Script started on Fri Jul 27 01:20:38 2007 $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: Connection closed by foreign host. $ ten lent /bin/ksh: telent: not found $ op  telnet telnet> open (to) darkmsits    ists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 25 April 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o Dark Mists is presently in Beta phase and will be made public as XX XX soon as two major things are settled: XX XX XX XX (1) Houses - We need decent membership in each House as well as XX XX stable House plans. XX XX XX XX (2) Religions - Expect more fanfare to come along with religions. XX [Hit Return to continue] XX Immortals are working out Holy Days and propaganda. XX XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. 1 failed attempts at your password since your last login. Training Room Chains run across the ceiling, with links leading down, at the end of which are brass lamps with lit candles enclosed in crystal. These lamps light up the room so that you can see the mat on the floor, the mats against the walls. To the west you see a door. [Exits: none] A draconian warrior student tests his axe in one hand and then the other.. A draconian warrior student swings his axe a few times. There is 1 change waiting to be read. You have 1 new note waiting. <100%hp 100%mn 100%mv> forum Huh? <100%hp 100%mn 100%mv> change [ 53] The Pantheon: Dark Mists Update for 24 July 2007 Tue Jul 24 14:39:16 2007 To: All Changes have been made to Dark Mists that will go in effect at the 24 July 2007 reboot. Please visit the official Dark Mists forum for for specific details (www.darkmists.org/forum). The Pantheon <100%hp 100%mn 100%mv> note [ 12] Vhenun: Global Event: Why Do you Serve - Poets Contest ( A scroll bearing the Seal of Quills and Coins Association ) Tue Jul 24 12:55:58 2007 To: All Streets embrace you all, Thera - I hereby declare the first Global Event as the " Why do you Serve ? " Poets contest. This contest is for those that wish to publicly express their service or loyality to their House, Lord or Clan. Poems MUST be original and sincere. There will be three factors in which the Quills and Coins shall judge, Those are the following : I. Original II. A poem that is dedicated to a Lord, Clan or House III. Delivery and Performance There will be two prizes for the Winner of this Event. The first shall be a prize of 10,000 gold, and the second shall be the reward of having your poem sent to the entire populance of Thera. The Following Rules Apply: I. 500 gold entry fee II. Must remain non-violent III. Must bring your best work I assure you many will be watching for what you have to say, Spectators can attend free of charge. This event will take place in the City of Glyndane at the Stationary Shop. Escorts will be available in case you lose your way. [Hit Return to continue] If you have any questions please seek Myself. If you have not had a chance to show your Lord or Lady how you feel about them. Now is the time. OOC: (Monday 30th - 8pm Eastern Time) Vhenun Hunt, HeadMistress of Quills and Coins, Boss Gangster of the Gang <100%hp 100%mn 100%mv> You are thirsty. <100%hp 100%mn 100%mv> drink bladder You cannot find it. <100%hp 100%mn 100%mv> drink skin You drink water from a tough waterskin. Your thirst is quenched. <100%hp 100%mn 100%mv> The door opens. <100%hp 100%mn 100%mv> Chnanthemoc has arrived. <100%hp 100%mn 100%mv> Chnanthemoc looks at you. <100%hp 100%mn 100%mv> Chnanthemoc leaves west. <100%hp 100%mn 100%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 50%mv> ww Huh? <100%hp 100%mn 50%mv> hide    w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] Adelaide the Student of Channeling is here. <100%hp 100%mn 48%mv> hide You attempt to hide. <100%hp 100%mn 48%mv> sneak You attempt to move silently. You begin sneaking. <100%hp 100%mn 48%mv> n You are not allowed in there. <100%hp 100%mn 48%mv> l Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] Adelaide the Student of Channeling is here. <100%hp 100%mn 48%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 47%mv> e Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] Adelaide the Student of Channeling is here. <100%hp 100%mn 46%mv> e Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 44%mv> Adelaide has arrived. <100%hp 100%mn 44%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 43%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 42%mv> Adelaide has arrived. <100%hp 100%mn 51%mv> Adelaide leaves north. <100%hp 100%mn 51%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] Adelaide the Student of Channeling is here. <100%hp 100%mn 50%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A citizen of Glyndane is here, observing you as you pass by. <100%hp 100%mn 49%mv> Adelaide has arrived. <100%hp 100%mn 49%mv> e Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] <100%hp 100%mn 48%mv> Adelaide has arrived. <100%hp 100%mn 48%mv> n First Bank of Thera, Glyndane Branch From the moment you entered this building you knew you were in the presence of