Script started on Fri Dec 7 03:17:05 2007 [0:tz/z/zeptar> telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Taar The Dark Mists naming policy - please take heed: > This is an RP mud, so choose a name that is appropriate to a medieval setting. > Do not string two names together.(i.e. SunStarer) > Do not use names with multiple capitalization.(i.e. McNeil) > Do not use bad names such as Dragonslayer, Goddess, or Megaman. >> If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Did I get that right, Taar (Y/N)? y New character. Please pick a surname: (Just return for no surname) Really choose no surname? You will not get another chance. (Yes/No)? Alright, please pick a new surname: (Just return for no surname) Really choose no surname? You will not get another chance. (Yes/No)? y Give me a password for Taar: Are you completely new to mudding and need help in learning how to get started here? Or are you a returning player with a new character (New/Returning)? new Time to define your character! Are your morals generally GOOD, EVIL, or NEUTRAL (G/E/N)? n Do you METHODICALLY organize your actions, IMPULSIVELY do whatever you feel, or NEUTRALLY make decisions (M/I/N)? i What race are you? Extra experience needed per level: ------------------------------------------ human costs 0 experience points. dwarf costs 500 experience points. grey-elf costs 400 experience points. giant costs 400 experience points. gnome costs 400 experience points. changeling costs 300 experience points. halfling costs 300 experience points. minotaur costs 300 experience points. ------------------------------------------ Races: [ human dwarf grey-elf giant gnome changeling halfling minotaur ] What is your race (HELP for more information, LIST for races)? changeling Are you MALE or FEMALE (M/F)? m What class are you? Extra experience needed per level: ------------------------------------------ warrior costs 0 experience points. thief costs 0 experience points. channeler costs 250 experience points. elementalist costs 250 experience points. ------------------------------------------ Classes: [ warrior thief channeler elementalist ] What is your class (HELP for more information, LIST for classes)? thief Thief subclasses are as follows. ------------------------------------------------------------------- Swashbuckler: A flashy fighter who relies on his speed and agility. Highwayman : A thief that prefers the roads between cities to alleyways. Subclasses: [ Swashbuckler, Highwayman, or None ] The highwayman subclass costs 200 extra experience points. The Swashbuckler/Pirate subclass costs 250 extra experience points. Which subclass do you wish to join (HELP for information, LIST for subclasses)? none You will have no subclass, then. You may select one weapon that your character will be proficient with. This weapon should be considered your primary weapon of choice, and the skill will automatically be at a learned (75%) level after you finish creating your character. What weapon do you wish to be proficient in? (sword, mace, dagger, spear, whip) - dagger You have selected 'dagger' as your weapon profiency. How well have you trained your abilities? - Strength affects basic muscle power. - Intelligence influences mana usage and rate of training. - Wisdom determines overall knowledge and ability to learn. - Dexterity governs agility and speed. - Constitution alters health and hardiness. [R]oll stats - Achieve maximum rolling potential (random rolls) [P]oint sacrifice - Max rolling potential minus 3 points of your choice (fast) How will you train abilities [R, P]? r Rolling... Strength: 15 Intelligence: 15 Wisdom: 19 Dexterity: 18 Constitution: 14 Do these reflect your training (Y/N)? n Rolling... Strength: 16 Intelligence: 12 Wisdom: 18 Dexterity: 13 Constitution: 12 Do these reflect your training (Y/N)? n Rolling... Strength: 13 Intelligence: 13 Wisdom: 16 Dexterity: 14 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 15 Intelligence: 12 Wisdom: 17 Dexterity: 18 Constitution: 13 Do these reflect your training (Y/N)? n Rolling... Strength: 14 Intelligence: 13 Wisdom: 19 Dexterity: 18 Constitution: 15 Do these reflect your training (Y/N)? n Rolling... Strength: 12 Intelligence: 20 Wisdom: 14 Dexterity: 12 Constitution: 13