Script started on Thu Jul 19 22:48:06 2007 $ telnet telnet> o (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 25 April 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o Dark Mists is presently in Beta phase and will be made public as XX XX soon as two major things are settled: XX XX XX XX (1) Houses - We need decent membership in each House as well as XX XX stable House plans. XX XX XX XX (2) Religions - Expect more fanfare to come along with religions. XX [Hit Return to continue] XX Immortals are working out Holy Days and propaganda. XX XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] A young student practices graceful fighting forms. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. You have 1 new note waiting. <97%hp 79%mn 97%mv> note Healer-adept recites a prayer to his god, 'olgabar'. <97%hp 79%mn 97%mv> [ 14] Vhenun: The School of Quills and Coins ( A scroll arrived at your feet bearing the Seal of the Boss Gangster ) Wed Jul 18 18:55:53 2007 To: All Younglings of Thera: As I am quite pleased with the applicants I have recieved and the choosens, I have hired. I have felt compelled to explain to Thera, why I have implemented a School amongst the Streets. My School is called the Quills and Coins Association. It is what each future Gangster must undergo, before be priveledged for mastery of the Streets. The Quills are a sector of the school, which represents Alliance. The Quills are our school for the breeding of my military personnel, led by the Commander of Armed Forces. Those that would seek to become a Quill must be prepared to challenge and face-off, with some of the finest of Soldiers whom apply. Soldiers of the Quill School are paid a handsome salary, in which they will remain reserved for the time of War. The Quill School shall mold those potential candidates whom believe they have what it takes, to guard the gates of the Great Underground Estate. When and if a Quill, Graduates. He or she may find themselves able to apply for the Commander of Armed Forces, whom leads my masses into victory should I have the need for them. However, There is the second Sector of the School whom many have applied and been accepted to. It is the Coins. The Coins are the finaciers of my Military and Operations. Those whom would seek to pursue the knowledge of the Coin will be immune to fighting or defending in War the Gang my come in contact [Hit Return to continue] Healer-adept recites a prayer to his god, 'folibantis riacanto'. [Hit Return to continue] with. Coins are led by the Underboss whom also over-see operations. Upon Graduation, Coins are able to apply to the Underboss position, assuming they are the best of their class. All those whom seek Entry to the Gang, must make the descision on which Sector they wish to enroll in. At the moment, I am seeking applicants for the Quill Sector. I care not for rank for any is accepted as long as you have the presence in the lands. All that would wish to apply is asked to send a scroll to the address: SG. Your scroll shall detail information about yourself and your history. Short, simple scrolls shall be thrown away. The Streets shall pave the way for the Future, Perhaps you can be apart of it Vhenun Hunt, HeadMaster of the Coins and Quills, Boss Gangster of the Gang <100%hp 88%mn 100%mv> inv You are carrying: a warm loaf of bread a bag ( 2) a bladder a tiny cockroach head a fried, stuffed egg a tough waterskin a parchment containing a map map of western Thera map of eastern Thera a light wooden shield a bronze dagger <100%hp 88%mn 100%mv> put egg bag You put a fried, stuffed egg in a bag. <100%hp 88%mn 100%mv> put Vorax has arrived. <100%hp 88%mn 100%mv> Put what in what? <100%hp 88%mn 100%mv> Healer-adept recites a prayer to his god, 'folibantis baselorti'. <100%hp 88%mn 100%mv> l Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] Vorax the Arsonist is here. A young student practices graceful fighting forms. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 88%mn 100%mv> wh [ 6 Chnge Thi] (PK) Zeptaru the Pincher [ Giant ] [Helper] [JUSTICAR] Cragh Crunch, Senior Arbiter of the Stronghold, Chief Smashums of Perfection [ Giant ] Haemond the Greater Dragon Slayer [ Cen ] Wyvryn the Expert Ambusher [ G-Elf ] [JUSTICAR] Len Runestone the Elemental Hero [ Human ] [Helper] Artimas the Grand Master of Thieves, Student of Thievery [ Draco ] [Helper] Ithrowus the Evil Lord [ Giant ] Zugland the Grand Knight [ Ilthd ] [Helper] Chnantemoc the Archmage of Focus [ D-Elf ] [Helper] Grisslyn Val'niss the Anti-Hero of Death [ Cen ] Trung the Questor [ Giant ] Dominus the Monk [ D-Elf ] Misumera the Spell Student [ Draco ] Vorax the Arsonist [ Draco ] Damend the Exorcist Players found: 15 <100%hp 88%mn 100%mv> Vorax leaves south. <100%hp 88%mn 100%mv> Healer-adept recites a prayer to his god, 'bantisaza'. You feel fully refreshed! <100%hp 88%mn 100%mv> l Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] A young student practices graceful fighting forms. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 96%mn 100%mv> inv You are carrying: a warm loaf of bread a bag ( 2) a bladder a tiny cockroach head a tough waterskin a parchment containing a map map of western Thera map of eastern Thera a light wooden shield a bronze dagger <100%hp 96%mn 100%mv> weild dagger Huh? <100%hp 96%mn 100%mv> hold dagger You wield a bronze dagger. You are skilled with a bronze dagger. <100%hp 96%mn 100%mv> Healer-adept recites a prayer to his god, 'folibantis baselorti'. <100%hp 96%mn 100%mv> Healer-adept recites a prayer to his god, 'folibantis lais'. You feel better! <100%hp 100%mn 100%mv> l Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] A young student practices graceful fighting forms. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 100%mn 100%mv> inv You are carrying: a warm loaf of bread a bag ( 2) a bladder a tiny cockroach head a tough waterskin a parchment containing a map map of western Thera map of eastern Thera a light wooden shield <100%hp 100%mn 100%mv> Healer-adept recites a prayer to his god, 'folibantis riacanto'. <100%hp 100%mn 100%mv> put head b          put bread bag You put a warm loaf of bread in a bag. <100%hp 100%mn 100%mv> l Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] A young student practices graceful fighting forms. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 100%mn 100%mv> exam bag A small bag. A bag holds: ( 5) a warm loaf of bread a fried, stuffed egg a sweet fried stuffed egg chireseye ( 4) a batch of cookies ( 5) a blueberry danish <100%hp 100%mn 100%mv> l Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] A young student practices graceful fighting forms. