#AREA Queen of the Demonweb Pits~ #AUTHOR Rolindar~ #RANGES 40 50 40 65 $ #RESETMSG The fabric of the web shifts slightly as Lolth imposes new changes.~ #FLAGS 0 12 #ECONOMY 0 87523918 #MOBILES #31500 lolth~ Lolth~ A beautiful drow female beckons enticingly to you. ~ Vile beyond belief, this evil demoness is the unchallenged ruler of this level of the Abyss, and seeks to conquer as many realities of the Prime Material Plane as she can, which is why she must be stopped! Ripping a soul from the ether and devouring it, she screams a challenge and attacks! ~ 35 23077544 -1000 C 55 0 -300 45d45+21000 5d20+80 1750000 0 8 8 2 25 25 25 25 25 25 25 -10 -10 -10 -10 -10 90 3 0 0 69635 1 5 0 0 2046 1065350 2108416 0 1252003840 7 > fight_prog 45~ mpe _red $I shrieks in unholy rage and unleashes her most potent attacks! c 'necromantic touch' $n mpdamage $n 1100 ~ > fight_prog 23~ c 'faerie fire' $n c feebleness $n c lethargy $n c 'ill fortune' $n ~ > fight_prog 18~ mpe _blu Lolth utters a word, and an unholy minion appears to aid her. ~ > fight_prog 66~ if rand(40) vom $r gouge else if rand(50) shriek mpdamage all 400 c unravel $r else c 'dispel magic' $r endif endif ~ > rand_prog 5~ mprestore self 200 ~ > all_greet_prog 100~ mpe As you enter, a vision of the Queen of Spiders herself appears! say Oh, foolish mortal, do you really know what you are doing? say What can you hope to achieve, here, in my realm, where I am nigh say invincible? shake say A pity, to waste such power, on such a foolish endeavour. sigh say I will destroy you, $n, know that, but you will have to find me. snicker say Here, though, is a taste of my power! if isimmort($n) else c 'necromantic touch' $n c 'necromantic touch' $n endif mpe _yel With that Lolth vanishes, in a cloud of stinking yellow smoke. mpgoto 31699 ~ | #31501 troll~ a troll~ A hideous troll claws its way out of the trash! ~ These trolls are not hill trolls, as are commonly seen in and around Darkhaven. These rubbery-skinned, black eyed terrors with claws that can rip steel are dark trolls, used as guards and muscle by most intelligent subterranean races. To see them here does not bode well. Lolth has evidently transported them to her realm to serve as guards and henchmen. ~ 39 552 -1000 C 44 0 0 20d20+3300 3d5+30 5000 0 8 8 1 20 13 13 20 13 3 3 0 0 0 0 0 8 3 0 0 64 64 0 0 0 262184 2097984 16 129 3 2 > rand_prog 100~ close se mprestore self 50 ~ > fight_prog 15~ snarl ~ > fight_prog 15~ lick ~ > fight_prog 15~ scream ~ > fight_prog 15~ drool ~ | #31502 trose cleric human~ Trose~ An unkempt human clad in plate mail leaps to his feet as you enter. ~ This dishevelled cleric has been here for quite some time, and during his involuntary stay has managed to establish a lair here, and capture several chaotic foes (or so he believes). Earnest in his faith and devotion, he could be a useful ally; or a dangerous opponent... ~ 3 4203176 500 C 46 0 0 7500d0+0 2d2+22 75000 0 8 8 1 13 11 16 15 14 15 15 -10 -10 -10 -10 -10 0 1 0 0 1 1 4 0 0 1791 2113695 7936 0 245366784 1571 > death_prog 100~ mpmset self gold 0 mpjunk coins say Ah, sweet death has me in its fell embrace! ~ > rand_prog 2~ mpe $I frowns at the humans caged to the east. say Foul creatures. spit ~ > all_greet_prog 100~ if name($n) == werewolf woman say Chaos has escaped! Help me dispatch it! c 'frost breath' $n else if ispc($n) mpe $I leaps up, his expression a mixture of excitement and apprehension. say Good grief! Adventurers! Here! chuckle say I thought I was doomed to a lifetime of solitude, with these... mpe $I looks at the caged humans to the east and snarls. say Spawn of chaos. they are dangerous, friend, dangerous indeed. say You must believe me! sigh c know $n if isgood($n) mea $n Sensing you as one of devout morals, Trose relaxes a little. t $n Fellow servant of Law, I can aid thee, if you wish. I can attempt t $n to recharge magical items in need of it, if you have any... endif endif ~ > act_prog p DISARMS you!~ mpe _whi Wolfsbane leaps back to Trose's hand! wield wolfsbane snarl mea $n _whi $I smites you with the weapon! mpdamage $n 200 ~ > fight_prog 66~ if isevil($n) mpe _whi Trose's mace screams in fury as it detects evil souls! mpdamage $n 400 else c earthquake c heal endif ~ > fight_prog 25~ disarm stun ~ > act_prog circle~ mea $n _whi A beam of brilliant light smites you! mer $n _whi A beam of brilliant light smites $n! mpdamage $n 400 ~ | #31503 werewolf woman~ a naked woman~ A comely naked woman huddles meekly in the straw. ~ This poor wretch looks malnourished and bears signs of abuse; what has that monster Trose done to these poor women? Mind you, a lot of the bruises look remarkably like clumps of hair- dense, coarse black hair... ~ 35 552 -300 C 42 0 0 3000d0+0 2d4+12 0 0 8 8 2 22 13 13 22 22 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 264191 16898 11264 1 262147 524547 > all_greet_prog 100~ if isimmort($n) else if ispc($n) mea $n The 'woman' undergoes a startling transformation! mea $n Hair sprouts all over her form, which is suddenly become lithe and mea $n sinewy! Long claws sprout from her hands, and teeth gape from her maw! mpmset self short a werewolf mpmset self long A ferocious lycanthrope tears at your throat! endif endif ~ > rand_prog 5~ mpmset self short a naked woman mpmset self long A comely naked woman huddles meekly in the straw. ~ | #31504 gnoll soldier~ a gnollish soldier~ A gnollish soldier rests in between assignments, drinking ale. ~ These fecund, doglike creatures are not difficult foes to dispatch, however their superior numbers may give them the advantage if you seek to melee with them. ~ 35 512 -666 C 30 0 -66 750d1+0 2d2+8 1000 0 8 8 1 13 13 13 13 13 13 0 0 0 0 0 0 37 3 0 0 1 1 0 0 0 1063 0 0 0 16 524291 #31505 minotaur~ a minotaur~ A minotaur officer is seated at the table, drinking. ~ These burly, bull-headed creatures are a terrifying foe in battle, capable of inflicting significant damage even unarmed, due to their natural weaponry. ~ 35 552 -400 C 43 0 0 3500d0+0 4d4+24 22500 0 8 8 1 22 13 13 18 13 13 13 0 0 0 0 0 48 3 0 0 1 1 0 0 0 68159103 0 1051648 0 416 3 > fight_prog 75~ wield great ~ > all_greet_prog 100~ snort ~ > fight_prog 20~ snort ~ | #31506 vrock demon~ Vrock~ A twisted, sneering demon sits perched on the ledge near the door. ~ Holder of the namesake assigned to all demons of his ilk, Vrock is the mightiest of his kind, and serves Lolth willingly as guardian of this chamber. Magical enchantments prohibit him ever being slain; you will have to hold him off and wait until the room transports you to the next level... ~ 35 4727464 -300 C 47 0 -112 5000d0+0 4d4+12 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 67 3 0 0 1 1 0 0 0 329279 1056934 2100993 0 547 2 > death_prog 100~ mpe _red A hellish cloud of fire and brimstone heralds $I's rebirth! mpmload 31506 mpforce 2.vrock cackle ~ > fight_prog 25~ mea $n _blu The demon hurls you high into the air! mer $n _blu The demon hurls $n high into the air! mea $n _red You crash back down to earth, dragged by $I's telekinesis! mer $n _red $n crashes back down to earth, dragged by $I's telekinesis! mpdamage $n 400 ~ > fight_prog 40~ mprestore self 200 ~ > all_greet_prog 100~ cackle if ispc($n) say Fools you are to trespass in mistress' lair! grin say However, through fate or blind luck, you have trespassed wisely... say To proceed however, you must get past me! lick endif ~ | #31507 large pedipalp schizomidae~ a schizomidae~ A curious hybrid between spider and scorpion scuttles along the corridor. ~ Known as whip scorpions, all pedipalp resemble a cross between a spider and a scorpion, and possess both the attacks and attributes of each species. The Schizomidae are the smallest, and weakest, of the species. ~ 101 33312 0 C 35 0 0 1200d0+0 3d3+9 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 256 256 0 0 0 65572 0 2048 0 262152 2 #31508 large solifugid~ a large solifugid~ An spiderlike creature scuttles along the floor. ~ False spiders are rarely encountered, save of course in this realm of the Queen of Spiders herself. ~ 101 33288 0 C 35 0 0 1200d0+0 3d3+9 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 256 256 0 0 0 36 0 2048 0 128 2 #31509 large scorpion~ a large scorpion~ A scorpion the size of a large hound scuttles across the stone floor. ~ This horror is one of the many insectoid 'pets' kept by Lolth, and left to wander her web as they will. ~ 101 33312 0 C 35 0 0 1200d0+0 3d3+9 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 256 256 0 0 0 65572 0 2048 0 262152 2 #31510 large spider~ a large spider~ A hairy arachnid crawls through the web. ~ Of all insects, arachnids are the most beloved of Lolth, and as such are themselves worshipped by the depraved drow, as avatars of their dark deity. The spiders here are larger and more savage than any encountered on your home plane, however... ~ 101 33312 -500 C 35 0 0 1200d0+0 3d3+9 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 256 256 0 0 0 65572 0 2048 0 262145 2 #31511 bugbear thug~ a bugbear thug~ A burly bugbear armed with club and mallet moves forward. ~ Smelly, foul-tempered and cruel, bugbears are eight foot humanoids, goblinoid in nature and almost ursine in appearance. They are a crude race used as thugs and guards by other, more intelligent species. ~ 101 512 -700 C 40 0 0 16d50+1200 4d4+8 6000 0 8 8 1 19 13 13 13 19 13 13 0 0 0 0 0 39 3 0 0 16384 16384 2 0 0 263871 0 0 0 3 524291 > fight_prog 30~ if rand(50) gouge else stun endif ~ > rand_prog 25~ wield mallet wield club ~ > all_greet_prog 100~ if rand(25) scream else if rand(40) snarl else if rand(60) growl else lick endif endif endif ~ | #31512 erelda drow cleric ~ Erelda~ A beautiful drow cleric sits in the center of the chamber. ~ Lolth brings those she wishes to use for special services here to be tested; this woman is the only survivor of a group of five such (un?) fortunate individuals so summoned. Thus she is ready for combat, but will not react instantly, preferring instead to see how what she sees as another 'test' from the Queen of Spiders pans out. ~ 3 8872 -1000 C 46 0 -200 6000d0+0 5d5+30 22570 0 8 8 2 13 18 18 22 13 18 13 -10 -10 -10 -10 -10 1 1 0 0 2 2 0 0 0 2047 3182991 3072 0 111153152 1735 > all_greet_prog 100~ if isimmort($n) bow $n else if ispc($n) if race($n) == drow or race($n) == elf eye $n say Does Lolth seek to test you as well, then? else mpe $I stands up as you enter. say Stranger, if you have ventured here by accident, I suggest that say you leave. If you are another challenge from Mistress, then I say am ready. Either way, if you remain, prepare for a fight... grin endif endif