Subj : xtrn/utopia/utopia.js To : Rob Swindell (on Debian L From : MRO Date : Sat Jan 31 2026 01:55 am Re: xtrn/utopia/utopia.js By: Rob Swindell (on Debian Linux) to Git commit to main/sbbs/master on Fri Jan 30 2026 06:36 pm > https://gitlab.synchro.net/main/sbbs/-/commit/4ec3aae572ff34 > 12c152d9ff Modified Files: xtrn/utopia/utopia.js Log Message: Works > on pirates and merchants and cosmetics and conveniences > - Smarter Merchant and Pirate ships (beached/stuck much less often) - > Tail end of Merchant and Pirate ships are hidden when obscured > by land - Fish are more subtle (smaller glyph, same color as waves) > - Putting the cursor over fish gives you a hint that there are fish > there - FAMINE! is just an alert (not news) now - Pirate is more > likely to be sunk by a PT boat the less damage the PT boat has - A > PT Boat sinking a pirate ship pays a reward - Pirates collect loot > from sinking Trawlers PT Boats (based on cost / health) - Putting > the cursor over Merchat or Pirate shows their purse value - Use one > more column and row of the map area for rand-gen maps - Only display > intro.msg file when not resuming a saved game - Save the current > tick_interval to the saved game state do you have this on your bbs or is there another bbs i can test it on before installing it? -- "Before using Wildcat....This Company did not have a convenient way of looking after some of the richest clients in the world...Now we do!" --- þ Synchronet þ ::: BBSES.info - free BBS services ::: .