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 100%mn 100%mv> e By the Fountain A lovely granite fountain sitting amidst grimy, dirt-encrusted cobblestones sprays clear water into the air. It splashes down into the pool in which some folk have dropped a few silver pieces, allegedly to bring them good luck. To the north is a rock wall, to the south a building. Westward you see a nice building with an aura of well-being surrounding it. A plaque of silver rests above the open doorway to this building. [Exits: east west] A fountain is here, spraying water up into the air. <100%hp 100%mn 98%mv> wo You have 35 gold, 13287 silver, and 13285 experience (1835 exp to level). <100%hp 100%mn 98%mv> sk Your list of skills: Level 1: dagger 80% mace 1% spear 1% sword 1% whip 75% evaluation 100% backstab 79% dodge 79% hide 100% scrolls 1% staves 1% recall 75% Level 3: dirt kicking 76% Level 4: sneak 100% Level 5: trip 75% Level 6: peek 56% steal 75% Level 7: hand to hand n/a Level 8: haggle n/a Level 10: shapeshift n/a envenom n/a Level 11: parry n/a pick lock n/a Level 12: second attack n/a fast healing n/a Level 13: lash n/a Level 14: shield block n/a circle stab n/a kick n/a Level 15: detect hidden n/a Level 16: plant n/a Level 17: disarm n/a meditation n/a Level 20: enhanced damage n/a [Hit Return to continue] Level 21: blackjack n/a Level 25: dual wield n/a third attack n/a spy n/a Level 27: escape n/a Level 28: downstrike n/a Level 30: advanced hide n/a Level 32: dual backstab n/a Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <100%hp 100%mn 98%mv> prac dagger 80% mace 1% spear 1% sword 1% whip 75% evaluation 100% backstab 79% dirt kicking 76% dodge 79% trip 75% hide 100% peek 56% sneak 100% steal 75% scrolls 1% staves 1% recall 75% You have 0 practice sessions left. <100%hp 100%mn 98%mv> hide You attempt to hide. <100%hp 100%mn 100%mv> sneak You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> w Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] A young student practices graceful fighting forms. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <100%hp 100%mn 98%mv> s Dominus has arrived. Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] You see a parchment on the ground. It looks like someone drew a map on it. ( 2) A dusty map lies here. A small key is here. A pit for sacrifices is here. A young clerical student devoutly practices supplications. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 97%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 95%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A young clerical student devoutly practices cantrips. <100%hp 100%mn 94%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A young student of the arts of war practices sword fighting forms. <100%hp 100%mn 93%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Companion) A blood hound is here, sniffing the ground for tracks. (Companion) A blood hound is here, sniffing the ground for tracks. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. Cragh, Senior Arbiter of the Stronghold is here. Misumera the Spell Student is resting here. The road sweeper keeps the roads clean. A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 91%mv> Cragh says, 'Yus can choose wedder or not ter attack in der citys.' <100%hp 100%mn 91%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] <100%hp 100%mn 90%mv> s Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <100%hp 100%mn 89%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hear the sounds of drunken revelry, a beer drinking song whose words are too slurred to understand. [Exits: north south] <100%hp 100%mn 87%mv> s Summer Square You are standing at the intersection of Bridge Street and Summer Road. From the north come the sounds of business as usual in Market Square. You sense a body of water nearby, you can just about smell it. The cobblestones beneath your feet are dirty, and two of them appear to be chipped. [Exits: north east south west] <100%hp 100%mn 96%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hear the sounds of drunken revelry, a beer drinking song whose words are too slurred to understand. [Exits: north south] <100%hp 100%mn 95%mv> n Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <100%hp 100%mn 93%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] <100%hp 100%mn 92%mv> n Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Companion) A blood hound is here, sniffing the ground for tracks. (Companion) A blood hound is here, sniffing the ground for tracks. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. Cragh, Senior Arbiter of the Stronghold is here. Misumera the Spell Student is resting here. The road sweeper keeps the roads clean. A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 91%mv> u You step out of the shadows. Beyond the Silver Gates You stand on a path beyond the Silver Gate. Down is the large city of Glyndane, and south is the path through the Silver Gate and up the Mountain of Trials. Having passed through the Silver Gates, you can never return to the Mountain or the red sands. Your destiny lies downward. A sign of sterling silver is balanced carefully on the Gate. [Exits: down] (Chromatic Aura) A guard in shining silver armor keeps a constant vigil. A gate guard says, 'Hail! You have chosen your destiny. Go down.' <100%hp 100%mn 89%mv> l sign __________________________________________________________________________ | Greetings to ye who have triumphed over the Mountain of Trials: | | If ye wish to gain in rank and prowess, ye may find the following | | locations of special interest: | | The Gymnasium: Proceed west from Market Square to Autumn | | Square. Walk south, then west. The receptionist holds the key. | | The Kobold Tunnels: Proceed north from Market Square until | | ye can go north no more. Then descend into the ground. | | The Lighthouse: Proceed north from Market Square until ye | | reach the Eastern Road. Travel east through Tyr-Zinet until a | | Lighthouse can be seen to the north. Walk north and go within. | | The Manor: From Market Square in Glyndane, proceed due east | | beyond the gate and head south. Friendly to warriors, rangers, | | thieves, and monks, not quite so friendly to mage classes. | | | | Good luck, traveler. | |_________________________________________________________________________| <100%hp 100%mn 89%mv> The sky gets very cloudy and a calmness begins here. <100%hp 100%mn 100%mv> d Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A young student of the arts of war practices sword fighting forms. (Companion) A blood hound is here, sniffing the ground for tracks. (Companion) A blood hound is here, sniffing the ground for tracks. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. Cragh, Senior Arbiter of the Stronghold is here. Misumera the Spell Student is resting here. The road sweeper keeps the roads clean. A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 98%mv> e Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 97%mv> e Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. North is a weapons shop, and south is the armory. [Exits: north east south west] A smiling merchant wanders along the streets. <100%hp 100%mn 95%mv> e Main Street You are standing on Main Street, a grimy cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. North and south are buildings whose entrances open to another street. [Exits: east west] <100%hp 100%mn 94%mv> e Spring Square You are at the intersection of Main Street and Spring Road. The street intersection is busy here, but the real noise comes from farther to the west at Market Square. Beneath you, the cobblestones of the roads' intersection are grimy, and the spaces between the stones are filled with dirt, probably some of it there since before the fall of Arcana. [Exits: north east south