Subj : xtrn/utopia/utopia.js To : Git commit to main/sbbs/master From : Rob Swindell (on Debian Linux) Date : Mon Feb 02 2026 06:27 pm https://gitlab.synchro.net/main/sbbs/-/commit/992aa9015714bef6df405c48 Modified Files: xtrn/utopia/utopia.js Log Message: Better randomly-generated land masses The "rough edges" were not distributed evenly, the odds of getting a half block that boardered water on the north was much less than on the south edge of the map. This meant that land masses tended to be "flat tops". The switch case fall-through logic was a bit flawed. Added a shaded "rocks" block to the randomly-gen'd maps. I played with adding even more rock shades but the results were just messier (to my eyes). The map editor can add shaded blocks to maps with the '\' key. ANSI Artists, do your thing, please! .