endif ~ > rand_prog 2~ if ispc($r) glare $r say Are you ready to do battle, $r? mpe _blu $I surrounds herself with protective magicks. c demonskin c dragonskin c 'eldritch sphere' c shadowform endif ~ > fight_prog 18~ c feebleness c 'necromantic touch' ~ > fight_prog 66~ wield adamantium ~ > fight_prog 30~ rem adamantium hold crossbow zap $n rem crossbow wield adamantium ~ | #31513 mirror demon~ the mirror demon~ A shifting, multi-faceted crystalline entity shifts in and out of existence. ~ This floating, shimmering being defies description;it would perhaps be most analagous with a series of revolving mirrors, each catching and reflecting light independently, dazzling you as powerful waves of cold and electricity surge forth. ~ 7 340263594 -874 C 48 0 -200 11000d0+0 2d9+22 856000 0 8 8 0 13 13 13 13 13 13 13 -30 -30 -30 -30 -30 85 0 0 0 65536 65536 4 0 0 0 590 3149088 16 1075924992 2 > all_greet_prog 100~ if isimmort($n) else mea $n _blu The mirror demon dazzles you with its brilliance! c blindness $n c blindness $n c blindness $n endif ~ > fight_prog 20~ mpe _blu The mirror demon fades out of existence... mpgoto $i c 'frost breath' $r ~ > death_prog 100~ mpe _blu A jagged piece of glass flies across the room, struck off by your blow mpoload 31518 drop amulet ~ > fight_prog 10~ c 'spiral blast' ~ > rand_prog 2~ c 'spiral blast' ~ | #31514 herzou demon ~ Herzou~ A fishlike demon with a huge maw swims towards you. ~ This loathsome demon is the namesake of the second class of demons, the Herzou. The same rules and conditions that bind Vrock also limit this being, also granting it the same immortality whilst in this place. ~ 39 -2141183320 -300 C 47 0 -150 6000d0+0 4d4+20 0 0 8 8 0 13 13 13 22 22 13 13 -5 -5 -5 -5 -5 67 3 0 0 1 1 3 0 0 0 1056832 2101122 0 515 3 > death_prog 100~ mpe _blu As the corpse sinks into the water, it bursts open! mpe _red A new Herzou crawls out of the exploded remains of the old! mpmload 31514 ~ | #31515 robed human jackalwere~ a robed human~ A robed human stands before the altar, as if waiting for something. ~ This humble fellow appears to be a devoted follower of the gods of Law. Perhaps this man staffs a small bastion of faith, established here by these same gods for the benefit of those who seek to do away with the demon queen? But then, why do his beady eyes shift so...? ~ 3 552 -750 C 44 0 -120 6000d0+0 4d4+12 150000 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 1 0 0 1 1 2 18 18 263865 0 11264 0 3 327 > rand_prog 100~ wield ornate mprestore self 200 mpmset self short a robed human mpmset self long A robed human stands before the altar, waiting. ~ > all_greet_prog 100~ if isimmort($n) else if ispc($n) bow $n say Greetings and peace be with you, $n. say Safe you are, here, away from Lolth and her minions. Rest, sleep say and i will restore you to full health! endif endif ~ > act_prog p collapses into a deep sleep.~ snarl mprestore $n 2000 bs $n ~ > fight_prog 100~ mpmset self short a jackalwere mpmset self long A ferocious hybrid of human and jackal tears at your eyes! ~ > fight_prog 30~ gouge disarm get all ~ | #31516 ardulace drow ~ Ardulace~ A beautiful drow cleric sits in the center of the chamber. ~ This drow is one of Lolth's chosen, her favorites whom she reserves for special assignments. They were about to be sent out to find and slay you, but you have saved them the effort... Cruel, powerful and capable of great feats of magic, they are individually powerful foes. Together, they may well be invincible! ~ 35 8872 -1000 C 46 0 -50 8000d0+0 5d5+30 100000 0 8 8 2 13 18 18 22 13 18 13 0 0 0 0 0 1 1 0 0 3 2 2 0 0 2047 3182991 3072 0 111153152 1735 > fight_prog 10~ mpe _yel $I calls upon aid from the Netherworld! c gate ~ > all_greet_prog 100~ if isimmort($n) else sneer say Foolish whelp, $n! You will pay for your intrusion! say Anatlab, aid me in destroying this scum! mpforce 'anatlab drow' cackle mpforce 'anatlab drow' grin mpforce 'anatlab drow' nod mpforce 'anatlab drow' say My pleasure, mistress... endif ~ > act_prog p DISARMS you!~ wield death ~ | #31517 anatlab drow~ Anatlab~ A cruel faced drow mage stands beside the throne. ~ This drow is one of Lolth's chosen, her favorites whom she reserves for special assignments. They were about to be sent out to find and slay you, but you have saved them the effort... Cruel, powerful and capable of great feats of magic, they are individually powerful foes. Together, they may well be invincible! ~ 35 680 -1000 C 46 0 -50 8000d0+0 5d5+30 100000 0 8 8 1 13 18 18 22 13 18 13 0 0 0 0 0 1 0 0 0 2 2 2 0 0 2047 3182991 3072 0 1344278528 1735 > fight_prog 20~ c 'faerie fire' c razorbait c swordbait ~ > act_prog p DISARMS you!~ wield blade ~ | #31518 minolin drow~ Minolin~ A cackling drow priestess is sprawled on the throne. ~ This drow is one of Lolth's chosen, her favorites whom she reserves for special assignments. They were about to be sent out to find and slay you, but you have saved them the effort... Cruel, powerful and capable of great feats of magic, they are individually powerful foes. Together, they may well be invincible! ~ 35 8872 -1000 C 46 0 -50 8000d0+0 5d5+30 100000 0 8 8 2 18 18 18 22 13 18 13 0 0 0 0 0 1 1 0 0 2 2 2 0 0 2047 3182991 3072 0 111153152 1735 > all_greet_prog 100~ if ispc($n) mpe $I rises langorously as you approach. lick say How sweet, Riklaunim, fresh meat! cackle snarl say KILL THEM! mpforce 'riklaunim drow' sneer $n endif ~ > fight_prog 18~ mpgoto $i if ispc($r) c poison $r endif ~ > act_prog p DISARMS you!~ mpe _yel $I tosses the disarmed weapon on the ground... it explodes! mpjunk darkmace c gas c gas cackle ~ | #31519 riklaunim drow~ Riklaunim~ A handsome drow mage gazes lustfully at the reclining beauty. ~ This drow is one of Lolth's chosen, her favorites whom she reserves for special assignments. They were about to be sent out to find and slay you, but you have saved them the effort... Cruel, powerful and capable of great feats of magic, they are individually powerful foes. Together, they may well be invincible! ~ 35 680 -1000 C 46 0 -50 8000d0+0 5d5+30 100000 0 8 8 1 13 18 18 22 13 18 13 0 0 0 0 0 1 0 0 0 2 2 2 0 0 2047 3182991 3072 0 1344278528 1735 > fight_prog 8~ c 'quantum spike' rescue minolin ~ > fight_prog 30~ mpe $I's enervative magicks sap the strength of $n! c 'ethereal funnel' c 'energy drain' c 'energy drain' ~ > fight_prog 50~ c 'magic missile' c 'magic missile' ~ | #31520 lirdnolu drow~ Lirdnolu~ A lewd drow cleric gestures at you lasciviously. ~ This drow is one of Lolth's chosen, her favorites whom she reserves for special assignments. They were about to be sent out to find and slay you, but you have saved them the effort... Cruel, powerful and capable of great feats of magic, they are individually powerful foes. Together, they may well be invincible! ~ 35 8872 -1000 C 46 0 -50 8000d0+0 5d5+30 100000 0 8 8 2 13 18 18 22 13 18 13 0 0 0 0 0 1 1 0 0 2 2 2 0 0 2047 3182991 3072 0 111153152 1735 > all_greet_prog 100~ if ispc($n) mpe $I eyes you appraisingly as you approach. say Well, look Adinirahc, new toys, playthings for our gratification... lick mmm nod say Yes, you'll do nicely... IN HELL! mpe $I's seductive demeanor vanishes, replaced by a snarling visage of hate! endif ~ > death_prog 33~ mpe As the hateful cleric perishes, a look of serenity crosses her face. mpe Perhaps in death she will find the peace she lacked in life... mpjunk visage ~ > fight_prog 25~ c 'winter mist' c 'frost breath' c 'frost breath' ~ | #31521 adinirahc drow~ Adinirahc~ A gaunt drow mage eyes you imperiously. ~ This drow is one of Lolth's chosen, her favorites whom she reserves for special assignments. They were about to be sent out to find and slay you, but you have saved them the effort... Cruel, powerful and capable of great feats of magic, they are individually powerful foes. Together, they may well be invincible! ~ 35 680 -1000 C 46 0 -50 8000d0+0 5d5+30 100000 0 8 8 1 13 18 18 22 13 18 13 0 0 0 0 0 1 0 0 0 2 2 2 0 0 2047 3182991 3072 0 1344278528 1735 > fight_prog 25~ c 'lightning bolt' c 'lightning bolt' ~ > fight_prog 33~ c fireball c fireball ~ > fight_prog 45~ c 'caustic fount' ~ > fight_prog 55~ c 'magnetic thrust' c 'magnetic thrust' ~ > act_prog circle~ mpe $n's devious assault, while clever, has dire consequences! c q $n c q $n ~ | #31522 zombie~ a zombie~ A mindless zombie rises from the floor to greet you! ~ This pitiful wretch is all that is left of another adventurer who sought to put to the sword the drow quartered within this dark chantry. ~ 35 552 0 C 42 0 0 2200d0+0 0d0+0 0 0 8 8 0 22 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 65536 65536 0 0 0 32 0 3842 0 400 2 > fight_prog 13~ mpe A zombie starts moaning! The noise is deafening! ~ | #31523 ghast~ a ghast~ A decaying corpse claws its way out of the earth! ~ Innocent souls slain and roughly interred here, they have become animated because Lolth wills it, and now exist only to slay the life they once so treasured. ~ 35 8872 -800 C 42 0 0 12d50+3100 2d2+16 1800 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 67 3 0 0 65536 65536 0 0 0 262176 0 3842 1 262403 2 #31524 glabrezu demon~ Glabrezu~ A mighty four-armed demon rises from the flames. ~ Mightiest of the demons that bear its namesake, Glabrezu is a towering demon, possessed of two mighty clawed arms and two smaller prehensile taloned arms. Its stocky muscular frame is wreathed in a halo of fire, which it is totally immune to. ~ 39 34087592 -666 C 50 0 -100 8000d0+0 3d8+20 0 0 8 8 0 20 13 13 20 13 13 13 -10 -10 -10 -10 -10 0 3 0 0 1 1 0 0 0 0 1089608 2101121 0 2097287 524291 > death_prog 100~ mpe _red As the mighty demon sinks back into the flames, another arises! mpmload 31524 ~ > fight_prog 18~ stun c 'fire breath' $r ~ > all_greet_prog 100~ if isnpc($n) mpe _red $I drags $n into the pit, where $e screams as $e is burned alive! mppurge $n else if ispc($n) chuckle say The indomitable $n finally graces my chamber. I was warned of your say approach, whelp. Now you shall burn in my fires, before you can say escape! flex endif endif ~ > rand_prog 100~ close se ~ > fight_prog 100~ close se ~ > fight_prog 20~ mea $r _red $I grabs you and hurls you into the pit! mer $r _red $I grabs $n and hurls $m into the pit! mpforce $r scream mpdamage $r 250 ~ | #31525 bugbear soldier~ a bugbear soldier~ One of Lolth's bugbear soldiers searches the forest for enemies. ~ Smelly, foul-tempered and cruel, bugbears are eight foot humanoids, goblinoid in nature and almost ursine in appearance. They are a crude race used as thugs and guards by other, more intelligent species. Their presence here in Caer Sidi