west] A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 93%mv> e Main Street You are standing on Main Street, a dirt encrusted cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square and the busy intersection just to the west where Spring Square intersects. To the north is a small office with a big giant sitting behind a desk. [Exits: north east west] <100%hp 100%mn 91%mv> e Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. To the east is the East Gate of Glyndane. [Exits: east west] A young student of the arts of war practices sword fighting forms. <100%hp 100%mn 90%mv> e Inside the East Gate The great eastern gate opens the great battlements for travel passage. Many a merchant enters at this gate and marches down Main Street to the Market Square. To the north and south you see the great battlements extending. Near the gate itself is a stone stair leading to the top where the guards keep watch and defend when necessary. [Exits: east west up] A young student of the arts of war practices sword fighting forms. <100%hp 100%mn 89%mv> e Outside the East Gate The great eastern gate of Glyndane leads west into the city beyond the great battlements. On either side of it is a tower, above which fly the flags of the city. A well-kept road winds its way eastward and far on the horizon you can see what appears to be a manor of some sort. [Exits: east west] <100%hp 100%mn 87%mv> e Small Road A small road paved with cobblestones leads toward Glyndane to the west. You see the tall towers on either side of the city gates. Between the stones in the road are grains of sand, blown in from the Sands of Sorrow to the south. [Exits: east west] <100%hp 100%mn 86%mv> e Small Road A small road has been paved with cobblestones, leading toward Glyndane to the west. The Sands of Sorrow are nearby. You see some sand building up between the stones in the road, having blown in from the south. [Exits: east west] <100%hp 100%mn 85%mv> You look up and notice that it is no longer raining. <100%hp 100%mn 95%mv> e Small Road A small road has been paved with cobblestones, leading toward Glyndane to the west. The Sands of Sorrow are nearby. You see some sand building up between the stones in the road, having blown in from the south. To the south, a small path leads toward the wasteland. [Exits: south west] <100%hp 100%mn 93%mv> s Path in the Desert A path lined with rocks leads through the outskirts of the Sands of Sorrow. Sand has blown in from the south to finely cover the road. You see a myriad of footprints here but cannot make out whose they are. You hear an occasional splash. [Exits: north east] <100%hp 100%mn 92%mv> n Small Road A small road has been paved with cobblestones, leading toward Glyndane to the west. The Sands of Sorrow are nearby. You see some sand building up between the stones in the road, having blown in from the south. To the south, a small path leads toward the wasteland. [Exits: south west] <100%hp 100%mn 91%mv> w Small Road A small road has been paved with cobblestones, leading toward Glyndane to the west. The Sands of Sorrow are nearby. You see some sand building up between the stones in the road, having blown in from the south. [Exits: east west] <100%hp 100%mn 89%mv> w Small Road A small road paved with cobblestones leads toward Glyndane to the west. You see the tall towers on either side of the city gates. Between the stones in the road are grains of sand, blown in from the Sands of Sorrow to the south. [Exits: east west] <100%hp 100%mn 88%mv> w Outside the East Gate The great eastern gate of Glyndane leads west into the city beyond the great battlements. On either side of it is a tower, above which fly the flags of the city. A well-kept road winds its way eastward and far on the horizon you can see what appears to be a manor of some sort. [Exits: east west] <100%hp 100%mn 87%mv> w Inside the East Gate The great eastern gate opens the great battlements for travel passage. Many a merchant enters at this gate and marches down Main Street to the Market Square. To the north and south you see the great battlements extending. Near the gate itself is a stone stair leading to the top where the guards keep watch and defend when necessary. [Exits: east west up] A young student of the arts of war practices sword fighting forms. <100%hp 100%mn 85%mv> w Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. To the east is the East Gate of Glyndane. [Exits: east west] A young student of the arts of war practices sword fighting forms. <100%hp 100%mn 84%mv> w Main Street You are standing on Main Street, a dirt encrusted cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square and the busy intersection just to the west where Spring Square intersects. To the north is a small office with a big giant sitting behind a desk. [Exits: north east west] <100%hp 100%mn 83%mv> w Spring Square You are at the intersection of Main Street and Spring Road. The street intersection is busy here, but the real noise comes from farther to the west at Market Square. Beneath you, the cobblestones of the roads' intersection are grimy, and the spaces between the stones are filled with dirt, probably some of it there since before the fall of Arcana. [Exits: north east south west] A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 81%mv> w Main Street You are standing on Main Street, a grimy cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. North and south are buildings whose entrances open to another street. [Exits: east west] <100%hp 100%mn 80%mv> w Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. North is a weapons shop, and south is the armory. [Exits: north east south west] A smiling merchant wanders along the streets. <100%hp 100%mn 79%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 77%mv> w Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A young student of the arts of war practices sword fighting forms. (Companion) A blood hound is here, sniffing the ground for tracks. (Companion) A blood hound is here, sniffing the ground for tracks. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. Cragh, Senior Arbiter of the Stronghold is here. Misumera the Spell Student is resting here. The road sweeper keeps the roads clean. A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 76%mv> u Beyond the Silver Gates You stand on a path beyond the Silver Gate. Down is the large city of Glyndane, and south is the path through the Silver Gate and up the Mountain of Trials. Having passed through the Silver Gates, you can never return to the Mountain or the red sands. Your destiny lies downward. A sign of sterling silver is balanced carefully on the Gate. [Exits: down] (Chromatic Aura) A guard in shining silver armor keeps a constant vigil. A gate guard says, 'Hail! You have chosen your destiny. Go down.' <100%hp 100%mn 75%mv> l sign __________________________________________________________________________ | Greetings to ye who have triumphed over the Mountain of Trials: | | If ye wish to gain in rank and prowess, ye may find the following | | locations of special interest: | | The Gymnasium: Proceed west from Market Square to Autumn | | Square. Walk south, then west. The receptionist holds the key. | | The Kobold Tunnels: Proceed north from Market