Script started on Sat Dec 8 13:12:30 2007 [0:tz/z/zeptar> telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Taar The Dark Mists naming policy - please take heed: > This is an RP mud, so choose a name that is appropriate to a medieval setting. > Do not string two names together.(i.e. SunStarer) > Do not use names with multiple capitalization.(i.e. McNeil) > Do not use bad names such as Dragonslayer, Goddess, or Megaman. >> If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Did I get that right, Taar (Y/N)? y New character. Please pick a surname: (Just return for no surname) Really choose no surname? You will not get another chance. (Yes/No)? y Give me a password for Taar: Are you completely new to mudding and need help in learning how to get started here? Or are you a returning player with a new character (New/Returning)? new Time to define your character! Are your morals generally GOOD, EVIL, or NEUTRAL (G/E/N)? n Do you METHODICALLY organize your actions, IMPULSIVELY do whatever you feel, or NEUTRALLY make decisions (M/I/N)? i What race are you? Extra experience needed per level: ------------------------------------------ human costs 0 experience points. dwarf costs 500 experience points. grey-elf costs 400 experience points. giant costs 400 experience points. gnome costs 400 experience points. changeling costs 300 experience points. halfling costs 300 experience points. minotaur costs 300 experience points. ------------------------------------------ Races: [ human dwarf grey-elf giant gnome changeling halfling minotaur ] What is your race (HELP for more information, LIST for races)? changeling Are you MALE or FEMALE (M/F)? m What class are you? Extra experience needed per level: ------------------------------------------ warrior costs 0 experience points. thief costs 0 experience points. channeler costs 250 experience points. elementalist costs 250 experience points. ------------------------------------------ Classes: [ warrior thief channeler elementalist ] What is your class (HELP for more information, LIST for classes)? thief Thief subclasses are as follows. ------------------------------------------------------------------- Swashbuckler: A flashy fighter who relies on his speed and agility. Highwayman : A thief that prefers the roads between cities to alleyways. Subclasses: [ Swashbuckler, Highwayman, or None ] The highwayman subclass costs 200 extra experience points. The Swashbuckler/Pirate subclass costs 250 extra experience points. Which subclass do you wish to join (HELP for information, LIST for subclasses)? none You will have no subclass, then. You may select one weapon that your character will be proficient with. This weapon should be considered your primary weapon of choice, and the skill will automatically be at a learned (75%) level after you finish creating your character. What weapon do you wish to be proficient in? (sword, mace, dagger, spear, whip) - dagger You have selected 'dagger' as your weapon profiency. How well have you trained your abilities? - Strength affects basic muscle power. - Intelligence influences mana usage and rate of training. - Wisdom determines overall knowledge and ability to learn. - Dexterity governs agility and speed. - Constitution alters health and hardiness. [R]oll stats - Achieve maximum rolling potential (random rolls) [P]oint sacrifice - Max rolling potential minus 3 points of your choice (fast) How will you train abilities [R, P]? r Rolling... Strength: 13 Intelligence: 12 Wisdom: 19 Dexterity: 12 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 15 Intelligence: 14 Wisdom: 18 Dexterity: 18 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 13 Intelligence: 13 Wisdom: 20 Dexterity: 15 Constitution: 14 Do these reflect your training (Y/N)? n Rolling... Strength: 13 Intelligence: 12 Wisdom: 16 Dexterity: 12 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 16 Intelligence: 18 Wisdom: 19 Dexterity: 18 Constitution: 13 Do these reflect your training (Y/N)? n Rolling... Strength: 15 Intelligence: 13 Wisdom: 12 Dexterity: 17 Constitution: 13 Do these reflect your training (Y/N)? n Rolling... Strength: 12 Intelligence: 20 Wisdom: 14 Dexterity: 16 Constitution: 13 Do these reflect your training (Y/N)? n Rolling... Strength: 14 Intelligence: 12 Wisdom: 18 Dexterity: 12 Constitution: 14 Do these reflect your training (Y/N)? n Rolling... Strength: 16 Intelligence: 14 Wisdom: 13 Dexterity: 13 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 17 Intelligence: 15 Wisdom: 13 Dexterity: 15 Constitution: 14 Do these reflect your training (Y/N)? n Rolling... Strength: 13 Intelligence: 20 Wisdom: 18 Dexterity: 19 Constitution: 12 Do these reflect your training (Y/N)? n Rolling... Strength: 16 Intelligence: 13 Wisdom: 18 Dexterity: 13 Constitution: 14 Do these reflect your training (Y/N)? n Rolling... Strength: 17 Intelligence: 13 Wisdom: 12 Dexterity: 15 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 17 Intelligence: 18 Wisdom: 15 Dexterity: 19 Constitution: 12 Do these reflect your training (Y/N)? n Rolling... Strength: 14 Intelligence: 17 Wisdom: 14 Dexterity: 15 Constitution: 13 Do these reflect your training (Y/N)? n Rolling... Strength: 15 Intelligence: 13 Wisdom: 12 Dexterity: 19 Constitution: 14 Do these reflect your training (Y/N)? n Rolling... Strength: 14 Intelligence: 13 Wisdom: 13 Dexterity: 14 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 17 Intelligence: 17 Wisdom: 12 Dexterity: 21 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 15 Intelligence: 19 Wisdom: 14 Dexterity: 13 Constitution: 14 Do these reflect your training (Y/N)? n Rolling... Strength: 15 Intelligence: 17 Wisdom: 17 Dexterity: 14 Constitution: 12 Do these reflect your training (Y/N)? n Rolling... Strength: 14 Intelligence: 16 Wisdom: 16 Dexterity: 21 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 15 Intelligence: 12 Wisdom: 18 Dexterity: 21 Constitution: 12 Do these reflect your training (Y/N)? n Rolling... Strength: 17 Intelligence: 15 Wisdom: 16 Dexterity: 15 Constitution: 12 Do these reflect your training (Y/N)? n Rolling... Strength: 14 Intelligence: 17 Wisdom: 17 Dexterity: 16 Constitution: 14 Do these reflect your training (Y/N)? n Rolling... Strength: 15 Intelligence: 14 Wisdom: 19 Dexterity: 20 Constitution: 15 Do these reflect your training (Y/N)? n n Rolling... Strength: 12 Intelligence: 12 Wisdom: 16 Dexterity: 16 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 15 Intelligence: 14 Wisdom: 14 Dexterity: 20 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 14 Intelligence: 14 Wisdom: 16 Dexterity: 14 Constitution: 14 Do these reflect your training (Y/N)? n Rolling... Strength: 15 Intelligence: 18 Wisdom: 15 Dexterity: 16 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 13 Intelligence: 16 Wisdom: 13 Dexterity: 12 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 14 Intelligence: 12 Wisdom: 13 Dexterity: 14 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 17 Intelligence: 14 Wisdom: 12 Dexterity: 18 Constitution: 13 Do these reflect your training (Y/N)? n Rolling... Strength: 16 Intelligence: 12 Wisdom: 16 Dexterity: 21 Constitution: 12 Do these reflect your training (Y/N)? n Rolling... Strength: 12 Intelligence: 16 Wisdom: 18 Dexterity: 16 Constitution: 13 Do these reflect your training (Y/N)? n Rolling... Strength: 14 Intelligence: 18 Wisdom: 19 Dexterity: 16 Constitution: 12 Do these reflect your training (Y/N)? n Rolling... Strength: 15 Intelligence: 17 Wisdom: 13 Dexterity: 14 Constitution: 14 Do these reflect your training (Y/N)? n Rolling... Strength: 17 Intelligence: 14 Wisdom: 17 Dexterity: 15 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 14 Intelligence: 14 Wisdom: 15 Dexterity: 13 Constitution: 14 Do these reflect your training (Y/N)? n Rolling... Strength: 12 Intelligence: 18 Wisdom: 15 Dexterity: 18 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 14 Intelligence: 13 Wisdom: 15 Dexterity: 12 Constitution: 12 Do these reflect your training (Y/N)? n Rolling... Strength: 14 Intelligence: 13 Wisdom: 15 Dexterity: 15 Constitution: 13 Do these reflect your training (Y/N)? n Rolling... Strength: 15 Intelligence: 20 Wisdom: 13 Dexterity: 18 Constitution: 13 Do these reflect your training (Y/N)? n Rolling... Strength: 15 Intelligence: 19 Wisdom: 17 Dexterity: 13 Constitution: 12 Do these reflect your training (Y/N)? n Rolling... Strength: 14 Intelligence: 14 Wisdom: 15 Dexterity: 21 Constitution: 13 Do these reflect your training (Y/N)? n Rolling... Strength: 17 Intelligence: 18 Wisdom: 12 Dexterity: 13 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 14 Intelligence: 13 Wisdom: 20 Dexterity: 20 Constitution: 15 Do these reflect your training (Y/N)? n y Which city or town would you consider as your home? If you 'recall', this place holds the temple to where you will be brought back after death. Adventurers from all walks of life can find a home in Glyndane, Elvenhame, Tyr-Zinet, or Ethshar. Those of good morals tend to congregate most in the city of Ofcol or Dhaes Drae Aesilon, while those of an evil persuasion are most often found in Arkham or Sheqeston. Most new adventurers are from Glyndane or Ethshar since these two are centrally located in Thera; other cities or towns are better suited for more experienced travelers. Glyndane (glyn) Elvenhame (elv ) Tyr-Zinet (tz ) Ethshar (eth ) What would you like your hometown to be? glyn XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 27 September 2007: XX XX XX XX o A number of new changes have been implemented. Please see the XX XX forum. XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX [Hit Return to continue] XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. The Gods bless you with some maps of Thera! Your research into that topic reveals the following: NEWBIETALK NEW PLAYER syntax: newbietalk You can use this command to ask registered newbie helpers on Dark Mists a question. This is the easiest way to seek assistance if you are stumped. ---------------------------------------------------------- HELPER syntax: newbietalk Enables or disables the newbietalk channel. Enabling the newbietalk channel registers you as a newbie helper. SEE ALSO: Help Helper. Altar of Summoning This tall, expansive room is totally bare. The room is vaguely cube- shaped, though rounded at each corner, and the walls have been crafted from a seamless, perfectly smooth white stone. The white walls glow a bit, still infused with whatever strange power has drawn you here, though their light is slowly fading. An octagonal dais rises from the floor in the center of the room- made from the same white stone, the dais also glows with this strange light. A circular hole in the northern wall allows exit- simply type "north" to proceed in that direction and begin learning about the vast world of Thera in the Halls of Revelation. [Exits: north] There are 58 changes waiting to be read. You have 4 new notes waiting. <100%hp 100%mn 100%mv> n Halls of Revelation This dimly lit space is defined by only two walls. A flat pane of perfectly smooth, white stone stands southward, and a circular area in the middle of the wall glows with a soft, pulsing white light. To the north stands a wall of reddish-brown brick, a rectangular hole cut in its base to serve as a large door. Weak, flickering torchlight beyond the door illuminates a small foyer on the other side. The light shows very little of this room, though, perhaps because there is so little to show- save for the two walls, the room is defined only by a dark, solid, slowly swirling mist on every side. Amid the mist rests a simple chair of rough-cut wood, its ordinary nature standing in sharp contrast to the strange surroundings. [Exits: north] A chair is here. An old man stands here, leaning heavily on a twisted staff. The Guide bows slightly, touching a hand to his forehead. The Guide says, 'Greetings, traveler, and welcome to our world.' The Guide says, 'I shall serve as your Guide during your first steps in this land.' The Guide says, 'Follow my instructions, and you shall quickly discover all you need to know.' The Guide says, 'If you are new to the lands and are willing to learn, type "say yes".' The Guide tells you, 'Taar, if you are an experienced traveler' The Guide tells you, 'you can proceed directly to Toriath by saying "proceed"' The Guide tells you, 'or you can reach the portal to the mists by saying "portal".' <100%hp 100%mn 99%mv> say prceed    oceed You say, 'proceed' A pair of acolytes enter through a hidden door to usher you away. A mountainous path This small clearing is nestled within a cleft in a mountain that rises high overhead. Tall walls of the mountain's rock loom to the east and west, craggy and rough. A wall stands to the north as well, though it is much smoother- the only crack in that direction is shaped vaguely like the outline of the door, but the wall is unyielding. Bushes cling to the rocks to the south, as the mountain descends in that direction to allow passage. The air is shrouded in a still and silent grey mist, and everything is perfectly quiet. A small wooden sign has been driven into the ground. [Exits: south] A sign is attached to the mountainside. A small squirrel darts across the path. A fluffy rabbit nibbles a small tuft of grass. A large groundhog snuffles along with his nose to the ground. A small squirrel darts across the path. A fluffy rabbit nibbles a small tuft of grass. A large groundhog snuffles along with his nose to the ground. A small squirrel darts across the path. A small squirrel darts across the path. A small squirrel darts across the path. <100%hp 100%mn 100%mv> kill The Guide tells you, 'Follow this path towards the town of Toriath where your next lesson begins.' The Guide tells you, 'By the way, the scan command might help you on your way there.' The Guide tells you, 'Use "help scan" to learn more.' The Guide tells you, 'Try scanning right now- "scan south". You may see some animals along this path.' <100%hp 100%mn 100%mv> rabbit Your pierce nicks a rabbit. A rabbit has a few scratches. <100%hp 100%mn 100%mv> A rabbit scrambles backward and dodges your pierce. A rabbit's chomp misses you. A rabbit has a few scratches. <100%hp 100%mn 100%mv> Your pierce misses a rabbit. A rabbit's chomp nicks you. A rabbit has a few scratches. <95%hp 100%mn 100%mv> color You now see color. You can further customize the amount of color - see 'help color'. The Guide tells you, 'If you need help out here, "say help" anywhere and I'll help you out.' The Guide tells you, 'Also, if you want, check out the signs along this path for more information.' The Guide tells you, 'Move "south" now, follow the path, and start exploring!' A rabbit has a few scratches. <95%hp 100%mn 100%mv> Your pierce scratches a rabbit. A rabbit's chomp misses you. A rabbit has some small wounds. <95%hp 100%mn 100%mv> Your pierce misses a rabbit. A rabbit's chomp misses you. A rabbit has some small wounds. <95%hp 100%mn 100%mv> Your pierce misses a rabbit. A rabbit's chomp misses you. A rabbit has some small wounds. <95%hp 100%mn 100%mv> Your pierce misses a rabbit. A rabbit's chomp nicks you. A rabbit has some small wounds. <90%hp 100%mn 100%mv> Your pierce nicks a rabbit. A rabbit's chomp misses you. A rabbit has some small wounds. <90%hp 100%mn 100%mv> Your pierce nicks a rabbit. A rabbit's chomp misses you. