Script started on Wed Feb 8 17:02:40 2012 bash-3.2$ telnet telnet> open (to) darkmists.org 2222 Trying 24.217.21.230... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementor: Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) Welcome to the Dark Mists, a medieval fantasy role-playing and PK MUD! Please choose a good name for role-playing. Do not string two names together (SunStarer), use names with multiple capitalization (McNeil), use famous names (Bilbo, Megaman), or string together common words (Dragonslayer, Goddess, Killyouall). DM is anti-multicharring; please do not play with more than one session. By what name do you wish to be known? Traz Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 5 September 2010: XX XX XX XX o HELP MULTICHAR has been updated! Read! XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o Visit the Official Dark Mists WebPage at http://www.darkmists.org XX XX XX XX o Use the 'forum' command to register for the Offical Dark Mists Forum XX XX at http://www.darkmists.org/forum XX XX XX XX o Updated maps of major cities are now located on the forum as well. XX XX XX XX o PLEASE NOTE: We do not tolerate racism or discrimination here. XX XX XX [Hit Return to continue] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. A second scroll, much newer than the first, is carefully attached to a low limb so as not to harm the tree. [Exits: north east south west] The road sweeper keeps the roads clean. A cityguard beats a simple cadence with his front right hoof as you pass by. You have no unread notes. <100%hp 100%mn 100%mv> z You attempt to hide. <100%hp 100%mn 100%mv> x You attempt to move silently. <100%hp 100%mn 100%mv> wh [ D-Elf ] Anatrois Tristris the Hero of the Dark [23 Chnge Thi] (PK) [Helper] Traz the Master Spy [ Chnge ] Eclavang the Meek-Slayer Players found: 3 <100%hp 100%mn 100%mv> A cockroach has arrived. <100%hp 100%mn 100%mv> back cock You look up and notice that it is no longer raining sleet. <100%hp 100%mn 100%mv> roach You step out of the shadows. You have become better at backstab! You trample around loudly again. You claim a cockroach. Your backstab GORES a cockroach! A cockroach is DEAD!! You receive 0 experience points. You hear a cockroach's death cry. You get a tiny cockroach head from the corpse of a cockroach. <100%hp 100%mn 100%mv> The road sweeper gets the corpse of a cockroach. The road sweeper picks up some trash. <100%hp 100%mn 100%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. A second scroll, much newer than the first, is carefully attached to a low limb so as not to harm the tree. [Exits: north east south west] The road sweeper keeps the roads clean. A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 100%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A young student practices graceful fighting forms. <100%hp 100%mn 99%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 99%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <100%hp 100%mn 98%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <100%hp 100%mn 98%mv> w Winter Road You are on Winter Road, a narrow byway of dirt-encrusted cobblestones running east and west. From the north you hear the sound of people raising their voices. The one clear voice that you hear above all others is saying, "I assure you, we will not raise the taxes!" Now you know why the stronger cityguards left the city and the weaker ones are doing their jobs. You get what you pay for. [Exits: north east west] A cartographer stands here, scribbling intently on a map. <100%hp 100%mn 98%mv> n City Hall This building is filled with tables and parchments covered with writing and official looking seals. The overall tone in here is argumentative among those officials who work here. On the western wall is a tapestry of the mayor sitting at his desk looking very official. On the northern wall is a tapestry of all the aldermen standing together and faking smiles. [Exits: south] <100%hp 100%mn 97%mv> s Winter Road You are on Winter Road, a narrow byway of dirt-encrusted cobblestones running east and west. From the north you hear the sound of people raising their voices. The one clear voice that you hear above all others is saying, "I assure you, we will not raise the taxes!" Now you know why the stronger cityguards left the city and the weaker ones are doing their jobs. You get what you pay for. [Exits: north east west] A cartographer stands here, scribbling intently on a map. <100%hp 100%mn 97%mv> w e Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <100%hp 100%mn 96%mv> e Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] A young clerical student devoutly practices supplications. <100%hp 100%mn 96%mv> n First Bank of Thera, Glyndane Branch From the moment you entered this building you knew you were in the presence of rich. The carpet is woven of the finest crimson, gold, and silver threads, with golden tassles lining the edges near the walls. The walls themselves are of dark marble, with brass (or is it gold?) sconces bearing carved candles glowing low but steadily. A triangular window near the ceiling of both the east and west walls lets in light. A finely chiseled marble bench and table in the northeast corner, and a matching one in the northwest corner, hold scrolls and bound vellum. Against the eastern wall is a huge vault, in which it is said that 50% of all the gold in Thera sits. [Exits: south] Your financial advisor is here, waiting to help you invest your gold. <100%hp 100%mn 96%mv> balance You have 2030 gold coins and 9950 silver in your account. <100%hp 100%mn 96%mv> withda raw 20 gold You withdraw 20 gold and were charged an additional fee of 1 gold. The total amount withdrawn was 21 gold. <100%hp 100%mn 100%mv> s Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] A young clerical student devoutly practices supplications. <100%hp 100%mn 99%mv> w Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <100%hp 100%mn 99%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] A citizen of Glyndane is here, enjoying the fresh air. <100%hp 100%mn 98%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 98%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A young clerical student devoutly practices cantrips. <100%hp 100%mn 98%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 100%mn 97%mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 97%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 96%mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 96%mv> n w Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <100%hp 100%mn 96%mv> w The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <100%hp 100%mn 95%mv> w City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] <100%hp 100%mn 95%mv> w Outer Eastern Gates The grand gates of the City of New Ethshar are here to the west. The gates are attached to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east west] <100%hp 100%mn 95%mv> w Inner Eastern Gates The wall of the guild houses stops here and a large gap continues where the walls intersect. This large gap is needed to accommodate the Eastern Gates when they are fully opened. The granite street continues, not only west and east from this spot, but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen, and the Eastern Road lies beyond them. [Exits: north east south west] A carefree child skips and runs in the street. <100%hp 100%mn 94%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] <100%hp 100%mn 94%mv> w East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick-covered roads of Elemental Avenue from the north and the Road of Dark Magic from the south, to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar, while to the west is the center of the city. [Exits: north east south west] <100%hp 100%mn 93%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] <100%hp 100%mn 93%mv> w East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south; this is Eastern Circa Crossing. A few vendors have set up shop on the corners, trying to entice you with their exotic wares. Circa Avenue runs north and south from here. To the far east, the Eastern Gate of Ethshar can barely be seen, and to the west lies the center of the city. [Exits: north east south west] <100%hp 100%mn 93%mv> w East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far east the street eventually makes its way to the Eastern Gate, while to the west the Market Square bustles with life. [Exits: east west] <100%hp 100%mn 92%mv> e East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south; this is Eastern Circa Crossing. A few vendors have set up shop on the corners, trying to entice you with their exotic wares. Circa Avenue runs north and south from here. To the far east, the Eastern Gate of Ethshar can barely be seen, and to the west lies the center of the city. [Exits: north east south west] <100%hp 100%mn 92%mv> n Circa Avenue The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the east is a shop with a huge sign lighted in pink faerie fire called "Sancho McCloon's Joke Store". To the north, the Corner of Circa Avenue and North Market Street meet, while to the south, the Eastern Circa Crossing is to be found. To the west is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms; obviously, this is the eastern wall of the Ethsharian Temple. [Exits: north east south] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 92%mv> n Corner of Circa and North Market The brick-paved streets of Circa and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. The North Market Street is to the west and Circa Avenue heads to the south. [Exits: south west] <100%hp 100%mn 91%mv> s Circa Avenue The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the east is a shop with a huge sign lighted in pink faerie fire called "Sancho McCloon's Joke Store". To the north, the Corner of Circa Avenue and North Market Street meet, while to the south, the Eastern Circa Crossing is to be found. To the west is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms; obviously, this is the eastern wall of the Ethsharian Temple. [Exits: north east south] A hefty woman patrols the streets of Ethshar, keeping the peace. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 91%mv> e Sancho McCloon's Joke Store This is a large building with a variety of different potions, pills, wands and other items scattered all around in no particular order. A long wooden counter reaches from one end of the room to the other and various candles and parchments lie scattered about it. The lights in the building are very dim, and the windows have very thick blankets to keep out the light. An exit to the west will take you to the paved streets of Circa Avenue. [Exits: west] (Chromatic Aura) Sancho McCloon of the Clan McCloon is here selling various trick items. Sancho McCloon says, 'I am Sancho.' Sancho McCloon taps his chest twice. <100%hp 100%mn 90%mv> list [Lv Price Qty] Item [34 80000 -- ] a chest with the symbol of the GML [42 500 -- ] a stone rod [25 250 -- ] a fluffy pillow [ 5 2550 -- ] staff of exploration [ 5 50 -- ] an elven paintbrush flower [30 9000 -- ] a potion of bravery [30 1000 -- ] the heart of a nymph <100%hp 100%mn 100%mv> w Circa Avenue The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the east is a shop with a huge sign lighted in pink faerie fire called "Sancho McCloon's Joke Store". To the north, the Corner of Circa Avenue and North Market Street meet, while to the south, the Eastern Circa Crossing is to be found. To the west is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms; obviously, this is the eastern wall of the Ethsharian Temple. [Exits: north east south] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 99%mv> n Corner of Circa and North Market The brick-paved streets of Circa and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. The North Market Street is to the west and Circa Avenue heads to the south. [Exits: south west] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 99%mv> w North Market Street The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponry, while the Herbalist is found to the south. North Market Street heads to the west, while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms; obviously, this is the northern wall of the Ethsharian Temple. [Exits: north east south west] <100%hp 100%mn 98%mv> w North Market Street The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. North Market Street heads both east and west from here, while the Northern Road heads to the north. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms; obviously, this is the northern wall of the Ethsharian Temple. [Exits: north east west] <100%hp 100%mn 99%mv> e w North Market Street The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Armory, while the Jeweler is found to the south. North Market Street heads to the east, while the Corner of Taraxipus Avenue and North Market Street is found to the west. [Exits: north east south west] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 99%mv> w Corner of Taraxipus and North Market The brick-paved streets of Taraxipus and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. North Market Street is to the east and Taraxipus Avenue heads to the south. [Exits: east south] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 98%mv> w Alas, you cannot go that way. <100%hp 100%mn 98%mv> s Taraxipus Avenue The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the west, a large iron gate has been hastily erected to keep foot traffic out. To the north, the Corner of Taraxipus Avenue and the North Market Street meet, while to the south, the Western Circa Crossing is to be found. To the east is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms; obviously, this is the western wall of the Ethsharian Temple. [Exits: north south] <100%hp 100%mn 98%mv> s West Main Street - Western Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south; this is the Western Circa Crossing. A few vendors have set up shop on the corner, trying to entice you with their exotic wares. Circa Avenue runs north and south from here. To the far west, the Western Gate of Ethshar can barely be seen, and to the east lies the center of the city. [Exits: north east south west] A citizen of Ethshar strolls by. <100%hp 100%mn 99%mv> s e West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far west the street eventually makes its way to the Western Gate, while to the east the Market Square bustles with life. [Exits: east west] <100%hp 100%mn 99%mv> The day has begun. <100%hp 100%mn 100%mv> w West Main Street - Western Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south; this is the Western Circa Crossing. A few vendors have set up shop on the corner, trying to entice you with their exotic wares. Circa Avenue runs north and south from here. To the far west, the Western Gate of Ethshar can barely be seen, and to the east lies the center of the city. [Exits: north east south west] A citizen of Ethshar strolls by. <100%hp 100%mn 99%mv> n Taraxipus Avenue The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the west, a large iron gate has been hastily erected to keep foot traffic out. To the north, the Corner of Taraxipus Avenue and the North Market Street meet, while to the south, the Western Circa Crossing is to be found. To the east is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms; obviously, this is the western wall of the Ethsharian Temple. [Exits: north south] <100%hp 100%mn 99%mv> n Corner of Taraxipus and North Market The brick-paved streets of Taraxipus and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. North Market Street is to the east and Taraxipus Avenue heads to the south. [Exits: east south] A child is here playing in the street. A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 98%mv> e North Market Street The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Armory, while the Jeweler is found to the south. North Market Street heads to the east, while the Corner of Taraxipus Avenue and North Market Street is found to the west. [Exits: north east south west] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 98%mv> e North Market Street The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. North Market Street heads both east and west from here, while the Northern Road heads to the north. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms; obviously, this is the northern wall of the Ethsharian Temple. [Exits: north east west] <100%hp 100%mn 98%mv> e North Market Street The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponry, while the Herbalist is found to the south. North Market Street heads to the west, while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms; obviously, this is the northern wall of the Ethsharian Temple. [Exits: north east south west] <100%hp 100%mn 97%mv> n Weapon Shop This small shop is made of grey marble. The walls are covered in the finest weapons ever made. The room shimmers with light reflecting off well polished blades. There is a small bench behind the counter where the weapons are carefully constructed after the metals have been forged. You can go back to the street by going south, or you can go up the stairs to the second level of the weapons shop. [Exits: south up] A hefty woman patrols the streets of Ethshar, keeping the peace. Karim takes a large hammer to a sword and beats the metal to obedience. Karim tells you, 'Welcome! Can't travel the land without a good weapon.' Karim tells you, 'Can I interest you in something made of coral perhaps?' <100%hp 100%mn 97%mv> s North Market Street The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponry, while the Herbalist is found to the south. North Market Street heads to the west, while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms; obviously, this is the northern wall of the Ethsharian Temple. [Exits: north east south west] <100%hp 100%mn 96%mv> s Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] Mauney Hatcher lovingly cares for his herb plants. Mauney Hatcher nods at you as you enter. <100%hp 100%mn 96%mv> list [Lv Price Qty] Item [15 900 -- ] a small green pill [20 300 -- ] a small white pill [20 10 -- ] a small black pill [20 400 -- ] a brown staff <100%hp 100%mn 96%mv> buy $ 4 3*green Mauney Hatcher tells you, 'You cannot afford to buy that many.' <100%hp 100%mn 100%mv> wo You have 24 gold, 110 silver, and 108966 experience (5298 exp to level). <100%hp 100%mn 100%mv> buy green Mauney Hatcher tells you, 'Ah, thank you for your purchase! Please come back soon.' Mauney Hatcher recounts the money received and tucks it away. You buy a small green pill for 900 silver. <100%hp 100%mn 100%mv> buy green Mauney Hatcher tells you, 'Ah, thank you for your purchase! Please come back soon.' Mauney Hatcher recounts the money received and tucks it away. You buy a small green pill for 900 silver. <100%hp 100%mn 100%mv> wo You have 7 gold, 10 silver, and 108966 experience (5298 exp to level). <100%hp 100%mn 100%mv> put pill bag You put a small green pill in a bag. <100%hp 100%mn 100%mv> put pill bag You put a small green pill in a bag. <100%hp 100%mn 100%mv> l Herb Shop This small store is rather damp and the air is full of smells of various plants. The walls are covered in shelves full of jars with many different substances. Despite its dreary appearance, the shop is actually very advanced. There are windows in the ceiling in the back concentrating light upon some of the plants being used for various reasons. [Exits: north] Mauney Hatcher lovingly cares for his herb plants. <100%hp 100%mn 100%mv> n North Market Street The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Weaponry, while the Herbalist is found to the south. North Market Street heads to the west, while the Corner of Taraxipus Avenue and North Market Street is found to the east. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms; obviously, this is the northern wall of the Ethsharian Temple. [Exits: north east south west] <100%hp 100%mn 99%mv> w North Market Street The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. North Market Street heads both east and west from here, while the Northern Road heads to the north. To the south is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms; obviously, this is the northern wall of the Ethsharian Temple. [Exits: north east west] <100%hp 100%mn 99%mv> w North Market Street The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Armory, while the Jeweler is found to the south. North Market Street heads to the east, while the Corner of Taraxipus Avenue and North Market Street is found to the west. [Exits: north east south west] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 98%mv> s Gemstones This fine jewelry store is made of an emerald style marble. The store is full of showcases which glitter with different gems and rings to purchase. In the back of the store is a workbench with various tools for cutting gems and creating jewelry to wear. [Exits: north] Willa is in the back working on a new piece. Willa glances up from her work bench as you enter. <100%hp 100%mn 98%mv> n North Market Street The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the north is the Ethsharian Armory, while the Jeweler is found to the south. North Market Street heads to the east, while the Corner of Taraxipus Avenue and North Market Street is found to the west. [Exits: north east south west] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 99%mv> w Corner of Taraxipus and North Market The brick-paved streets of