Square until | | ye can go north no more. Then descend into the ground. | | The Lighthouse: Proceed north from Market Square until ye | | reach the Eastern Road. Travel east through Tyr-Zinet until a | | Lighthouse can be seen to the north. Walk north and go within. | | The Manor: From Market Square in Glyndane, proceed due east | | beyond the gate and head south. Friendly to warriors, rangers, | | thieves, and monks, not quite so friendly to mage classes. | | | | Good luck, traveler. | |_________________________________________________________________________| <100%hp 100%mn 75%mv> It feels a little warmer out here. <100%hp 100%mn 85%mv> You look up and notice that it is no longer raining. <100%hp 100%mn 95%mv> d Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] Dominus the Monk is here. A young student of the arts of war practices sword fighting forms. (Companion) A blood hound is here, sniffing the ground for tracks. (Companion) A blood hound is here, sniffing the ground for tracks. (Recruited) A Justicar defender is standing here. (Recruited) A Justicar defender is standing here. Cragh, Senior Arbiter of the Stronghold is here. Misumera the Spell Student is resting here. The road sweeper keeps the roads clean. A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 93%mv> e Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] A young clerical student devoutly practices supplications. <100%hp 100%mn 92%mv> e Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. North is a weapons shop, and south is the armory. [Exits: north east south west] <100%hp 100%mn 91%mv> e eMain Street You are standing on Main Street, a grimy cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. North and south are buildings whose entrances open to another street. [Exits: east west] <100%hp 100%mn 89%mv> Spring Square You are at the intersection of Main Street and Spring Road. The street intersection is busy here, but the real noise comes from farther to the west at Market Square. Beneath you, the cobblestones of the roads' intersection are grimy, and the spaces between the stones are filled with dirt, probably some of it there since before the fall of Arcana. [Exits: north east south west] A cityguard stoutly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 88%mv> e Main Street You are standing on Main Street, a dirt encrusted cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square and the busy intersection just to the west where Spring Square intersects. To the north is a small office with a big giant sitting behind a desk. [Exits: north east west] A young student of the arts of war practices sword fighting forms. <100%hp 100%mn 87%mv> e Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west you hear the noise from the Market Square. To the east is the East Gate of Glyndane. [Exits: east west] <100%hp 100%mn 85%mv> e Inside the East Gate The great eastern gate opens the great battlements for travel passage. Many a merchant enters at this gate and marches down Main Street to the Market Square. To the north and south you see the great battlements extending. Near the gate itself is a stone stair leading to the top where the guards keep watch and defend when necessary. [Exits: east west up] A young student of the arts of war practices sword fighting forms. <100%hp 100%mn 84%mv> e Outside the East Gate The great eastern gate of Glyndane leads west into the city beyond the great battlements. On either side of it is a tower, above which fly the flags of the city. A well-kept road winds its way eastward and far on the horizon you can see what appears to be a manor of some sort. [Exits: east west] <100%hp 100%mn 83%mv> e Small Road A small road paved with cobblestones leads toward Glyndane to the west. You see the tall towers on either side of the city gates. Between the stones in the road are grains of sand, blown in from the Sands of Sorrow to the south. [Exits: east west] <100%hp 100%mn 81%mv> e Small Road A small road has been paved with cobblestones, leading toward Glyndane to the west. The Sands of Sorrow are nearby. You see some sand building up between the stones in the road, having blown in from the south. [Exits: east west] <100%hp 100%mn 80%mv> e Small Road A small road has been paved with cobblestones, leading toward Glyndane to the west. The Sands of Sorrow are nearby. You see some sand building up between the stones in the road, having blown in from the south. To the south, a small path leads toward the wasteland. [Exits: south west] <100%hp 100%mn 79%mv> s Path in the Desert A path lined with rocks leads through the outskirts of the Sands of Sorrow. Sand has blown in from the south to finely cover the road. You see a myriad of footprints here but cannot make out whose they are. You hear an occasional splash. [Exits: north east] <100%hp 100%mn 77%mv> e Path in the Desert A path lined with rocks leads through the outskirts of the Sands of Sorrow. Sand has blown in from the south to finely cover the road. You see a myriad of footprints here but cannot make out whose they are. You hear an occasional splash. [Exits: south west] <100%hp 100%mn 76%mv> s Path in the Desert A path lined with rocks leads through the outskirts of the Sands of Sorrow. Sand has blown in from the south to finely cover the road. You see a myriad of footprints here but cannot make out whose they are. You hear an occasional splash. To the south is a wooden bridge. [Exits: north south] <100%hp 100%mn 75%mv> s Bridge A small wooden bridge spans the river. It appears to have been newly constructed, and well-constructed at that, sturdy despite its size. [Exits: north south] <100%hp 100%mn 73%mv> s Path in the Desert A path lined with rocks leads through the outskirts of the Sands of Sorrow. Sand has blown in from the south to finely cover the road. You see a myriad of footprints here but cannot make out whose they are. You hear an occasional splash. To the north is a wooden bridge. [Exits: north east] <100%hp 100%mn 72%mv> e Path in the Desert A path lined with rocks leads through the outskirts of the Sands of Sorrow. Sand has blown in from the south to finely cover the road. You see a myriad of footprints here but cannot make out whose they are. You hear an occasional splash. [Exits: south west] <100%hp 100%mn 70%mv> s Path in the Desert A path lined with rocks leads through the outskirts of the Sands of Sorrow. Sand has blown in from the south to finely cover the road. You see a myriad of footprints here but cannot make out whose they are. You hear an occasional splash. Looking across some of the barren land you see a line of shrubs or maybe trees, but the land between this path and that not quite natural wall is very sandy and difficult to traverse. Sticking with the path makes more sense here. [Exits: north south] <100%hp 100%mn 69%mv> s Path in the Desert A path lined with rocks leads through the outskirts of the Sands of Sorrow. Sand has blown in from the south to finely cover the road. You see a myriad of footprints here but cannot make out whose they are. Looking across some of the barren land you see a line of shrubs or maybe trees, but the land between this path and that not quite natural wall is very sandy and difficult to traverse. Sticking