rich. The carpet is woven of the finest crimson, gold, and silver threads, with golden tassles lining the edges near the walls. The walls themselves are of dark marble, with brass (or is it gold?) sconces bearing carved candles glowing low but steadily. A triangular window near the ceiling of both the east and west walls lets in light. A finely chiseled marble bench and table in the northeast corner, and a matching one in the northwest corner, hold scrolls and bound vellum. Against the eastern wall is a huge vault, in which it is said that 50% of all the gold in Thera sits. [Exits: south] A child sits on the ground playing with a handful of small shiny stones. Your financial advisor is here, waiting to help you invest your gold. <100%hp 100%mn 46%mv> Adelaide has arrived. <100%hp 100%mn 46%mv> help bank Your research into that topic reveals the following: BANKING Syntax: withdraw withdraw all deposit balance is the amount of the deposit in number of coins. is gold, silver, or the name of a house or clan. You may keep a bank account with the various banks of Thera by going to one of the banks and using the above commands. All the banks work together, thus you are not required to go to the same one to withdraw your funds. Upon withdrawing, you are however charged a small fee of 5% for their services. You may elect to withdraw all coins from your account, and the banker will automatically deduct the banker's fee from the total amount that is in your account. [Hit Return to continue] When the name of a house or clan is used for type, you deposit only gold coins into that house's/clan's bank account. Anyone may deposit, but only members of that house/clan may withdraw or see the balance. You cannot withdraw all the gold from a house/clan. <100%hp 100%mn 56%mv> l First Bank of Thera, Glyndane Branch From the moment you entered this building you knew you were in the presence of rich. The carpet is woven of the finest crimson, gold, and silver threads, with golden tassles lining the edges near the walls. The walls themselves are of dark marble, with brass (or is it gold?) sconces bearing carved candles glowing low but steadily. A triangular window near the ceiling of both the east and west walls lets in light. A finely chiseled marble bench and table in the northeast corner, and a matching one in the northwest corner, hold scrolls and bound vellum. Against the eastern wall is a huge vault, in which it is said that 50% of all the gold in Thera sits. [Exits: south] Adelaide the Student of Channeling is here. A child sits on the ground playing with a handful of small shiny stones. Your financial advisor is here, waiting to help you invest your gold. <100%hp 100%mn 56%mv> worth You have 50 gold, 9003 silver, and 17170 experience (1478 exp to level). <100%hp 100%mn 56%mv> deposit 50 gold You deposit 50 gold. Your new balance is 50 gold, 0 silver. <100%hp 100%mn 66%mv> l First Bank of Thera, Glyndane Branch From the moment you entered this building you knew you were in the presence of rich. The carpet is woven of the finest crimson, gold, and silver threads, with golden tassles lining the edges near the walls. The walls themselves are of dark marble, with brass (or is it gold?) sconces bearing carved candles glowing low but steadily. A triangular window near the ceiling of both the east and west walls lets in light. A finely chiseled marble bench and table in the northeast corner, and a matching one in the northwest corner, hold scrolls and bound vellum. Against the eastern wall is a huge vault, in which it is said that 50% of all the gold in Thera sits. [Exits: south] Adelaide the Student of Channeling is here. A child sits on the ground playing with a handful of small shiny stones. Your financial advisor is here, waiting to help you invest your gold. <100%hp 100%mn 66%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 33%mv> n drop 1000 sl ilver OK. <100%hp 100%mn 33%mv> l Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pile of silver coins. A pit for sacrifices is here. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 33%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 31%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 30%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <100%hp 100%mn 29%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A citizen of Glyndane is here, observing you as you pass by. <100%hp 100%mn 37%mv> e Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] <100%hp 100%mn 36%mv> n First Bank of Thera, Glyndane Branch From the moment you entered this building you knew you were in the presence of rich. The carpet is woven of the finest crimson, gold, and silver threads, with golden tassles lining the edges near the walls. The walls themselves are of dark marble, with brass (or is it gold?) sconces bearing carved candles glowing low but steadily. A triangular window near the ceiling of both the east and west walls lets in light. A finely chiseled marble bench and table in the northeast corner, and a matching one in the northwest corner, hold