indicates that Lolth seeks to conquer this world. ~ 101 512 -700 C 40 0 0 16d50+1200 4d4+8 6000 0 8 8 1 19 13 13 13 19 13 13 0 0 0 0 0 39 3 0 0 16384 16384 2 0 0 263871 0 0 0 3 524291 > greet_prog 100~ if isnpc($n) if name($n) == elven knight mpe The bugbear screams and attacks the knight! mpkill $n else if name($n) == unicorn mpe The bugbear screams and attacks the unicorn! mpkill $n else mpe The bugbear eyes the strange creature warily. endif endif else if ispc($n) say Enemy of Lolth! Perish! snarl endif endif ~ > rand_prog 2~ peer ~ | #31526 elven knight~ an elven knight~ A haughty elf clad in field plate searches the forest for Lolth's minions. ~ An agent of the Lord of this dominion, this knight has been sent to investigate claims of an invasion, through the portal from Lolth's web, where she has sent an expeditionary force. He will be instantly suspicious of new arrivals, but will recognize that you are not an agent of Lolth, but of someone else. ~ 65 4203176 -200 C 42 0 -66 4000d0+0 2d8+12 50000 0 8 8 1 18 13 13 13 13 13 13 -5 -5 -5 -5 -5 1 8 0 0 2 2 0 0 0 2047 1049344 2100224 8192 16 524307 > all_greet_prog 100~ if isnpc($n) if name($n) == bugbear soldier say Lackeys of the filth spider queen! Attack! mpkill $n else if name($n) == minotaur say Lackeys of the filth spider queen! Attack! mpkill $n else if name($n) == unicorn pat $n else mpe The knight glares at $n suspiciously. endif endif endif else say Halt, stranger, and state your business in Caer Sidi. poke $n endif ~ > speech_prog lolth~ say You are enemies of that spider bitch, I assume? nod say M'lord Alfric would have words with you, $n. say You will find him in the tower to the north. ~ > fight_prog 8~ mpe _lbl An elven knight yells '$n makes war upon us! Send help!' if rand(33) mpe An elven dog rushes through the forest to aid the knight. endif ~ > act_prog p DISARMS you!~ if rand(33) mpe The knight hefts his battle axe! wield battle else if rand(45) mpe The knight grabs up his lance and charges! mea $n You are run through! mer $n $n is run through! mpdamage $n 200 else mpe The knight draws a longsword and brandishes it! wield longsword endif endif ~ | #31527 cooshee dog~ a cooshee~ An elf's hunting dog snarls at the intruders! ~ Loyal companions of the elves, these dogs are powerful hunters and dangerous foes in combat. ~ 35 552 400 C 33 0 0 1200d0+0 3d3+12 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 2 2 0 0 0 167839293 0 3072 0 1 2 > all_greet_prog 100~ if isnpc($n) mpkill $n endif ~ | #31528 minotaur ~ a minotaur~ A mighty minotaur charges through the choked forest. ~ These burly, bull-headed creatures are a terrifying foe in battle, capable of inflicting significant damage even unarmed, due to their natural weaponry. Lolth has sent them here to demoralize and dismay the elves with their ferocious assaults. ~ 97 552 -400 C 43 0 0 3500d0+0 4d4+24 22500 0 8 8 1 22 13 13 18 13 13 13 0 0 0 0 0 48 3 0 0 1 1 2 0 0 68159103 0 1051648 0 416 3 > all_greet_prog 100~ if isimmort($n) else if name($n) == bugbear soldier grunt else mpkill $n endif endif ~ | #31529 unicorn~ a unicorn~ A large muscular horse with a single horn atop its head snorts and whinnies. ~ Forget images of dainty, frolicking faeriekin with carefree mein, this mighty steed is the size of rhinocerous, and its razor sharp horn is coated with the blood of bugbears and minotaurs! ~ 65 680 600 C 40 0 -100 3300d0+0 5d5+20 0 0 8 8 0 22 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 2 2 0 0 0 101779005 1064960 2105088 0 416 524291 > all_greet_prog 100~ if isimmort($n) else if ispc($n) mpe The mighty steed stamps the ground and eyes you with apprehension. else if name($n) == elven knight mpe The mighty beast nuzzles the elf gently. mpforce $n laugh else mpe The unicorn rears in anger, its hooves flashing! mpkill $n endif endif endif ~ | #31530 duke alfric elf~ Duke Alfric~ A grim, sallow elven lord prepares for an offensive. ~ Haughty, stern and cold, this impassive elf is the ruler of this realm, and while a competent ruler, he is also pragmatic verging on the cruel. He is, however, a staunch opponent of Lolth (she is, after all, in the process of invading his realm) and will aid any party that seeks to do her harm. ~ 3 339739304 -300 C 47 0 0 11000d0+0 2d18+33 1000000 0 8 8 1 18 18 18 18 18 18 18 -10 -10 -10 -10 -10 1 0 0 0 2 2 3 0 0 1855 1049408 2104320 8192 1914703872 524291 > act_prog p DISARMS you!~ mpe $I's runesword glows with dark energy! c q $n c q $n wield alfric sneer $n ~ > fight_prog 18~ snarl say Idiots! We should be banding together to dispatch the Spider Queen! mpe _lbl $I raises his runesword, and arcane energies are released! if rand(33) c 'frost breath' else if rand(45) c 'fire breath' else c 'lightning breath' endif endif ~ > fight_prog 100~ mpforce meriven mpkill $n rescue meriven ~ > all_greet_prog 100~ bow $n say Ah, word was sent to me of your arrival, brave $n. nod say Your arrival could not have been more fortuitous... Lolth's say armies press at our borders, and we are hard pressed to hold say them at bay. If you are intending to do the vile demoness any say harm, then please say so! ~ > speech_prog p i intend ~ nod say Excellent. My resources are at your disposal. You may use the say chamber downstairs to safely summon or recall allies, or to say rest and prepare for your campaign against the demoness. If you say require food or water, simply say so, and it will be provided. say Here also is a token of Caer Sidi's appreciation. mpoload 31554 give token $n ~ > speech_prog p i intend to do the vile demoness harm~ nod say Excellent. My resources are at your disposal. You may use the say chamber downstairs to safely summon or recall allies, or to say rest and prepare for your campaign against the demoness. If you say require food or water, simply say so, and it will be provided. say Here also is a token of Caer Sidi's appreciation. mpoload 31554 give token $n ~ | #31531 meriven consort elf~ Meriven~ A grinning, attractive elven woman stands behind her consort. ~ This comely elven noble is the consort of Alfric, and holds a special place in both his heart and his political circles. Scheming and even dangerous, she is nonetheless still staunchly opposed to Lolth, as are all who are of this realm, for she seeks to bring ruin down upon them all. ~ 7 4227752 -300 C 44 0 -100 9000d0+0 5d8+30 500000 0 8 8 2 18 18 13 18 18 22 22 -10 -10 -10 -10 -10 1 2 0 0 2 2 2 0 0 2047 1049122 2100224 8192 1600 524291 > fight_prog 25~ wield slender if ispc($n) circle $n gouge wink endif ~ > rand_prog 100~ wield slender mprestore self 50 ~ > fight_prog 100~ mpforce 'duke alfric elf' mpkill $n ~ > all_greet_prog 100~ wink $n mmm ~ | #31532 servant duke~ the servant~ An invisible servant awaits orders. ~ ~ 8388611 552 0 C 50 0 0 30000d0+0 0d0+0 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 84 3 0 0 2 2 0 0 0 0 0 0 0 0 0 > rand_prog 100~ mpinvis 51 ~ > speech_prog p food~ c 'create food' ~ > speech_prog p water~ c 'create spring' ~ > rand_prog 10~ if ispc($r) c heal $r c 'restore mana' $r endif ~ | #31533 white dragon~ the white wyrm~ A mighty white scaled wyrm lies coiled in the cavern entrance, enjoying the cold. ~ Placed here by Lolth as an added deterrant to intruders (from either side of the portal...), this drake has had an easy time of it, when you consider only it, and frost giants, could hope to survive the long arduous trek across the wastelands. ~ 39 268436008 -565 C 45 0 -200 8700d0+0 5d5+40 500000 0 8 8 1 22 13 13 14 13 13 13 0 0 0 0 0 31 3 0 0 2048 2048 2 0 0 42272317 96 3074 1 3 524290 > death_prog 100~ mpoload 31555 40 ~ | #31534 wynyyn captain pirate corsair~ Captain Wynyyn~ A dreadlocked pirate grins at you with incredibly white teeth. ~ This darkskinned corsair is the captain of a vessel that sails this ocean world, and is opposed to Lolth's incursions into his waters. He is for the most part incapable of stopping her, however, without allies. ~ 3 680 400 C 48 0 -200 11200d0+0 7d12+66 1000000 0 8 8 1 18 18 13 18 13 13 19 0 0 0 0 0 0 3 0 0 1 1 3 40 0 2047 1048864 2100224 0 64 2621443 > fight_prog 21~ gouge mpdamage $n 400 mpdamage $n 400 ~ > fight_prog 33~ mpe $I spins rapidly, his sabres cutting through armor and flesh! mpdamage all 400 ~ > fight_prog 75~ wield sabre wield sabre lunge strike ~ > act_prog circle~ t $n You be makin' sneak attacks on da Wynyyn, mon... tsk mea $n $i strikes you in the face with the hilt of his sabre! mpdamage $n 200 ~ > rand_prog 66~ wield sabre ~ > all_greet_prog 100~ mea $n The swarthy corsair grins broadly at you. say Hey mon! Welcome to de island of de Wayfarer, mon! mpe $I points at the ship moored in the harbor. say This is me 'arbour, mon, and ye're welcome 'ere. nod say Don't be bringin' de Lolth down on me, mon... Danbaly heself say cannot save us from her... shake ~ > rand_prog 2~ say Get your back into it, mon! chuckle ~ | #31535 ixitxachitl~ an ixitxachitl~ A manta-like creature skims just under the surface of the water. ~ This evil, intelligent sea dwelling creature is extremely rare in your world, but apparently quite common here, in this strange realm. They resemble manta rays, save that their dark eyes gleam with cruel sentience, and they are capable of casting magic. ~ 97 -2145385984 -500 C 44 0 0 3200d0+0 3d3+12 50000 0 8 8 0 13 13 13 22 13 13 13 0 0 0 0 0 81 1 0 0 1 1 2 0 0 99385 1050914 0 0 136314889 1048850 #31536 lacedon ghoul corpse corsair~ a lacedon~ A rotting dreadlocked corpse clad in the garb of a corsair floats in the water. ~ Once one of the good-natured corsairs that sail these oceans, this hapless fellow was slain by agents of Lolth and tossed into the sea, where strange magicks have preserved him as an undead. ~ 97 -2145385984 -400 C 38 0 0 2500d0+0 5d3+15 15000 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 2047 512 7424 0 262147 3 > greet_prog 100~ mpe The corpse's eyes snap open as you approach! ~ | #31537 morkoth~ a morkoth~ A shadowy fiend rises from the depths in search of prey. ~ Evil creatures that lair in the deep, dark depths of the ocean, this one has been enticed to the surface by Lolth, to wreak havoc on her behalf preparatory to her eventual conquest of this unfortunate realm. ~ 101 2097800 -600 C 48 0 -100 4000d0+0 3d8+20 125532 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 84 0 0 0 8192 8192 0 0 0 9256 0 2082 0 1074008065 3 #31538 sahaugin~ a sahaugin warrior~ A sahaugin warrior hunts for surface-dwelling prey. ~ These undersea dwelling humanoids resemble fish-scaled humans with long teeth and claws, covered in seaweed and algae. They are evil and ferocious, hating all