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> Your pierce misses a rabbit. A rabbit's chomp misses you. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> Your pierce misses a rabbit. A rabbit's chomp misses you. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> Your pierce misses a rabbit. A rabbit's chomp misses you. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> Your pierce misses a rabbit. A rabbit's chomp nicks you. A rabbit has some small wounds. <100%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some small wounds. <100%hp 100%mn 100%mv> Your pierce misses a rabbit. A rabbit's chomp nicks you. A rabbit has some small wounds. <95%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some small wounds. <95%hp 100%mn 100%mv> eval Your pierce misses a rabbit. A rabbit's chomp misses you. A rabbit has some small wounds. <95%hp 100%mn 100%mv> You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some small wounds. <95%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some small wounds. <95%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. Your pierce misses a rabbit. A rabbit's chomp misses you. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some small wounds. <95%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some small wounds. <95%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. A groundhog leaves south. Your pierce nicks a rabbit. A rabbit's chomp nicks you. A rabbit has quite a few wounds. <90%hp 100%mn 100%mv> eval You no longer attempt to evaluate your opponent's wounds. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> eval Your pierce misses a rabbit. A rabbit's chomp misses you. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> Your pierce scratches a rabbit. A rabbit's chomp misses you. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> Your pierce misses a rabbit. A rabbit's chomp misses you. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. A rabbit is covered in bleeding wounds. <90%hp 100%mn 100%mv> Your pierce nicks a rabbit. A rabbit's chomp misses you. A rabbit is bleeding profusely. <90%hp 100%mn 100%mv> eval You no longer attempt to evaluate your opponent's wounds. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> Your pierce misses a rabbit. A rabbit's chomp misses you. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> Your pierce nicks a rabbit. A rabbit's chomp misses you. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> Your pierce misses a rabbit. A rabbit's chomp misses you. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit has some nasty cuts. <90%hp 100%mn 100%mv> eval Your pierce scratches a rabbit. A rabbit's chomp misses you. A rabbit is bleeding profusely. <90%hp 100%mn 100%mv> You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit is bleeding profusely. <90%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit is bleeding profusely. <90%hp 100%mn 100%mv> eval Your pierce nicks a rabbit. A rabbit's chomp misses you. A rabbit is bleeding profusely. <90%hp 100%mn 100%mv> You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit is bleeding profusely. <90%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit is bleeding profusely. <100%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit is bleeding profusely. <100%hp 100%mn 100%mv> Your pierce scratches a rabbit. A rabbit's chomp misses you. A rabbit is bleeding profusely. <100%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A rabbit is bleeding profusely. <100%hp 100%mn 100%mv> eval Your mind feels drained from trying to do the same thing over and over again... You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. A rabbit is bleeding profusely. <100%hp 80%mn 50%mv> Your pierce nicks a rabbit. A rabbit's chomp misses you. A rabbit is screaming in pain. <100%hp 80%mn 50%mv> A rabbit drops, rolls backward, and dodges your pierce. A rabbit's chomp misses you. A rabbit is screaming in pain. <100%hp 80%mn 50%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. A rabbit is screaming in pain. <100%hp 80%mn 50%mv> Your pierce nicks a rabbit. A rabbit's chomp misses you. A rabbit is screaming in pain. <100%hp 80%mn 50%mv> Your pierce scratches a rabbit. A rabbit's chomp misses you. A rabbit is in pretty bad shape. <100%hp 80%mn 50%mv> Your pierce misses a rabbit. A rabbit's chomp misses you. A rabbit is in pretty bad shape. <100%hp 80%mn 50%mv> Your pierce nicks a rabbit. A rabbit's chomp misses you. A rabbit is in pretty bad shape. <100%hp 80%mn 50%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. A rabbit is in pretty bad shape. <100%hp 80%mn 50%mv> Your pierce nicks a rabbit. A rabbit is DEAD!! You receive 128 experience points. You hear a rabbit's death cry. <100%hp 80%mn 50%mv> eva   sac corpse A squirrel leaves south. <100%hp 80%mn 50%mv> The gods give you 6 silver coins for your sacrifice. <100%hp 80%mn 50%mv> s Entering a thick forest The path continues to hug the southern side of the mountain above, running east and down to the west. The downward path becomes very broad, and the incline more gentle as the road leads down into the dense forest that fills the valley to the south. The northward path runs back up the mountainside, quickly becoming narrow and steep. The mist that envelops the heights of the surrounding mountains has begun to thin here at the lower altitude, and the surrounding forest seems brighter accordingly. What mist remains is tinted different colors by the light- faint green and blue hues shine out from the swirling vapor. A sign has been posted in the middle of the path. [Exits: north down] A sign has been posted in the middle of the path. A small squirrel darts across the path. A large groundhog snuffles along with his nose to the ground. A fluffy rabbit nibbles a small tuft of grass. <100%hp 80%mn 46%mv> d A path through thick forest The path continues to slope downward from the mountain above, but the hard rock to the north gives way here to soft, rich soil, and thick vegetation has sprung up all around. Through the trees to the south, the rock walls of a small town can be seen. From the sound of it, the town is busy with activity. Voices ring out from behind the walls, though difficult to understand at this distance. A wooden sign has been posted here, nailed to a particularly broad oak tree at the side of the road. Near the right edge of the sign, an unfurled scroll has been carefully tacked to the wood to prevent the parchment from being windswept. The path leads south toward the walls of the town, or up along the lonely mountainside. [Exits: south up] Near the right edge of the sign, a scroll has been tacked to the wood. A wooden sign has been posted here. The Guide tells you, 'I'm going to assign you a quest!' You have discovered a new quest! The Guide tells you, 'Read the scroll here to find out more about your quest journal.' The Guide tells you, 'If you need help out there, "say help" anywhere and I'll help you out.' <100%hp 80%mn 42%mv> s A path through thick forest The dense surrounding forest stops short here, brushing up against a solid wall of plain grey stone that stands before you. The thick stone wall disappears into the forest to the east and west, barring passage in those directions, save through a pair of wrought-iron gates to the south that cuts through the rocky wall and forms a massive archway. The archway's iron gates hang next to a plaque mounted prominently beside the arch that reads, "Welcome, adventurer, to Toriath". A broad path offers passage to the north through the trees back to the forest, and the chatter of unseen woodland animals sounds in that direction. A large sign has been placed directly in the middle of the pathway, apparently to ensure that travelers do not miss it. [Exits: north] A large sign has been placed directly in the middle of the pathway. A large groundhog snuffles along with his nose to the ground. A fluffy rabbit nibbles a small tuft of grass. The Guide tells you, 'South lies the small town where the next part of your learning will take place.' The Guide tells you, 'It is made up mostly of 'guilds', with a merchant's shop in the town square.' The Guide tells you, 'As a reminder, your first task should be to find the merchant and buy some food.' The Guide tells you, 'Once you've found the merchant and picked up some supplies, the next task' The Guide tells you, 'is to visit your guild to begin learning the techniques you'll need to survive.' The Guide tells you, 'Try "look sign" for details on proceeding further.' <100%hp 80%mn 38%mv> The thunderclap from the storm seems to cease. <100%hp 87%mn 53%mv> s The door is closed. <100%hp 87%mn 53%mv> open s Ok. <100%hp 87%mn 53%mv> s North gate of Toriath This area stands in the shadow of a massive pair of wrought-iron gates that hang in a huge archway to the north. The arch has been cut through a thick wall of plain grey stone that surrounds the small town stretching out to the south. The town of Toriath specializes in finding new recruits for each of the many guilds of Thera and guiding them through the first steps of their training. As such, the town's broad, cobbled square is ringed by guildhalls of all shapes and sizes, and the cool mountain breeze carries the sounds of recruiters' calls to the young passersby that wander through the town. [Exits: north south] An acolyte of the Halls stands here, giving you a warm welcome. An acolyte bows before you. An acolyte gives you a bowl of soup. The Guide tells you, 'Nice to see you have made it this far, Taar.' <100%hp 87%mn 50%mv> op  s Toriath Square The expansive square of Toriath is paved with smooth cobbled stone, and enclosed by low, squat walls of grey stone. Beyond the walls on all sides, mountain peaks thrust high into the skies as if shielding this town from the rest of Thera. Guilds ring the square to the east and west, offering solace and learning to their members. The air here has a peculiar odor- the fresh scent of thriving plantlife wafts from the east, but is offset by the smell of death and decay that hangs in the air to the west. The cobbled square extends in each of those directions, and leads north and south as well. [Exits: north east south west] A sentry of the Justicars stands here to warn new travelers of the Law. A Justicar sentry tells you, 'Greetings, adventurer.' A Justicar sentry tells you, 'I am here to warn you that you will be judged by the laws of Justicar...' A Justicar sentry tells you, 'So make certain to read "help law" when you are done in Toriath.' A Justicar sentry tells you, 'Abide always by the law of the land, and you shall prosper.' <100%hp 87%mn 48%mv> s Toriath Square The expansive square of Toriath is paved with smooth cobbled stone, and enclosed by low, squat walls of grey stone. Beyond the walls on all sides, mountain peaks thrust high into the skies as if shielding this town from the rest of Thera. Eleven different guilds ring the square to the east and west, their doors always open to new minds willing to embrace their respective philosophies, offering places of solace and learning to their members. A large fountain is set in the square to the south, and the square leads off to the north, east and west as well. [Exits: north east south west] <100%hp 87%mn 46%mv> s Toriath Square The expansive square of Toriath is paved with smooth cobbled stone, and enclosed by low, squat walls of grey stone. Beyond the walls on all sides, mountain peaks thrust high into the skies as if shielding this town from the rest of Thera. Guilds ring the square to the east and west, offering solace and learning to their members. A simple fountain has been erected in the square here, offering cool drinks to young adventurers that seek a respite from their learning for a time. The cobblestone of the square continues in all directions around the marble basin of the fountain. [Exits: north east south west] A large marble fountain sits in the center of the square. <100%hp 87%mn 44%mv> s Toriath Square The expansive square of Toriath is paved with smooth cobbled stone, and enclosed by low, squat walls of grey stone. Beyond the walls on all sides, mountain peaks thrust high into the skies as if shielding this town from the rest of Thera. Guilds ring the square to the east and west, offering solace and learning to their members. Here in the center of the square, the calls of recruitment ring from every side- guild members extoling the virtues of their respective paths to anyone willing to stop and have a listen. The square continues in all directions, most notably towards a large iron gate far northward, and a small temple to the south. [Exits: north east south west] <100%hp 87%mn 42%mv> s Toriath Square The expansive square of Toriath is paved with smooth cobbled stone, and enclosed by low, squat walls of grey stone. Beyond the walls on all sides, mountain peaks thrust high into the skies as if shielding this town from the rest of Thera. Guilds ring the square to the east and west, offering solace and learning to their members. Eastward, rather than yet another guild, a wooden stand has been constructed against the wall of the city to allow a shopkeep to display and peddle their wares. The square continues off in other directions, and a low temple can be seen upon a raised dais southward. [Exits: north east south west] The Guide tells you, 'Remember, Taar, you need to find the merchant first, then visit your guild.' The Guide tells you, 'To learn more about 'guilds', "say guild" now.' The Guide tells you, 'Also, try 'scan' in different directions to find where you need to go.' <100%hp 87%mn 40%mv> scan e You peer intently east. === 1 east === A human merchant has a stand here, selling basic supplies. <100%hp 87%mn 40%mv> e Toriath Square Thrusting out from the stone wall to the east is a haphazardly-built merchant's stand. Its proprietor's business must not be thriving, because the counter space afforded by the rickety structure lies mostly barren- nothing is currently being displayed except a couple old and cracking skins of water and some hard wayfarer's bread rations. The stand is sheltered from the passing elements by an awning of tacky green and pink-striped cloth, stretched over a frame that looks ready to fall at any moment- shoppers would be well-advised to conclude their business quickly, before the awning decides to give way completely. A sign stands off to one side, and the square leads north, south and west. [Exits: north south west] A sign stands off to one side of the awning. A human merchant has a stand here, selling basic supplies. A merchant nods at you. A merchant says, 'The sign here is important. Do not miss it.' <100%hp 87%mn 38%mv> buy bread The Guide tells you, 'Now you have some food in your inventory.' The Guide tells you, 'Use "eat bread" to satisfy yourself the next time you get hungry...' The Guide tells you, '..and 'eat ' when you find different foods to eat.' Quest 61000 "In the Beginning" updated! You buy a hard loaf of bread for 1 silver. <100%hp 87%mn 38%mv> buy waterskin The Guide tells you, 'Good, you could always use some spare water.' The Guide tells you, 'Make sure to "drink waterskin" next time you feel thirsty...' The Guide