scrolls and bound vellum. Against the eastern wall is a huge vault, in which it is said that 50% of all the gold in Thera sits. [Exits: south] Adelaide the Student of Channeling is here. A child sits on the ground playing with a handful of small shiny stones. Your financial advisor is here, waiting to help you invest your gold. <100%hp 100%mn 35%mv> l First Bank of Thera, Glyndane Branch From the moment you entered this building you knew you were in the presence of rich. The carpet is woven of the finest crimson, gold, and silver threads, with golden tassles lining the edges near the walls. The walls themselves are of dark marble, with brass (or is it gold?) sconces bearing carved candles glowing low but steadily. A triangular window near the ceiling of both the east and west walls lets in light. A finely chiseled marble bench and table in the northeast corner, and a matching one in the northwest corner, hold scrolls and bound vellum. Against the eastern wall is a huge vault, in which it is said that 50% of all the gold in Thera sits. [Exits: south] Adelaide the Student of Channeling is here. A child sits on the ground playing with a handful of small shiny stones. Your financial advisor is here, waiting to help you invest your gold. <100%hp 100%mn 35%mv> worth You have 0 gold, 8003 silver, and 17170 experience (1478 exp to level). <100%hp 100%mn 35%mv> Adelaide puts a warm loaf of bread in a bag. <100%hp 100%mn 35%mv> A small lantern flickers. <100%hp 100%mn 44%mv> Adelaide puts a warm loaf of bread in a bag. Adelaide puts a warm loaf of bread in a bag. Adelaide puts a warm loaf of bread in a bag. <100%hp 100%mn 44%mv> 1   l First Bank of Thera, Glyndane Branch From the moment you entered this building you knew you were in the presence of rich. The carpet is woven of the finest crimson, gold, and silver threads, with golden tassles lining the edges near the walls. The walls themselves are of dark marble, with brass (or is it gold?) sconces bearing carved candles glowing low but steadily. A triangular window near the ceiling of both the east and west walls lets in light. A finely chiseled marble bench and table in the northeast corner, and a matching one in the northwest corner, hold scrolls and bound vellum. Against the eastern wall is a huge vault, in which it is said that 50% of all the gold in Thera sits. [Exits: south] Adelaide the Student of Channeling is here. A child sits on the ground playing with a handful of small shiny stones. Your financial advisor is here, waiting to help you invest your gold. <100%hp 100%mn 44%mv> l adelaide Adelaide puts a batch of cookies in a bag. Adelaide puts a batch of cookies in a bag. You see nothing special about her. Adelaide is in perfect condition. Adelaide is using: a long slim dagger <100%hp 100%mn 44%mv> l adelaide You see nothing special about her. Adelaide is in perfect condition. Adelaide is using: a long slim dagger <100%hp 100%mn 44%mv> l adelaide You see nothing special about her. Adelaide is in perfect condition. Adelaide is using: a long slim dagger You peek at the inventory: a small lantern a bag gloves skirt dagger chireseye a bladder a metallic orange key ( 9) a scimitar ( 2) a round shield straw broom ( 2) a jewel-encrusted earring <100%hp 100%mn 44%mv> Adelaide blushes. <100%hp 100%mn 44%mv> Adelaide smiles happily. <100%hp 100%mn 44%mv> Adelaide licks her mouth and smiles. <100%hp 100%mn 44%mv> A small lantern flickers. <100%hp 100%mn 54%mv> Adelaide licks her mouth and smiles. <100%hp 100%mn 54%mv> lick adelaide You lick Adelaide. <100%hp 100%mn 54%mv> Adelaide smiles happily. <100%hp 100%mn 54%mv> Adelaide winks suggestively. <100%hp 100%mn 54%mv> wo Adelaide hugs you. <100%hp 100%mn 54%mv> You have 0 gold, 8003 silver, and 17170 experience (1478 exp to level). <100%hp 100%mn 54%mv> hug      Adelaide kisses you. <100%hp 100%mn 54%mv> comfort adelaide You comfort her. <100%hp 100%mn 54%mv> Adelaide dances with you. <100%hp 100%mn 54%mv> soc gack kiss bounce sneer smile dance cackle laugh giggle shake hshake puke growl scream comfort sigh sulk hug snuggle cuddle nuzzle cry poke accuse grin egrin bow applaud blush burp chuckle clap cough curtsey fart frown gasp glare groan hiccup lick love moan nibble pout ruffle shiver shrug sing slap smirk snap sneeze snicker sniff snore squeeze stare strut thank twiddle wave whistle wiggle wink yawn french comb massage tickle pat patronize curse beg cringe daydream fume grovel hop nudge ponder punch snarl handkiss faint pinch apologize stagger snort slobber blink flirt tip flutter howl babble ramble hush threaten roll swoon eyebrow serenade grimace boggle beckon wonder worry drool nod enternod purr point rub bleed highfive propose peer worship bearhug innocent collapse stretch boast squirm wince type brb mutter rofl sob whine flex embrace duck bonk squeal tackle spit flinch tweak peck explode raspberry view grumble cheer plead charge criticize run judge insane cover flare head cower noogie pissed passout adjust scratch meditate bkiss tag tank starve aargh yae