with the path makes more sense here. [Exits: north south] <100%hp 100%mn 68%mv> s Path in the Desert You walk upon a well-trodden path, darker soil mixed with sand from the desert to the south and lined by a neat row of stones. The path turns here, stretching to the north and to the east. Looking east, you see a gate. Southeast you see a line of thick shrubs. [Exits: north east] A sheep is grazing. <100%hp 100%mn 66%mv> The thunderclap from the storm seems to cease. <100%hp 100%mn 77%mv> e By the White-Washed Gate Two white-washed poles rise from the ground on either side of the path, and between them is a wooden gate, also white-washed. Across the top is a sign suspended from the two poles by a couple of chains, swinging gently in the breeze. Beyond the gate the path continues, and you can see past the thick row of shrubs to see a field of crops to the north of the path, and a pasture and a barn to the south. The path leads westward away from the gate. [Exits: east west] Standing proud, a young serf stands guarding the entrance to the Manor. A serf bows deeply. A serf says, 'Hail! Welcome to the Manor, Zeptaru. Please do not take that which is ' A serf says, 'not given to you, lest you dishonor our Lord and Lady.' <100%hp 100%mn 75%mv> bow You bow deeply. <100%hp 100%mn 75%mv> l By the White-Washed Gate Two white-washed poles rise from the ground on either side of the path, and between them is a wooden gate, also white-washed. Across the top is a sign suspended from the two poles by a couple of chains, swinging gently in the breeze. Beyond the gate the path continues, and you can see past the thick row of shrubs to see a field of crops to the north of the path, and a pasture and a barn to the south. The path leads westward away from the gate. [Exits: east west] Standing proud, a young serf stands guarding the entrance to the Manor. <100%hp 100%mn 75%mv> e By the White-Washed Gate To the west is a white-washed gate between two tall white poles. A sign suspended between the poles above you swings gently in the breeze. Nothing is written on the sign that you can see. To the north is a crop field, to the south pasture. The path of dark soil well trod upon extends eastward through this manor, and through and past the gate to the west. [Exits: north east south west] A cow is here, chewing her cud. <100%hp 100%mn 74%mv> l sign You do not see that here. <100%hp 100%mn 74%mv> You no longer feel stealthy. <100%hp 100%mn 84%mv> sneak You attempt to move silently. You begin sneaking. <100%hp 100%mn 84%mv> hide The shadows here are too natural to blend with. <100%hp 100%mn 84%mv> A bull has arrived. <100%hp 100%mn 84%mv> l By the White-Washed Gate To the west is a white-washed gate between two tall white poles. A sign suspended between the poles above you swings gently in the breeze. Nothing is written on the sign that you can see. To the north is a crop field, to the south pasture. The path of dark soil well trod upon extends eastward through this manor, and through and past the gate to the west. [Exits: north east south west] The bull watches you, strongly considering how you would feel under hoof. A cow is here, chewing her cud. <100%hp 100%mn 84%mv> con bull A bull looks just a little tough. A bull grins evilly at you. <100%hp 100%mn 84%mv> e On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stones line the path, and the dark soil is mixed with sand from the desert beyond this amazing oasis. To the north is a field of crops, to the south a pasture. [Exits: north east south west] A small field mouse is here, nibbling on the grain. <100%hp 100%mn 83%mv> scan n You peer intently north. === 1 north === With a lilting voice, a serf sings a folk song and works here. <100%hp 100%mn 83%mv> scan s You peer intently south. === 1 south === <100%hp 100%mn 83%mv> n Field Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into usable cropland. Rows and rows of grain and vegetable crops grow well here, irrigated from the river to the north. To the south is the path through the Manor. [Exits: north east south west] With a lilting voice, a serf sings a folk song and works here. A serf smiles at you. <100%hp 100%mn 81%mv> smile serf You smile at her. <100%hp 100%mn 81%mv> s On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stones line the path, and the dark soil is mixed with sand from the desert beyond this amazing oasis. To the north is a field of crops, to the south a pasture. [Exits: north east south west] A small field mouse is here, nibbling on the grain. <100%hp 100%mn 89%mv> e On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stones line the path, and the dark soil is mixed with sand from the desert beyond this amazing oasis. To the north is a field of crops, to the south a pasture. [Exits: north east south west] A small field mouse is here, nibbling on the grain. <100%hp 100%mn 87%mv> e On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stones line the path, and the dark soil is mixed with sand from the desert beyond this amazing oasis. To the north is a field of crops, to the south a pasture. [Exits: north east south west] With a lilting voice, a serf works here. A serf smiles at you. <100%hp 100%mn 86%mv> e On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stones line the path, and the dark soil is mixed with sand from the desert beyond this amazing oasis. To the north is a field of crops, to the south a pasture. [Exits: north east south west] <100%hp 100%mn 85%mv> e On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stones line the path, and the dark soil is mixed with sand from the desert beyond this amazing oasis. To the north is a field of crops and beyond, a silo. To the south you see a pasture. [Exits: north east south west] <100%hp 100%mn 83%mv> e=  e On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stones line the path, and the dark soil is mixed with sand from the desert beyond this amazing oasis. To the north is a thick, impassable row of trees and shrubs, to the south a row of very small houses. [Exits: east west] <100%hp 100%mn 82%mv> e On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stones line the path, and the dark soil is mixed with sand from the desert to the south of this lush oasis. To the east is an intersection of paths. [Exits: east west] <100%hp 100%mn 81%mv> e Intersection In all four directions the path extends, intersecting here. To the east you see a great house, to the west the small houses, the pasture, barns, and fields. Looking northward, you see a small building on either side of the path. Gazing to the south, you see a chapel. [Exits: north east south west] <100%hp 100%mn 89%mv> s On a Path This path appears to lead to a chapel to the south. The path itself is well-trodden, with sand mixing with the dark soil. Looking beyond the chapel you can see the wasteland of the Sands of Sorrow. [Exits: north south] <100%hp 100%mn 88%mv> s On a Path This path appears to lead to a chapel to the south. The path itself is well-trodden, with sand mixing with the dark soil. Looking beyond the chapel you can see the wasteland of the Sands of Sorrow. [Exits: north south] <100%hp 100%mn 87%mv> s Before the Chapel You stand on a well-trodden path leading up to a small chapel. The door