air-breathing life, and are yet another indication of Lolth's workings here. ~ 97 -2145385984 0 C 40 0 0 2800d0+0 2d4+15 10000 0 8 8 1 18 13 13 18 13 13 13 0 0 0 0 0 81 6 0 0 65536 65536 0 0 0 264121 16450 0 0 3 524291 #31539 rastafarian corsair~ a rastafarian corsair~ A dreadlocked corsair loads supplies on the fast ship. ~ This swarthy corsair is one of Wynyyn's loyal crew, and is busy preparing his captain's ship for another foray against the forces of Lolth. A broad grin creases his dark skin when you approach him, and he offers a greasy hand to shake. ~ 3 512 400 C 38 0 0 2500d0+0 4d4+12 15000 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 47 0 0 0 528 524291 > rand_prog 2~ whistle ~ > rand_prog 2~ smile ~ | #31540 black dragon~ a black dragon~ A small but ferocious black dragon rears back in anger! ~ This cruel and malicious wyrm has been placed here by Lolth, fed well and given treasure in return for snaring and reporting intruders to the Queen of Spiders. Thus far its task has been simple; Lolth's vast hordes have all but decimated what little resistance it encountered conquering this domain. ~ 39 552 -774 C 46 0 -66 7000d0+0 4d4+28 575600 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 31 3 0 0 2048 2048 0 0 0 8750649 2162976 2176 0 7 524291 > death_prog 100~ mpoload 31558 ~ | #31541 harpy~ a harpy~ A filthy harpy flies through the thick masses of decaying trees. ~ Foul creatures of Chaos, the harpies delight in slaying, maiming and feasting on hapless stragglers and adventurers such as yourself. ~ 97 524808 -750 C 44 0 -50 120d10+1800 7d7+21 5000 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 42 2 0 0 1 1 2 0 0 296505 1050624 0 1 579 2 #31542 shambling mound~ a shambling mound~ A pile of rotting garbage and plant matter rises in the clearing. ~ This semi-intelligent, malevolent creature destroys any and all in its path. An overgrown plant, it can nevertheless inflict considerable damage on its victims. ~ 97 512 -400 C 45 0 -50 3000d1+0 4d10+10 12500 0 8 8 0 18 13 13 13 13 13 13 0 0 0 0 0 85 3 0 0 65536 65536 0 0 0 8232 3145776 3334 1 192 2 #31543 swamp troll~ a swamp troll~ A blackskinned troll covered in moss cavorts with glee. ~ These wild savage trolls are cousins of hill trolls, blackskinned and feral. Lolth has marshalled them to serve as shock troops in such foul regions. ~ 101 544 -1000 C 44 0 0 20d20+2500 3d5+30 5000 0 8 8 1 20 13 13 20 13 3 3 0 0 0 0 0 8 3 0 0 64 64 0 0 0 262184 2097984 16 129 3 2 #31544 giant swamp toad~ a giant toad~ A giant swamp toad hops through its muddy domain. ~ This monstrous amphibian is twice the size of a warhorse, and thrice as powerful. It can bite an armored knight in twain, and squirts acid and swamp gas from its pores and maw. ~ 97 512 -400 C 42 0 -50 12d10+1750 0d0+0 0 0 8 8 0 22 13 13 13 13 13 13 0 0 0 0 0 81 3 0 0 1024 1024 0 0 0 33557565 1048656 2100480 1 961 2 > fight_prog 20~ if rand(50) c 'acid breath' else c gas endif ~ | #31545 survivor halfing ~ a survior~ A wretched halfling is curled up in a corner on the far wall. ~ This unfortunate soul was captured by Lolth's armies when she attempted to steal from their paymaster; as punishment she was cast in here, to serve as food for Lolth's spiders. ~ 7 98816 -300 C 39 0 0 2200d0+0 1d3+8 500 0 8 8 2 13 13 13 18 13 13 13 0 0 0 0 0 3 2 0 0 131072 131072 2 0 0 47 0 0 0 577 524291 #31546 spider giant lolth chosen~ a giant spider~ A truly enormous spider moves rapidly through the labyrinth. ~ These loathsome creatures are Lolth's chosen, bred to serve her and those she places them under the command of. They are larger than war horses, and can fell even a giant with their venom. ~ 97 98856 -600 C 44 0 0 40d40+1000 3d4+16 0 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 63 0 0 0 65536 65536 2 0 0 1085 3145728 3328 17 1074003969 2 > death_prog 100~ mpe _gre Ichor sprays the room as your final blow smashes the vile spider open! ~ | #31547 spider giant lolth chosen phase~ a phase spider~ A truly enormous spider moves rapidly through the labyrinth. ~ These loathsome creatures are Lolth's chosen, bred to serve her and those she places them under the command of. They are larger than war horses, and can fell even a giant with their venom. ~ 97 67207722 -600 C 44 0 0 40d40+2000 3d4+16 0 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 63 0 0 0 65536 65536 2 0 0 1085 3145728 3332 17 1074069505 2 > fight_prog 20~ mogoto $i mpe _whi The spider phases out of existence, reappearing behind $r! c 'lightning breath' $r ~ | #31548 dwarf maldev warrior~ a Maldevian dwarf~ A dwarven warrior scowls suspiciously at you. ~ These sturdy warriors are hard-pressed indeed, their kingdom all but conquered by the hordes of Lolth. Only the fortress of Kandelspire stands, preventing the hordes from totally subjugating this region in the name of their fell Queen. ~ 65 512 500 C 40 0 -100 2000d0+0 2d4+12 50000 0 8 8 1 18 13 13 13 18 13 13 0 0 0 0 0 2 3 0 0 4 4 0 0 0 2047 3165456 0 0 144 524291 > fight_prog 20~ wield maldevian scowl ~ > greet_prog 100~ if ispc($n) if race($n) == dwarf bow $n else scowl $n endif endif ~ | #31549 dwarf maldev warrior lookout~ a Maldevian dwarf~ A long-bearded dwarf remains alert, on the lookout for imminent assaults. ~ These sturdy warriors are hard-pressed indeed, their kingdom all but conquered by the hordes of Lolth. Only the fortress of Kandelspire stands, preventing the hordes from totally subjugating this region in the name of their fell Queen. ~ 3 512 500 C 40 0 -100 2000d0+0 2d4+12 50000 0 8 8 1 18 13 13 13 18 13 13 0 0 0 0 0 2 6 0 0 4 4 0 0 0 2047 3165456 0 0 144 524291 > rand_prog 2~ peer hmm ~ > fight_prog 20~ wield maldevian scowl ~ > greet_prog 100~ if ispc($n) if race($n) == dwarf nod $n say Well met, fellow dwarf. May the mountains bless thee. else frown $n say What are you doing here? You'd best report to the commander. endif endif ~ | #31550 commander maldev~ the Maldevian commander~ A grizzled old dwarf sits staring at maps of the region. ~ These sturdy warriors are hard-pressed indeed, their kingdom all but conquered by the hordes of Lolth. Only the fortress of Kandelspire stands, preventing the hordes from totally subjugating this region in the name of their fell Queen. ~ 3 552 500 C 45 0 -100 4500d0+0 2d4+12 150000 0 8 8 1 18 13 13 13 18 13 13 0 0 0 0 0 2 6 0 0 5 1 2 0 0 2047 3165456 2048 0 144 524291 > all_greet_prog 100~ if isnpc($n) if name($n) == dwarf maldev warrior nod $n mpforce $n nod mpforce $n sigh else eye $n say I'm terribly busy, and don't have time to deal with you... mpforce $n s endif else if ispc($n) if race($n) == dwarf gasp say Truly, it does gladden my heart to see a cousin here; when I say was informed of your arrival, I could scarce believe it. Yet say your arrival is poorly timed indeed, for the hordes of Lolth say appear set to defeat us all... else frown say Stranger, you have picked a poor time to visit the dwarves... say Can you not see the hordes of Lolth massed in preparation to say destroy us? boggle endif endif endif ~ | #31551 nalfeshnee demon general~ Nalfeshnee~ The demonic general of Lolth's armies on Maldev awaits your arrival. ~ This ancient, rotund demon is visually uninspiring, yet you know well that he is one of the more powerful demons of the Abyss, and as such serves Lolth as a general and advisor on campaigns. He is amused more than worried by your intrusion, and won't even bother attacking you, unless provoked. ~ 7 4727464 -666 C 45 0 -200 6000d0+0 4d4+22 225000 0 8 8 0 18 18 13 18 13 3 4 -10 -10 -10 -10 -10 67 0 0 0 1 1 3 0 0 67372861 1065128 11841 0 4099 1574403 > all_greet_prog 100~ if isnpc($n) growl $n say LEAVE ME! mpforce $n cringe mpforce $n s else chuckle say Well, well, well, I expected you'd come here when my messengers say informed me of your arrival in Maldev. sneer say What can you possibly hope to achieve, $n? You are hopelessly say outnumbered, and devoid of reinforcements. I, on the other hand, say have an entire dimension to draw allies from, and even should you say slay me, Lolth will resurrect me within hours. So... shrug say You're doomed! cackle say Dear, dear me. mpe $I wipes away tears of laughter. endif ~ > fight_prog 33~ c 'scorching surge' $n c blazebane $r c 'scorching surge' $r ~ > fight_prog 18~ roar shriek vom $r ~ > rand_prog 2~ twiddle hum ~ > rand_prog 3~ stretch snarl say BRING ME WOMEN! BRING ME WINE! snort ~ | #31552 bugbear soldier~ a bugbear soldier~ One of Lolth's bugbear soldiers prepares to engage the enemy. ~ Smelly, foul-tempered and cruel, bugbears are eight foot humanoids, goblinoid in nature and almost ursine in appearance. They are a crude race used as thugs and guards by other, more intelligent species. Their presence here in Caer Sidi indicates that Lolth seeks to conquer this world. ~ 101 512 -700 C 40 0 0 16d50+1200 4d4+8 6000 0 8 8 1 19 13 13 13 19 13 13 0 0 0 0 0 39 3 0 0 16384 16384 2 0 0 263871 0 0 0 3 524291 > rand_prog 3~ say FIGHT! FIGHT! FIGHT! grin ~ > rand_prog 33~ wield morning ~ > fight_prog 33~ wield morning ~ | #31553 ogre scout~ an ogre scout~ A snoring ogre has fallen asleep at his post. ~ This lazy individual was assigned to keep an eye on enemy movements; a task he has failed woefully at. Nalfeshnee cares little however, the Maldevians are a defeated race, and he knows it. ~ 3 512 -656 C 42 0 0 3000d0+0 0d0+0 12000 0 8 8 1 18 13 13 13 13 13 13 0 0 0 0 0 6 3 0 0 16 16 0 0 0 2047 0 0 0 384 524291 > rand_prog 2~ snore ~ | #31554 umber hulk~ an umber hulk~ An umber hulk prepares to burrow under the fortress' walls. ~ Umber Hulks are burrowers of unparalleled ability, and thus are used by Lolth as sappers, and it is in this capacity that they burrow under enemy fortifications, then the hordes of bugbears and ogres pour through the newly created breach. ~ 35 512 -600 C 28 0 -50 3000d0+0 5d5+30 5000 0 8 8 0 22 13 13 13 13 13 13 0 0 0 0 0 76 3 0 0 512 512 2 0 0 2360366 3150096 2048 0 1048707 2 > rand_prog 25~ doorbash n mprestore self 200 grunt ~ | #31555 hill giant~ a hill giant sentry~ A hill giant is hurling rocks at the fortress walls. ~ This ugly, knotty-limbed humanoid stands at around nine feet tall, and is the hue of freshly turned earth. A foul smell, a combination of the oily hides and the blood of victims that cover their hides, issues from the creature. A dim malevolent intelligence flickers in its dead brown eyes, while a cruel grin twists its toothy maw. ~ 3 512 -400 C 42 0 0 30d20+2000 2d8+27 50000 0 8 8 1 19 13 13 13 13 13 13 0 0 0 0 0 6 3 0 0 1 1 0 0 0 2047 0 0 0 16 1 > rand_prog 10~ mpe With a mighty heave, the giant sends a rock sailing at the walls. mpe It