Taraxipus and North Market meet here. The two busy streets bustle with people rushing to the various shops. The buildings around the street are tall and slender, made of black marble blocks. North Market Street is to the east and Taraxipus Avenue heads to the south. [Exits: east south] A child is here playing in the street. <100%hp 100%mn 99%mv> s Taraxipus Avenue The brick-paved street is rather busy with people rushing to the various shops. The buildings around the street are tall and slender, and made of black marble blocks. To the west, a large iron gate has been hastily erected to keep foot traffic out. To the north, the Corner of Taraxipus Avenue and the North Market Street meet, while to the south, the Western Circa Crossing is to be found. To the east is a fine white marble wall decorated with engravings of the divine and their many symbols and symbolisms; obviously, this is the western wall of the Ethsharian Temple. [Exits: north south] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 98%mv> s West Main Street - Western Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south; this is the Western Circa Crossing. A few vendors have set up shop on the corner, trying to entice you with their exotic wares. Circa Avenue runs north and south from here. To the far west, the Western Gate of Ethshar can barely be seen, and to the east lies the center of the city. [Exits: north east south west] A citizen of Ethshar strolls by. <100%hp 100%mn 98%mv> w West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the west, the Western Gate of Ethshar can eventually be reached, while to the east can be found the center of the city. [Exits: east west] A citizen of Ethshar stands here. <100%hp 100%mn 98%mv> w West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street made of granite meets the brick covered roads of Park Avenue from the north and Assassins Row from the south, to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] <100%hp 100%mn 97%mv> w West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can be easily seen, while to the far east can be found the center of the city. [Exits: east west] <100%hp 100%mn 97%mv> w Inner Western Gates The wall of the guild houses stop here and a large gap continues where the walls intersect. This large gap is needed to accommodate the Western Gates when they are fully opened. The granite street continues, not only west and east from this spot, but also north and south, as Wall Road. To the west, the Outer Western Gates are easily seen, along with the forest beyond them. [Exits: north east south west] <100%hp 100%mn 96%mv> w Outer Western Gate The grand gates of the City of New Ethshar are here to the east. The gates are attached to a large marble wall that extends around the city, protecting it from wild creatures outside. To the west is a path through the forest. To the east is the city. [Exits: east west] A large cockroach scuttles across the ground. <100%hp 100%mn 96%mv> w The edge of the forest You are standing at the eastern edge of a big forest. To the east is the West Gate of Ethshar and to the west is a narrow trail, leading in through the forest. A dimly lit path leads north. [Exits: north east west] <100%hp 100%mn 96%mv> w A trail through the light forest You are on a trail leading through the forest. To the east is the forest edge and to the west, the trail leads further into the forest. [Exits: east west] John the Lumberjack is here, looking for some trees to chop down. <100%hp 100%mn 95%mv> w A trail through the light forest You are on a narrow trail leading east and west through the forest. To the west, the forest gradually becomes more dense. A small forest path leads south and north. [Exits: north east south west] <100%hp 100%mn 94%mv> w A trail through the dense forest You are on a trail leading east and west through the dense forest. To the east, the forest gradually seems to become lighter. [Exits: east west] <100%hp 100%mn 93%mv> w A trail through the dense forest You are on a trail leading east and west through the dense forest. To the west, the trees are so huge and their crowns so dense that forest remains in total darkness. A small path leads south through the trees. [Exits: north east south west] <100%hp 100%mn 93%mv> w A narrow trail through the deep, dark forest You are on a narrow trail winding its way between the enormous, grey trunks. The crowns of the trees must be very dense, as they leave the forest floor in utter darkness. The trail leads east and west. [Exits: east west] <100%hp 100%mn 92%mv> w A narrow trail through the deep, dark forest You are on a dusty trail winding its way east-west between huge, ancient trees whose grey trunks remind you of ancient pillars in an enormous, deserted hall. To the south, a frail path leads away from the trail. [Exits: east south west] <100%hp 100%mn 91%mv> w A narrow trail through the deep, dark forest You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. [Exits: east west] <100%hp 100%mn 90%mv> w A narrow trail through the deep, dark forest You are where the dusty trail bends, as to avoid conflict with a colossal trunk to the west. Not a sound is to be heard - everything is ominously quiet. The trail leads east and south and a cleared path leads to the west. [Exits: north east south west] A colossal tree nearly blocks the way westwards. <100%hp 100%mn 90%mv> w Along the Western Road The Western Road, the main trade road connecting the new city of Sudharma to Shadowdale and Ethshar begins here and continues to the west. The road is only a barely cleared path through the thick forest that surrounds it. The road is unpaved and consists of a dirt path with some remnants of cleared away brush and trees. The canopy overhead has many breaks in it as many trees were cleared to make way for this road. To the east you see a massive tree that nearly blocks your path. [Exits: east west] <100%hp 100%mn 89%mv> The sun rises in the east. You look up and notice that it is no longer raining sleet. You are thirsty. <100%hp 100%mn 100%mv> w Along the Western Road The Western Road, the main trade road connecting the new city of Sudharma to Shadowdale and Ethshar continues east and west from here. The road is only a barely cleared path through the thick forest that surrounds it. The road is unpaved and consists of a dirt path with some remnants of cleared away brush and trees. The canopy overhead has many breaks in it as many trees were cleared to make way for this road. [Exits: east west] <100%hp 100%mn 99%mv> w Along the Western Road The Western Road, the main trade road connecting the new city of Sudharma to Shadowdale and Ethshar continues east and west from here. The road is only a barely cleared path through the thick forest that surrounds it. The road is unpaved and consists of a dirt path with some remnants of cleared away brush and trees. The canopy overhead has many breaks in it as many trees were cleared to make way for this road. [Exits: east west] A woman treads slowly along the road. <100%hp 100%mn 99%mv> w Along the Western Road The Western Road, the main trade road connecting the new city of Sudharma to Shadowdale and Ethshar continues east and west from here. The road is only a barely cleared path through the thick forest that surrounds it. The road is unpaved and consists of a dirt path with some remnants of cleared away brush and trees. The canopy overhead has many breaks in it as many trees were cleared to make way for this road. [Exits: east west] <100%hp 100%mn 98%mv> w Along the Western Road The Western Road, the main trade road connecting the new city of Sudharma to Shadowdale and Ethshar continues north and east from here. The road is only a barely cleared path through the thick forest that surrounds it. The road is unpaved and consists of a dirt path with some remnants of cleared away brush and trees. The canopy overhead has many breaks in it as many trees were cleared to make way for this road. As you look to the west, you can see that trees and brush have begun to overtake the ruins of a small shanty town. The town appears abandoned and all of the paths into it have been covered with debris from what appears to be a hasty move out of town. [Exits: north east] <100%hp 100%mn 98%mv> e Along the Western Road The Western Road, the main trade road connecting the new city of Sudharma to Shadowdale and Ethshar continues east and west from here. The road is only a barely cleared path through the thick forest that surrounds it. The road is unpaved and consists of a dirt path with some remnants of cleared away brush and trees. The canopy overhead has many breaks in it as many trees were cleared to make way for this road. [Exits: east west] <100%hp 100%mn 98%mv> e Along the Western Road The Western Road, the main trade road connecting the new city of Sudharma to Shadowdale and Ethshar continues east and west from here. The road is only a barely cleared path through the thick forest that surrounds it. The road is unpaved and consists of a dirt path with some remnants of cleared away brush and trees. The canopy overhead has many breaks in it as many trees were cleared to make way for this road. [Exits: east west] A woman treads slowly along the road. <100%hp 100%mn 97%mv> e Along the Western Road The Western Road, the main trade road connecting the new city of Sudharma to Shadowdale and Ethshar continues east and west from here. The road is only a barely cleared path through the thick forest that surrounds it. The road is unpaved and consists of a dirt path with some remnants of cleared away brush and trees. The canopy overhead has many breaks in it as many trees were cleared to make way for this road. [Exits: east west] <100%hp 100%mn 97%mv> e Along the Western Road The Western Road, the main trade road connecting the new city of Sudharma to Shadowdale and Ethshar begins here and continues to the west. The road is only a barely cleared path through the thick forest that surrounds it. The road is unpaved and consists of a dirt path with some remnants of cleared away brush and trees. The canopy overhead has many breaks in it as many trees were cleared to make way for this road. To the east you see a massive tree that nearly blocks your path. [Exits: east west] <100%hp 100%mn 96%mv> e A narrow trail through the deep, dark forest You are where the dusty trail bends, as to avoid conflict with a colossal trunk to the west. Not a sound is to be heard - everything is ominously quiet. The trail leads east and south and a cleared path leads to the west. [Exits: north east south west] A colossal tree nearly blocks the way westwards. <100%hp 100%mn 96%mv> e A narrow trail through the deep, dark forest You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. [Exits: east west] <100%hp 