lightbulb confused beam bite scuff whap lag chortle zerbert twitch leer polite mischievous accept anticipate shudder powertrip mull wait bat sage contemplate agree conspire support pound wrist cramp sweep buff wrestle tight yowl silly salute kneel1 kneel2 bunnyhop gocrazy caress buss <100%hp 100%mn 54%mv> flirt a Adelaide licks you. <100%hp 100%mn 54%mv> delaide You flirt with Adelaide trying to get her attention. <100%hp 100%mn 54%mv> yae adelaide There's Yet Another Eeediot in the room, and you're looking right at her. <100%hp 100%mn 54%mv> A small lantern flickers. <100%hp 100%mn 64%mv> Adelaide sighs, burdened with Yet Another Eeediot. <100%hp 100%mn 64%mv> silly adelaide You point at Adelaide and giggle. You think she's silly! <100%hp 100%mn 64%mv> Adelaide sizzles with energy. <100%hp 100%mn 64%mv> b Adelaide glows brightly with a blue-green hue. <100%hp 100%mn 64%mv> buss adelaid Adelaide sizzles with energy. <100%hp 100%mn 64%mv> e Huh? <100%hp 100%mn 64%mv> soc gack kiss bounce sneer smile dance cackle laugh giggle shake hshake puke growl scream comfort sigh sulk hug snuggle cuddle nuzzle cry poke accuse grin egrin bow applaud blush burp chuckle clap cough curtsey fart frown gasp glare groan hiccup lick love moan nibble pout ruffle shiver shrug sing slap smirk snap sneeze snicker sniff snore squeeze stare strut thank twiddle wave whistle wiggle wink yawn french comb massage tickle pat patronize curse beg cringe daydream fume grovel hop nudge ponder punch snarl handkiss faint pinch apologize stagger snort slobber blink flirt tip flutter howl babble ramble hush threaten roll swoon eyebrow serenade grimace boggle beckon wonder worry drool nod enternod purr point rub bleed highfive propose peer worship bearhug innocent collapse stretch boast squirm wince type brb mutter rofl sob whine flex embrace duck bonk squeal tackle spit flinch tweak peck explode raspberry view grumble cheer plead charge criticize run judge insane cover flare head cower noogie pissed passout adjust scratch meditate bkiss tag tank starve aargh yae lightbulb confused beam bite scuff whap lag chortle zerbert twitch leer polite mischievous accept anticipate shudder powertrip mull wait bat sage contemplate agree conspire support pound wrist cramp sweep buff wrestle tight yowl silly salute kneel1 kneel2 bunnyhop gocrazy caress buss <100%hp 100%mn 64%mv> caress adelaide You softly and lovingly caress Adelaide. <100%hp 100%mn 64%mv> A small lantern flickers. You no longer feel stealthy. <100%hp 100%mn 74%mv> Adelaide blushes. <100%hp 100%mn 74%mv> starve You show your prominent ribs and hope that someone will take pity. <100%hp 100%mn 74%mv> bite adelaide Huh? <100%hp 100%mn 74%mv> Adelaide hops around like a bunny. <100%hp 100%mn 74%mv> bite a Adelaide kneels on one knee. <100%hp 100%mn 74%mv> ^R bite       <100%hp 100%mn 74%mv> soc gack kiss bounce sneer smile dance cackle laugh giggle shake hshake puke growl scream comfort sigh sulk hug snuggle cuddle nuzzle cry poke accuse grin egrin bow applaud blush burp chuckle clap cough curtsey fart frown gasp glare groan hiccup lick love moan nibble pout ruffle shiver shrug sing slap smirk snap sneeze snicker sniff snore squeeze stare strut thank twiddle wave whistle wiggle wink yawn french comb massage tickle pat patronize curse beg cringe daydream fume grovel hop nudge ponder punch snarl handkiss faint pinch apologize stagger snort slobber blink flirt tip flutter howl babble ramble hush threaten roll swoon eyebrow serenade grimace boggle beckon wonder worry drool nod enternod purr point rub bleed highfive propose peer worship bearhug innocent collapse stretch boast squirm wince type brb mutter rofl sob whine flex embrace duck bonk squeal tackle spit flinch tweak peck explode raspberry view grumble cheer plead charge criticize run judge insane cover flare head cower noogie pissed passout adjust scratch meditate bkiss tag tank starve aargh yae lightbulb confused beam bite scuff whap lag chortle zerbert twitch leer polite mischievous accept anticipate shudder powertrip mull wait bat sage contemplate agree conspire support pound wrist cramp sweep buff wrestle tight yowl silly salute kneel1 kneel2 bunnyhop gocrazy caress buss <100%hp 100%mn 74%mv> Adelaide humbly kneels on both knees. <100%hp 100%mn 74%mv> bearh Adelaide licks her mouth and smiles. <100%hp 100%mn 74%mv> ug adelied They are not here. <100%hp 100%mn 74%mv> bearhug A small lantern flickers. <100%hp 100%mn 83%mv> h    adelaied They are not here. <100%hp 100%mn 83%mv> Adelaide smacks her lips, making a very loud kissy noise. <100%hp 100%mn 83%mv> agree adelaide You nod in enthusiastic agreement with Adelaide. <100%hp 100%mn 83%mv> Adelaide falls down laughing. <100%hp 100%mn 83%mv> Adelaide smiles happily. <100%hp 100%mn 83%mv> Adelaide licks her mouth and smiles. <100%hp 100%mn 83%mv> a so Adelaide smacks her lips, making a very loud kissy noise. <100%hp 100%mn 83%mv> c gack kiss bounce sneer smile dance cackle laugh giggle shake hshake puke growl scream comfort sigh sulk hug snuggle cuddle