impacts with a terrific crash, sending chunks of rock flying! mpe A great cheer goes up amongst the invading horde! grin ~ | #31556 bugbear soldier~ a bugbear soldier~ One of Lolth's bugbear soldiers prepares to engage the enemy. ~ Smelly, foul-tempered and cruel, bugbears are eight foot humanoids, goblinoid in nature and almost ursine in appearance. They are a crude race used as thugs and guards by other, more intelligent species. Their presence here in Caer Sidi indicates that Lolth seeks to conquer this world. ~ 101 512 -700 C 40 0 0 16d50+1200 4d4+8 6000 0 8 8 1 19 13 13 13 19 13 13 0 0 0 0 0 39 3 0 0 16384 16384 2 0 0 263871 0 0 0 3 524291 #31557 troll shock trooper~ a troll shock trooper~ Troll shock troops await deployment on the field. ~ These trolls are not hill trolls, as are commonly seen in and around Darkhaven. These rubbery-skinned, black eyed terrors with claws that can rip steel are dark trolls, used as guards and muscle by most intelligent subterranean races. To see them here does not bode well. Lolth has evidently transported them to her realm to serve as guards and henchmen. ~ 39 552 -1000 C 44 0 0 20d20+3300 3d5+30 5000 0 8 8 1 20 13 13 20 13 3 3 0 0 0 0 0 8 3 0 0 64 64 0 0 0 262184 2097984 16 129 3 2 #31558 red dragon ~ a red dragon~ A red dragon carries the battle to the skies! ~ This mighty wyrm serves Lolth willingly, scorching her enemies and inciting sheer terror in return for a share of the loot garnered. Capable of melting stone and charring metal with its tremendous fiery breath, it is truly a terrifying ally. ~ 35 34079232 -745 C 48 0 -100 8000d0+0 6d6+36 500000 0 8 8 1 13 13 13 13 13 13 13 0 0 0 -10 -10 31 3 0 0 2048 2048 0 0 0 8718009 16416 2099201 2 8199 2 > rand_prog 5~ mpe _red The dragon unleashes a terrific fiery blast on the walls! mpe Stone melts and crumbles beneath the tremendous heat! mpe _red The armies below cheer as several burning dwarves shriek and mpe _red leap from the battlements, falling to their deaths far below. mpat 31638 mpe _red A screaming, burning dwarf smashes into the hard rock! mpasound A dwarf smashes into the rocks nearby, burned beyond recognition. ~ | #31559 peryton~ a peryton~ A winged deer fetches dwarves off the battlements. ~ This deer-headed beast is of chaotic magic, and is invulnerable to conventional attacks. It is used to fetch archers from the battlements, immune as it is to their arrows, which it then drops down to the hordes milling below. ~ 35 524800 -500 C 38 0 0 1800d0+0 4d2+15 0 0 8 8 1 13 13 13 18 13 13 13 0 0 0 0 0 85 3 0 0 65536 65536 0 0 0 1345080 0 26624 0 642 2 > rand_prog 10~ mpe The peryton suddenly darts low across the battlements, and snares a dwarf! mpe The hapless soldier wails as he is carried far above, then dropped! mpe The armored dwarf hurtles past you, smashing into the stone below! mpat 31638 mpe An armored dwarf smashes into the rocky ground near you! ~ > rand_prog 10~ mpe _blu A volley of arrows strike the soaring peryton, bouncing off! snicker ~ | #31560 dwarf maldev sentry~ a Maldevian dwarf~ A dwarven sentry tensely awaits the incursion of the hordes. ~ These sturdy warriors are hard-pressed indeed, their kingdom all but conquered by the hordes of Lolth. Only the fortress of Kandelspire stands, preventing the hordes from totally subjugating this region in the name of their fell Queen. ~ 3 512 500 C 40 0 -100 2000d0+0 2d4+12 50000 0 8 8 1 18 13 13 13 18 13 13 0 0 0 0 0 2 3 0 0 4 4 0 0 0 2047 3165456 0 0 144 524291 > rand_prog 33~ wield maldevian ~ > fight_prog 33~ wield maldevian ~ | #31561 dwarf maldev crossbowman~ a Maldevian dwarf~ A dwarven crossbowman fires bolts at the hordes massed below. ~ These sturdy warriors are hard-pressed indeed, their kingdom all but conquered by the hordes of Lolth. Only the fortress of Kandelspire stands, preventing the hordes from totally subjugating this region in the name of their fell Queen. ~ 3 512 500 C 40 0 -100 2000d0+0 2d4+12 50000 0 8 8 1 18 13 13 13 18 13 13 0 0 0 0 0 2 3 0 0 4 4 0 0 0 2047 3165456 0 0 144 524291 > rand_prog 3~ mpe The dwarf wails as a peryton suddenly swoops low over the battlements! ~ | #31562 pegasus~ a pegasus~ A winged horse circles far above the battlements. ~ This mighty winged steed nervously awaits the aerial assault that will come, knowing it stands little chance against the mighty red dragon and its invulnerable peryton allies. ~ 3 565896 870 C 38 0 0 2000d0+0 2d7+39 22500 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 86 3 0 0 512 512 0 0 0 0 0 2560 0 32 2 #31563 dwarf maldev warrior~ a Maldevian dwarf~ A citizen of Maldev rushes about, hastily preparing a defense. ~ These sturdy warriors are hard-pressed indeed, their kingdom all but conquered by the hordes of Lolth. Only the fortress of Kandelspire stands, preventing the hordes from totally subjugating this region in the name of their fell Queen. ~ 65 512 500 C 40 0 -100 2000d0+0 2d4+12 50000 0 8 8 1 18 13 13 13 18 13 13 0 0 0 0 0 2 3 0 0 4 4 0 0 0 2047 3165456 0 0 144 524291 #31564 vlad tolenkov vampire~ Vlad Tolenkov~ A nightmarish figure creeps forth from the shadowy demesne... ~ New lieutenant of Lolth, Vlad has been charged with recruiting undead in this nightmarish world he reigns over, to reinforce her hordes in other campaigns. He is a horribly disfigured being, utterly vile and corrupt, and seeks to destroy all life he encounters. ~ 35 340271784 -1000 C 52 0 -200 16000d0+0 50d50+50 1000000 0 8 8 1 20 18 13 20 13 13 13 -9 -9 -9 -9 -9 67 4 0 0 1 1 3 0 0 262192 1056776 2105094 0 1109397504 3 > all_greet_prog 100~ snicker t $n Welcome, $n... to your worst nightmare! cackle ~ > fight_prog 20~ c feebleness $r grasp $r ~ > fight_prog 12~ mpgoto $i vom $r c chill $r ~ > fight_prog 45~ feed mpdamage $n 400 mpdamage $n 400 ~ > death_prog 33~ mpjunk embrace ~ | #31565 ghoul~ a cadaverous ghoul~ A cadaverous ghoul lies at rest in torpor. ~ Animated by Vlad from the remains of those he feeds upon, these ghouls remain in torpor, awaiting the call of their ruler. Your arrival has prematurely stirred them, however, and now they will wander in search of meat! ~ 101 552 -666 C 38 0 0 20d200+1000 4d6+12 0 0 8 8 0 13 13 13 22 13 13 13 0 0 0 0 0 36 2 0 0 65536 65536 0 0 0 263871 576 7426 1 262147 2 #31566 huge pedipalp amblypygi~ an amblypygi~ A bulky whip scorpion lumbers along the corridor. ~ Known as whip scorpions, all pedipalp resemble a cross between a spider and a scorpion, and possess both the attacks and attributes of each species. The Amblypygi are larger than the Schizomidae, and considerably heavier. ~ 101 33312 0 C 38 0 0 2000d0+0 3d3+9 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 256 256 0 0 0 65572 0 2048 0 262272 2 #31567 solifugid huge camel spider~ a huge solifugid~ A massive camel spider scurries rapidly along the ceiling. ~ False spiders are rarely encountered, save of course in this realm of the Queen of Spiders herself. ~ 101 33288 0 C 38 0 0 1800d0+0 3d3+9 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 256 256 0 0 0 36 0 2048 0 128 2 #31568 huge scorpion~ a huge scorpion~ A massive scorpion drips acidic venom on the floor. ~ This horror is one of the many insectoid 'pets' kept by Lolth, and left to wander her web as they will. ~ 101 33312 0 C 38 0 0 1800d0+0 3d3+9 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 256 256 0 0 0 65572 0 2048 0 262152 2 #31569 huge spider~ a huge spider~ A monstrous, hairy spider spins a web as it travels the abyss. ~ Of all insects, arachnids are the most beloved of Lolth, and as such are themselves worshipped by the depraved drow, as avatars of their dark deity. The spiders here are larger and more savage than any encountered on your home plane, however... ~ 101 33312 -500 C 38 0 0 1800d0+0 3d3+9 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 256 256 0 0 0 65572 0 2048 0 262145 2 #31570 giant pedipalp uropygi~ a uropygi~ A pedipalp larger than a warhorse moves rapidly along the corridor. ~ Known as whip scorpions, all pedipalp resemble a cross between a spider and a scorpion, and possess both the attacks and attributes of each species. The Uropygi are the largest of the species. ~ 101 33312 0 C 41 0 0 2400d0+0 3d3+9 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 256 256 0 0 0 65572 0 2048 0 262403 2 #31571 solifugid giant sun spider~ a giant solifugid~ A massive camel spider scurries rapidly along the ceiling. ~ False spiders are rarely encountered, save of course in this realm of the Queen of Spiders herself. ~ 101 33288 0 C 41 0 0 2400d0+0 3d3+9 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 256 256 0 0 0 36 0 2048 0 385 2 #31572 giant scorpion~ a giant scorpion~ A monstrous scorpion gouges the floor with its tread. ~ This horror is one of the many insectoid 'pets' kept by Lolth, and left to wander her web as they will. ~ 101 33312 0 C 41 0 0 2400d0+0 3d3+9 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 256 256 0 0 0 65572 0 2048 0 262152 2 #31573 giant spider~ a huge spider~ A giant spider moves with horrifying speed across the floor. ~ Of all insects, arachnids are the most beloved of Lolth, and as such are themselves worshipped by the depraved drow, as avatars of their dark deity. The spiders here are larger and more savage than any encountered on your home plane, however... ~ 101 33448 -500 C 41 0 0 2400d0+0 3d3+9 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 256 256 0 0 0 65572 0 2048 0 262145 2 #31574 bone colossus~ the bone colossus~ The mighty bone colossus, fearsome servant of Lolth, rises from the ground! ~ Indestructible entity created by Lolth, this gargantuan creature can devastate foes with its corrosive, poisonous breath, if not with its mighty blows from a club seventeen feet long. ~ 35 4203176 0 C 55 0 -300 11800d0+0 7d29+80 0 0 8 8 0 25 13 13 13 13 13 13 0 0 0 0 0 40 3 0 0 1 1 0 0 0 0 197 3149098 16 848 524291 > rand_prog 100~ wield club mprestore self 1000 ~ > act_prog p DISARMS you!~ wield colossus ~ > death_prog 100~ mpjunk colossus if rand(10) mpoload 31570 50 endif ~ | #31575 trinax cleric~ Trinax~ A devout human cleric sits in the cell, meditating. ~ Captured by Lolth whilst quested by some divine being, Trinax will disclose little of his past or his quest, though he is grateful to you for slaying the colossus. ~ 3 4203176 1000 C 50 0 -300 8000d0+0 3d8+76 0 0 8 8 1 16 13 18 13 13 13 13 0 0 0 0 0 0 1 0 0 1 1 3 0 0 2047 0 2048 0 236978176 4294 > rand_prog 2~ yoga ~ > all_greet_prog 100~ if ispc($n) mpe $I smiles and rises to his feet as you enter. say Well met, $n. My thanks for slaying the colossus. bow $n c bless $n smile say If you wish to rest a while, I shall tend your wounds. endif ~ > rand_prog 33~ if ispc($r) c heal $r c 'restore magic' $r endif ~ > fight_prog 33~ c unravel c 'faerie fire' c blindness ~ > fight_prog 18~ c harm c heal ~ | #0 #OBJECTS #31500 embrace unholy lolth~ Lolth's unholy embrace~ You feel a strange presence invading your mind...