100%mn 95%mv> e A narrow trail through the deep, dark forest You are on a dusty trail winding its way east-west between huge, ancient trees whose grey trunks remind you of ancient pillars in an enormous, deserted hall. To the south, a frail path leads away from the trail. [Exits: east south west] <100%hp 100%mn 94%mv> e A narrow trail through the deep, dark forest You are on a narrow trail winding its way between the enormous, grey trunks. The crowns of the trees must be very dense, as they leave the forest floor in utter darkness. The trail leads east and west. [Exits: east west] <100%hp 100%mn 93%mv> e A trail through the dense forest You are on a trail leading east and west through the dense forest. To the west, the trees are so huge and their crowns so dense that forest remains in total darkness. A small path leads south through the trees. [Exits: north east south west] <100%hp 100%mn 93%mv> e A trail through the dense forest You are on a trail leading east and west through the dense forest. To the east, the forest gradually seems to become lighter. [Exits: east west] <100%hp 100%mn 92%mv> e A trail through the light forest You are on a narrow trail leading east and west through the forest. To the west, the forest gradually becomes more dense. A small forest path leads south and north. [Exits: north east south west] <100%hp 100%mn 91%mv> e A trail through the light forest You are on a trail leading through the forest. To the east is the forest edge and to the west, the trail leads further into the forest. [Exits: east west] John the Lumberjack is here, looking for some trees to chop down. <100%hp 100%mn 90%mv> e The edge of the forest You are standing at the eastern edge of a big forest. To the east is the West Gate of Ethshar and to the west is a narrow trail, leading in through the forest. A dimly lit path leads north. [Exits: north east west] <100%hp 100%mn 90%mv> e Outer Western Gate The grand gates of the City of New Ethshar are here to the east. The gates are attached to a large marble wall that extends around the city, protecting it from wild creatures outside. To the west is a path through the forest. To the east is the city. [Exits: east west] A large cockroach scuttles across the ground. <100%hp 100%mn 89%mv> e Inner Western Gates The wall of the guild houses stop here and a large gap continues where the walls intersect. This large gap is needed to accommodate the Western Gates when they are fully opened. The granite street continues, not only west and east from this spot, but also north and south, as Wall Road. To the west, the Outer Western Gates are easily seen, along with the forest beyond them. [Exits: north east south west] <100%hp 100%mn 89%mv> e West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the west the Western Gate of Ethshar can be easily seen, while to the far east can be found the center of the city. [Exits: east west] <100%hp 100%mn 89%mv> e West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar. This wide street made of granite meets the brick covered roads of Park Avenue from the north and Assassins Row from the south, to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city. [Exits: north east south west] <100%hp 100%mn 88%mv> e West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the west, the Western Gate of Ethshar can eventually be reached, while to the east can be found the center of the city. [Exits: east west] A citizen of Ethshar stands here. <100%hp 100%mn 88%mv> e West Main Street - Western Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south; this is the Western Circa Crossing. A few vendors have set up shop on the corner, trying to entice you with their exotic wares. Circa Avenue runs north and south from here. To the far west, the Western Gate of Ethshar can barely be seen, and to the east lies the center of the city. [Exits: north east south west] A hefty woman patrols the streets of Ethshar, keeping the peace. A citizen of Ethshar strolls by. <100%hp 100%mn 87%mv> e West Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far west the street eventually makes its way to the Western Gate, while to the east the Market Square bustles with life. [Exits: east west] <100%hp 100%mn 87%mv> e Market Square You are standing in the heart of Ethshar. The square was made of a mosaic of tiles forming flowing patterns all radiating outwards from the center of the square. Most of the tiles now are broken to pieces. What remains is a shattered remnant of its former glory. In the center of the square is a large circle of broken statues facing outwards from one another. The statues show no visible representation remaining of what they once were except for the plaques as their base. The names have nearly been scratched to the point of being unreadable. But if you look closely you can make out the names of -o-d -on--na, L--d M--ig--s, -ady U-a--, L-r- Bar---, Lo-- Thry-, L--- R---k, Lo-- Re--i-n, and Lor- H---kin. Gods of the long dead House of Outlaw. The benches that once stood around the bases of the statues, have been broken to pieces, and the garden nearly destroyed. To the north is the temple of Ethshar and to the south is entrance to the Gardens. [Exits: north east south west] <100%hp 100%mn 87%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the holy temple to the north and the Garden's wall to the south. To the far east the street eventually makes its way to the Eastern Gate, while to the west the Market Square bustles with life. [Exits: east west] <100%hp 100%mn 86%mv> e East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar. The wide street is made of granite and branches off to the north and south; this is Eastern Circa Crossing. A few vendors have set up shop on the corners, trying to entice you with their exotic wares. Circa Avenue runs north and south from here. To the far east, the Eastern Gate of Ethshar can barely be seen, and to the west lies the center of the city. [Exits: north east south west] A hefty woman patrols the streets of Ethshar, keeping the peace. <100%hp 100%mn 86%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the shops on Circa Avenue that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can eventually be reached, while to the west can be found the center of the city. [Exits: east west] <100%hp 100%mn 86%mv> e East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar. This wide street, made of granite, meets the brick-covered roads of Elemental Avenue from the north and the Road of Dark Magic from the south, to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar, while to the west is the center of the city. [Exits: north east south west] <100%hp 100%mn 85%mv> e East Main Street You are on the main street that runs through the center of Ethshar. The granite street majestically winds its way between the guild houses that reside to the north and south of this part of the street. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city. [Exits: east west] <100%hp 100%mn 85%mv> e Inner Eastern Gates The wall of the guild houses stops here and a large gap continues where the walls intersect. This large gap is needed to accommodate the Eastern Gates when they are fully opened. The granite street continues, not only west and east from this spot, but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen, and the Eastern Road lies beyond them. [Exits: north east south west] <100%hp 100%mn 84%mv> e Outer Eastern Gates The grand gates of the City of New Ethshar are here to the west. The gates are attached to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east west] <100%hp 100%mn 84%mv> e City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] <100%hp 100%mn 84%mv> e The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <100%hp 100%mn 83%mv> e Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] <100%hp 100%mn 83%mv> e Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 83%mv> e You are thirsty. <100%hp 100%mn 100%mv> Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. To the west is the dirt path leading to Glyndane and further west the glorious city of Ethshar. To the east the long trek to Tyr-Zinet winds its way through desert and hills. [Exits: east west] <100%hp 100%mn 99%mv> e Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. A well-kept cobblestone path leads to the north. [Exits: north east west] <100%hp 100%mn 99%mv> w Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. To the west is the dirt path leading to Glyndane and further west the glorious city of Ethshar. To the east the long trek to Tyr-Zinet winds its way through desert and hills. [Exits: east west] <100%hp 100%mn 98%mv> s Alas, you cannot go that way. <100%hp 100%mn 98%mv> w Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] <100%hp 100%mn 98%mv> s Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] <100%hp 100%mn 98%mv> s Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] <100%hp 100%mn 97%mv> s Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] <100%hp 100%mn 97%mv> <100%hp 100%mn 97%mv> s Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A citizen of Glyndane is here, enjoying the fresh air. A young clerical student devoutly practices cantrips. <100%hp 100%mn 96%mv> z You attempt to hide. <100%hp 100%mn 96%mv> x You attempt to move silently. You begin sneaking. <100%hp 100%mn 96%mv> You are thirsty. <100%hp 100%mn 100%mv> drink bladder You step out of the shadows. You drink murky water from a bladder. Your thirst is quenched. <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining sleet. <100%hp 100%mn 100%mv> who [ D-Elf ] Anatrois Tristris the Hero of the Dark [23 Chnge Thi] (PK) [Helper] Traz the Master Spy [ Chnge ] Eclavang the Meek-Slayer Players found: 3 <100%hp 100%mn 100%mv> l Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A citizen of Glyndane is here, enjoying the fresh air. A young clerical student devoutly practices cantrips. <100%hp 100%mn 100%mv> The sky gets very cloudy and a calmness begins here. <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining sleet. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> l Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A citizen of Glyndane is here, enjoying the fresh air. <100%hp 100%mn 100%mv> A citizen leaves north. <100%hp 100%mn 100%mv> The sky gets very cloudy and a calmness begins here. You are hungry. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> get bread bag You are hungry. <100%hp 100%mn 100%mv> You get a warm loaf of bread from a bag. <100%hp 100%mn 100%mv> eat bread You eat a warm loaf of bread. You are no longer famished. You are hungry. <100%hp 100%mn 100%mv> l Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A young clerical student devoutly practices cantrips. <100%hp 100%mn 100%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <100%hp 100%mn 99%mv> s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <100%hp 100%mn 99%mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <100%hp 100%mn 98%mv> <100%hp 100%mn 98%mv> wo You have 7 gold, 10 silver, and 108966 experience (5298 exp to level). <100%hp 100%mn 98%mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <100%hp 100%mn 98%mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A sick-looking dog sniffs the ground, seeking food. <100%hp 100%mn 98%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A citizen of Glyndane is here, observing you as you pass by. <100%hp 100%mn 97%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. A second scroll, much newer than the first, is carefully attached to a low limb so as not to harm the tree. [Exits: north east south west] The road sweeper keeps the roads clean. A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 97%mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 100%mn 96%mv> n Ye Olde Bakery The sweet fragrance of baked goods assails you as you enter this shop. On various counters along the walls are bread, cakes, cookies, and other pastries. There is flour on the wooden floor. On the wall behind the wooden counter is a sign. [Exits: south] The baker pulls another loaf of bread from his hot oven. <100%hp 100%mn 96%mv> list [Lv Price Qty] Item [ 1 97 -- ] a fried, stuffed egg [ 1 97 -- ] a sweet fried stuffed egg [ 1 156 -- ] chireseye [ 0 11 -- ] a warm loaf of bread [ 0 14 -- ] a batch of cookies [ 0 6 -- ] a blueberry danish [ 0 20 -- ] a cinnamon roll <100%hp 100%mn 96%mv> wo You have 7 gold, 10 silver, and 108966 experience (5298 exp to level). <100%hp 100%mn 96%mv> bjuy 10& *bread You are hungry. <100%hp 100%mn 100%mv> Huh? <100%hp 100%mn 100%mv> buy 10*bread You buy a warm loaf of bread[10] for 110 silver. <100%hp 100%mn 100%mv> put all.bread bag You put a warm loaf of bread in a bag. You put a warm loaf of bread in a bag. You put a warm loaf of bread in a bag. You put a warm loaf of bread in a bag. You put a warm loaf of bread in a bag. You put a warm loaf of bread in a bag. You put a warm loaf of bread in a bag. You put a warm loaf of bread in a bag. You put a warm loaf of bread in a bag. You put a warm loaf of bread in a bag. <100%hp 100%mn 100%mv> exam bag A small bag. A bag holds: (11) a warm loaf of bread ( 3) a small green pill a pewter practice dagger <100%hp 100%mn 100%mv> get dagger I see no dagger here. <100%hp 100%mn 100%mv> get dagger bag You get a pewter practice dagger from a bag. <100%hp 100%mn 100%mv> drop pewter You drop a pewter practice dagger. <100%hp 100%mn 100%mv> s Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <100%hp 100%mn 99%mv> You look up and notice that it is no longer raining sleet. You are hungry. <100%hp 100%mn 100%mv> e Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. A second scroll, much newer than the first, is carefully attached to a low limb so as not to harm the tree. [Exits: north east south west] A citizen of Glyndane is here, observing you as you pass by. The road sweeper keeps the roads clean. A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 99%mv> get bread bag You get a warm loaf of bread from a bag. <100%hp 100%mn 99%mv> eat bread You eat a warm loaf of bread. You are no longer famished. You are hungry. <100%hp 100%mn 99%mv> A citizen leaves east. <100%hp 100%mn 99%mv> You are hungry. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> You are famished! <100%hp 100%mn 100%mv> You are famished! <100%hp 100%mn 100%mv> You are famished! You no longer feel stealthy. <100%hp 100%mn 100%mv> You are famished! <100%hp 100%mn 100%mv> A stray dog has arrived. <100%hp 100%mn 100%mv> You are beginning to starve! <100%hp 100%mn 100%mv> A young student of the arts of war has arrived. <100%hp 100%mn 100%mv> You are beginning to starve! <100%hp 100%mn 100%mv> get bread bag You get a warm loaf of bread from a bag. <100%hp 100%mn 100%mv> eat bread You eat a warm loaf of bread. You are no longer starving. You are hungry. <100%hp 100%mn 100%mv> e get bread bag You get a warm loaf of bread from a bag. <100%hp 100%mn 100%mv> eat bread You eat a warm loaf of bread. You are no longer hungry. <100%hp 100%mn 100%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. A second scroll, much newer than the first, is carefully attached to a low limb so as not to harm the tree. [Exits: north east south west] A young student of the arts of war practices sword fighting forms. A sick-looking dog sniffs the ground, seeking food. The road sweeper keeps the roads clean. A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 100%mv> z You attempt to hide. <100%hp 100%mn 100%mv> x You attempt to move silently. You begin sneaking. <100%hp 100%mn 100%mv> inv You are carrying: a tiny cockroach head a silver ring A thin iron bracer some dragonfly wing clippings a steak of a python a razor-edged ring (Glowing) a dagger named 'naga-slayer' ( 7) a bladder ( 2) a small lantern an envelope containing a note of introduction ( 2) some magical herbs a bag <100%hp 100%mn 100%mv> drop      give steak dog You give a steak of a python to a stray dog. A stray dog sniffs a steak of a python. A stray dog eats a steak of a python. A stray dog rubs up against you. A stray dog now follows you. <100%hp 100%mn 100%mv> group Traz's group: [23 Thi] Traz 100%hp 100%mn 100%mv 5298 tnl [ 7 Mob] A stray dog 100%hp 100%mn 100%mv 0 tnl <100%hp 100%mn 100%mv> n Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A stray dog has arrived. <100%hp 100%mn 99%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A young thief practices hiding and sneaking in the shadows. A stray dog has arrived. <100%hp 100%mn 99%mv> con thier f A young student of the art of intrigue and thievery would not last long against you. A young student of the art of intrigue and thievery smiles happily at you. <100%hp 100%mn 99%mv> back thief You trample around loudly again. You claim a young student of the art of intrigue and thievery. Your backstab MASSACRES a young student of the art of intrigue and thievery! A young student of the art of intrigue and thievery is bleeding profusely. (46%) <100%hp 100%mn 100%mv> Your pierce decimates a young student of the art of intrigue and thievery. Your pierce decimates a young student of the art of intrigue and thievery. Your pierce MUTILATES a young student of the art of intrigue and thievery! A young student of the art of intrigue and thievery is DEAD!! You receive 0 experience points. You hear a young student of the art of intrigue and thievery's death cry. <100%hp 100%mn 100%mv> sac cor       take all corpse You get 29 silver coins from the corpse of a young student of the art of intrigue and thievery. <100%hp 100%mn 100%mv> a sac corpse The gods give you 45 silver coins for your sacrifice. Just keep it all. <100%hp 100%mn 100%mv> l Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] (Charmed) A sick-looking dog sniffs the ground, seeking food. <100%hp 100%mn 100%mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A stray dog has arrived. <100%hp 100%mn 99%mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 99%mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] A stray dog has arrived. <100%hp 100%mn 98%mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] A stray dog has arrived. <100%hp 100%mn 98%mv> n Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] A citizen of Glyndane is here, enjoying the fresh air. A stray dog has arrived. <100%hp 100%mn 98%mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] A young clerical student devoutly practices cantrips. A stray dog has arrived. <100%hp 100%mn 99%mv> n Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] A stray dog has arrived. <100%hp 100%mn 99%mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] A stray dog has arrived. <100%hp 100%mn 98%mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 98%mv> w Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] A stray dog has arrived. <100%hp 100%mn 98%mv> w The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 97%mv> w City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City, built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west it becomes the city of Ethshar. [Exits: east west] A stray dog has arrived. <100%hp 100%mn 97%mv> w Outer Eastern Gates The grand gates of the City of New Ethshar are here to the west. The gates are attached to a large marble wall that extends around the city, protecting it from wild creatures outside. To the east is the Eastern road. The way west leads to the city. [Exits: east west] A stray dog has arrived. <100%hp 100%mn 96%mv> w Inner Eastern Gates The wall of the guild houses stops here and a large gap continues where the walls intersect. This large gap is needed to accommodate the Eastern Gates when they are fully opened. The granite street continues, not only west and east from this spot, but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen, and the Eastern Road lies beyond them. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 96%mv> n Wall Road - East You stand on the road that is between the wall that protects Ethshar and the buildings within the city. The wall is tall and made of white marble, and the street has been paved with granite slabs. The road runs along the wall leading to the north and south. [Exits: north south] A stray dog has arrived. <100%hp 100%mn 96%mv> n Wall Road - East You stand on the road that is between the wall that protects Ethshar and the buildings within the city. The wall is tall and made of white marble, and the street has been paved with granite slabs. The road runs along the wall leading to the north and south. [Exits: north south] A carefree child skips and runs in the street. A stray dog has arrived. <100%hp 100%mn 95%mv> n Wall Road - East You stand on the road that is between the wall that protects Ethshar and the buildings within the city. The wall is tall and made of white marble, and the street has been paved with granite slabs. The road runs along the wall leading to the north and south. [Exits: north south] A stray dog has arrived. <100%hp 100%mn 95%mv> n Wall Road - East You stand on the road that is between the wall that protects Ethshar and the buildings within the city. The wall is tall and made of white marble, and the street has been paved with granite slabs. The road runs along the wall leading to the north and south. [Exits: north south] A stray dog has arrived. <100%hp 100%mn 95%mv> n Wall Road - East You stand on the road that is between the wall that protects Ethshar and the buildings within the city. The wall is tall and made of white marble, and the street has been paved with granite slabs. The road runs along the wall leading to the north and south. [Exits: north south] A large cockroach scuttles across the ground. A stray dog has arrived. <100%hp 100%mn 94%mv> n Wall Road - North East Corner You stand on the road that is between the wall that protects Ethshar and the buildings within the city. The wall is tall and made of white marble, and the street has been paved with granite slabs. The road runs along the wall leading to the west and south. [Exits: south west] A stray dog has arrived. <100%hp 100%mn 94%mv> n Alas, you cannot go that way. <100%hp 100%mn 94%mv> w Wall Road - North A wall made of large sections of white marble make up the wall that is separating you from the outside world. A simple gravel road runs along the wall leading to the east and west. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A stray dog has arrived. <100%hp 100%mn 93%mv> w Wall Road - North You stand on the road that is between the wall that protects Ethshar and the buildings within the city. The wall is tall and made of white marble, and the street has been paved with granite slabs. The road runs along the wall leading to the east and west. [Exits: east west] A stray dog has arrived. <100%hp 100%mn 93%mv> w Wall Road - North You stand on the road that is between the wall that protects Ethshar and the buildings within the city. The wall is tall and made of white marble, and the street has been paved with granite slabs. The road runs along the wall leading to the east and west. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A stray dog has arrived. <100%hp 100%mn 93%mv> w Wall Road - North You stand on the road that is between the wall that protects Ethshar and the buildings within the city. The wall is tall and made of white marble, and the street has been paved with granite slabs. The road runs along the wall leading to the east and west. [Exits: east west] A hefty woman patrols the streets of Ethshar, keeping the peace. A stray dog has arrived. <100%hp 100%mn 92%mv> w Wall Road - North You stand on the road that is between the wall that protects Ethshar and the buildings within the city. The wall is tall and made of white marble, and the street has been paved with granite slabs. The road runs along the wall leading to the east and west. [Exits: east west] A stray dog has arrived. <100%hp 100%mn 92%mv> w Inner Northern Gates The wall stops here and has a large gap where some large swinging gates are held open to allow people to pass through. The path to the north leads to the outer gates and to the outside beyond. Wall Road continues to the east and west, and the inner city is to the south. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 92%mv> n Outer Northern Gates The grand gates of the City of New Ethshar are here to the south. The gates are attached to a large marble wall that extends around the city, protecting it from wild creatures outside. To the north, a path through the plains stretches out before you. To the south is the city. [Exits: north south] A stray dog has arrived. <100%hp 100%mn 91%mv> n Path in the plains You are on a path situated in the rough plains. Strong winds blow at you as you study the beautiful landscape. To the north, west, and east, the plains continue. Southward is the north gate of the City of Ethshar. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 91%mv> n Gallow hill You are on a hill in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the ropes. Off to the side a ways is a statue of immense proportion standing upon a huge granite pedestal. It is of an elvish lord being ripped at by taloned fingers of several demons from Hell. Your eyes stray to the plaque, and you read, "The Immortal Imrazor, Forgotten Lord of Numenor, eternally loses his life after a tirade upon the citizens of Thera in Midgaard. -- The high gods and goddess overlook the destruction of one who slaughtered mortals." Suddenly you see images of the others: Styx, Awrathre, Xyza, Thrym, Ceran, Adorno, Taerin, Julive, Jansen, all watching... and the statue comes to life, screaming for mercy and fighting the sharp talons ripping its flesh away. You blink... and it is a lifeless statue again, a moment in the eternal torture of Imrazor captured in stone. Midgaard no longer exists, a new city has arisen in its place, and most of the deities depicted here no longer interact with the mortals of this world, yet the fear and horror of Imrazor's tortures and cruelty remain in the memory of the peoples of Thera. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 90%mv> You look up and notice that it is no longer raining sleet. <100%hp 100%mn 100%mv> n Grassy plains You are among the rough grasses and herbs that grow upon a vast plain. Here, the wind is rough and beats upon you almost incessantly. Far to the north you see foothills rising to meet purple mountains in the distance. To the south is a lone hill, on top of which someone has constructed a gallows. [Exits: north south] A stray dog has arrived. <100%hp 100%mn 98%mv> n At the base of the foothills To the north and west of you the foothills begin to rise. Beyond the hills to the north are the purple mountains. Below you, rough grasses bow to the rough winds that blow through the plains. Hardy herbs attempt to resist, but their leaves flutter wildly in the wind. The plains spread out to the east, and you can barely make out a road leading through the grassy plains toward a village in the distance. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 97%mv> n The gentle foothills Gently rolling foothills serve as home to rough grasses and hardy herbs. Buffeted by the wind, the grasses bow, but the herbs withstand the winds, although their leaves flutter wildly. Northward are steeper foothills, beyond which are mountains which appear purple from this distance. To east and west are similar foothills to this one. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 96%mv> n In the steep foothills The path through this section of the foothills branches toward the east and west through similarly steep, rocky terrain. To the south, the path leads through a gently rolling hill. Here the vegetation is sparse, only the hardiest of plants dare grow upon the crags. To the north is a steep incline, so steep as to be called a cliff, if you were up there looking down here. It is high enough that you cannot get past it, and if you were up there, you might get dizzy looking down here. [Exits: east south west] A large cockroach scuttles across the ground. A stray dog has arrived. <100%hp 100%mn 98%mv> w The steep foothill You are faced with a steep craggy wall to the west. There is no passage in that direction. Toward the east, should you decide to move in that direction, are craggy rocks and a steep path through more foothills. To the south, gently rolling foothills lead toward a vast plain of grassland. The path leading north- ward seems to lead toward nothing, perhaps a drop in altitude, so have a care. You cannot see from here where it might lead, but you do see wildflowers lining the path, hardy flowers growing within the hard, rocky environment. [Exits: north east south] A bunch of pretty wild flowers is here. A stray dog has arrived. <100%hp 100%mn 97%mv> ns Huh? <100%hp 100%mn 97%mv> s In the gentle foothills Softly rolling foothills lend themselves to rough grasses and herbal plants which bow to the winds. Far to the north are the mountains, purple from this distance. To the east, you see more rolling foothills. Directly north, the land rises steeply but is still navigable. [Exits: north east south] Aruncus the Druid is walking around here, searching for herbs. A stray dog has arrived. <100%hp 100%mn 96%mv> s bow You bow deeply. <100%hp 100%mn 96%mv> l aruncus Aruncus is a tall, skinny druid with a face marked by nature. A wispy greyish-white beard flows from his age-drawn face, and long wispy hair flows down his back in ripples. Having seen better days, his long blue robe is time- or sun-bleached to a pastel color and stained in many places. It is cinched around his waist with an old leather belt tied off with a loose knot, one end showing that at one time a useful buckle had helped keep it in place. He seems to be in peace with himself and his surroundings. Aruncus the Druid is in perfect condition. (100%) Aruncus the Druid is using: a strange amulet a druish staff <100%hp 100%mn 96%mv> con aruncus Your sneeze would kill Aruncus the Druid. Aruncus the Druid grins evilly at you. <100%hp 100%mn 96%mv> l In the gentle foothills Softly rolling foothills lend themselves to rough grasses and herbal plants which bow to the winds. Far to the north are the mountains, purple from this distance. To the east, you see more rolling foothills. Directly north, the land rises steeply but is still navigable. [Exits: north east south] (Charmed) A sick-looking dog sniffs the ground, seeking food. Aruncus the Druid is walking around here, searching for herbs. <100%hp 100%mn 100%mv> s In front of hut in the foothills Before you is a small hut situated within a copse of wild bushes and a few pine trees. The trees have bent trunks and twisted branches. The hut itself is old, fashioned of wood and daub. A thatched roof covers the hut, the straw woven with reeds. To the north are more foothills covered with twisted pine trees. Through the pines you can see some purple and blue-grey, as of the mountains beyond the foothills rising up to meet the sky. To the east and the south, the foothill slopes downward to a vast grassy plain. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 98%mv> w Hermit's hut You are inside the hermit's wooden hut. It is rather old, its wooden walls painted with daub to keep the chill winds from blowing through, though there are a couple places where a cold draft can be felt, and its thatched roof woven tightly enough to keep the rain out. The door seems sturdy enough to keep dangerous beasts out as well, though it does not seem to have served its purpose in keeping you out. On the western wall, farthest from the doorway, is a small fireplace, and a simple woven mat stretches along the floor by the southern wall. It is long enough for a man to stretch out on it and probably serves as the hermit's bed. [Exits: east] You see a deliciously looking rabbit roast. Sorbus the Hermit is sitting here, roasting a rabbit. A stray dog has arrived. <100%hp 100%mn 98%mv> e In front of hut in the foothills Before you is a small hut situated within a copse of wild bushes and a few pine trees. The trees have bent trunks and twisted branches. The hut itself is old, fashioned of wood and daub. A thatched roof covers the hut, the straw woven with reeds. To the north are more foothills covered with twisted pine trees. Through the pines you can see some purple and blue-grey, as of the mountains beyond the foothills rising up to meet the sky. To the east and the south, the foothill slopes downward to a vast grassy plain. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 97%mv> Aruncus the Druid has arrived. <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining sleet. <100%hp 100%mn 100%mv> l In front of hut in the foothills Before you is a small hut situated within a copse of wild bushes and a few pine trees. The trees have bent trunks and twisted branches. The hut itself is old, fashioned of wood and daub. A thatched roof covers the hut, the straw woven with reeds. To the north are more foothills covered with twisted pine trees. Through the pines you can see some purple and blue-grey, as of the mountains beyond the foothills rising up to meet the sky. To the east and the south, the foothill slopes downward to a vast grassy plain. [Exits: north east south west] Aruncus the Druid is walking around here, searching for herbs. (Charmed) A sick-looking dog sniffs the ground, seeking food. <100%hp 100%mn 100%mv> n In the gentle foothills Softly rolling foothills lend themselves to rough grasses and herbal plants which bow to the winds. Far to the north are the mountains, purple from this distance. To the east, you see more rolling foothills. Directly north, the land rises steeply but is still navigable. [Exits: north east south] A stray dog has arrived. <100%hp 100%mn 98%mv> n The steep foothill You are faced with a steep craggy wall to the west. There is no passage in that direction. Toward the east, should you decide to move in that direction, are craggy rocks and a steep path through more foothills. To the south, gently rolling foothills lead toward a vast plain of grassland. The path leading north- ward seems to lead toward nothing, perhaps a drop in altitude, so have a care. You cannot see from here where it might lead, but you do see wildflowers lining the path, hardy flowers growing within the hard, rocky environment. [Exits: north east south] A bunch of pretty wild flowers is here. A stray dog has arrived. <100%hp 100%mn 97%mv> n A Path from the Plains You are on a path away from the Plains of Ofcol. The path doesn't look well tread, but it is relatively well kept. To the south are the Plains of Ofcol, while this path leads north. [Exits: north south] A stray dog has arrived. <100%hp 100%mn 96%mv> n Along the Path You are on the path away from the Plains of Ofcol. The main path leads north to an overlook and south back toward the Plains of Ofcol. Western and eastern side paths can be seen, probably deer trails by the width of them. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 96%mv> n The Overlook You are above a large valley. Below you, you see humanoid forms wandering around the valley. Rich green grass covers the valley, with some small trees dotting the landscape. To the south is the trail back toward Ofcol. [Exits: south down] A stray dog has arrived. <100%hp 100%mn 96%mv> s Along the Path You are on the path away from the Plains of Ofcol. The main path leads north to an overlook and south back toward the Plains of Ofcol. Western and eastern side paths can be seen, probably deer trails by the width of them. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 95%mv> n The Overlook You are above a large valley. Below you, you see humanoid forms wandering around the valley. Rich green grass covers the valley, with some small trees dotting the landscape. To the south is the trail back toward Ofcol. [Exits: south down] A stray dog has arrived. <100%hp 100%mn 95%mv> sca d You peer intently down. === 1 down === A valley elf wanders here, cautious of your intrusion. <100%hp 100%mn 95%mv> The sun slowly disappears in the west. A small lantern flickers. <100%hp 100%mn 100%mv> d The Entrance to the Valley of the Elves You are at the entrance to the Valley of the Elves. Elves stare at your intrusion, but most are too busy to bother with you. The valley spreads to the north, while enlarging toward the east and west. [Exits: north east west up] A valley elf wanders here, cautious of your intrusion. A stray dog has arrived. <100%hp 100%mn 99%mv> con elf Your sneeze would kill a valley elf. A valley elf seems indifferent towards you. <100%hp 100%mn 99%mv> back elf You claim a valley elf. Your backstab misses a valley elf. A valley elf is in perfect condition. (100%) <100%hp 100%mn 99%mv> Your pierce devastates a valley elf. Your pierce MUTILATES a valley elf! Your pierce maims a valley elf. A valley elf is DEAD!! You receive 0 experience points. A valley elf spills his guts all over the floor. You get an elven longsword from the corpse of a valley elf. <100%hp 100%mn 99%mv> take all corpse I see nothing in the corpse. <100%hp 100%mn 99%mv> sac corpse The gods give you 24 silver coins for your sacrifice. Just keep it all. <100%hp 100%mn 99%mv> l The Entrance to the Valley of the Elves You are at the entrance to the Valley of the Elves. Elves stare at your intrusion, but most are too busy to bother with you. The valley spreads to the north, while enlarging toward the east and west. [Exits: north east west up] A steaming pile of a valley elf's entrails is lying here. (Charmed) A sick-looking dog sniffs the ground, seeking food. <100%hp 100%mn 99%mv> w The Edge of the Valley You are at the edge of the Valley of the Elves. High above you, you see a small trail circling the entire valley. The valley continues north and east. [Exits: north east] A stray dog has arrived. <100%hp 100%mn 99%mv> n The Valley of the Elves You are in the Valley of the Elves. The valley continues in all directions. [Exits: north east south west] A rather large dog is here, wandering the valley. A stray dog has arrived. <100%hp 100%mn 98%mv> The sky gets very cloudy and a calmness begins here. A small lantern flickers. <100%hp 100%mn 100%mv> con dog Your sneeze would kill a stray dog. A stray dog seems indifferent towards you. <100%hp 100%mn 100%mv> go  ca  sca w You peer intently west. === 1 west === <100%hp 100%mn 100%mv> w scan e You peer intently east. === 1 east === === 2 east === A female valley elf wanders here, skirting between the tall grasses. === 3 east === <100%hp 100%mn 100%mv> e The Valley of the Elves You are in the Valley of the Elves. The valley continues in all directions. The entrance to the valley is towards the south. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 99%mv> e The Valley of the Elves You are in the Valley of the Elves. The valley continues in all directions. [Exits: north east south west] A female valley elf wanders here, skirting between the tall grasses. A stray dog has arrived. <100%hp 100%mn 99%mv> con elf Your sneeze would kill a valley elf. A valley elf seems indifferent towards you. <100%hp 100%mn 99%mv> bak ck elf You claim a valley elf. Your backstab MASSACRES a valley elf! A valley elf is DEAD!! You receive 0 experience points. A valley elf's head is shattered, and her brains splash all over you. You get an elven longsword from the corpse of a valley elf. <100%hp 100%mn 99%mv> l The Valley of the Elves You are in the Valley of the Elves. The valley continues in all directions. [Exits: north east south west] The corpse of a valley elf lies here face down, a fatal wound gaping in its back The splattered brains of a valley elf are lying here. (Charmed) A sick-looking dog sniffs the ground, seeking food. <100%hp 100%mn 99%mv> take all corpse I see nothing in the corpse. <100%hp 100%mn 99%mv> You look up and notice that it is no longer raining sleet. A small lantern flickers. <100%hp 100%mn 100%mv> sa  c corpse The gods give you 24 silver coins for your sacrifice. Just keep it all. <100%hp 100%mn 100%mv> l The Valley of the Elves You are in the Valley of the Elves. The valley continues in all directions. [Exits: north east south west] The splattered brains of a valley elf are lying here. (Charmed) A sick-looking dog sniffs the ground, seeking food. <100%hp 100%mn 100%mv> scan  s You peer intently south. === 1 south === A rather large dog is here, wandering the valley. <100%hp 100%mn 100%mv> scan e You peer intently east. === 1 east === <100%hp 100%mn 100%mv> scan w You peer intently west. === 1 west === === 2 west === A rather large dog is here, wandering the valley. === 3 west === <100%hp 100%mn 100%mv> w The Valley of the Elves You are in the Valley of the Elves. The valley continues in all directions. The entrance to the valley is towards the south. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 99%mv> w The Valley of the Elves You are in the Valley of the Elves. The valley continues in all directions. [Exits: north east south west] A rather large dog is here, wandering the valley. A stray dog has arrived. <100%hp 100%mn 99%mv> scan w You peer intently west. === 1 west === <100%hp 100%mn 99%mv> w The Edge of the Valley You are at the edge of the Valley of the Elves. High above you, you see a small trail circling the entire valley. The valley continues north and east. [Exits: north east] A stray dog has arrived. <100%hp 100%mn 98%mv> w Alas, you cannot go that way. <100%hp 100%mn 98%mv> n The Edge of the Valley You are at the edge of the Valley of the Elves. A steep trail leads up toward the deer trail circling the valley. The valley continues north, south, and east. [Exits: north east south up] A stray dog has arrived. <100%hp 100%mn 98%mv> The night has begun. A small lantern flickers. <100%hp 100%mn 100%mv> n The Edge of the Valley You are at the edge of the Valley of the Elves. High above you, you see a small trail circling the entire valley. The valley continues south and east. [Exits: east south] A wolf is here, looking for small prey. A stray dog has arrived. <100%hp 100%mn 99%mv> con wolf The perfect match! <100%hp 100%mn 99%mv> back wolf How can you sneak up on yourself? <100%hp 100%mn 99%mv> back 2.wolf You claim a wolf. Your backstab misses a wolf. A wolf is in perfect condition. (100%) <100%hp 100%mn 99%mv> Your pierce wounds a wolf. Your pierce wounds a wolf. Your pierce wounds a wolf. A wolf is DEAD!! You receive 0 experience points. A wolf's heart is torn from its chest. <100%hp 100%mn 99%mv> A small lantern flickers. <100%hp 100%mn 100%mv> A small lantern flickers and goes out. <100%hp 100%mn 100%mv> l It is pitch black ... <100%hp 100%mn 100%mv> ol  hold lantern You light a small lantern and hold it. <100%hp 100%mn 100%mv> l The Edge of the Valley You are at the edge of the Valley of the Elves. High above you, you see a small trail circling the entire valley. The valley continues south and east. [Exits: east south] The corpse of a wolf is lying here. The torn-out heart of a wolf is lying here. (Charmed) A sick-looking dog sniffs the ground, seeking food. <100%hp 100%mn 100%mv> e The Valley of the Elves You are in the Valley of