to the chapel is to the east. Looking south you can see the wasteland of the Sands of Sorrow. [Exits: north east] <100%hp 100%mn 85%mv> e Chapel Well-constructed pews of oak wood are here for the few faithful of the Manor to sit while attending worship. [Exits: east south west] <100%hp 100%mn 84%mv> e Chapel A small but nice oaken altar is here. The symbols carved lovingly into its sides appear to be swords. On a happy banner hanging behind the altar are the words: Valor, Honor, Glory. [Exits: east west] <100%hp 100%mn 83%mv> e Private Room This room behind the altar room seems to be the dwelling place of a Monk. It is sparsely furnished with a simple bed formed of rushes on the floor, and a low table holds a small goblet. [Exits: west] <100%hp 100%mn 83%mv> w Chapel A small but nice oaken altar is here. The symbols carved lovingly into its sides appear to be swords. On a happy banner hanging behind the altar are the words: Valor, Honor, Glory. [Exits: east west] <100%hp 100%mn 82%mv> e Private Room This room behind the altar room seems to be the dwelling place of a Monk. It is sparsely furnished with a simple bed formed of rushes on the floor, and a low table holds a small goblet. [Exits: west] <100%hp 100%mn 81%mv> l goblet You do not see that here. <100%hp 100%mn 91%mv> exam goblet You do not see that here. <100%hp 100%mn 91%mv> l Private Room This room behind the altar room seems to be the dwelling place of a Monk. It is sparsely furnished with a simple bed formed of rushes on the floor, and a low table holds a small goblet. [Exits: west] <100%hp 100%mn 91%mv> exam table You do not see that here. <100%hp 100%mn 91%mv> l Private Room This room behind the altar room seems to be the dwelling place of a Monk. It is sparsely furnished with a simple bed formed of rushes on the floor, and a low table holds a small goblet. [Exits: west] <100%hp 100%mn 91%mv> w Chapel A small but nice oaken altar is here. The symbols carved lovingly into its sides appear to be swords. On a happy banner hanging behind the altar are the words: Valor, Honor, Glory. [Exits: east west] <100%hp 100%mn 91%mv> w Chapel Well-constructed pews of oak wood are here for the few faithful of the Manor to sit while attending worship. [Exits: east south west] <100%hp 100%mn 90%mv> w Before the Chapel You stand on a well-trodden path leading up to a small chapel. The door to the chapel is to the east. Looking south you can see the wasteland of the Sands of Sorrow. [Exits: north east] <100%hp 100%mn 89%mv> n On a Path This path appears to lead to a chapel to the south. The path itself is well-trodden, with sand mixing with the dark soil. Looking beyond the chapel you can see the wasteland of the Sands of Sorrow. [Exits: north south] <100%hp 100%mn 87%mv> n On a Path This path appears to lead to a chapel to the south. The path itself is well-trodden, with sand mixing with the dark soil. Looking beyond the chapel you can see the wasteland of the Sands of Sorrow. [Exits: north south] <100%hp 100%mn 86%mv> n Intersection In all four directions the path extends, intersecting here. To the east you see a great house, to the west the small houses, the pasture, barns, and fields. Looking northward, you see a small building on either side of the path. Gazing to the south, you see a chapel. [Exits: north east south west] <100%hp 100%mn 85%mv> e On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stones line the path, and the dark soil is mixed with sand from the desert to the south. Looking eastward you see a great house, and to the west is an intersection of paths. [Exits: east west] <100%hp 100%mn 83%mv> e Before the Great House You stand upon a well-trodden path just outside the great house. Small stones line the path, and the dark soil is mixed with sand from the desert to the south. Looking to the east you see the entrance to the house. The path extends westward. [Exits: west] <100%hp 100%mn 82%mv> e The door is closed. <100%hp 100%mn 82%mv> open e It is locked. <100%hp 100%mn 82%mv> e unlock e You lack the key. <100%hp 100%mn 82%mv> l Before the Great House You stand upon a well-trodden path just outside the great house. Small stones line the path, and the dark soil is mixed with sand from the desert to the south. Looking to the east you see the entrance to the house. The path extends westward. [Exits: west] <100%hp 100%mn 92%mv> w On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stones line the path, and the dark soil is mixed with sand from the desert to the south. Looking eastward you see a great house, and to the west is an intersection of paths. [Exits: east west] <100%hp 100%mn 91%mv> w Intersection In all four directions the path extends, intersecting here. To the east you see a great house, to the west the small houses, the pasture, barns, and fields. Looking northward, you see a small building on either side of the path. Gazing to the south, you see a chapel. [Exits: north east south west] <100%hp 100%mn 89%mv> n On a Path This path appears to lead to a water well in the north, and two buildings on either side of the path farther along than you are now. [Exits: north south] <100%hp 100%mn 88%mv> n On a Path This path appears to lead to a water well farther north. To the west is the blacksmith's and northeast is a small building. You hear the sound of metal striking metal from the west, and feel some heat. The door is open and hooked to stay open. [Exits: north south west] <100%hp 100%mn 87%mv> w Blacksmith Heat rises from the blazing forge in the western part of the blacksmith's shop. It is hard to breathe in here, and the temperature begins to affect you. [Exits: east] The huge blacksmith hammers at a newly forged scythe. Hephaestus, the manor blacksmith says, 'Welcome to my forge. Is there anything I have for sale that you need?' <100%hp 100%mn 85%mv> list [Lv Price Qty] Item [15 360 -- ] iron scythe [10 108 -- ] steel shears [10 31 -- ] sheath [10 33 -- ] leather scabbard <100%hp 100%mn 85%mv> e On a Path This path appears to lead to a water well farther north. To the west is the blacksmith's and northeast is a small building. You hear the sound of metal striking metal from the west, and feel some heat. The door is open and hooked to stay open. [Exits: north south west] <100%hp 100%mn 94%mv> n At the Well The well was constructed here to take advantage of the river without falling prey to the steep banks to the north. You can see the river from here, it flows silently and slow. To the east is a small building. [Exits: east south] A newly built water well has a full bucket. <100%hp 100%mn 93%mv> drink well You drink water from bucket of water from the well. Your thirst is quenched. <100%hp 100%mn 100%mv> e School A very small building was constructed here for use by the manor folk to increase their knowledge. The Lord of the Manor apparently believes in educating his serfs. A shelf along one wall holds a few small books, while on the few tables in the room are slates. [Exits: west] A small bookshelf stands against the schoolhouse wall. The schoolmaster is preparing his lesson for later today. <100%hp 100%mn 98%mv> l bookshelf You do not see that here. <100%hp 100%mn 98%mv> exam bookshelf You do not see that here. <100%hp 100%mn 98%mv> t l School