~ ~ 9 532 1025 16 18 0 0 0 1 150000 15000 A 17 -20 A 13 100 A 12 100 A 18 9 A 19 9 A 24 -10 A 23 -10 A 26 32774 #31501 umbrageous influence~ umbrageous influence~ A malign presence threatens to overcome you...~ ~ 9 532 17 12 0 0 0 1 50000 5000 A 3 3 A 4 3 A 12 125 A 18 5 A 19 5 A 27 1048576 #31502 bauble arachnid~ arachnid bauble~ A simple token of arachnia is caught in thick webbing.~ ~ 9 532 65537 7 0 0 0 1 17500 1750 A 2 2 A 31 2 A 13 45 A 18 4 A 19 4 #31503 essence yochlol~ Essence of the Yochlol~ The substance from which Lolth's handmaidens are formed coalesces here.~ ~ 9 0 9 17 0 0 0 12 175600 17560 A 17 -30 A 13 100 A 12 100 A 18 7 A 19 7 A 23 -5 A 24 -3 A 27 16516 #31504 plate mail~ plate mail~ A suit of stained and battered plate mail lies here.~ ~ 9 17351680 9 12 18 0 0 18 40000 4000 A 17 -20 A 4 2 A 12 65 A 13 35 A 18 4 A 19 6 A 24 -3 #31505 wolfsbane mace~ Wolfsbane~ A shining silver mace glows with an intrinsic light.~ ~ 5 8424768 8193 0 0 0 8 10 157600 15760 A 1 1 A 13 50 A 12 105 A 18 8 A 19 8 A 26 4 A 26 8192 A 56 3 > wear_prog 100~ if isgood($n) mea $n _whi Wolfsbane shines brightly, in appreciation of your purity. mer $n _whi Wolfsbane shines brightly, in appreciation of $n's purity. endif ~ > remove_prog 100~ mpe _whi The glow infusing Wolfsbane fades to a dim lustre. ~ > damage_prog 100~ mpe _whi Brilliant energy pours from the damaged mace! c bless $r ~ > repair_prog 100~ mpe _whi The mace gleams with new vigor! c bless $r ~ | #31506 scroll trose vellum~ Trose's scroll~ A shining white piece of vellum lies on the floor.~ ~ 2 320 1 41 61 61 61 1 5000 500 #31507 great axe~ a great axe~ A mighty axe of polished adamantium lies on the ground.~ ~ 5 64 8193 0 0 0 0 30 50000 5000 A 18 8 A 19 8 #31508 wooden club~ a wooden club~ A large wooden club pierced with iron nails gouges the floor.~ ~ 5 262144 8193 0 0 0 8 10 50 5 A 19 4 #31509 wooden mallet~ a wooden mallet~ A heavy wooden mallet has been dropped here.~ ~ 5 262144 8193 0 0 0 7 10 150 15 A 19 4 A 18 1 #31510 lever~ a metal lever~ A heavy metal lever is set in the far wall.~ ~ 37 0 0 0 0 0 0 1 0 0 > push_prog 100~ mea $n _blu The air around you crackles with electricity... mptrans $n 31529 ~ > pull_prog 100~ mea $n _blu The air around you crackles with electricity... mptrans $n 31529 ~ | #31511 adamantium short sword~ an adamantium short sword~ A drow short sword forged from black metal hums quietly.~ ~ 5 524358 8193 0 0 0 2 4 15000 1500 E adamantium sword short~ This weapon is incredibly sharp, and virtually unbreakable, crafted as it is from adamantium by skilled drow smiths. ~ A 2 2 A 18 6 A 19 4 A 24 -2 #31512 adamantium mace~ an adamantium mace~ A drow mace forged from black metal hums quietly.~ ~ 5 524358 8193 0 0 0 7 4 15000 1500 A 18 6 A 19 4 A 24 -2 #31513 adamantium chain armor erelda~ the armor of Erelda~ A suit of magically enchanted drow mail hums with dark magics.~ ~ 9 623170 9 30 0 0 0 10 250000 25000 E adamantium chain~ This chain is forged from adamantite and is almost weightless, despite offering protection equivalent to heavy plate. ~ A 17 -30 A 13 50 A 12 50 A 18 6 A 19 6 A 14 50 A 22 -2 A 23 -2 #31514 brooch house everhate silver crossed daggers~ the brooch of House Everhate~ A tiny pair of crossed silver daggers lies on the ground.~ ~ 9 20 5 3 0 0 0 1 175000 17500 E brooch drow~ The runes on this brooch mark the wearer as a member of the indicated house. Priests and other women wear more ornate brooches than the less important males. ~ A 12 100 #31515 hand crossbow~ a hand crossbow~ This tiny crossbow fires poisoned darts at its target.~ ~ 3 20 16385 40 9 9 33 1 17500 1750 E hand crossbow ~ These missile weapons do little damage in the conventional sense, but if they manage to break the skin their bolts inject potent venoms, that can cause madness, sickness or worse. ~ A 18 5 #31516 ring antivenom~ a ring of antivenom~ A plain black ring rolls about on the floor.~ ~ 9 524884 3 6 0 0 0 1 15000 1500 A 13 20 A 12 20 A 18 2 A 19 2 A 27 256 A 20 -10 #31517 favor lolth~ a favor of Lolth~ A blackened scrap of cloth serves as a crude kerchief.~ ~ 1 2581 1 0 0 100 0 1 5000 500 A 13 45 A 12 65 A 18 4 A 19 4 A 24 -3 #31518 amulet deflection~ the amulet of deflection~ A jagged piece of glass dangles from a silver chain.~ ~ 9 524385 5 17 0 0 0 3 15600 1560 A 17 -20 A 13 10 A 12 60 A 18 3 A 19 3 A 27 32 #31519 crystal shard~ a crystal shard~ A long, jagged chunk of crystal lies on the ground.~ ~ 5 513 8193 0 0 0 11 10 15600 1560 A 13 80 A 18 10 A 19 9 A 24 -3 A 21 -3 #31520 white robes faith~ robes of faith~ A pile of white cloth covers the floor.~ ~ 9 8751360 1025 11 0 0 0 4 1500 150 A 12 60 A 13 20 A 18 4 A 19 4 A 22 -3 A 20 -3 #31521 gold pectoral~ a gold pectoral~ A rectangular piece of gold set with gems glitters in the light.~ ~ 9 9011714 5 9 0 0 0 12 5000 500 A 2 -1 A 5 1 A 13 15 A 12 35 A 19 4 #31522 ornate javelin~ an ornately wrought javelin~ A javelin of ancient design is propped up against a wall.~ ~ 5 524820 8193 0 0 0 2 8 15760 1576 A 18 6 A 19 6 #31523 boots speed~ boots of speed~ A pair of tough leather boots tremble with magical energy.~ ~ 9 64 65 6 0 0 0 1 50000 5000 A 2 3 A 14 225 A 18 5 #31524 altar~ an altar~ A large white altar rests in the center of the room.~ ~ 12 256 0 0 0 0 0 1 0 0 E altar~ Peering closely, you see a layer of filth encrusted on the altar... ~ #31525 unholy armor lolth~ Unholy armor of Lolth~ This adamantium plate seethes with malignant energies.~ ~ 9 2644 9 22 0 0 0 10 500000 50000 A 17 -30 A 13 50 A 12 50 A 18 6 A 19 6 A 24 -4 A 23 -4 #31526 unholy shield lolth~ Unholy shield of Lolth~ A blackened metal shield seethes with malignant energies.~ ~ 9 2644 513 12 0 0 0 5 250000 25000 A 17 -20 A 13 25 A 12 25 A 18 3 A 19 3 A 22 -3 A 21 -3 #31527 ring protection~ ring of protection~ An ensorcelled band of pure adamantium catches your eye.~ ~ 9 524352 3 10 0 0 0 1 5000 500 A 17 -10 A 21 -1 A 23 -1 A 24 -1 A 22 -1 A 20 -1 > wear_prog 3~ c shield $n c armor $n ~ | #31528 death lance~ a death lance~ A shimmering black beam of negative energy shimmers into view.~ ~ 5 2640 8193 6 0 0 6 5 56000 5600 A 18 4 A 19 4 A 30 25 #31529 blade adamantite~ adamantite blade~ A drow short sword forged from black metal hums quietly.~ ~ 5 524870 8193 0 0 0 2 4 15000 1500 E adamantium sword short~ This weapon is incredibly sharp, and virtually unbreakable, crafted as it is from adamantium by skilled drow smiths. ~ A 12 75 A 13 25 A 18 8 A 19 8 A 27 1048576 #31530 bag holding~ bag of holding~ A small leather bag lies innocuously on the ground.~ ~ 15 64 1 100 5 -1 0 1 15000 1500 #31531 darkmace ~ Darkmace~ A blackened steel mace pulses with otherworldly energy.~ ~ 5 17402454 8193 0 0 0 6 18 157600 15760 A 1 1 A 13 75 A 12 125 A 18 10 A 19 10 A 24 -7 A 27 514 #31532 scorched vial~ scorched vial~ A scorched vial of dark liquid slowly leaks onto the floor.~ ~ 10 86 1 40 29 215 224 2 15000 1500 #31533 wings flying~ Wings of flying~ A pair of twisted, batlike wings lie crumpled in a heap.~ ~ 9 64 1025 10 0 0 0 8 15000 1500 A 26 524288 A 2 2 A 14 175 A 18 6 A 19 6 A 13 66 #31534 wand frost black baton~ wand of frost~ This black baton is cool to the touch.~ ~ 3 65 16385 40 7 7 202 1 15000 1500 A 27 2 #31535 visage hate~ visage of hate~ Your heart is filled with hatred...~ ~ 9 2580 131073 9 0 0 0 5 0 0 E visage hate~ Your soul feels tainted as you gaze deeply into the monstrous visions that appear before you. It would be a noble deed indeed to damn this infernal visage to the Gods; perhaps you may even liberate the beauty besieged by hatred? ~ A 25 -2 A 1 1 A 13 60 A 18 4 A 19 4 > wear_prog 100~ if isevil($n) mea $n _red Your features twist and you snarl as hated consumes you. mer $n _red $n's features twist into a mask of hatred! mpforc $n snarl endif ~ > remove_prog 100~ if isevil($n) mea $n A certain serenity returns to you, restoring your twisted face. mer $n $n is suddenly rid of the dark humor. endif ~ > sac_prog 33~ mpe _whi The room is suddenly bathed in a sweet, seductive scent... mpoload 31537 50 drop seductive ~ | #31537 seductive demeanour~ seductive demeanour~ You look long into the eyes of lust...~ ~ 9 66625 131073 11 0 0 0 5 0 0 A 25 3 A 31 2 A 13 25 A 12 75 A 18 3 A 19 3 A 24 -4 A 27 2048 > wear_prog 100~ if isevil($n) else mea $n _whi You smile beguilingly as you adopt the demeanour. mer $n _whi $n suddenly appears incredibly, incredibly attractive! c 'elven beauty' $n endif ~ > remove_prog 100~ mea $n It is with disappointment that you return to your senses. mer $n $n's beauty suddenly diminishes. ~ > damage_prog 100~ mpe _red $n's beauty appears disfigured by the blow! ~ > repair_prog 100~ mpe _whi The room is bathed in a sweet, sensual scent. ~ > zap_prog 100~ mea $n You cannot appreciate the beauty of love! ~ | #31538 blood stream~ a stream of blood~ A stream of blood flows to the north.~ ~ 27 0 0 0 0 0 0 1 0 0 #31539 witchslayer rapier~ Witchslayer~ A shining steel rapier gleams in its own aura.~ ~ 5 562580800 8193 0 0 0 11 1 57500 5750 A 13 100 A 12 100 A 18 10 A 19 10 A 26 8196 A 27 1048576 #31540 flaming pit~ the flaming pit~ A blazing fire in the pit licks hungrily at nearby flammable substances.~ ~ 34 0 0 0 0 0 0 1 0 0 #31541 lance elven long~ an elven long lance~ A wooden pole 18' long, edged with bronze, is thrust into the dirt.~ ~ 5 1600 8193 0 0 0 6 20 15000 1500 A 1 1 A 13 45 A 18 4 A 19 9 A 27 512 #31542 battle axe~ a battle axe~ A bronze battle axe lies discarded here.~ ~ 5 525888 8193 0 0 0 1 20 15600 1560 A 18 8 A 19 8 #31543 elven longsword~ an elven longsword~ A gleaming blade of a strange metal alloy catches the light.~ ~ 5 525889 8193 0 0 0 3 20 15600 1560 A 2 2 A 12 75 A 18 7 A 19 7 #31544 field plate~ field plate~ A heavy suit of ornate plate is laid out on the ground.~ ~ 9 525888 9 15 0 0 0 40 15600 1560 A 17 -30 A 13 60 A 18 6 A 19 5 A 24 -3 A 22 -3 #31545 kite shield~ kite shield~ A heavy bronze shield lies on the ground.~ ~ 9 525888 513 11 0 0 0 12 15600 1560 A 17 -20 A 23 -6 A 21 -6 A 27 96 #31546 runesword alfric~ the runesword of Alfric~ A bronze longsword covered in runes casts a dark light.~ ~ 5 525888 8193 0 0 0 6 1 500000 50000 A 17 -10 A 13 65 A 12 99 A 18 12 A 19 11 A 24 -5 A 26 8 A 27 8192 #31547 ensorcelled bronze plate~ ensorcelled bronze plate~ This ancient bronze plate is suffused with arcane energies.