nuzzle cry poke accuse grin egrin bow applaud blush burp chuckle clap cough curtsey fart frown gasp glare groan hiccup lick love moan nibble pout ruffle shiver shrug sing slap smirk snap sneeze snicker sniff snore squeeze stare strut thank twiddle wave whistle wiggle wink yawn french comb massage tickle pat patronize curse beg cringe daydream fume grovel hop nudge ponder punch snarl handkiss faint pinch apologize stagger snort slobber blink flirt tip flutter howl babble ramble hush threaten roll swoon eyebrow serenade grimace boggle beckon wonder worry drool nod enternod purr point rub bleed highfive propose peer worship bearhug innocent collapse stretch boast squirm wince type brb mutter rofl sob whine flex embrace duck bonk squeal tackle spit flinch tweak peck explode raspberry view grumble cheer plead charge criticize run judge insane cover flare head cower noogie pissed passout adjust scratch meditate bkiss tag tank starve aargh yae lightbulb confused beam bite scuff whap lag chortle zerbert twitch leer polite mischievous accept anticipate shudder powertrip mull wait bat sage contemplate agree conspire support pound wrist cramp sweep buff wrestle tight yowl silly salute kneel1 kneel2 bunnyhop gocrazy caress buss <100%hp 100%mn 83%mv> zerba ert adelaide You lift Adelaide's shirt and blow loudly into her navel! <100%hp 100%mn 83%mv> A small lantern flickers and goes out. <100%hp 100%mn 93%mv> Adelaide wrestles you to the floor and pins you. <100%hp 100%mn 93%mv> Adelaide kisses you. <100%hp 100%mn 93%mv> w Adelaide licks her mouth and smiles. <100%hp 100%mn 93%mv> ^R sweep adelaide You sweep her into your arms and kiss her long and deeply. <100%hp 100%mn 93%mv> Adelaide looks at her empty arms and sighs. <100%hp 100%mn 93%mv> soc gack kiss bounce sneer smile dance cackle laugh giggle shake hshake puke growl scream comfort sigh sulk hug snuggle cuddle nuzzle cry poke accuse grin egrin bow applaud blush burp chuckle clap cough curtsey fart frown gasp glare groan hiccup lick love moan nibble pout ruffle shiver shrug sing slap smirk snap sneeze snicker sniff snore squeeze stare strut thank twiddle wave whistle wiggle wink yawn french comb massage tickle pat patronize curse beg cringe daydream fume grovel hop nudge ponder punch snarl handkiss faint pinch apologize stagger snort slobber blink flirt tip flutter howl babble ramble hush threaten roll swoon eyebrow serenade grimace boggle beckon wonder worry drool nod enternod purr point rub bleed highfive propose peer worship bearhug innocent collapse stretch boast squirm wince type brb mutter rofl sob whine flex embrace duck bonk squeal tackle spit flinch tweak peck explode raspberry view grumble cheer plead charge criticize run judge insane cover flare head cower noogie pissed passout adjust scratch meditate bkiss tag tank starve aargh yae lightbulb confused beam bite scuff whap lag chortle zerbert twitch leer polite mischievous accept anticipate shudder powertrip mull wait bat sage contemplate agree conspire support pound wrist cramp sweep buff wrestle tight yowl silly salute kneel1 kneel2 bunnyhop gocrazy caress buss <100%hp 100%mn 93%mv> boggle adelaide You boggle at Adelaide. <100%hp 100%mn 100%mv> Yeek! Adelaide lifts your shirt and blows loudly into your navel! <100%hp 100%mn 100%mv> fo  rofl You roll on the floor, laughing hysterically. <100%hp 100%mn 100%mv> Adelaide sneezes. <100%hp 100%mn 100%mv> spit You spit in utter disgust. <100%hp 100%mn 100%mv> Adelaide snarls angrily. <100%hp 100%mn 100%mv> cramp You gasp and clutch your abdomen, wheezing with the pain. <100%hp 100%mn 100%mv> soc gack kiss bounce sneer smile dance cackle laugh giggle shake hshake puke growl scream comfort sigh sulk hug snuggle cuddle nuzzle cry poke accuse grin egrin bow applaud blush burp chuckle clap cough curtsey fart frown gasp glare groan hiccup lick love moan nibble pout ruffle shiver shrug sing slap smirk snap sneeze snicker sniff snore squeeze stare strut thank twiddle wave whistle wiggle wink yawn french comb massage tickle pat patronize curse beg cringe daydream fume grovel hop nudge ponder punch snarl handkiss faint pinch apologize stagger snort slobber blink flirt tip flutter howl babble ramble hush threaten roll swoon eyebrow serenade grimace boggle beckon wonder worry drool nod enternod purr point rub bleed highfive propose peer worship bearhug innocent collapse stretch boast squirm wince type brb mutter rofl sob whine flex embrace duck bonk squeal tackle spit flinch tweak peck explode raspberry view grumble cheer plead charge criticize run judge insane cover flare head cower noogie pissed passout adjust scratch meditate bkiss tag tank starve aargh yae lightbulb confused beam bite scuff whap lag chortle zerbert twitch leer polite mischievous accept anticipate shudder powertrip mull wait bat sage contemplate agree conspire support pound wrist cramp sweep buff wrestle tight yowl silly salute kneel1 kneel2 bunnyhop gocrazy caress buss <100%hp 100%mn 100%mv> An illusionary torch briefly appears above Adelaide's head! <100%hp 