tells you, '..and 'drink ' if you find different liquids as you travel.' You buy a tough waterskin for 1 silver. <100%hp 87%mn 38%mv> buy 3*bread You buy a hard loaf of bread[3] for 3 silver. <100%hp 87%mn 38%mv> l Toriath Square Thrusting out from the stone wall to the east is a haphazardly-built merchant's stand. Its proprietor's business must not be thriving, because the counter space afforded by the rickety structure lies mostly barren- nothing is currently being displayed except a couple old and cracking skins of water and some hard wayfarer's bread rations. The stand is sheltered from the passing elements by an awning of tacky green and pink-striped cloth, stretched over a frame that looks ready to fall at any moment- shoppers would be well-advised to conclude their business quickly, before the awning decides to give way completely. A sign stands off to one side, and the square leads north, south and west. [Exits: north south west] A sign stands off to one side of the awning. A human merchant has a stand here, selling basic supplies. <100%hp 94%mn 53%mv> n Toriath Square A tall, pointed arch forms an open door in the stone wall to the east. The door is flanked by several ornamental weapons, bolted to the wall on either side, their tips still stained with the blood of the last unfortunate soul to meet their most recent wielder. The sounds of intense battle training float through the door- swords ringing against sword and shield, axes clanging off helmets, daggers being turned aside by platemail, occasional screams of pain or triumph- testament to the ferocity of the members of the warriors' guild. The cobbled square continues north and west, and leads toward a small merchant's stand to the south. [Exits: north east south west] A huge giant is here, demonstrating techniques of the warrior guild. <100%hp 94%mn 51%mv> n Toriath Square This portion of the small town's square is illuminated by a soft white light. The door that stands to the east is framed with gently glowing mithril, the source of the pure light. Crossed swords of gold and platinum have been hung over the door, superimposed over a silver tower shield that glints brightly in the light from the door beneath. The sounds of swordplay can be heard within the guild, along with muted chants- paladins train not only in the use of their holy blades, but in prayers to the gods of goodness. The cobbled stone of the town square leads off to the north, east and south. [Exits: north east south west] A centaur paladin stands here, wearing a bright silver breastplate. <100%hp 94%mn 49%mv> n Toriath Square There is a low door in the wall to the east, though it is somewhat difficult to make out. A simple, broad wooden awning has been constructed above the door, blocking out much of the light from the sky above. The resulting shadows in the immediate area seem strange somehow, less... stationary than they ought to be. It may be a trick of the light, or it may be some of the elusive members of the thieves' guild, practicing their arts of stealth and secrecy. Members of the guild may enter those shadows to continue their learning eastward- others may continue north, west or south along the streets of Toriath. [Exits: north east south west] A halfling thief stands here, recruiting for his guild. <100%hp 94%mn 47%mv> e Thief Guild This room has been decorated to showcase the success of the thieves trained in this guild, and to offer thieves-in-training a taste of the riches they might enjoy if they work hard on their skills. The walls are hung with lavish silks of many different colors, and a variety of treasures are hung along the walls- an ornamental shield of silver inlaid with pearl (that looks suspiciously like something found in the nearby paladins' guild), a golden crown set with a large ruby, and more such trinkets. All these valuables are bolted firmly to the stone beneath the silks on the walls, however- the thieves know better than to trust their own. A single torch burns on the wall, keeping all the opulence in the shadow that thieves are most comfortable with. The town square lies to the west, and the guildhall opens northward. [Exits: north west] <100%hp 94%mn 45%mv> n Thief Guild The northern corner of the thieves' guildhall is, as expected, very shadowy- a torch burns low on the eastern wall, providing a very unsteady light. Beneath the torch rests a low, circular table surrounded by four chairs. Three of the chairs are built of plain wood, but the fourth is plush, and upholstered with red leather- a place of honor for the master of this guild to rest in, when he is not busy teaching his students all he knows of secrecy and stealth. A deck of playing cards is scattered across the table, offering a recreational respite to those thieves that have been training too long and too hard. The shadows of the guild continue to the south, and an oak door is set in the northern wall- dark, ancient-looking, and polished as if it has been pushed open by countless hands over time. A sign hangs next to the door. [Exits: south] A sign hangs next to the door. A chair is here. A slight halfling slips from the shadows to demonstrate the elite arts. The Guide tells you, 'Good, you've found your guildmaster, and completed my quest!' You have completed a quest! You have earned 100 experience points! The Guide tells you, 'Make sure to 'train' first, then 'practice' here.' The Guide tells you, 'Use "help train" and "help practice" for more information.' The Guide tells you, 'When you're done with that, read the sign I've placed here for you.' <100%hp 94%mn 43%mv> prac list Level 1: dagger 75% mace 1% spear 1% sword 1% whip 1% evaluation  22% backstab 1% dodge 1% hide 1% scrolls 1% staves 1% recall 75% 12 Total skills, 15.08% learned. 3 practiced skills, 57.33% learned. 0 total skills mastered, 0.00% total mastery. 0 total spells mastered, 0.00% total mastery. 0 total mastered, 0.00% total mastery. <100%hp 94%mn 43%mv> prac dagger 75% mace 1% spear 1% sword 1% whip 1% evaluation 22% backstab 1% dodge 1% hide 1% scrolls 1% staves 1% recall 75% You have 5 practice sessions left. <100%hp 94%mn 43%mv> prac dodge You practice dodge. <100%hp 94%mn 43%mv> prac dodge You practice dodge. <100%hp 94%mn 43%mv> prac dodge You are now learned at dodge. <100%hp 100%mn 58%mv> prac eval You practice evaluation. <100%hp 100%mn 58%mv> train You have 3 training sessions. You can train: str int wis dex hp mana. <100%hp 100%mn 58%mv> train wis Your wisdom increases! <100%hp 100%mn 58%mv> train wis Your wisdom increases! <100%hp 100%mn 58%mv> train wis Your wisdom is already at maximum. <100%hp 100%mn 58%mv> train You have 1 training sessions. You can train: str int dex hp mana. <100%hp 100%mn 58%mv> sc You are Taar the Pilferer. Level 1, 15 years old (0 hours). You are young. You joined Dark Mists 7 minutes and 4 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 58% movement. You have 1 practices and 1 training sessions. You are carrying 13/37 items with weight 28/244 pounds. Str: 14(??) Int: 13(??) Wis: 22(??) Dex: 20(??) Con: 15(??) You have scored 128 exp, and have 0 gold and 1 silver coins. You need 1672 exp to level. Wimpy set to 0% hit points. Hometown is Glyndane. You are standing. You are slightly armored against piercing. You are slightly armored against bashing. You are slightly armored against slashing. You are slightly armored against magic. You are neutral, and impulsively inclined. You are currently NOT participating in PK. You are not affected by anything. <100%hp 100%mn 58%mv> prac str You cannot practice that. <100%hp 100%mn 73%mv> train t str Your strength increases! <100%hp 100%mn 73%mv> l Thief Guild The northern corner of the thieves' guildhall is, as expected, very shadowy- a torch burns low on the eastern wall, providing a very unsteady light. Beneath the torch rests a low, circular table surrounded by four chairs. Three of the chairs are built of plain wood, but the fourth is plush, and upholstered with red leather- a place of honor for the master of this guild to rest in, when he is not busy teaching his students all he knows of secrecy and stealth. A deck of playing cards is scattered across the table, offering a recreational respite to those thieves that have been training too long and too hard. The shadows of the guild continue to the south, and an oak door is set in the northern wall- dark, ancient-looking, and polished as if it has been pushed open by countless hands over time. A sign hangs next to the door. [Exits: south] A sign hangs next to the door. A chair is here. A slight halfling slips from the shadows to demonstrate the elite arts. <100%hp 100%mn 73%mv> open n Ok. <100%hp 100%mn 73%mv> l Thief Guild The northern corner of the thieves' guildhall is, as expected, very shadowy- a torch burns low on the eastern wall, providing a very unsteady light. Beneath the torch rests a low, circular table surrounded by four chairs. Three of the chairs are built of plain wood, but the fourth is plush, and upholstered with red leather- a place of honor for the master of this guild to rest in, when he is not busy teaching his students all he knows of secrecy and stealth. A deck of playing cards is scattered across the table, offering a recreational respite to those thieves that have been training too long and too hard. The shadows of the guild continue to the south, and an oak door is set in the northern wall- dark, ancient-looking, and polished as if it has been pushed open by countless hands over time. A sign hangs next to the door. [Exits: north south] A sign hangs next to the door. A chair is here. A slight halfling slips from the shadows to demonstrate the elite arts. <100%hp 100%mn 73%mv> n Entrance to the Gymnasium The stained hardwood floors shine in the light of the candles held in sconces on the east and west walls. The door to the tower is south. To the north is an open doorway leading to a road. Likewise, a doorway to the east opens to a road. To the west, through another open doorway, is a shimmering light. A glowing marble stairway leads upward. Near the door to the south, a receptionist sits behind a desk in the corner. There is a sign on the wall. Next to the sign is a shiny golden plaque. [Exits: north east west up] A neatly dressed young woman smiles at you from behind her desk. A cartographer stands here, scribbling intently on a map. A receptionist smiles happily. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Taar.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'This gymnasium is connected to almost every major city in Thera.' The cartographer tells you, 'If you need directions to Glyndane, Elvenhame, the gymnasium, Ethshar or Tyr-Zinet...' The cartographer tells you, '...or maybe even Arkham, New Ofcol, Aesil am Boovair in DDA, or even Sheqeston...' The cartographer tells you, '..just say so, and I can probably help you out!' <100%hp 100%mn 71%mv> l Entrance to the Gymnasium The stained hardwood floors shine in the light of the candles held in sconces on the east and west walls. The door to the tower is south. To the north is an open doorway leading to a road. Likewise, a doorway to the east opens to a road. To the west, through another open doorway, is a shimmering light. A glowing marble stairway leads upward. Near the door to the south, a receptionist sits behind a desk in the corner. There is a sign on the wall. Next to the sign is a shiny golden plaque. [Exits: north east west up] A neatly dressed young woman smiles at you from behind her desk. A cartographer stands here, scribbling intently on a map. <100%hp 100%mn 86%mv> The cartographer peers off into the distance, muttering to himself. <100%hp 100%mn 86%mv> n East Main Street You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. Beneath your feet are smooth cobblestones. To the north is a small building constructed of evenly formed logs. It has a sloped roof covered with tiles of wood treated with some colorful waxy substance, the result of which being that while rain and weather cannot seep in and rot the tiles, bits of branches and leaves stick to it, and the occasional small stone. Above the entrance is a sign with a picture upon it, no words. The picture is of a sheet of paper with a purple stick figure drawn upon it, and a purple crayon off to the upper right, tilted as though about to draw hair on the hairless stick figure. To the south is a building with a sign hanging over the door which reads, 'GYMNASIUM'. [Exits: north east south west] An engraved plaque is here affixed to the entrance of the Gymnasium. The cityguard patroller searches for criminals. <100%hp 100%mn 84%mv> e East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. North and south are buildings, but their doors do not face this road. Beneath your feet are smooth cobblestones. [Exits: east west] A very nice looking sword is here. You see a city guard's shiny chainmail vest. You see a dashing city guard cape neatly folded here. A shiny helmet lies here waiting to be used. Looks like a uniform vest on the floor here. A pile of cloth has been dumped on the floor. A pair of boots is here, shiny but worn. The city guard helmet shines with reflected light. A pair of armguards lies here neglected. A plain ring of pewter glints faintly on the floor. A thick stick of oak lies here. <100%hp 100%mn 82%mv> take all You get a city guard lieutenant sword. You get a city guard chainmail vest. You get a dashing city guard cape. You get a city guard lieutenant helmet. You get a city guard vest. You get a pair of city guard trousers. You get a pair of city guard boots. You get a city guard helmet. You get a pair of city guard armguards. You get a city guard ring. You get a city guard shillelagh. <100%hp 100%mn 82%mv> wear all You wear a city guard ring on your left finger. You wear a pair of city guard armguards on your arms. You wear a city guard helmet on your head. You wear a pair of city guard boots on your feet. You wear a pair of city guard trousers on your legs. You wear a dashing city guard cape about your body. <100%hp 92%mn 52%mv> sc You are Taar the Pilferer. Level 1, 15 years old (0 hours). You are young. You joined Dark Mists 8 minutes and 26 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 92% mana, 52% movement. You have 1 practices and 0 training sessions. You are carrying 24/41 items with weight 116/254 pounds. Str: 15(??) Int: 13(??) Wis: 22(??) Dex: 20(??) Con: 15(??) You have scored 128 exp, and have 0 gold and 1 silver coins. You need 1672 exp to level. Wimpy set to 0% hit points. Hometown is Glyndane. You are standing. You are heavily armored against piercing. You are heavily armored against bashing. You are heavily armored against slashing. You are very well-armored against magic. You are neutral, and impulsively inclined. You are currently NOT participating in PK. You are not affected by anything. <100%hp 92%mn 52%mv> l East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. North and south are buildings, but their doors do not face this road. Beneath your feet are smooth cobblestones. [Exits: east west] <100%hp 92%mn 52%mv> in You look up and notice that it is no longer raining. <100%hp 100%mn 61%mv> v You are carrying: a city guard shillelagh a city guard vest a city guard lieutenant helmet a