~ ~ 9 525888 9 18 0 0 0 12 15600 1560 A 17 -40 A 13 50 A 12 50 A 18 7 A 19 7 A 22 -4 A 20 -4 #31548 ensorcelled bronze shield~ ensorcelled bronze shield~ A bronze shield covered in arcane glyphs catches your eye.~ ~ 9 525888 513 17 0 0 0 10 15600 1560 A 17 -20 A 13 50 A 18 4 A 19 7 A 27 16514 #31549 signet caer sidi~ the signet of Caer Sidi~ An ensorcelled band of bronze rolls around on the floor.~ ~ 9 524352 3 10 0 0 0 1 5000 500 A 17 -12 A 23 -3 A 13 20 A 12 20 A 18 4 A 19 2 #31550 wand magic missiles~ wand of magic missiles~ A slender wand of bronze lies here.~ ~ 3 525888 16385 50 30 30 32 2 7560 756 #31551 slender bronze dagger~ a slender bronze dagger~ A slender dagger of bronze graces the floor.~ ~ 5 525888 8193 0 0 0 11 1 15600 1560 A 18 10 A 13 50 A 19 7 #31552 elven cloak~ elven cloak~ A drab brown cloak covered in leaves has been tossed aside.~ ~ 9 1632 5 7 0 0 0 1 5000 500 A 2 1 A 17 -12 A 18 3 A 19 3 A 26 65536 #31553 brass bracer~ brass bracer~ A narrow brass bracer has been dropped here.~ ~ 9 525888 4097 11 8 0 0 1 15600 1560 A 2 1 A 17 -10 A 13 10 A 12 10 A 18 3 A 19 3 #31554 token caer sidi~ token of Caer Sidi~ A simple signet has been dropped here.~ ~ 1 65 1 0 0 -1 0 1 0 0 A 13 20 A 12 20 A 18 2 A 19 2 #31555 ring warmth~ ring of warmth~ A glowing band of brown metal radiates intense heat.~ ~ 9 524353 3 9 0 0 0 2 56000 5600 A 27 2 A 13 20 A 18 2 A 19 3 #31556 sabre corsair~ the corsair's sabre~ A shining steel blade stained with gore gleams brightly.~ ~ 5 17450048 8193 0 0 0 1 5 75000 7500 A 13 100 A 18 10 A 19 8 A 24 -3 A 23 -3 A 26 8912904 #31557 sleeves corsair~ sleeves of the corsair~ Some god dropped a newly created sleeves corsair here.~ ~ 9 25314304 257 11 9 0 0 3 15000 1500 A 17 -20 A 13 30 A 18 3 A 19 5 A 40 10 #31558 ring symbol lolth favor~ symbol of Lolth's favor~ A blackened ring covered in silvery spiderwebs lies here.~ ~ 9 524886 3 8 0 0 0 3 250000 25000 A 18 3 A 19 3 A 27 256 #31559 bone dagger~ a bone dagger~ A jagged dagger crafted from a human bone lies here.~ ~ 5 262144 8193 5 0 0 2 2 10 1 A 19 3 #31560 mithril chain shirt~ a mithril chain shirt~ A shirt of mithril chain catches and reflects the light.~ ~ 9 25723968 9 9 0 0 0 5 50000 5000 A 17 -20 A 13 30 A 12 30 A 18 4 A 19 4 A 24 -2 #31561 maldevian axe battle dwarven~ a maldevian battle axe~ An axe forged from an unknown alloy rests here.~ ~ 5 8946752 8193 0 0 0 1 10 25600 2560 A 1 3 A 19 7 #31562 pentacle fiery~ fiery pentacle~ A fiery pentacle of iron hangs from a metal chain.~ ~ 9 8489555 5 11 0 0 0 21 157500 15750 A 13 30 A 12 60 A 18 3 A 19 3 A 27 1 #31563 grasp hellish~ hellish grasp~ A flaming claw scorches the ground in a wide arc.~ ~ 9 9013843 129 11 7 0 0 18 75000 7500 A 1 -1 A 3 2 A 12 50 A 19 5 #31564 adamantite morning star~ an adamantite morning star~ The entirety of this morning star is crafted from pure adamantium.~ ~ 5 541264 8193 0 0 0 7 12 50000 5000 A 18 2 A 19 4 #31565 ring mail jack~ a ring mail jack~ A heavy ring mail jack lies on the floor.~ ~ 9 524288 9 9 0 0 0 30 2000 200 A 17 -30 A 13 25 #31566 dwarven crossbow~ a dwarven crossbow~ A heavy crossbow lies cocked and loaded here.~ ~ 5 0 8193 0 0 0 6 10 500 50 A 19 3 #31567 catapult~ a catapult~ A dwarven steam catapult lobs rocks into the advancing army.~ ~ 37 0 0 0 0 0 0 1 0 0 E catapult~ A complex construct of gears and levers of wood and metal, it looks terribly complicated and quite unstable. ~ > push_prog 100~ mea $n The catapult fires, hurling you high into the air! mer $n The catapult fires, hurling $n high into the air! mea $n You soar far above, past dragon and pegasus, then plummet downwards! mea $n _red Screaming, you smash into the ground, far away! mptrans $n 31635 mpat 0.$n mea 0.$n _red Bones snap as you collide with the rocky ground. mpat 0.$n mer 0.$n _red $n screams as $e hurtles down from the skies! mpat 0.$n mpdamage 0.$n 600 ~ > pull_prog 100~ mea $n The catapult fires, hurling you high into the air! mer $n The catapult fires, hurling $n high into the air! mea $n You soar far above, past dragon and pegasus, then plummet downwards! mea $n _red Screaming, you smash into the ground, far away! mptrans $n 31635 mpat 0.$n mea 0.$n _red Bones snap as you collide with the rocky ground. mpat 0.$n mer 0.$n _red $n screams as $e hurtles down from the skies! mpat 0.$n mpdamage 0.$n 600 ~ | #31568 death's cold embrace~ Death's Cold Embrace~ Are you ready to slip into the embrace of Death...?~ ~ 9 17023028 1025 30 13 0 0 8 0 0 A 2 2 A 13 125 A 18 5 A 19 7 A 23 -3 A 27 514 #31569 bone club colossus~ the bone club of the colossus~ A mighty bone club stretches seventeen feet across the groud.~ ~ 5 16 8193 0 0 0 6 1 0 0 #31570 bone club colossus~ the bone club of the colossus~ A bone club covered in dark glyphs hovers above the ground.~ ~ 5 16 8193 0 0 0 6 55 15000 1500 A 1 2 A 2 -1 A 13 150 A 18 8 A 19 8 A 24 -3 A 22 -1 A 27 40 > wear_prog 100~ mea $n Your muscles strain as you heft the mighty weapon. mer $n $n's muscles strain as $e hefts the mighty weapon. ~ | #31571 pendant truth~ the pendant of truth~ A shining silver pendant shimmers into view.~ ~ 9 25283937 5 14 0 0 0 12 150000 15000 A 4 2 A 13 25 A 12 75 A 18 4 A 19 3 A 26 8388644 A 56 106 #0 #ROOMS #31500 Floating Through Chaos~ Floating, falling, with nothing to break the bleak void, nothing to focus on to alleviate the nausea hurtling through nothingness is causing. After a while, your fall begins to slow in velocity, and you see a tiny pinprick of light in the void, rapidly growing larger as you near it. Eventually you land with a soft bump on what appears to be a plain stone platform, the only feature in this realm of pure nothingness, your only bearing (and a welcome one it is!). The light is apparently a portal, of sorts, opening onto, to your surprise, a rather plain stone corridor... ~ 0 3153933 0 D2 ~ ~ 0 -1 31501 S #31501 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D6 ~ ~ 0 -1 31518 D7 ~ ~ 0 -1 31502 S #31502 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D8 ~ ~ 0 -1 31501 D9 ~ ~ 0 -1 31503 S #31503 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D6 ~ ~ 0 -1 31502 D7 ~ ~ 0 -1 31504 D9 ~ ~ 0 -1 31506 S #31504 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D8 ~ ~ 0 -1 31503 D9 ~ ~ 0 -1 31505 S #31505 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... A sturdy oaken portal floats in the fog to the northwest. ~ 0 3153929 0 D6 ~ ~ 0 -1 31504 D7 ~ ~ 1027 -1 31526 S #31506 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... A sturdy oaken portal floats in the fog to the west. ~ 0 3153929 0 D3 ~ ~ 1027 -1 31524 D6 ~ ~ 0 -1 31503 D8 ~ ~ 0 -1 31507 S #31507 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D7 ~ ~ 0 -1 31506 D8 ~ ~ 0 -1 31510 D9 ~ ~ 0 -1 31508 S #31508 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D6 ~ ~ 0 -1 31507 D7 ~ ~ 0 -1 31509 S #31509 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D8 ~ ~ 0 -1 31508 S #31510 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D6 ~ ~ 0 -1 31511 D7 ~ ~ 0 -1 31507 S #31511 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D8 ~ ~ 0 -1 31512 D9 ~ ~ 0 -1 31510 S #31512 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D6 ~ ~ 0 -1 31513 D7 ~ ~ 0 -1 31511 S #31513 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... A sturdy oaken portal floats in the fog to the northwest. ~ 0 3153929 0 D6 ~ ~ 0 -1 31516 D7 ~ ~ 1027 -1 31521 D8 ~ ~ 0 -1 31514 D9 ~ ~ 0 -1 31512 S #31514 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D6 ~ ~ 0 -1 31515 D7 ~ ~ 0 -1 31513 S #31515 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D9 ~ ~ 0 -1 31514 S #31516 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D7 ~ ~ 0 -1 31517 D9 ~ ~ 0 -1 31513 S #31517 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D6 ~ ~ 0 -1 31519 D7 ~ ~ 0 -1 31518 D8 ~ ~ 0 -1 31516 S #31518 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D8 ~ ~ 0 -1 31517 D9 ~ ~ 0 -1 31501 S #31519 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... A sturdy oaken portal floats in the fog to the north. ~ 0 3153929 0 D0 ~ ~ 1027 -1 31522 D8 ~ ~ 0 -1 31520 D9 ~ ~ 0 -1 31517 S #31520 The Web~ A floor of polished stone stretches as far as you can see, twisting and turning as it cuts through a dense wall of fog, the immediate area that surrounds the floor the only area devoid of this substance. A repulsive stench issues forth from the substance, while the floor underfoot seems to shift in discomfort as you tread 'pon it... ~ 0 3153929 0 D7 ~ ~ 0 -1 31519 S #31521 Den of Offal~ Piles of rotting, rancid garbage, of assorted and foul origin, catches both your eyes and nose as you hurl the wooden portal open; peering closely you half-imagine you can see something moving about in the refuse; surely not? ~ 0 3153929 0 D8 ~ ~ 1027 -1 31513 S #31522 The Stronghold of Trose~ This small chamber boasts a simple cot bed, a pile of broken furniture and several holy symbols, nailed to the bare walls. A large cage fills the eastern section of the room, and within it you can see several feeble humans, crawling weakly about and begging for mercy. A foul, but bearable, odor emanates from these wretches, and also from the rather dishevelled and unwashed individual who inhabits this cubicle. ~ 0 3153928 0 0 0 4 D1 ~ ~ 7 -1 31523 D2 ~ ~ 1027 -1 31519 S #31523 Cage of Chaos~ Stained straw is scattered across the broken, uneven stone floor of this cell, which serves as home to those unfortunates imprisoned within the sturdy iron bars. The air is rich with the unpleasant and pervasive aroma of sweat, urine and faeces, and is almost (but not quite) as unpleasant as a troll warren. ~ 0 3153929 0 0 0 8 D3 ~ ~ 7 -1 31522 S #31524 A Barracks ~ This long hall is lit, apparently by magical means, sufficiently to allow you to see to the far end, and as far as you can determine it appears to be a barracks, for humanoid creatures that rest in the beds that line each side of the hall. Long tables laden with barely palatable food line the center of the hall, while a seperate table at the far end serves as mess for the officers of this lot. Lolth seems to maintain a variety of base and fell creatures as henchmen... ~ 0 1 0 D1 ~ ~ 1027 -1 31506 D3 ~ ~ 0 -1 31525 S #31525 Masters of the Gnolls~ The end of the barracks boasts a table with three large chairs, large enough to seat a troll or ogre, though the nature of the officers is something else entirely, though equally in keeping with the vile and chaotic troops quartered to the east. A half-devoured halfling carcass has been tossed into one corner, evidently not to the diners' taste. Halfing meat is notoriously succulent, at