Subj : xtrn/utopia/utopia.js To : Git commit to main/sbbs/master From : Rob Swindell (on Debian Linux) Date : Fri Jan 30 2026 06:36 pm https://gitlab.synchro.net/main/sbbs/-/commit/4ec3aae572ff3412c152d9ff Modified Files: xtrn/utopia/utopia.js Log Message: Works on pirates and merchants and cosmetics and conveniences - Smarter Merchant and Pirate ships (beached/stuck much less often) - Tail end of Merchant and Pirate ships are hidden when obscured by land - Fish are more subtle (smaller glyph, same color as waves) - Putting the cursor over fish gives you a hint that there are fish there - FAMINE! is just an alert (not news) now - Pirate is more likely to be sunk by a PT boat the less damage the PT boat has - A PT Boat sinking a pirate ship pays a reward - Pirates collect loot from sinking Trawlers PT Boats (based on cost / health) - Putting the cursor over Merchat or Pirate shows their purse value - Use one more column and row of the map area for rand-gen maps - Only display intro.msg file when not resuming a saved game - Save the current tick_interval to the saved game state .