city guard chainmail vest a city guard lieutenant sword ( 4) a hard loaf of bread a tough waterskin a bowl of soup a parchment containing a map map of western Thera map of eastern Thera a light wooden shield <100%hp 100%mn 61%mv> drop      l self You see nothing special about him. Taar is in perfect condition. Taar is using: a small torch a city guard ring a leather vest a city guard helmet a pair of city guard trousers a pair of city guard boots a pair of city guard armguards a dashing city guard cape a bronze dagger <100%hp 100%mn 61%mv> l East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. North and south are buildings, but their doors do not face this road. Beneath your feet are smooth cobblestones. [Exits: east west] <100%hp 100%mn 61%mv> inv You are carrying: a city guard shillelagh a city guard vest a city guard lieutenant helmet a city guard chainmail vest a city guard lieutenant sword ( 4) a hard loaf of bread a tough waterskin a bowl of soup a parchment containing a map map of western Thera map of eastern Thera a light wooden shield <100%hp 100%mn 61%mv> drop vest You drop a city guard vest. <100%hp 100%mn 61%mv> drop helmet You drop a city guard lieutenant helmet. <100%hp 100%mn 61%mv> drop vest You drop a city guard chainmail vest. <100%hp 100%mn 61%mv> drop shillelagh You drop a city guard shillelagh. <100%hp 100%mn 61%mv> l East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. North and south are buildings, but their doors do not face this road. Beneath your feet are smooth cobblestones. [Exits: east west] A thick stick of oak lies here. You see a city guard's shiny chainmail vest. A shiny helmet lies here waiting to be used. Looks like a uniform vest on the floor here. <100%hp 100%mn 61%mv> inv You are carrying: a city guard lieutenant sword ( 4) a hard loaf of bread a tough waterskin a bowl of soup a parchment containing a map map of western Thera map of eastern Thera a light wooden shield <100%hp 100%mn 61%mv> drop sword You drop a city guard lieutenant sword. <100%hp 100%mn 61%mv> l East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. North and south are buildings, but their doors do not face this road. Beneath your feet are smooth cobblestones. [Exits: east west] A very nice looking sword is here. A thick stick of oak lies here. You see a city guard's shiny chainmail vest. A shiny helmet lies here waiting to be used. Looks like a uniform vest on the floor here. <100%hp 100%mn 71%mv> inv You are carrying: ( 4) a hard loaf of bread a tough waterskin a bowl of soup a parchment containing a map map of western Thera map of eastern Thera a light wooden shield <100%hp 100%mn 71%mv> l East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. North and south are buildings, but their doors do not face this road. Beneath your feet are smooth cobblestones. [Exits: east west] A very nice looking sword is here. A thick stick of oak lies here. You see a city guard's shiny chainmail vest. A shiny helmet lies here waiting to be used. Looks like a uniform vest on the floor here. <100%hp 100%mn 71%mv> e Guild Square Guild Square is the intersection of Main Road and Guild Road. Lined with fiery-red-leaved maple trees and lavender flowers, this intersection is one of the busiest in Elvenhame. Beneath your feet are smooth cobblestones. [Exits: north east south west] <100%hp 100%mn 70%mv> e East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. North and south you see buildings, but the doors must be on other sides. Beneath your feet are smooth cobblestones. [Exits: east west] <100%hp 100%mn 68%mv> e East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. To the south you see a nice building with a sign above the door: "Necromancers' Supply Shoppe". Beneath your feet are smooth cobblestones. [Exits: east south west] <100%hp 100%mn 67%mv> e East Main Road You are on the eastern part of the Main Road in Elvenhame. Fiery-red-leafed maple trees line the road, at the bases of which grow small lavender flowers. To the east is the East Gate. Beneath your feet are smooth cobblestones. [Exits: east west] Looks like a uniform vest on the floor here. A pile of cloth has been dumped on the floor. A pair of boots is here, shiny but worn. The city guard helmet shines with reflected light. A pair of armguards lies here neglected. A plain ring of pewter glints faintly on the floor. A thick stick of oak lies here. <100%hp 100%mn 66%mv> e Inside the East Gate of Elvenhame You are inside the East Gate of Elvenhame. To the west is the Elven city, with its magnificent buildings and wonderful plant life. To the east is the plains. The gate itself is made of a silvery metal, thick, with sparkling runes engraved upon it. Above are the battlements. Beneath your feet are smooth cobblestones. [Exits: east west up] <100%hp 100%mn 64%mv> e Outside the East Gate of Elvenhame You are outside the East Gate of Elvenhame. To the west is the gate itself. To the east are rolling plains, and if you squint and look hard enough, you can see the execution area: Gallow Hill. Beneath your feet are smooth cobblestones. [Exits: east west] The battlement guard stands watch against invaders. <100%hp 100%mn 63%mv> e A CheckPoint You come upon one of the Covenant's various checkpoints. Knights wearing the mark of the Covenant approach you, checking for contraband and identification. Seeing all papers are in order, they let you pass. [Exits: north east south west] A cute rabbit is here. A large cockroach scuttles across the ground. <100%hp 100%mn 61%mv> s Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: north east] A bunch of pretty wild flowers is here. <100%hp 100%mn 57%mv> e Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. To the east, north and west the plains continue. To the south is the north gate of Ethshar. [Exits: north east south west] <100%hp 100%mn 55%mv> s Outer Northern Gates The grand gates of the Syndicate City of New Ethshar are here to the south. The gates are attached to a large marble wall that extends around the city, protecting it from wild creatures outside. To the north, a path through the plains stretches out before you. To the south is the city. [Exits: north] The tiny head of an insect lies on the ground. An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 54%mv> s open s Ok. <100%hp 100%mn 54%mv> s An Ethsharian gateguard steps in front of you. An Ethsharian gateguard patiently says, 'To enter the glorious city of Ethshar you need to pay the 2 silver fee.' <100%hp 100%mn 54%mv> give 2 silver gu The sky appears somewhat cloudy, and it begins to rain. <100%hp 100%mn 63%mv> ard You haven't got that much. <100%hp 100%mn 63%mv> l Outer Northern Gates The grand gates of the Syndicate City of New Ethshar are here to the south. The gates are attached to a large marble wall that extends around the city, protecting it from wild creatures outside. To the north, a path through the plains stretches out before you. To the south is the city. [Exits: north south] The tiny head of an insect lies on the ground. An Ethsharian gateguard stands here protecting the citygates. An Ethsharian gateguard stands here protecting the citygates. <100%hp 100%mn 63%mv> wo You have 0 gold, 1 silver, and 128 experience (1672 exp to level). <100%hp 100%mn 63%mv> n Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. To the east, north and west the plains continue. To the south is the north gate of Ethshar. [Exits: north east south west] <100%hp 100%mn 62%mv> n Gallow hill You walk in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the ropes. Off to the side a ways is a statue of immense proportion standing upon a huge granite pedestal. It is of an elvish lord being ripped at by taloned fingers of several demons from Hell. Your eyes stray to the plaque, and you read, "The Immortal Imrazor, Forgotten Lord of Numenor, eternally loses his life after a tirade upon the citizens of Thera in Midgaard. -- The high gods and goddess overlook the destruction of one who slaughtered mortals." Suddenly you see images of the others: Styx, Awrathre, Xyza, Thrym, Ceran, Adorno, Taerin, Julive, Jansen, all watching... and the statue comes to life, screaming for mercy and fighting the sharp talons ripping its flesh away. You blink... and it is a lifeless statue again, a moment in the eternal torture of Imrazor captured in stone. Midgaard no longer exists, a new city has arisen in its place, but the fear and horror of Imrazor's tortures and cruelty remain in the memory of the peoples of Thera. [Exits: north east south west] <100%hp 100%mn 59%mv> n Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: north south] <100%hp 100%mn 56%mv> s Gallow hill You walk in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the ropes. Off to the side a ways is a statue of immense proportion standing upon a huge granite pedestal. It is of an elvish lord being ripped at by taloned fingers of several demons from Hell. Your eyes stray to the plaque, and you read, "The Immortal Imrazor, Forgotten Lord of Numenor, eternally loses his life after a tirade upon the citizens of Thera in Midgaard. -- The high gods and goddess overlook the destruction of one who slaughtered mortals." Suddenly you see images of the others: Styx, Awrathre, Xyza, Thrym, Ceran, Adorno, Taerin, Julive, Jansen, all watching... and the statue comes to life, screaming for mercy and fighting the sharp talons ripping its flesh away. You blink... and it is a lifeless statue again, a moment in the eternal torture of Imrazor captured in stone. Midgaard no longer exists, a new city has arisen in its place, but the fear and horror of Imrazor's tortures and cruelty remain in the memory of the peoples of Thera. [Exits: north east south west] <100%hp 100%mn 53%mv> e Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. [Exits: east west] <100%hp 100%mn 50%mv> e Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path leads north and south. To the east and the west you have the grassy plains. [Exits: north east south west] <100%hp 100%mn 47%mv> e Grassy plains You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. The Imperial City of Ethshar is to the south but so are some VERY steep slopes. [Exits: north south west] A cute rabbit is here. <100%hp 100%mn 45%mv> s Steep slope You try to climb down the slope. > You slip! You fall and tumble and hit your head HARD. You are surrounded by a sheer rise of rock, devoid of handholds or footholds. Here at the bottom, there are dirty boulders and gravelly rocks. You see a lot of brown stains: Dried blood? A small dust devil plays with some of the finer gravel a few feet from where you landed. You stand up, brush off the grit, and contemplate your situation for as long as you have the time: There is no walking out of here. [Exits: none] <100%hp 100%mn 42%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A large cityguard nods at you in silent greeting as he patrols the streets. <100%hp 100%mn 21%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 19%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A young clerical student devoutly practices cantrips. A young student of the arts of war practices sword fighting forms. <100%hp 100%mn 18%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 17%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] You see a small but heavily decorated fir tree in a ceramic pot sitting in the corner. A cityguard looks you over, watching your moves carefully. <100%hp 100%mn 15%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 100%mn 24%mv> <100%hp 100%mn 24%mv> w Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 22%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. Its grimy surface extends to the east and west. You can hear the bustle of business to the east. North and south are the walls of buildings whose entrances do not open to this street. [Exits: east west] <100%hp 100%mn 21%mv> w Autumn Square You are standing at the intersection of Main Street and Autumn Road. Autumn Road extends north and south. To the northwest where once stood the Palace of Legion, now stands the Imperial Senate building. The intersection is busy here, but the real noise comes from farther to the east at Market Square. The cobblestones beneath your feet are encrusted with dirt, some of it probably dating back to before the fall of Arcana. [Exits: north east south west] A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 20%mv> s Autumn Road You are on Autumn Road, a narrow, dirt-encrusted cobblestone byway running north and south. From the east you hear a myriad of sounds: rushing winds, water, crackling fire, the grating of rock. A sign hangs above the arched doorway. To the west is a building with the word 'GYMNASIUM' carved above the doorway. [Exits: north east south west] An engraved plaque is here affixed to the entrance of the Gymnasium. A mangy yellow dog wanders the streets. <100%hp 100%mn 19%mv> w Entrance to the Gymnasium The stained hardwood floors shine in the light of the candles held in sconces on the east and west walls. The door to the tower is south. To the north is an open doorway leading to a road. Likewise, a doorway to the east opens to a road. To the west, through another open doorway, is a shimmering light. A glowing marble stairway leads upward. Near the door to the south, a receptionist sits behind a desk in the corner. There is a sign on the wall. Next to the sign is a shiny golden plaque. [Exits: north east west up] A neatly dressed young woman smiles at you from behind her desk. A cartographer stands here, scribbling intently on a map. A receptionist smiles happily. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Taar.