100%mn 100%mv> Adelaide mulls over the idea at hand. Please be patient. <100%hp 100%mn 100%mv> scratch You scratch yourself contentedly. <100%hp 100%mn 100%mv> Adelaide buffs her nails on her cloak. <100%hp 100%mn 100%mv> Adelaide yowls in frustration! <100%hp 100%mn 100%mv> bunnyhop You hop around like a bunny. <100%hp 100%mn 100%mv> Adelaide struts proudly. <100%hp 100%mn 100%mv> kneel2 You humbly get down on both knees. <100%hp 100%mn 100%mv> kiss adelaide You kiss her. <100%hp 100%mn 100%mv> Adelaide murmurs 'Ssssssooonnnn, my pressssscioussss...' <100%hp 100%mn 100%mv> antici Adelaide is OBVIOUSLY intoxicated... she burps loudly and passes out! <100%hp 100%mn 100%mv> pate You murmur 'Sssssoonnn, my presssssciousssss...' <100%hp 100%mn 100%mv> Adelaide peers about, leering. <100%hp 100%mn 100%mv> Adelaide looks like she is about to go crazy...better back away. <100%hp 100%mn 100%mv> Adelaide holds out a wrist for a slap. <100%hp 100%mn 100%mv> Adelaide licks her mouth and smiles. <100%hp 100%mn 100%mv> soc gack kiss bounce sneer smile dance cackle laugh giggle shake hshake puke growl scream comfort sigh sulk hug snuggle cuddle nuzzle cry poke accuse grin egrin bow applaud blush burp chuckle clap cough curtsey fart frown gasp glare groan hiccup lick love moan nibble pout ruffle shiver shrug sing slap smirk snap sneeze snicker sniff snore squeeze stare strut thank twiddle wave whistle wiggle wink yawn french comb massage tickle pat patronize curse beg cringe daydream fume grovel hop nudge ponder punch snarl handkiss faint pinch apologize stagger snort slobber blink flirt tip flutter howl babble ramble hush threaten roll swoon eyebrow serenade grimace boggle beckon wonder worry drool nod enternod purr point rub bleed highfive propose peer worship bearhug innocent collapse stretch boast squirm wince type brb mutter rofl sob whine flex embrace duck bonk squeal tackle spit flinch tweak peck explode raspberry view grumble cheer plead charge criticize run judge insane cover flare head cower noogie pissed passout adjust scratch meditate bkiss tag tank starve aargh yae lightbulb confused beam bite scuff whap lag chortle zerbert twitch leer polite mischievous accept anticipate shudder powertrip mull wait bat sage contemplate agree conspire support pound wrist cramp sweep buff wrestle tight yowl silly salute kneel1 kneel2 bunnyhop gocrazy caress buss <100%hp 100%mn 100%mv> peck adelaide Risking a slap to the face, you give Adelaide a peck on the cheek. <100%hp 100%mn 100%mv> Adelaide wiggles her bottom. <100%hp 100%mn 100%mv> twitch You twitch nervously. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> starve You show your prominent ribs and hope that someone will take pity. <100%hp 100%mn 100%mv> Adelaide flares her nostrils disdainfully. <100%hp 100%mn 100%mv> bat Huh? <100%hp 100%mn 100%mv> wo  so Adelaide nods sagely. <100%hp 100%mn 100%mv> c gack kiss bounce sneer smile dance cackle laugh giggle shake hshake puke growl scream comfort sigh sulk hug snuggle cuddle nuzzle cry poke accuse grin egrin bow applaud blush burp chuckle clap cough curtsey fart frown gasp glare groan hiccup lick love moan nibble pout ruffle shiver shrug sing slap smirk snap sneeze snicker sniff snore squeeze stare strut thank twiddle wave whistle wiggle wink yawn french comb massage tickle pat patronize curse beg cringe daydream fume grovel hop nudge ponder punch snarl handkiss faint pinch apologize stagger snort slobber blink flirt tip flutter howl babble ramble hush threaten roll swoon eyebrow serenade grimace boggle beckon wonder worry drool nod enternod purr point rub bleed highfive propose peer worship bearhug innocent collapse stretch boast squirm wince type brb mutter rofl sob whine flex embrace duck bonk squeal tackle spit flinch tweak peck explode raspberry view grumble cheer plead charge criticize run judge insane cover flare head cower noogie pissed passout adjust scratch meditate bkiss tag tank starve aargh yae lightbulb confused beam bite scuff whap lag chortle zerbert twitch leer polite mischievous accept anticipate shudder powertrip mull wait bat sage contemplate agree conspire support pound wrist cramp sweep buff wrestle tight yowl silly salute kneel1 kneel2 bunnyhop gocrazy caress buss <100%hp 100%mn 100%mv> insae ne Adelaide chortles mischievously. <100%hp 100%mn 100%mv> You feel your sanity slipping away... <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> Adelaide grins evilly. <100%hp 100%mn 100%mv> The cloaked Black Market dealer auctions, 'Perfect condition, top quality, the gauntlets of speed for only 40000 gold!' <100%hp 100%mn 100%mv> Adelaide gently massages your shoulders - Ahhhhhhhhhh... <100%hp 100%mn 100%mv> Adelaide rolls her eyes, disgusted. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> Adelaide twitches nervously. <100%hp 100%mn 100%mv> Adelaide throws back her head and howls in profound frustration! <100%hp 100%mn 100%mv> inv You are carrying: (12) a warm loaf of bread ( 2) a batch of cookies a metallic orange key broom a bag a tiny cockroach head a tough waterskin a parchment containing a map map of western Thera map of eastern Thera a light wooden shield <100%hp 100%mn 100%mv> Adelaide sticks her tongue out. <100%hp 100%mn 100%mv> eat cookies You eat a batch of cookies. You are no longer hungry. <100%hp 100%mn 100%mv> The cloaked Black Market dealer auctions, 'What a bargain! a circlet of braided centaur hair for a mere 2000 gold!' <100%hp 100%mn 100%mv> Adelaide does the silly walk all around the room. Adelaide *is* silly! <100%hp 100%mn 100%mv> eat cookies You eat a batch of cookies. You are full. <100%hp 100%mn 100%mv> Adelaide looks at her empty arms and sighs. <100%hp 100%mn 100%mv> sweep You look at your empty arms and sigh. <100%hp 100%mn 100%mv> The cloaked Black Market dealer auctions, 'a suit of ethereal plate, best your money can buy, only 500 gold!' <100%hp 100%mn 100%mv> The cloaked Black Market dealer auctions, 'What a bargain! an ethereal helm for a mere 500 gold!' <100%hp 100%mn 100%mv> The cloaked Black Market dealer auctions, 'Perfect condition, top quality, a small spiked ring for only 1000 gold!' <100%hp 100%mn 100%mv> sweep Adelaide sweeps you into her arms and kisses you long and deeply. <100%hp 100%mn 100%mv> adelaide You sweep her into your arms and kiss her long and deeply. <100%hp 100%mn 100%mv> The cloaked Black Market dealer auctions, 'the gauntlets of speed for a mere 40000 gold coins!' <100%hp 100%mn 100%mv> Adelaide gets a warm loaf of bread from a bag. <100%hp 100%mn 100%mv> Adelaide gives you a warm loaf of bread. <100%hp 100%mn 100%mv> Adelaide smiles happily. <100%hp 100%mn 100%mv> bow You bow deeply. <100%hp 100%mn 100%mv> l a Adelaide humbly kneels on both knees. <100%hp 100%mn 100%mv> delaide Adelaide licks her mouth and smiles. <100%hp 100%mn 100%mv> You see nothing special about her. Adelaide is in perfect condition. Adelaide is using: a long slim dagger You peek at the inventory: a small lantern a bag gloves skirt dagger chireseye a bladder a metallic orange key ( 9) a scimitar ( 2) a round shield straw broom ( 2) a jewel-encrusted earring <100%hp 100%mn 100%mv> l Adelaide smacks her lips, making a very loud kissy noise. <100%hp 100%mn 100%mv> adelaide You see nothing special about her. Adelaide is in perfect condition. Adelaide is using: a long slim dagger You peek at the inventory: a small lantern a bag gloves skirt dagger chireseye a bladder a metallic orange key ( 9) a scimitar ( 2) a round shield straw broom ( 2) a jewel-encrusted earring 0 gold coins, and 988 silver coins. <100%hp 100%mn 100%mv> l adelaide You see nothing special about her. Adelaide is in perfect condition. Adelaide is using: a long slim dagger You peek at the inventory: a small lantern a bag gloves skirt dagger chireseye a bladder a metallic orange key ( 9) a scimitar ( 2) a round shield straw broom ( 2) a jewel-encrusted earring <100%hp 100%mn 100%mv> l adi elaide You see nothing special about her. Adelaide is in perfect condition. Adelaide is using: a long slim dagger You peek at the inventory: a small lantern a bag gloves skirt dagger chireseye a bladder a metallic orange key ( 9) a scimitar ( 2) a round shield straw broom ( 2) a jewel-encrusted earring 0 gold coins, and 953 silver coins. <100%hp 100%mn 100%mv> Adelaide loves everybody in the world. <100%hp 100%mn 100%mv> Adelaide whispers to you sweet words of love. <100%hp 100%mn 100%mv> steal coins adelaide The gods protect Adelaide from you. <100%hp 96%mn 100%mv> ^[ <100%hp 100%mn 100%mv> wo You have 0 gold, 8003 silver, and 17170 experience (1478 exp to level). <100%hp 100%mn 100%mv> recall Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pile of silver coins. A pit for sacrifices is here. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 50%mv> give 5000 silver gods They are not here. <100%hp 100%mn 50%mv> sacrifice 5000 silver You cannot find it. <100%hp 100%mn 50%mv> It feels a little warmer out here. You look up and notice that it is no longer raining. <100%hp 100%mn 59%mv> sacriv fice coins The gods give you one silver coin for your sacrifice. <100%hp 100%mn 59%mv> drop 5000 silver OK. <100%hp 100%mn 59%mv> l Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pile of silver coins. A pit for sacrifices is here. A cityguard staunchly stands vigil against lawlessness in Glyndane. <100%hp 100%mn 59%mv> ww Huh? <100%hp 100%mn 69%mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <100%hp 100%mn 68%mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A young student practices graceful fighting forms. <100%hp 100%mn 66%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A citizen of Glyndane is here, hurrying along to some important destination. <100%hp 100%mn 65%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <100%hp 100%mn 64%mv> w Winter Road You are on Winter Road, a narrow byway of dirt-encrusted cobblestones running east and west. From the north you hear the sound of people raising their voices. The one clear voice that you hear above all others is saying, "I assure you, we will not raise the taxes!" Now you know why the stronger cityguards left the city and the weaker ones are doing their jobs. You get what you pay for. [Exits: north east west] A citizen of Glyndane is here, observing you as you pass by. A cartographer stands here, scribbling intently on a map. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Ethshar, Ofcol, the kobold tunnels, or the training grounds...' The cartographer tells you, '..just say so, and I can probably help you out!' <100%hp 100%mn 62%mv> n City Hall This building is filled with tables and parchments covered with writing and official looking seals. The overall tone in here is argumentative among those officials who work here. On the western wall is a tapestry of the mayor sitting at his desk looking very official. On the northern wall is a tapestry of all the aldermen standing together and faking smiles. Below that tapestry is a plaque with the symbol of the Empire on it. Even with martial law, the local city government gets the same arguing done each day and little else. [Exits: south] A young clerical student devoutly practices cantrips. <100%hp 100%mn 61%mv> s Winter Road You are on Winter Road, a narrow byway of dirt-encrusted cobblestones running east and west. From the north you hear the sound of people raising their voices. The one clear voice that you hear above all others is saying, "I assure you, we will not raise the taxes!" Now you know why the stronger cityguards left the city and the weaker ones are doing their jobs. You get what you pay for. [Exits: north east west] A citizen of Glyndane is here, observing you as you pass by. A cartographer stands here, scribbling intently on a map. The cartographer looks up from his map and nods in greeting. The cartographer tells you, 'Welcome, Zeptaru.' The cartographer tells you, 'I'm studying to be a mapmaker, so I know this area pretty well.' The cartographer tells you, 'If you need directions to Ethshar, Ofcol, the kobold tunnels, or the training grounds...' The cartographer tells you, '..just say so, and I can probably help you out!' <100%hp 100%mn 60%mv> e Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <100%hp 100%mn 59%mv> e Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] <100%hp 100%mn 57%mv> n First Bank of Thera, Glyndane Branch From the moment you entered this building you knew you were in the presence of rich. The carpet is woven of the finest crimson, gold, and silver threads, with golden tassles lining the edges near the walls. The walls themselves are of dark marble, with brass (or is it gold?) sconces bearing carved candles glowing low but steadily. A triangular window near the ceiling of both the east and west walls lets in light. A finely chiseled marble bench and table in the northeast corner, and a matching one in the northwest corner, hold scrolls and bound vellum. Against the eastern wall is a huge vault, in which it is said that 50% of all the gold in Thera sits. [Exits: south] Adelaide the Student of Channeling is resting here. A child sits on the ground playing with a handful of small shiny stones. Your financial advisor is here, waiting to help you invest your gold. <100%hp 100%mn 56%mv> hide You attempt to hide. <100%hp 100%mn 56%mv> sneak You attempt to move silently. You begin sneaking. <100%hp 100%mn 56%mv> l First Bank of Thera, Glyndane Branch From the moment you entered this building you knew you were in the presence of rich. The carpet is woven of the finest crimson, gold, and silver threads, with golden tassles lining the edges near the walls. The walls themselves are of dark marble, with brass (or is it gold?) sconces bearing carved candles glowing low but steadily. A triangular window near the ceiling of both the east and west walls lets in light. A finely chiseled marble bench and table in the northeast corner, and a matching one in the northwest corner, hold scrolls and bound vellum. Against the eastern wall is a huge vault, in which it is said that 50% of all the gold in Thera sits. [Exits: south] Adelaide the Student of Channeling is resting here. A child sits on the ground playing with a handful of small shiny stones. Your financial advisor is here, waiting to help you invest your gold. <100%hp 100%mn 56%mv> au  quit Adelaide has left the realm. <100%hp 100%mn 66%mv> quit Huh? <100%hp 100%mn 66%mv> exit Obvious exits: South - Winter Road <100%hp 100%mn 66%mv> quit Alas, all good things must come to an end. Connection closed by foreign host. $ ls 0108a.mp3 darkmistslog07192007 101_1050.jpg dead.letter 101_1087.jpg dm20070720 101_1087_2.jpg docs 101_1148.jpg erasxii_quitsmoking.jpg 101_7716.jpg garbage2.JPG DM07262007 giralda.jpg DM20070721.1 html INBOX.Drafts mail INBOX.Sent mbox INBOX.Trash modern art near the river.jpg Mail sdfcommode.jpg Pedestrian street.jpg sevilla sign.jpg Percussion001.mp3 telnet Percussion002.mp3 telnet1 Percussion003.mp3 test 2.JPG Percussion004.mp3 test.bmp Test1.mp3 view from my room.jpg buildings.jpg waterfall2.jpg darkmists07192007_2 zeptarflag.png $ $ $ exit Script done on Fri Jul 27 01:43:00 2007