the Elves. The valley continues in all directions. [Exits: north east south west] A stray dog has arrived. <100%hp 100%mn 99%mv> e The Valley of the Elves You are in the Valley of the Elves. The valley continues in all directions. [Exits: north east south west] A valley elf wanders here, cautious of your intrusion. A stray dog has arrived. <100%hp 100%mn 99%mv> e The Valley of the Elves You are in the Valley of the Elves. The valley continues in all directions. [Exits: north east south west] A female valley elf wanders here, skirting between the tall grasses. A stray dog has arrived. <100%hp 100%mn 98%mv> e The Edge of the Valley You are at the edge of the Valley of the Elves. High above you, you see a small trail circling the entire valley. The valley continues south and west. [Exits: south west] A stray dog has arrived. <100%hp 100%mn 98%mv> s The Edge of the Valley You are at the edge of the Valley of the Elves. A steep trail leads up toward the deer trail circling the valley. The valley continues north, south, and west. To the east a large wooden door has been erected to block the way to a towering mountain to the east. [Exits: north south west up] A stray dog has arrived. <100%hp 100%mn 98%mv> e u Along a Windy Trail on the Rim of the Valley You are on a narrow trail on the rim of the Valley of the Elves. Below you, you can see the valley, filled with wild flowers and tall, green grasses. A safe trail leads down into the valley. [Exits: north south down] A valley elf sentry stands here, then noticing you, attacks quickly! A stray dog has arrived. <100%hp 100%mn 97%mv> s Along a Windy Trail on the Rim of the Valley You are on a narrow trail on the rim of the Valley of the Elves. Below you, you can see the valley, filled with wild flowers and tall, green grasses. [Exits: north west down] An antelope is here, peacefully munching on grass. A valley elf scout wanders the valley, searching for intruders like you! A stray dog has arrived. <100%hp 100%mn 97%mv> con antelope Your sneeze would kill an antelope. An antelope seems indifferent towards you. <100%hp 100%mn 97%mv> s Alas, you cannot go that way. <100%hp 100%mn 100%mv> w Along a Windy Trail on the Rim of the Valley You are on a narrow trail on the rim of the Valley of the Elves. Below you, you can see the valley, filled with wild flowers and tall, green grasses. [Exits: east south down] A stray dog has arrived. <100%hp 100%mn 99%mv> w Alas, you cannot go that way. <100%hp 100%mn 99%mv> s Along a Windy Trail on the Rim of the Valley You are on a narrow trail on the rim of the Valley of the Elves. Below you, you can see the valley, filled with wild flowers and tall, green grasses. [Exits: north west down] A valley elf sentry stands here, then noticing you, attacks quickly! A stray dog has arrived. <100%hp 100%mn 99%mv> con elf Your sneeze would kill a valley elf sentry. A valley elf sentry seems indifferent towards you. <100%hp 100%mn 99%mv> l elf This elf is almost as tall as you are, but much slimmer and more agile. She glares at your intrusion and attacks with menace. A valley elf sentry is in perfect condition. (100%) A valley elf sentry is using: a brown cloak elven chainmail elven boots an elven longsword <100%hp 100%mn 99%mv> back elf You claim a valley elf sentry. Your backstab misses a valley elf sentry. A valley elf sentry is in perfect condition. (100%) <100%hp 100%mn 99%mv> Your pierce maims a valley elf sentry. Your pierce decimates a valley elf sentry. A stray dog's bite nicks a valley elf sentry. A stray dog's bite misses a valley elf sentry. A valley elf sentry's slash misses you. A stray dog's bite misses a valley elf sentry. A stray dog's bite nicks a valley elf sentry. A valley elf sentry is spurting blood. (23%) <100%hp 100%mn 99%mv> Your pierce decimates a valley elf sentry. A valley elf sentry is DEAD!! You receive 0 experience points. A valley elf sentry's severed head plops on the ground. You get a brown cloak from the corpse of a valley elf sentry. You get an elven longsword from the corpse of a valley elf sentry. You get elven boots from the corpse of a valley elf sentry. You get elven chainmail from the corpse of a valley elf sentry. <100%hp 100%mn 99%mv> wear cloak You stop using a thin leather cape. You wear a brown cloak around your neck. <100%hp 100%mn 99%mv> sc You are Traz the Master Spy. Level 23, 17 years old (19 hours). You are young. You joined Dark Mists 27 days, 3 hours, 3 minutes, and 58 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 99% movement. You have 12 practices, 0 training sessions, and 0 fate points. You are carrying 39/47 items with weight 165/301 pounds. Str: 17(17) Int: 17(18) Wis: 21(21) Dex: 21(25) Con: 12(13) You have scored 108966 exp, and have 6 gold and 122 silver coins. You need 5298 exp to level. Wimpy set to 20% hit points. Hometown is Glyndane. You are standing. You are armored against piercing. You are armored against bashing. You are armored against slashing. You are somewhat armored against magic. Hitroll: 10 Damroll: 10 You are neutral, and impulsively inclined. You have requested no immortal role-play interaction. You are affected by the following: Shapeshift : modifies none by 0 permanently : modifies form by 12 permanently <100%hp 100%mn 99%mv> wear cload k You do not have that item. <100%hp 100%mn 100%mv> sc You are Traz the Master Spy. Level 23, 17 years old (19 hours). You are young. You joined Dark Mists 27 days, 3 hours, 4 minutes, and 6 seconds ago. Race: changeling Sex: male Class: thief You have 100% hit, 100% mana, 100% movement. You have 12 practices, 0 training sessions, and 0 fate points. You are carrying 39/47 items with weight 165/301 pounds. Str: 17(17) Int: 17(18) Wis: 21(21) Dex: 21(25) Con: 12(13) You have scored 108966 exp, and have 6 gold and 122 silver coins. You need 5298 exp to level. Wimpy set to 20% hit points. Hometown is Glyndane. You are standing. You are armored against piercing. You are armored against bashing. You are armored against slashing. You are somewhat armored against magic. Hitroll: 10 Damroll: 10 You are neutral, and impulsively inclined. You have requested no immortal role-play interaction. You are affected by the following: Shapeshift : modifies none by 0 permanently : modifies form by 12 permanently <100%hp 100%mn 100%mv> inv You are carrying: elven chainmail elven boots ( 3) an elven longsword a tiny cockroach head a silver ring A thin iron bracer some dragonfly wing clippings a razor-edged ring (Glowing) a dagger named 'naga-slayer' ( 7) a bladder a small lantern a thin leather cape an envelope containing a note of introduction ( 2) some magical herbs a bag <100%hp 100%mn 100%mv> wear boots You stop using a pair of nyad leather boots. You wear elven boots on your feet. <103%hp 100%mn 94%mv> w sc You are Traz the Master Spy. Level 23, 17 years old (19 hours). You are young. You joined Dark Mists 27 days, 3 hours, 4 minutes, and 20 seconds ago. Race: changeling Sex: male Class: thief You have 103% hit, 100% mana, 94% movement. You have 12 practices, 0 training sessions, and 0 fate points. You are carrying 39/47 items with weight 165/301 pounds. Str: 17(17) Int: 17(18) Wis: 21(21) Dex: 21(25) Con: 12(13) You have scored 108966 exp, and have 6 gold and 122 silver coins. You need 5298 exp to level. Wimpy set to 20% hit points. Hometown is Glyndane. You are standing. You are armored against piercing. You are somewhat armored against bashing. You are armored against slashing. You are somewhat armored against magic. Hitroll: 7 Damroll: 9 You are neutral, and impulsively inclined. You have requested no immortal role-play interaction. You are affected by the following: Shapeshift : modifies none by 0 permanently : modifies form by 12 permanently <103%hp 100%mn 94%mv> wear boots You stop using elven boots. You wear a pair of nyad leather boots on your feet. <100%hp 100%mn 100%mv> drop boots You drop elven boots. <100%hp 100%mn 100%mv> inv You are carrying: elven chainmail ( 3) an elven longsword a tiny cockroach head a silver ring A thin iron bracer some dragonfly wing clippings a razor-edged ring (Glowing) a dagger named 'naga-slayer' ( 7) a bladder a small lantern a thin leather cape an envelope containing a note of introduction ( 2) some magical herbs a bag <100%hp 100%mn 100%mv> drop # 3 The sky gets very cloudy and a calmness begins here. You are thirsty. <100%hp 100%mn 100%mv> *swar  ord You drop an elven longsword. You drop an elven longsword. You drop an elven longsword. <100%hp 100%mn 100%mv> drink bladder You drink murky water from a bladder. Your thirst is quenched. <100%hp 100%mn 100%mv> get pill bag You get a small green pill from a bag. <100%hp 100%mn 100%mv> swallow pill You swallow a small green pill. Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A huge cityguard walks along the streets, watching for trouble. <100%hp 100%mn 49%mv> w wEntrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] A child plays here, pretending to be a thief. <100%hp 100%mn 49%mv> Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <100%hp 100%mn 49%mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <100%hp 100%mn 48%mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. A second scroll, much newer than the first, is carefully attached to a low limb so as not to harm the tree. [Exits: north east south west] The road sweeper keeps the roads clean. A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 48%mv> z You attempt to hide. <100%hp 100%mn 48%mv> x You attempt to move silently. <100%hp 100%mn 48%mv> You look up and notice that it is no longer raining sleet. A stray dog stops following you. <100%hp 100%mn 65%mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. A second scroll, much newer than the first, is carefully attached to a low limb so as not to harm the tree. [Exits: north east south west] The road sweeper keeps the roads clean. A cityguard beats a simple cadence with his front right hoof as you pass by. <100%hp 100%mn 83%mv> The sky gets very cloudy and a calmness begins here. <100%hp 100%mn 100%mv> You look up and notice that it is no longer raining sleet. <100%hp 100%mn 100%mv> You are hungry. <100%hp 100%mn 100%mv> get bread ba You are hungry. <100%hp 100%mn 100%mv> g You step out of the shadows. You get a warm loaf of bread from a bag. <100%hp 100%mn 100%mv> ear t bread You eat a warm loaf of bread. You are no longer hungry. <100%hp 100%mn 100%mv> z You attempt to hide. <100%hp 100%mn 100%mv> x You attempt to move silently. <100%hp 100%mn 100%mv> exit Obvious exits: North - Bridge Street East - Main Street South - Bridge Street West - Main Street <100%hp 100%mn 100%mv> quit Alas, all good things must come to an end. Connection closed by foreign host. bash-3.2$ exit exit Script done on Thu Feb 9 08:57:49 2012