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'This gymnasium is connected to almost every major city in Thera.' The cartographer tells you, 'If you need directions to Glyndane, Elvenhame, the gymnasium, Ethshar or Tyr-Zinet...' The cartographer tells you, '...or maybe even Arkham, New Ofcol, Aesil am Boovair in DDA, or even Sheqeston...' The cartographer tells you, '..just say so, and I can probably help you out!' <100%hp 100%mn 17%mv> A stray dog has arrived. <100%hp 100%mn 17%mv> request key woman A receptionist says, 'You are unworthy to ask for anything!' You yell 'Help! I am being attacked by a receptionist!' A receptionist's punch misses you. A receptionist is in perfect condition. <100%hp 100%mn 17%mv> Your pierce scratches a receptionist. A receptionist's punch misses you. A receptionist has some small wounds. <100%hp 100%mn 17%mv> The cartographer peers off into the distance, muttering to himself. Your pierce scratches a receptionist. You lean to the right and dodge a receptionist's punch. A receptionist is bleeding profusely. <100%hp 100%mn 17%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A receptionist is bleeding profusely. <100%hp 100%mn 17%mv> Your pierce misses a receptionist. A receptionist's punch misses you. A receptionist is bleeding profusely. <100%hp 100%mn 17%mv> A receptionist leans to her left and dodges your pierce. A receptionist's punch misses you. A receptionist is bleeding profusely. <100%hp 100%mn 17%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. A receptionist is bleeding profusely. <100%hp 100%mn 17%mv> Your pierce scratches a receptionist. A receptionist's punch misses you. A receptionist is screaming in pain. <100%hp 100%mn 17%mv> eval You now attempt to evaluate your opponent's wounds. A receptionist is writhing in agony. <100%hp 100%mn 17%mv> Your pierce scratches a receptionist. A receptionist is DEAD!! You receive 78 experience points. You hear a receptionist's death cry. <100%hp 100%mn 17%mv> tak   loot corpse Huh? <100%hp 100%mn 27%mv> take all corpse You get a small key from the corpse of a receptionist. You get a small key from the corpse of a receptionist. You get 53 silver coins from the corpse of a receptionist. <100%hp 100%mn 27%mv> autoloot Automatic corpse looting set. <100%hp 100%mn 27%mv> unlock s *Click* <100%hp 100%mn 27%mv> open s Ok. <100%hp 100%mn 27%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north is a door leading to the entrance, to the south the hallway extends. [Exits: north south] <100%hp 100%mn 26%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends. [Exits: north south] <100%hp 100%mn 26%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends to a stairwell. [Exits: north south] <100%hp 100%mn 25%mv> s Stairwell The stair spirals upward. To the north is a hallway with green carpeting. [Exits: north up] <100%hp 100%mn 24%mv> u Stairwell The stair spirals upward and downward. To the north is a hallway with purple and red carpeting. [Exits: north up down] A troll is here practicing his skills with weapons. <100%hp 100%mn 24%mv> u Stairwell The stair spirals upward and downward. To the north is a hallway with yellow tile. [Exits: north up down] A troll warrior student swings his sword as he practices. <100%hp 100%mn 23%mv> u Stairwell The stair spirals downward. To the north is a hallway with plush red carpet. [Exits: north down] <100%hp 100%mn 22%mv> n Hallway Plush red carpeting extends from wall to wall. To east and west are doors. The hallway extends north. There is a stairwell to the south. [Exits: north south] <100%hp 100%mn 22%mv> s Stairwell The stair spirals downward. To the north is a hallway with plush red carpet. [Exits: north down] <100%hp 100%mn 31%mv> d Stairwell The stair spirals upward and downward. To the north is a hallway with yellow tile. [Exits: north up down] <100%hp 100%mn 30%mv> d Stairwell The stair spirals upward and downward. To the north is a hallway with purple and red carpeting. [Exits: north up down] A troll warrior student swings his sword as he practices. A troll is here practicing his skills with weapons. <100%hp 100%mn 29%mv> l Stairwell The stair spirals upward and downward. To the north is a hallway with purple and red carpeting. [Exits: north up down] A troll warrior student swings his sword as he practices. A troll is here practicing his skills with weapons. <100%hp 100%mn 29%mv> d Stairwell The stair spirals upward. To the north is a hallway with green carpeting. [Exits: north up] <100%hp 100%mn 29%mv> n Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends to a stairwell. [Exits: north south] <100%hp 100%mn 28%mv> open e Ok. <100%hp 100%mn 28%mv> e Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: west] A young draconian student of combat practices here. A draconian warrior student brandishes a bloody axe. A draconian warrior student tests his axe in one hand and then the other.. <100%hp 100%mn 28%mv> close w Ok. <100%hp 100%mn 28%mv> kill student Your pierce misses young draconian warrior student. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. Young draconian warrior student is in perfect condition. <100%hp 100%mn 28%mv> Your pierce nicks young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Young draconian warrior student has some small wounds. <100%hp 100%mn 28%mv> eval You now attempt to evaluate your opponent's wounds. Young draconian warrior student has some small wounds. <100%hp 100%mn 28%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 28%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. You scramble backward and dodge young draconian warrior student's cleave. Young draconian warrior student is gushing blood. <100%hp 100%mn 28%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 28%mv> Your pierce nicks young draconian warrior student. Young draconian warrior student is DEAD!! You receive 86 experience points. Young draconian warrior student spills his guts all over the floor. You get 86 silver coins from the corpse of young draconian warrior student. <100%hp 100%mn 28%mv> wo You have 0 gold, 140 silver, and 292 experience (1508 exp to level). <100%hp 100%mn 37%mv> back    kill student Your pierce scratches young draconian warrior student. Young draconian warrior student has some small wounds. <100%hp 100%mn 37%mv> Your pierce misses young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student has some small wounds. <100%hp 100%mn 37%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 37%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 37%mv> Your pierce misses young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave nicks you. Young draconian warrior student is bleeding profusely. <95%hp 100%mn 37%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Young draconian warrior student is in pretty bad shape. <95%hp 100%mn 37%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 94 experience points. Young draconian warrior student's arm is sliced from his dead body. You get 134 silver coins from the corpse of young draconian warrior student. <95%hp 100%mn 37%mv> kill student Your pierce scratches young draconian warrior student. Young draconian warrior student has some small wounds. <95%hp 100%mn 37%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student has some nasty cuts. <95%hp 100%mn 37%mv> Your pierce nicks young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student is bleeding profusely. <95%hp 100%mn 37%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. You scramble backward and dodge young draconian warrior student's cleave. Young draconian warrior student is screaming in pain. <95%hp 100%mn 37%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 82 experience points. You hear young draconian warrior student's death cry. You get 57 silver coins from the corpse of young draconian warrior student. <95%hp 100%mn 37%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] ( 3) The corpse of young draconian warrior student is lying here. The sliced-off arm of young draconian warrior student is lying here. A steaming pile of young draconian warrior student's entrails is lying here. <100%hp 100%mn 47%mv> sac   sac corpse The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 47%mv> sac corpse The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 47%mv> sac corpe se The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 47%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The sliced-off arm of young draconian warrior student is lying here. A steaming pile of young draconian warrior student's entrails is lying here. <100%hp 100%mn 47%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The sliced-off arm of young draconian warrior student is lying here. A steaming pile of young draconian warrior student's entrails is lying here. <100%hp 100%mn 47%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The sliced-off arm of young draconian warrior student is lying here. A steaming pile of young draconian warrior student's entrails is lying here. A draconian warrior student swings his axe a few times. A draconian warrior student tests his axe in one hand and then the other.. A draconian warrior student swings his axe a few times. <100%hp 100%mn 56%mv> kill student Your pierce nicks young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 66%mv> e Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 66%mv> val You now attempt to evaluate your opponent's wounds. Young draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 66%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 66%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 66%mv> eval You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 66%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 66%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 66%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 66%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Your pierce misses young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 66%mv> Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 66%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 93 experience points. You hear young draconian warrior student's death cry. You get 42 silver coins and 1 gold coins from the corpse of young draconian warrior student. <100%hp 100%mn 66%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The corpse of young draconian warrior student is lying here. The sliced-off arm of young draconian warrior student is lying here. A steaming pile of young draconian warrior student's entrails is lying here. A draconian warrior student tests his axe in one hand and then the other.. A draconian warrior student swings his axe a few times. <100%hp 100%mn 66%mv> back student Your backstab misses young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 66%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 66%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 75%mv> Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 75%mv> Young draconian warrior student's cleave misses you. You scramble backward and dodge young draconian warrior student's cleave. Your pierce nicks young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 75%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 88 experience points. Young draconian warrior student hits the ground ... DEAD. You get 108 silver coins from the corpse of young draconian warrior student. <100%hp 100%mn 75%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] ( 2) The corpse of young draconian warrior student is lying here. The sliced-off arm of young draconian warrior student is lying here. A steaming pile of young draconian warrior student's entrails is lying here. A draconian warrior student swings his axe a few times. <100%hp 100%mn 75%mv> back student Your backstab misses young draconian warrior student. Young draconian warrior student is in perfect condition. <100%hp 100%mn 75%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Your pierce nicks young draconian warrior student. Young draconian warrior student has some small wounds. <100%hp 100%mn 75%mv> Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 75%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 75%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student drops, rolls backward, and dodges your pierce. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 75%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 75%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 75%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 93 experience points. Young draconian warrior student's head is shattered, and his brains splash all over you. You get 18 silver coins and 1 gold coins from the corpse of young draconian warrior student. The arm of young draconian warrior student decomposes. The guts of young draconian warrior student decomposes. <100%hp 100%mn 85%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] ( 3) The corpse of young draconian warrior student is lying here. The splattered brains of young draconian warrior student are lying here. <100%hp 100%mn 85%mv> a sac corpse The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 85%mv> sac corpse The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 85%mv> sac corpse The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 85%mv> autosac Automatic corpse sacrificing set. <100%hp 100%mn 85%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The splattered brains of young draconian warrior student are lying here. <100%hp 100%mn 85%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The splattered brains of young draconian warrior student are lying here. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The splattered brains of young draconian warrior student are lying here. A young draconian student of combat practices here. A draconian warrior student tests his axe in one hand and then the other.. A draconian warrior student tests his axe in one hand and then the other.. <100%hp 100%mn 100%mv> back student Your backstab misses young draconian warrior student. Young draconian warrior student is in perfect condition. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student leans back and dodges your pierce. Young draconian warrior student is in perfect condition. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some small wounds. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> The brains of young draconian warrior student decomposes. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 84 experience points. Young draconian warrior student spills his guts all over the floor. You get 62 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] A steaming pile of young draconian warrior student's entrails is lying here. A draconian warrior student tests his axe in one hand and then the other.. A draconian warrior student tests his axe in one hand and then the other.. <100%hp 100%mn 100%mv> back student Your backstab misses young draconian warrior student. Young draconian warrior student is in perfect condition. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student ducks and dodges your pierce. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> You drop, roll backward, and dodge young draconian warrior student's cleave. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 89 experience points. You hear young draconian warrior student's death cry. You get 63 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] A steaming pile of young draconian warrior student's entrails is lying here. A draconian warrior student tests his axe in one hand and then the other.. <100%hp 100%mn 100%mv> bac   kill student Your pierce scratches young draconian warrior student. Young draconian warrior student has some small wounds. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student drops, rolls backward, and dodges your pierce. Young draconian warrior student has some small wounds. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 86 experience points. Young draconian warrior student's arm is sliced from his dead body. You get 5 silver coins and 1 gold coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The sliced-off arm of young draconian warrior student is lying here. A steaming pile of young draconian warrior student's entrails is lying here. <100%hp 100%mn 100%mv> The guts of young draconian warrior student decomposes. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The sliced-off arm of young draconian warrior student is lying here. A young draconian student of combat practices here. A young draconian student of combat practices here. A draconian warrior student swings his axe a few times. <100%hp 100%mn 100%mv> ba  sc You are Taar the Pilferer. Level 1, 15 years old (0 hours). You are young. You joined Dark Mists 22 minutes and 50 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 1 practices and 0 training sessions. You are carrying 21/41 items with weight 66/254 pounds. Str: 15(??) Int: 13(??) Wis: 22(??) Dex: 20(??) Con: 15(??) You have scored 1001 exp, and have 3 gold and 656 silver coins. You need 799 exp to level. Wimpy set to 0% hit points. Hometown is Glyndane. You are standing. You are heavily armored against piercing. You are heavily armored against bashing. You are heavily armored against slashing. You are very well-armored against magic. You are neutral, and impulsively inclined. You are currently NOT participating in PK. You are not affected by anything. <100%hp 100%mn 100%mv> sk Your list of skills: Level 1: dagger 75% mace 1% spear 1% sword 1% whip 1% evaluation  53% backstab 1% dodge 75% hide 1% scrolls 1% staves 1% recall 75% Level 3: dirt kicking n/a Level 4: sneak n/a Level 5: trip n/a Level 6: peek n/a steal n/a Level 7: hand to hand n/a Level 8: haggle n/a Level 10: shapeshift n/a envenom n/a Level 11: parry n/a pick lock n/a Level 12: second attack n/a fast healing n/a Level 13: lash n/a Level 14: shield block n/a circle stab n/a kick n/a Level 15: detect hidden n/a Level 16: plant n/a Level 17: disarm n/a meditation n/a Level 20: enhanced damage n/a [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <100%hp 100%mn 100%mv> kill student You have become better at dagger! Your pierce scratches young draconian warrior student. Young draconian warrior student has some small wounds. <100%hp 100%mn 100%mv> eva Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> l You now attempt to evaluate your opponent's wounds. Young draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is gushing blood. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student ducks and dodges your pierce. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 88 experience points. Young draconian warrior student spills his guts all over the floor. You get 74 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] A steaming pile of young draconian warrior student's entrails is lying here. The sliced-off arm of young draconian warrior student is lying here. A young draconian student of combat practices here. A draconian warrior student swings his axe a few times. <100%hp 100%mn 100%mv> back      kill t student Young draconian warrior student leans back and dodges your pierce. Young draconian warrior student is in perfect condition. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some small wounds. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is DEAD!! You receive 93 experience points. You hear young draconian warrior student's death cry. You get 85 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> kill student Your pierce nicks young draconian warrior student. Young draconian warrior student has some small wounds. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Your pierce nicks young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 94 experience points. Young draconian warrior student's heart is torn from his chest. You get 57 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> kill student They are not here. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The torn-out heart of young draconian warrior student is lying here. A steaming pile of young draconian warrior student's entrails is lying here. The sliced-off arm of young draconian warrior student is lying here. <100%hp 100%mn 100%mv> The arm of young draconian warrior student decomposes. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The torn-out heart of young draconian warrior student is lying here. A steaming pile of young draconian warrior student's entrails is lying here. A young draconian student of combat practices here. A young draconian student of combat practices here. A draconian warrior student brandishes a bloody axe. <100%hp 100%mn 100%mv> back student Your backstab misses young draconian warrior student. Young draconian warrior student is in perfect condition. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student hops backward and dodges your pierce. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> The guts of young draconian warrior student decomposes. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 77 experience points. You hear young draconian warrior student's death cry. You get 54 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The torn-out heart of young draconian warrior student is lying here. A young draconian student of combat practices here. A draconian warrior student brandishes a bloody axe. <100%hp 100%mn 100%mv> back      kill student Young draconian warrior student leans back and dodges your pierce. Young draconian warrior student is in perfect condition. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is in perfect condition. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some small wounds. <100%hp 100%mn 100%mv> The heart of young draconian warrior student decomposes. Young draconian warrior student has some small wounds. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Your pierce scratches young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. You lean to the right and dodge young draconian warrior student's cleave. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 93 experience points. Young draconian warrior student spills his guts all over the floor. You get 137 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] A steaming pile of young draconian warrior student's entrails is lying here. A draconian warrior student brandishes a bloody axe. <100%hp 100%mn 100%mv> kill student Young draconian warrior student scrambles backward and dodges your pierce. Young draconian warrior student is in perfect condition. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> You scramble backward and dodge young draconian warrior student's cleave. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 84 experience points. You hear young draconian warrior student's death cry. You get 127 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] A steaming pile of young draconian warrior student's entrails is lying here. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] A steaming pile of young draconian warrior student's entrails is lying here. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] A steaming pile of young draconian warrior student's entrails is lying here. A young draconian student of combat practices here. A young draconian student of combat practices here. A draconian warrior student brandishes a bloody axe. <100%hp 100%mn 100%mv> kill student Your pierce nicks young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student leans back and dodges your pierce. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> You hop backward and dodge young draconian warrior student's cleave. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is DEAD!! You receive 85 experience points. Young draconian warrior student's leg is sliced from his dead body. You get 85 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> You are thirsty. You are hungry. The guts of young draconian warrior student decomposes. <100%hp 100%mn 100%mv> drink water You drink water from a tough waterskin. Your thirst is quenched. <100%hp 100%mn 100%mv> eat soup You eat a bowl of soup. You are no longer hungry. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The sliced-off leg of young draconian warrior student is lying here. A young draconian student of combat practices here. A draconian warrior student brandishes a bloody axe. <100%hp 100%mn 100%mv> kill student Your pierce nicks young draconian warrior student. Young draconian warrior student has some small wounds. <100%hp 100%mn 100%mv> eva Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> l You now attempt to evaluate your opponent's wounds. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> You lean back and dodge young draconian warrior student's cleave. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 77 experience points. You hear young draconian warrior student's death cry. You get 92 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The sliced-off leg of young draconian warrior student is lying here. A draconian warrior student brandishes a bloody axe. <100%hp 100%mn 100%mv> kill student Your pierce misses young draconian warrior student. Young draconian warrior student is in perfect condition. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is in perfect condition. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has quite a few wounds. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is gushing blood. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 77 experience points. Young draconian warrior student's severed head plops on the ground. You get 70 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The severed head of young draconian warrior student is lying here. The sliced-off leg of young draconian warrior student is lying here. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The severed head of young draconian warrior student is lying here. The sliced-off leg of young draconian warrior student is lying here. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The severed head of young draconian warrior student is lying here. The sliced-off leg of young draconian warrior student is lying here. A young draconian student of combat practices here. A draconian warrior student tests his axe in one hand and then the other.. A draconian warrior student tests his axe in one hand and then the other.. <100%hp 100%mn 100%mv> kill student Your pierce scratches young draconian warrior student. Young draconian warrior student has some small wounds. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Your pierce scratches young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is DEAD!! You receive 78 experience points. You raise a level!! You gain 17/37 hp, 7/115 mana, 6/163 move, and 4/5 practices. You hear young draconian warrior student's death cry. You get 89 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <54%hp 93%mn 96%mv> wo  l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The severed head of young draconian warrior student is lying here. The sliced-off leg of young draconian warrior student is lying here. A draconian warrior student tests his axe in one hand and then the other.. A draconian warrior student tests his axe in one hand and then the other.. <72%hp 100%mn 100%mv> kill student Your pierce misses young draconian warrior student. Young draconian warrior student is in perfect condition. <72%hp 100%mn 100%mv> Young draconian warrior student's cleave nicks you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some small wounds. <70%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <70%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is bleeding profusely. <70%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is bleeding profusely. <70%hp 100%mn 100%mv> The leg of young draconian warrior student decomposes. Young draconian warrior student is bleeding profusely. <83%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is screaming in pain. <83%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. You lean back and dodge young draconian warrior student's cleave. Your pierce nicks young draconian warrior student. Young draconian warrior student is in pretty bad shape. <83%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is in pretty bad shape. <83%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is DEAD!! You receive 66 experience points. You hear young draconian warrior student's death cry. You get 19 silver coins and 1 gold coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <83%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The severed head of young draconian warrior student is lying here. A draconian warrior student tests his axe in one hand and then the other.. <83%hp 100%mn 100%mv> b kill studn ent Young draconian warrior student leans back and dodges your pierce. Young draconian warrior student is in perfect condition. <83%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some small wounds. <83%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student has some small wounds. <83%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <83%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. You lean to the right and dodge young draconian warrior student's cleave. Your pierce scratches young draconian warrior student. Young draconian warrior student is screaming in pain. <83%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is in pretty bad shape. <97%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 62 experience points. Young draconian warrior student's heart is torn from his chest. You get 77 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <97%hp 100%mn 100%mv> open w Ok. <97%hp 100%mn 100%mv> w Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends to a stairwell. [Exits: north east south] <97%hp 100%mn 99%mv> n nHallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends. [Exits: north south] A troll warrior student swings his sword as he practices. <97%hp 100%mn 98%mv> Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north is a door leading to the entrance, to the south the hallway extends. [Exits: south] <97%hp 100%mn 98%mv> n The door is closed. <97%hp 100%mn 98%mv> open n It is locked. <97%hp 100%mn 98%mv> unlock n *Click* <97%hp 100%mn 98%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A large cityguard nods at you in silent greeting as he patrols the streets. <97%hp 100%mn 49%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A young clerical student devoutly practices cantrips. <97%hp 100%mn 47%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A young student of the arts of war practices sword fighting forms. <97%hp 100%mn 46%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <97%hp 100%mn 45%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] You see a small but heavily decorated fir tree in a ceramic pot sitting in the corner. A cityguard looks you over, watching your moves carefully. <97%hp 100%mn 44%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] <97%hp 100%mn 42%mv> s Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <97%hp 100%mn 41%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hear the sounds of drunken revelry, a beer drinking song whose words are too slurred to understand. [Exits: north south] <97%hp 100%mn 40%mv> s Summer Square You are standing at the intersection of Bridge Street and Summer Road. From the north come the sounds of business as usual in Market Square. You sense a body of water nearby, you can just about smell it. The cobblestones beneath your feet are dirty, and two of them appear to be chipped. [Exits: north east south west] A sick-looking dirty white dog wanders the streets. <97%hp 100%mn 39%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hear the sounds of drunken revelry, a beer drinking song whose words are too slurred to understand. [Exits: north south] <97%hp 100%mn 38%mv> n Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <97%hp 100%mn 36%mv> e Small Road This small road leads to somewhere that has a dreadful stench. You sense that the really bad stink comes from the south. [Exits: south west] A citizen of Glyndane is here, walking slowly and studying the road. A small bird swoops down and checks the ground