A very small building was constructed here for use by the manor folk to increase their knowledge. The Lord of the Manor apparently believes in educating his serfs. A shelf along one wall holds a few small books, while on the few tables in the room are slates. [Exits: west] A small bookshelf stands against the schoolhouse wall. The schoolmaster is preparing his lesson for later today. <100%hp 100%mn 98%mv> take boo        get book I see no book here. <100%hp 100%mn 98%mv> You no longer feel stealthy. You no longer see in the dark. <100%hp 100%mn 100%mv> sneak You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> l School A very small building was constructed here for use by the manor folk to increase their knowledge. The Lord of the Manor apparently believes in educating his serfs. A shelf along one wall holds a few small books, while on the few tables in the room are slates. [Exits: west] A small bookshelf stands against the schoolhouse wall. The schoolmaster is preparing his lesson for later today. <100%hp 100%mn 100%mv> w At the Well The well was constructed here to take advantage of the river without falling prey to the steep banks to the north. You can see the river from here, it flows silently and slow. To the east is a small building. [Exits: east south] A newly built water well has a full bucket. <100%hp 100%mn 98%mv> e School A very small building was constructed here for use by the manor folk to increase their knowledge. The Lord of the Manor apparently believes in educating his serfs. A shelf along one wall holds a few small books, while on the few tables in the room are slates. [Exits: west] A small bookshelf stands against the schoolhouse wall. The schoolmaster is preparing his lesson for later today. <100%hp 100%mn 97%mv> l schoolmaster He is rather caught up in his work and doesn't notice you. Greying hair and a few wrinkles give away his advancing years, and the shake in his hand as he writes on parchment is evidence that something is eating away at him. A schoolmaster is in perfect condition. <100%hp 100%mn 97%mv> con schoolmaster You must have a fascination with death. A schoolmaster seems indifferent towards you. <100%hp 100%mn 97%mv> w At the Well The well was constructed here to take advantage of the river without falling prey to the steep banks to the north. You can see the river from here, it flows silently and slow. To the east is a small building. [Exits: east south] A newly built water well has a full bucket. <100%hp 100%mn 98%mv> s On a Path This path appears to lead to a water well farther north. To the west is the blacksmith's and northeast is a small building. You hear the sound of metal striking metal from the west, and feel some heat. The door is open and hooked to stay open. [Exits: north south west] <100%hp 100%mn 97%mv> s On a Path This path appears to lead to a water well in the north, and two buildings on either side of the path farther along than you are now. [Exits: north south] <100%hp 100%mn 95%mv> s Intersection In all four directions the path extends, intersecting here. To the east you see a great house, to the west the small houses, the pasture, barns, and fields. Looking northward, you see a small building on either side of the path. Gazing to the south, you see a chapel. [Exits: north east south west] <100%hp 100%mn 94%mv> s On a Path This path appears to lead to a chapel to the south. The path itself is well-trodden, with sand mixing with the dark soil. Looking beyond the chapel you can see the wasteland of the Sands of Sorrow. [Exits: north south] <100%hp 100%mn 93%mv> n Intersection In all four directions the path extends, intersecting here. To the east you see a great house, to the west the small houses, the pasture, barns, and fields. Looking northward, you see a small building on either side of the path. Gazing to the south, you see a chapel. [Exits: north east south west] <100%hp 100%mn 91%mv> s On a Path This path appears to lead to a chapel to the south. The path itself is well-trodden, with sand mixing with the dark soil. Looking beyond the chapel you can see the wasteland of the Sands of Sorrow. [Exits: north south] <100%hp 100%mn 90%mv> s On a Path This path appears to lead to a chapel to the south. The path itself is well-trodden, with sand mixing with the dark soil. Looking beyond the chapel you can see the wasteland of the Sands of Sorrow. [Exits: north south] <100%hp 100%mn 89%mv> s Before the Chapel You stand on a well-trodden path leading up to a small chapel. The door to the chapel is to the east. Looking south you can see the wasteland of the Sands of Sorrow. [Exits: north east] <100%hp 100%mn 87%mv> s Alas, you cannot go that way. <100%hp 100%mn 87%mv> e Chapel Well-constructed pews of oak wood are here for the few faithful of the Manor to sit while attending worship. [Exits: east south west] <100%hp 100%mn 86%mv> s Small Graveyard Here there are a few gravestones marking the final resting places of various people who worked to build and maintain the Manor. One gravestone stands out beyond the others. The graveyard extends to the east, and to the north is a door into the chapel. [Exits: north east] <100%hp 100%mn 85%mv> n Chapel Well-constructed pews of oak wood are here for the few faithful of the Manor to sit while attending worship. [Exits: east south west] <100%hp 100%mn 83%mv> w Before the Chapel You stand on a well-trodden path leading up to a small chapel. The door to the chapel is to the east. Looking south you can see the wasteland of the Sands of Sorrow. [Exits: north east] <100%hp 100%mn 82%mv> n On a Path This path appears to lead to a chapel to the south. The path itself is well-trodden, with sand mixing with the dark soil. Looking beyond the chapel you can see the wasteland of the Sands of Sorrow. [Exits: north south] <100%hp 100%mn 81%mv> n On a Path This path appears to lead to a chapel to the south. The path itself is well-trodden, with sand mixing with the dark soil. Looking beyond the chapel you can see the wasteland of the Sands of Sorrow. [Exits: north south] <100%hp 100%mn 79%mv> n Intersection In all four directions the path extends, intersecting here. To the east you see a great house, to the west the small houses, the pasture, barns, and fields. Looking northward, you see a small building on either side of the path. Gazing to the south, you see a chapel. [Exits: north east south west] <100%hp 100%mn 78%mv> w On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stones line the path, and the dark soil is mixed with sand from the desert to the south of this lush oasis. To the east is an intersection of paths. [Exits: east west] <100%hp 100%mn 77%mv> w On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stones line the path, and the dark soil is mixed with sand from the desert beyond this amazing oasis. To the north is a thick, impassable row of trees and shrubs, to the south a row of very small houses. [Exits: east west] <100%hp 100%mn 75%mv> w On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stones line the path, and the dark soil is mixed with sand from the desert beyond this amazing oasis. To the north is a field of crops and beyond, a silo. To the south you see a pasture. [Exits: north east south west] <100%hp 100%mn 