for food. <97%hp 100%mn 35%mv> s The Dump Ewwwww... This place stinks so badly that the gagging reflex is activated. Get away now before you puke all over the place, adding to the stench... On the ground you barely make out a manhole cover, it is so covered with filth. [Exits: north east] <97%hp 100%mn 34%mv> open d Ok. <97%hp 100%mn 34%mv> d Quadruple junction in the dark The smell of garbage is strong here, and the darkness extends in all four cardinal directions. The ceiling is low, and you can touch it with your hand. It feels crowded in here. [Exits: north east south west up] <97%hp 100%mn 31%mv> s A dark passage The dark passage extends north and south. From the north you detect the distinct odor of garbage on the otherwise stale air. The walls seem to close in on you. [Exits: north south] A rat is here, watching you through beady red eyes. <97%hp 100%mn 28%mv> s A dark passage The passage turns here, heading north and east. The air is stale, and it seems the dirty walls are closing in on you. [Exits: north east] A rat is here, watching you through beady red eyes. <97%hp 100%mn 25%mv> e A dark passage The passage extends east and west. From the north you hear low voices. Looking north you see light, but for some reason it does not fall out here to aid your vision. The air is stale here, and the walls are dirty and seem to close in on you. [Exits: north east west] A small snake slithers here. <97%hp 100%mn 22%mv> n Hall of Mirrors Mirrors cover the walls and ceiling, and yes, a shiny metal surface reflects as a mirror on the floor, giving you the sense that this room is larger than it is. You are forced to look at yourself and others in the room, a feeling that you find somewhat uncomfortable. In the center of the room, hanging from the ceiling, is a ring of iron which holds four lit torches, balanced. The light reflects back and forth, lighting everything. [Exits: north east south west up down] <97%hp 100%mn 20%mv> e You feel too bloody to go in there. <97%hp 100%mn 20%mv> e Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <100%hp 100%mn 29%mv> l Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <100%hp 100%mn 29%mv> prac dagger  76% mace 1% spear 1% sword 1% whip 1% evaluation  56% backstab 1% dodge 75% hide 1% scrolls 1% staves 1% recall 75% You have 5 practice sessions left. <100%hp 100%mn 29%mv> prac backstab You practice backstab. <100%hp 100%mn 29%mv> prac backstab You practice backstab. <100%hp 100%mn 29%mv> prac backstab You are now learned at backstab. <100%hp 100%mn 29%mv> l Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <100%hp 100%mn 29%mv> prac dagger 76% mace 1% spear 1% sword 1% whip 1% evaluation 56% backstab 75% dodge 75% hide 1% scrolls 1% staves 1% recall 75% You have 2 practice sessions left. <100%hp 100%mn 29%mv> prac eval You are now learned at evaluation. <100%hp 100%mn 38%mv> l Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <100%hp 100%mn 38%mv> prac hide You practice hide. <100%hp 100%mn 38%mv> l Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <100%hp 100%mn 38%mv> prac dagger 76% mace 1% spear 1% sword 1% whip 1% evaluation 75% backstab 75% dodge 75% hide 32% scrolls 1% staves 1% recall 75% You have 0 practice sessions left. <100%hp 100%mn 38%mv> hide You attempt to hide. <100%hp 100%mn 38%mv> hide You attempt to hide. <100%hp 100%mn 38%mv> vis <100%hp 100%mn 38%mv> hide You attempt to hide. <100%hp 100%mn 38%mv> vis <100%hp 100%mn 38%mv> hide You attempt to hide. <100%hp 100%mn 38%mv> vis You step out of the shadows. <100%hp 100%mn 38%mv> hide You attempt to hide. <100%hp 100%mn 47%mv> vis You step out of the shadows. <100%hp 100%mn 47%mv> hide You attempt to hide. <100%hp 100%mn 47%mv> vis <100%hp 100%mn 47%mv> hide You attempt to hide. <100%hp 100%mn 47%mv> vis <100%hp 100%mn 47%mv> hide You attempt to hide. <100%hp 100%mn 47%mv> s vis <100%hp 100%mn 47%mv> hide You attempt to hide. <100%hp 100%mn 47%mv> vis You step out of the shadows. <100%hp 100%mn 47%mv> hide You attempt to hide. <100%hp 100%mn 47%mv> vis You step out of the shadows. <100%hp 100%mn 47%mv> hide You attempt to hide. <100%hp 100%mn 47%mv> vis <100%hp 100%mn 47%mv> hide You attempt to hide. <100%hp 100%mn 47%mv> vis <100%hp 100%mn 47%mv> hide You attempt to hide. <100%hp 100%mn 47%mv> s vis <100%hp 100%mn 47%mv> hide You attempt to hide. <100%hp 100%mn 47%mv> vis <100%hp 100%mn 47%mv> w Hall of Mirrors Mirrors cover the walls and ceiling, and yes, a shiny metal surface reflects as a mirror on the floor, giving you the sense that this room is larger than it is. You are forced to look at yourself and others in the room, a feeling that you find somewhat uncomfortable. In the center of the room, hanging from the ceiling, is a ring of iron which holds four lit torches, balanced. The light reflects back and forth, lighting everything. [Exits: north east south west up down] <100%hp 100%mn 56%mv> s A dark passage The passage extends east and west. From the north you hear low voices. Looking north you see light, but for some reason it does not fall out here to aid your vision. The air is stale here, and the walls are dirty and seem to close in on you. [Exits: north east west] A rat is here, watching you through beady red eyes. A small snake slithers here. <100%hp 100%mn 54%mv> w A dark passage The passage turns here, heading north and east. The air is stale, and it seems the dirty walls are closing in on you. [Exits: north east] A rat is here, watching you through beady red eyes. <100%hp 100%mn 51%mv> n A dark passage The dark passage extends north and south. From the north you detect the distinct odor of garbage on the otherwise stale air. The walls seem to close in on you. [Exits: north south] A rat is here, watching you through beady red eyes. <100%hp 100%mn 48%mv> open u I see no door u here. <100%hp 100%mn 48%mv> n Quadruple junction in the dark The smell of garbage is strong here, and the darkness extends in all four cardinal directions. The ceiling is low, and you can touch it with your hand. It feels crowded in here. [Exits: north east south west] <100%hp 100%mn 45%mv> open u Ok. <100%hp 100%mn 45%mv> u The Dump Ewwwww... This place stinks so badly that the gagging reflex is activated. Get away now before you puke all over the place, adding to the stench... On the ground you barely make out a manhole cover, it is so covered with filth. [Exits: north east down] <100%hp 100%mn 42%mv> n Small Road This small road leads to somewhere that has a dreadful stench. You sense that the really bad stink comes from the south. [Exits: south west] <100%hp 100%mn 41%mv> w Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] A citizen of Glyndane is here, walking slowly and studying the road. <100%hp 100%mn 40%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] <100%hp 100%mn 39%mv> w Alas, you cannot go that way. <100%hp 100%mn 39%mv> n Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] You see a small but heavily decorated fir tree in a ceramic pot sitting in the corner. A cityguard looks you over, watching your moves carefully. <100%hp 100%mn 38%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 100%mn 36%mv> w Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] <100%hp 100%mn 35%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. Its grimy surface extends to the east and west. You can hear the bustle of business to the east. North and south are the walls of buildings whose entrances do not open to this street. [Exits: east west] <100%hp 100%mn 34%mv> w Autumn Square You are standing at the intersection of Main Street and Autumn Road. Autumn Road extends north and south. To the northwest where once stood the Palace of Legion, now stands the Imperial Senate building. The intersection is busy here, but the real noise comes from farther to the east at Market Square. The cobblestones beneath your feet are encrusted with dirt, some of it probably dating back to before the fall of Arcana. [Exits: north east south west] A cityguard stands vigil watching for wrongdoing in the city. <100%hp 100%mn 33%mv> s Autumn Road You are on Autumn Road, a narrow, dirt-encrusted cobblestone byway running north and south. From the east you hear a myriad of sounds: rushing winds, water, crackling fire, the grating of rock. A sign hangs above the arched doorway. To the west is a building with the word 'GYMNASIUM' carved above the doorway. [Exits: north east south west] An engraved plaque is here affixed to the entrance of the Gymnasium. <100%hp 100%mn 31%mv> w Entrance to the Gymnasium The stained hardwood floors shine in the light of the candles held in sconces on the east and west walls. The door to the tower is south. To the north is an open doorway leading to a road. Likewise, a doorway to the east opens to a road. To the west, through another open doorway, is a shimmering light. A glowing marble stairway leads upward. Near the door to the south, a receptionist sits behind a desk in the corner. There is a sign on the wall. Next to the sign is a shiny golden plaque. [Exits: north east west up] A neatly dressed young woman smiles at you from behind her desk. A cartographer stands here, scribbling intently on a map. A receptionist smiles happily. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Taar.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'This gymnasium is connected to almost every major city in Thera.' The cartographer tells you, 'If you need directions to Glyndane, Elvenhame, the gymnasium, Ethshar or Tyr-Zinet...' The cartographer tells you, '...or maybe even Arkham, New Ofcol, Aesil am Boovair in DDA, or even Sheqeston...' The cartographer tells you, '..just say so, and I can probably help you out!' <100%hp 100%mn 30%mv> s unlock s *Click* <100%hp 100%mn 30%mv> s oep  pen s Ok. <100%hp 100%mn 30%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north is a door leading to the entrance, to the south the hallway extends. [Exits: north south] <100%hp 100%mn 30%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends. [Exits: north south] A troll warrior student swings his sword as he practices. <100%hp 100%mn 29%mv> s Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends to a stairwell. [Exits: north south] <100%hp 100%mn 28%mv> s Stairwell The stair spirals upward. To the north is a hallway with green carpeting. [Exits: north up] A troll is here practicing his skills with weapons. <100%hp 100%mn 37%mv> n Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends to a stairwell. [Exits: north south] <100%hp 100%mn 36%mv> open e Ok. <100%hp 100%mn 36%mv> e Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: west] A draconian warrior student tests his axe in one hand and then the other.. A draconian warrior student swings his axe a few times. A young draconian student of combat practices here. <100%hp 100%mn 36%mv> close w Ok. <100%hp 100%mn 36%mv> back student Your backstab hits young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 36%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 69 experience points. You hear young draconian warrior student's death cry. You get 92 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 36%mv> back student Your backstab misses young draconian warrior student. Young draconian warrior student is in perfect condition. <100%hp 100%mn 36%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student has some small wounds. <100%hp 100%mn 36%mv> eval Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 45%mv> You now attempt to evaluate your opponent's wounds. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is gushing blood. <100%hp 100%mn 45%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 45%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 45%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Young draconian warrior student leans to his right and dodges your pierce. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 45%mv> Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 45%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 65 experience points. You hear young draconian warrior student's death cry. You get 15 silver coins and 1 gold coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 45%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] A young draconian student of combat practices here. <100%hp 100%mn 45%mv> back student Your backstab misses young draconian warrior student. Young draconian warrior student is in perfect condition. <100%hp 100%mn 45%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is in perfect condition. <100%hp 100%mn 45%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student scrambles backward and dodges your pierce. Young draconian warrior student is in perfect condition. <100%hp 100%mn 45%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some small wounds. <100%hp 100%mn 45%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 45%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 45%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 54%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 54%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 54%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 54%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 69 experience points. You hear young draconian warrior student's death cry. You get 41 silver coins and 1 gold coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 54%mv> eval You now attempt to evaluate your opponent's wounds. <100%hp 100%mn 54%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] <100%hp 100%mn 54%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] <100%hp 100%mn 63%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] <100%hp 100%mn 63%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] <100%hp 100%mn 63%mv> sit You sit down. <100%hp 100%mn 63%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] <100%hp 100%mn 73%mv> wh [ Giant ] Seab the Green Death [ 2 Chnge Thi] (PK) Taar the Footpad [ Chnge ] Dacriel the Grand Battle Master [ Ilthd ] (CRIMINAL) Ilraken the Hero of Magical Transference Players found: 4 <100%hp 100%mn 73%mv> You disappear into the void. Alas, all good things must come to an end. Connection closed by foreign host. [1:tz/z/zeptar> ss  telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Taar Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 27 September 2007: XX XX XX XX o A number of new changes have been implemented. Please see the XX XX forum. XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX [Hit Return to continue] XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] A draconian warrior student swings his axe a few times. A draconian warrior student swings his axe a few times. A draconian warrior student tests his axe in one hand and then the other.. There are 58 changes waiting to be read. You have 4 new notes waiting. <100%hp 100%mn 100%mv> kill warior           back student Better stand up first. <100%hp 100%mn 100%mv> stand You stand up. <100%hp 100%mn 100%mv> back student Your backstab hits young draconian warrior student. Young draconian warrior student is gushing blood. <100%hp 100%mn 100%mv> Your pierce nicks young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student is spasming in shock. <100%hp 100%mn 100%mv> Your pierce misses young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Your pierce misses young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 65 experience points. Young draconian warrior student's arm is sliced from his dead body. You get 3 silver coins and 1 gold coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> back student Your backstab hits young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Your pierce misses young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 76 experience points. You hear young draconian warrior student's death cry. You get 59 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The sliced-off arm of young draconian warrior student is lying here. A draconian warrior student tests his axe in one hand and then the other.. <100%hp 100%mn 100%mv> back stuen  dent Your backstab misses young draconian warrior student. Young draconian warrior student is in perfect condition. <100%hp 100%mn 100%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student has some small wounds. <100%hp 100%mn 100%mv> Your pierce nicks young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Your pierce scratches young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Your pierce nicks young draconian warrior student. Young draconian warrior student is DEAD!! You receive 70 experience points. Young draconian warrior student's arm is sliced from his dead body. You get 69 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] ( 2) The sliced-off arm of young draconian warrior student is lying here. <100%hp 100%mn 100%mv> wo You have 7 gold, 1955 silver, and 2391 experience (1497 exp to level). <100%hp 100%mn 100%mv> l self You see nothing special about him. Taar is in perfect condition. Taar is using: a small torch a city guard ring a leather vest a city guard helmet a pair of city guard trousers a pair of city guard boots a pair of city guard armguards a dashing city guard cape a bronze dagger <100%hp 100%mn 100%mv> outfit You have been equipped with a light wooden shield as a shield. The Gods bless you with some maps of Thera! <100%hp 100%mn 100%mv> inv You are carrying: ( 2) a parchment containing a map ( 2) map of western Thera ( 2) map of eastern Thera ( 2) a light wooden shield ( 4) a hard loaf of bread a tough waterskin <100%hp 100%mn 100%mv> drop sheild     hielf d You drop a light wooden shield. A light wooden shield dissolves into smoke. <100%hp 100%mn 100%mv> drop all.map You drop a parchment containing a map. You drop map of western Thera. You drop map of eastern Thera. You drop a parchment containing a map. You drop map of western Thera. You drop map of eastern Thera. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. ( 2) The sliced-off arm of young draconian warrior student is lying here. A draconian warrior student swings his axe a few times. A young draconian student of combat practices here. A draconian warrior student brandishes a bloody axe. <100%hp 100%mn 100%mv> inv You are carrying: ( 4) a hard loaf of bread a tough waterskin a light wooden shield <100%hp 100%mn 100%mv> The arm of young draconian warrior student decomposes. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. The sliced-off arm of young draconian warrior student is lying here. A draconian warrior student swings his axe a few times. A young draconian student of combat practices here. A draconian warrior student brandishes a bloody axe. <100%hp 100%mn 100%mv> kill    back s The arm of young draconian warrior student decomposes. <100%hp 100%mn 100%mv> tudent Your backstab hits young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> eval Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 65 experience points. You hear young draconian warrior student's death cry. You get 90 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> You now attempt to evaluate your opponent's wounds. <100%hp 100%mn 100%mv> back student Your backstab misses young draconian warrior student. Young draconian warrior student is in perfect condition. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has quite a few wounds. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 62 experience points. Young draconian warrior student's heart is torn from his chest. You get 87 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The torn-out heart of young draconian warrior student is lying here. ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. A draconian warrior student brandishes a bloody axe. <100%hp 100%mn 100%mv> back student Your backstab hits young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 61 experience points. Young draconian warrior student's leg is sliced from his dead body. You get 75 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The sliced-off leg of young draconian warrior student is lying here. The torn-out heart of young draconian warrior student is lying here. ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. <100%hp 100%mn 100%mv> open w Ok. <100%hp 100%mn 100%mv> w Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends to a stairwell. [Exits: north east south] <100%hp 100%mn 99%mv> s Stairwell The stair spirals upward. To the north is a hallway with green carpeting. [Exits: north up] <100%hp 100%mn 98%mv> u Stairwell The stair spirals upward and downward. To the north is a hallway with purple and red carpeting. [Exits: north up down] A troll warrior student swings his sword as he practices. <100%hp 100%mn 98%mv> n Hallway Deep purple and red carpet extends from wall to wall. On the east and west walls are doors. The hallway extends northward. To the south is a stairwell. [Exits: north south] A troll is here practicing his skills with weapons. <100%hp 100%mn 97%mv> ope n  n w Ok. <100%hp 100%mn 97%mv> l w Training Room The room is dark, the lights of a few candles in brass sconces on the walls giving off minimum light, enough to see a dark mat on the floor, and mats against the walls. The east wall is broken by a door. [Exits: east] Standing tall, a young centaur examines his longsword, testing its balance. A young centaur studying the art of weaponry tries out a longsword. Standing tall, a young centaur examines his longsword, testing its balance. <100%hp 100%mn 96%mv> Young centaur warrior student leaves east. <100%hp 100%mn 96%mv> e Hallway Deep purple and red carpet extends from wall to wall. On the east and west walls are doors. The hallway extends northward. To the south is a stairwell. [Exits: north south west] A young centaur studying the art of weaponry tries out a longsword. A troll is here practicing his skills with weapons. <100%hp 100%mn 96%mv> open e Ok. <100%hp 100%mn 96%mv> e Training Room A mat is set out on the floor, and the walls look matted for safety. Hanging from the ceiling above is a chain and a wrought iron circle containing lit torches which brighten the room. There is a door to the west. [Exits: west] A young troll feints a swing at your head and taunts you. A young troll brandishes his mace at you. A young troll laughs evilly at you as he swings his mace. <100%hp 100%mn 95%mv> con tro Young troll warrior student leaves west. <100%hp 100%mn 95%mv> ll Young troll warrior student looks just a little tough. Young troll warrior student grins evilly at you. <100%hp 100%mn 95%mv> e Alas, you cannot go that way. <100%hp 100%mn 95%mv> s Alas, you cannot go that way. <100%hp 100%mn 95%mv> w Hallway Deep purple and red carpet extends from wall to wall. On the east and west walls are doors. The hallway extends northward. To the south is a stairwell. [Exits: north east south west] A young troll laughs evilly at you as he swings his mace. A young centaur studying the art of weaponry tries out a longsword. A troll is here practicing his skills with weapons. <100%hp 100%mn 95%mv> s Stairwell The stair spirals upward and downward. To the north is a hallway with purple and red carpeting. [Exits: north up down] A troll warrior student swings his sword as he practices. <100%hp 100%mn 94%mv> d Stairwell The stair spirals upward. To the north is a hallway with green carpeting. [Exits: north up] <100%hp 100%mn 93%mv> n Hallway Emerald green carpet extends from wall to wall. On the east and west walls are doors. To the north and south the hallway extends to a stairwell. [Exits: north east south] <100%hp 100%mn 93%mv> open e It is already open. <100%hp 100%mn 93%mv> e Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: west] The sliced-off leg of young draconian warrior student is lying here. The torn-out heart of young draconian warrior student is lying here. ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. <100%hp 100%mn 92%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: west] The sliced-off leg of young draconian warrior student is lying here. The torn-out heart of young draconian warrior student is lying here. ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. <100%hp 100%mn 100%mv> The heart of young draconian warrior student decomposes. <100%hp 100%mn 100%mv> The leg of young draconian warrior student decomposes. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. A draconian warrior student brandishes a bloody axe. A young draconian student of combat practices here. A young draconian student of combat practices here. <100%hp 100%mn 100%mv> back student You have become better at backstab! Your backstab grazes young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 70 experience points. Young draconian warrior student's arm is sliced from his dead body. You get 82 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> back student Your backstab grazes young draconian warrior student. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> eval Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 76 experience points. You hear young draconian warrior student's death cry. You get 76 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> You now attempt to evaluate your opponent's wounds. <100%hp 100%mn 100%mv> back student Your backstab hits young draconian warrior student. Young draconian warrior student is DEAD!! You receive 62 experience points. Young draconian warrior student's severed head plops on the ground. You get 55 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The severed head of young draconian warrior student is lying here. The sliced-off arm of young draconian warrior student is lying here. ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The severed head of young draconian warrior student is lying here. The sliced-off arm of young draconian warrior student is lying here. ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. <100%hp 100%mn 100%mv> The arm of young draconian warrior student decomposes. <100%hp 100%mn 100%mv> The head of young draconian warrior student crumbles into dust. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. A draconian warrior student swings his axe a few times. A draconian warrior student brandishes a bloody axe. A draconian warrior student brandishes a bloody axe. <100%hp 100%mn 100%mv> back stuend   dent Your backstab grazes young draconian warrior student. Young draconian warrior student is gushing blood. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 69 experience points. You hear young draconian warrior student's death cry. You get 49 silver coins and 1 gold coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. A draconian warrior student brandishes a bloody axe. A draconian warrior student brandishes a bloody axe. <100%hp 100%mn 100%mv> back student Your backstab grazes young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student scrambles backward and dodges your pierce. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> eval Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Your pierce misses young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> You now attempt to evaluate your opponent's wounds. Young draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 100%mv> You are thirsty. You are hungry. Young draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce nicks young draconian warrior student. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 66 experience points. Young draconian warrior student's leg is sliced from his dead body. You get 97 silver coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The sliced-off leg of young draconian warrior student is lying here. ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. A draconian warrior student brandishes a bloody axe. <100%hp 100%mn 100%mv> back student Your backstab misses young draconian warrior student. Young draconian warrior student is in perfect condition. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some small wounds. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student has some nasty cuts. <100%hp 100%mn 100%mv> eval You now attempt to evaluate your opponent's wounds. Young draconian warrior student is covered in bleeding wounds. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is gushing blood. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. You are thirsty. You are hungry. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student leans to his left and dodges your pierce. Young draconian warrior student is bleeding profusely. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. You lose concentration and stop evaluating your opponents. You learn from your mistakes, and your evaluation skill improves. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce misses young draconian warrior student. Young draconian warrior student is screaming in pain. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Your pierce scratches young draconian warrior student. Young draconian warrior student is in pretty bad shape. <100%hp 100%mn 100%mv> Young draconian warrior student's cleave misses you. Young draconian warrior student's cleave misses you. Young draconian warrior student tries to disarm you, but fails. Your pierce scratches young draconian warrior student. Young draconian warrior student is DEAD!! You receive 70 experience points. You hear young draconian warrior student's death cry. You get 30 silver coins and 1 gold coins from the corpse of young draconian warrior student. The gods give you 3 silver coins for your sacrifice. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The sliced-off leg of young draconian warrior student is lying here. ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. <100%hp 100%mn 100%mv> You are thirsty. You are hungry. <100%hp 100%mn 100%mv> drink water You drink water from a tough waterskin. Your thirst is quenched. <100%hp 100%mn 100%mv> eat bread You eat a hard loaf of bread. You are no longer hungry. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The sliced-off leg of young draconian warrior student is lying here. ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. <100%hp 100%mn 100%mv> l Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] The sliced-off leg of young draconian warrior student is lying here. ( 4) A dusty map lies here. ( 2) You see a parchment on the ground. It looks like someone drew a map on it. <100%hp 100%mn 100%mv> The leg of young draconian warrior student decomposes. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> You disappear into the void. Alas, all good things must come to an end. Connection closed by foreign host. [1:tz/z/zeptar>