74%mv> s Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. To the north is the path through the Manor. The pasture extends south and west. To the east is a small house, its door hanging open. [Exits: north east south west] A small field mouse is here, nibbling on the grain. <100%hp 100%mn 83%mv> s Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. Far to the west is the barn. To the south are houses, and to the east, one small house with its door hanging open. [Exits: north east south west] <100%hp 100%mn 81%mv> s Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. To the far west is the barn. To the south and the east is a small house, its door hanging open. [Exits: north east south west] <100%hp 100%mn 80%mv> s House It is a modest little dwelling, with rushes on the ground for beds. In one corner you see a pile of rags. [Exits: north] A plain-looking woman sews in the corner. A sewing serf tells you, 'Hello! If you bring me a bolt of cloth, I'll gladly sew you some breeches.' You have discovered a new quest! <100%hp 100%mn 79%mv> quest read You cannot find that quest in your quest journal. <100%hp 100%mn 79%mv> quest NAME quest - accesses the quest system SYNOPSIS quest COMMANDS quest help Shows the commands available for this topic. quest current Lists your current quests. quest old Lists your completed quests. quest read Views history of a quest specified by number. <100%hp 100%mn 79%mv> quest current You look into your quest journal and see... Quest Title Summary ----- ------------------ ----------------------------------------- 8700 The Mayor's Tea Bring the Mayor a flagon of tea. 2703 Home-Made Breeches The serf offered to sew me some breeches. <100%hp 100%mn 79%mv> quest     l House It is a modest little dwelling, with rushes on the ground for beds. In one corner you see a pile of rags. [Exits: north] A plain-looking woman sews in the corner. <100%hp 100%mn 79%mv> n open s I see no door s here. <100%hp 100%mn 89%mv> l House It is a modest little dwelling, with rushes on the ground for beds. In one corner you see a pile of rags. [Exits: north] A plain-looking woman sews in the corner. <100%hp 100%mn 89%mv> n Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. To the far west is the barn. To the south and the east is a small house, its door hanging open. [Exits: north east south west] <100%hp 100%mn 87%mv> scan w You peer intently west. === 1 west === === 2 west === <100%hp 100%mn 87%mv> w Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. To the west is the barn, to the east, houses. To the south is a small house, its door hanging open. [Exits: north east south west] <100%hp 100%mn 86%mv> w Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. To the west is the barn, far to the east, houses. To the south is a small house, its door hanging open. [Exits: north east south west] <100%hp 100%mn 85%mv> w Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. To the west is the barn, far to the east, houses. [Exits: north east south west] A cow is here, chewing her cud. <100%hp 100%mn 83%mv> scan s You peer intently south. === 1 south === <100%hp 100%mn 83%mv> s Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. To the west is the sheep barn, to the east houses. Shrubs and trees line the south as a windblock. [Exits: north west] <100%hp 100%mn 82%mv> w Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. To the west is the sheep barn, to the east houses. Shrubs and trees line the south as a windblock. [Exits: north east west] Whistling, a serf works here. A sheep is grazing. A serf smiles at you. <100%hp 100%mn 81%mv> w Sheep Barn Here is where the sheep are put when the weather turns foul. It seems rather small for the flock usually grazing on the manor. The roof looks as though it could use a little repair, and a chill breeze blows through cracks in the walls. [Exits: east] A sheep is grazing. <100%hp 100%mn 79%mv> e Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. To the west is the sheep barn, to the east houses. Shrubs and trees line the south as a windblock. [Exits: north east west] Whistling, a serf works here. A sheep is grazing. A serf smiles at you. <100%hp 100%mn 88%mv> n Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. To the west is the barn, far to the east, houses. [Exits: north east south] With a lilting voice, a serf sings a folk song and works here. A serf smiles at you. <100%hp 100%mn 87%mv> e Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. To the west is the barn, far to the east, houses. [Exits: north east south west] A cow is here, chewing her cud. <100%hp 100%mn 85%mv> e Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. To the west is the barn, far to the east, houses. To the south is a small house, its door hanging open. [Exits: north east south west] <100%hp 100%mn 84%mv> e Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. To the west is the barn, to the east, houses. To the south is a small house, its door hanging open. [Exits: north east south west] <100%hp 100%mn 83%mv> e Pasture Through the enlightened methods of irrigation, the Lord of the Manor was able to turn this edge of the desert into a lush pasture for the use of his cattle and sheep. To the far west is the barn. To the south and the east is a small house, its door hanging open. [Exits: north east south west] <100%hp 100%mn 81%mv> e House It is a modest little dwelling, with rushes on the ground for beds. In one corner you see a pile of rags. [Exits: west] An old broom lies on the ground, forgotten. <100%hp 100%mn 80%mv> take rage s I see no rags here. <100%hp 100%mn 80%mv> take pile I see no pile here. <100%hp 100%mn 80%mv> l House It is a modest little dwelling, with rushes on the ground for beds. In one corner you see a pile of rags. [Exits: west] An old broom lies on the ground, forgotten. <100%hp 100%mn 80%mv> take broom You get broom. <100%hp 100%mn 80%mv> You feel less armored. <100%hp 100%mn 90%mv> You no longer feel stealthy. <100%hp 100%mn 100%mv> You disappear into the void. Alas, all good things must come to an end. Connection closed by foreign host. $ ssh zept       telnet telnet> o (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 25 April 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o Dark Mists is presently in Beta phase and will be made public as XX XX soon as two major things are settled: XX XX XX XX (1) Houses - We need decent membership in each House as well as XX XX stable House plans. XX XX XX XX (2) Religions - Expect more fanfare to come along with religions. XX [Hit Return to continue] XX Immortals are working out Holy Days and propaganda. XX XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. House It is a modest little dwelling, with rushes on the ground for beds. In one corner you see a pile of rags. [Exits: west] An old broom lies on the ground, forgotten. You have no unread notes. <100%hp 100%mn 100%mv> inv You are carrying: broom a bag ( 2) a bladder a tiny cockroach head a tough waterskin a parchment containing a map map of western Thera map of eastern Thera a light wooden shield <100%hp 100%mn 100%mv> exit Obvious exits: West - Pasture <100%hp 100%mn 100%mv> quit Alas, all good things must come to an end. Connection closed by foreign host. $