least to most carniverous humanoids. ~ 0 3153928 0 D1 ~ ~ 0 -1 31524 S #31526 Sepulchre of the Damned~ The floor of this chamber is of soft earth, in stark contrast to the stony floor of the fog-shrouded corridors outside. Writhing, whitish masses crawl through the dark soil, some thrusting suddenly up between your feet, probing forwards like the groping tentacles of some malign entity. A narrow, crumbling stone ledge runs around the edge of this unholy place, harbor of the fell master of this dark domain. ~ 0 3153929 0 D8 ~ ~ 1027 -1 31505 > rand_prog 100~ if ispc($r) mea $r _lbl Your ears ring as you are blinded by a flash of bluish light! mptrans $r 31527 endif ~ | S #31527 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. ~ 0 3153929 0 D9 ~ ~ 0 -1 31528 S #31528 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. ~ 0 3153929 0 D6 ~ ~ 0 -1 31527 D9 ~ ~ 0 -1 31542 S #31529 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. A single wooden door lies to the southwest. ~ 0 3153929 0 D7 ~ ~ 0 -1 31542 D8 ~ ~ 0 -1 31530 D9 ~ ~ 1027 -1 31543 S #31530 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. ~ 0 3153929 0 D7 ~ ~ 0 -1 31529 S #31531 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. ~ 0 3153929 0 D7 ~ ~ 0 -1 31532 D8 ~ ~ 0 -1 31542 S #31532 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. A black door umbrages the crimson vista to the northeast. ~ 0 3153929 0 D6 ~ ~ 1027 -1 31546 D8 ~ ~ 0 -1 31531 D9 ~ ~ 0 -1 31533 S #31533 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. ~ 0 3153929 0 D6 ~ ~ 0 -1 31532 D9 ~ ~ 0 -1 31534 S #31534 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. ~ 0 3153929 0 D6 ~ ~ 0 -1 31533 D7 ~ ~ 0 -1 31535 D8 ~ ~ 0 -1 31539 D9 ~ ~ 0 -1 31537 S #31535 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. ~ 0 3153929 0 D7 ~ ~ 0 -1 31536 D8 ~ ~ 0 -1 31534 S #31536 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. ~ 0 3153929 0 D8 ~ ~ 0 -1 31535 S #31537 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. A pale white door graces the reddish mists to the northwest. ~ 0 3153929 0 D6 ~ ~ 0 -1 31534 D7 ~ ~ 1027 -1 31548 D9 ~ ~ 0 -1 31538 S #31538 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. ~ 0 3153929 0 D6 ~ ~ 0 -1 31537 S #31539 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. ~ 0 3153929 0 D7 ~ ~ 0 -1 31534 D8 ~ ~ 0 -1 31540 S #31540 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. ~ 0 3153929 0 D6 ~ ~ 0 -1 31541 D7 ~ ~ 0 -1 31539 S #31541 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. A polished steel door reflects your image to the northwest. ~ 0 3153929 0 D6 ~ ~ 0 -1 31542 D7 ~ ~ 1027 -1 31547 D9 ~ ~ 0 -1 31540 S #31542 Web of Horrors~ Your vision is clouded by a reddish hue, the blood of the millions of innocent souls who have been bound into the crimson stone that weaves through this infernal domain. A tapestry of grim making, a testament to the evil entity that holds sway over all who pass through her fell domain. Waves of nausea wash over you sporadically as you search in desperation for stability in this chaotic maelstrom. ~ 0 3153929 0 D6 ~ ~ 0 -1 31528 D7 ~ ~ 0 -1 31531 D8 ~ ~ 0 -1 31529 D9 ~ ~ 0 -1 31541 S #31543 An Irresistable Urge...~ This long corridor is totally devoid of markings or furnishings; the walls are stark white, as if freshly painted, and the floor is of smooth white marble. However, a strange tugging sensation that seems to rapidly gain in intensity distracts you... ~ 0 3153933 0 D9 ~ ~ 0 -1 31544 > entry_prog 100~ mpforce $n vis mpforce $n wimpy 0 mea $n _blu A massive electromagnetic force drags you to the southwest! mpforce $n sw ~ | S #31544 A Cluttered Chamber~ This cluttered chamber is strewn with all manner of items, ranging from furniture to armored corpses, all stuck as if by magic to the southwestern wall, which hums loudly, much like a field of magical energy surrounding a spellcaster. It is difficult to move through the rubble covering the floor, and also difficult to see what else may be lurking in wait here... ~ 0 3153929 0 D6 ~ ~ 0 -1 31543 D8 ~ ~ 3 -1 31545 S #31545 An Empty Chamber~ This dark chamber is apparently devoid of feature or function; only a plain metal lever set in the far wall remarks it as anything out of the ordinary... ~ 0 3153929 0 D7 ~ ~ 3 -1 31544 S #31546 Chamber of Meditation~ This stark white chamber boasts but a single item of interest- a large carving on the far wall, set with gleaming gemstones, representing the Queen of Spiders resplendent in her unholy court, doted upon by nude male suitors of various races, mostly drow but some human and even fair elven. The entire is suffused with a nimbus of strikingly revolting mauve energy, which causes nausea on sight to even the staunchest warrior. ~ 0 0 1 D9 ~ ~ 1027 -1 31532 S #31547 Hall of Mirrors~ The entirety of this chamber is peppered with shards of glass, or a substance very similar, which catches and reflects your image a hundredfold, creating a dizzying array of your form. The exact size of this chamber is therefore understandably difficult to determine, as everywhere you look you see only a long glass corridor populated by yourself. However, your attention is drawn to a shifting, spiraling pattern that advances through the maze of mirrors towards you... ~ 0 3153928 0 D8 ~ ~ 1027 -1 31541 S #31548 Deep Waters~ The portal opens onto a chamber filled with dark waters, that extend far beyond your range of vision into the inky darkness. It is almost as if you have exited the web and passed to an aquatic layer of the Abyss, save that you know in your gut that this anomaly is yet another of Lolth's creations, a physical manifestation of her twisted muse, her will alone keeping the waters in check. Dark shapes swim through the darkness, swimming towards the sudden light you have brought into their realm... ~ 0 3153929 8 D8 ~ ~ 1027 -1 31537 > rand_prog 100~ if ispc($r) mea $r _dch The waters swirl around you... mptrans $r 31549 endif ~ | S #31549 Swirling Mists~ Thick clouds of rolling fog, shot through with streaks of white and gold, surround the precarious path of shifting stone you tread upon. Waves of dizziness assault you at sporadic intervals, as the stone bucks and heaves underfoot, the tortured souls bound into its construction seeking release from their torment. A blazing portal of fire shimmers into view to the northwest. ~ 0 3153929 0 D1 ~ ~ 0 -1 31550 D2 ~ ~ 0 -1 31558 D7 ~ ~ 1027 -1 31567 S #31550 Swirling Mists~ Thick clouds of rolling fog, shot through with streaks of white and gold, surround the precarious path of shifting stone you tread upon. Waves of dizziness assault you at sporadic intervals, as the stone bucks and heaves underfoot, the tortured souls bound into its construction seeking release from their torment. A door of stone fills most of the southwestern aspect. ~ 0 3153929 0 D3 ~ ~ 0 -1 31549 D6 ~ ~ 0 -1 31551 D9 ~ ~ 1027 -1 31566 S #31551 Swirling Mists~ Thick clouds of rolling fog, shot through with streaks of white and gold, surround the precarious path of shifting stone you tread upon. Waves of dizziness assault you at sporadic intervals, as the stone bucks and heaves underfoot, the tortured souls bound into its construction seeking release from their torment. ~ 0 3153929 0 D8 ~ ~ 0 -1 31552 D9 ~ ~ 0 -1 31550 S #31552 Swirling Mists~ Thick clouds of rolling fog, shot through with streaks of white and gold, surround the precarious path of shifting stone you tread upon. Waves of dizziness assault you at sporadic intervals, as the stone bucks and heaves underfoot, the tortured souls bound into its construction seeking release from their torment. ~ 0 3153929 0 D1 ~ ~ 0 -1 31553 D7 ~ ~ 0 -1 31551 S #31553 Swirling Mists~ Thick clouds of rolling fog, shot through with streaks of white and gold, surround the precarious path of shifting stone you tread upon. Waves of dizziness assault you at sporadic intervals, as the stone bucks and heaves underfoot, the tortured souls bound into its construction seeking release from their torment. ~ 0 3153929 0 D2 ~ ~ 0 -1 31554 D3 ~ ~ 0 -1 31552 S #31554 Swirling Mists~ Thick clouds of rolling fog, shot through with streaks of white and gold, surround the precarious path of shifting stone you tread upon. Waves of dizziness assault you at sporadic intervals, as the stone bucks and heaves underfoot, the tortured souls bound into its construction seeking release from their torment. A stout portal of oak shot with bronze studs fills the northwest corner. ~ 0 3153929 0 D0 ~ ~ 0 -1 31553 D3 ~ ~ 0 -1 31555 D7 ~ ~ 1027 -1 31560 S #31555 Swirling Mists~ Thick clouds of rolling fog, shot through with streaks of white and gold, surround the precarious path of shifting stone you tread upon. Waves of dizziness assault you at sporadic intervals, as the stone bucks and heaves underfoot, the tortured souls bound into its construction seeking release from their torment. ~ 0 3153929 0 D1 ~ ~ 0 -1 31554 D9 ~ ~ 0 -1 31556 S #31556 Swirling Mists~ Thick clouds of rolling fog, shot through with streaks of white and gold, surround the precarious path of shifting stone you tread upon. Waves of dizziness assault you at sporadic intervals, as the stone bucks and heaves underfoot, the tortured souls bound into its construction seeking release from their torment. ~ 0 3153929 0 D6 ~ ~ 0 -1 31555 D7 ~ ~ 0 -1 31557 S #31557 Swirling Mists~ Thick clouds of rolling fog, shot through with streaks of white and gold, surround the precarious path of shifting stone you tread upon. Waves of dizziness assault you at sporadic intervals, as the stone bucks and heaves underfoot, the tortured souls bound into its construction seeking release from their torment. ~ 0 3153929 0 D3 ~ ~ 0 -1 31558 D8 ~ ~ 0 -1 31556 S #31558 Swirling Mists~ Thick clouds of rolling fog, shot through with streaks of white and gold, surround the precarious path of shifting stone you tread upon. Waves of dizziness assault you at sporadic intervals, as the stone bucks and heaves underfoot, the tortured souls bound into its construction seeking release from their torment. A shining portal of white metal lies to the southeast. ~ 0 3153929 0 D0 ~ ~ 0 -1 31549 D1 ~ ~ 0 -1 31557 D8 ~ ~ 1027 -1 31559 S #31559 A Place of Peace?~ This candlelit chapel is dominated by a large white altar, before which one may worship the gods it is dedicated to; evidently the gods of light and law, surprisingly enough. Wonders never cease- who would be capable of forging and holding a bastion of law in a layer of the abyss itself? Perhaps this would be a safe place to regain your strength. ~ 0 3153932 0 D7 ~ ~ 1027 -1 31558 S #31560 An Ominous Passage~ The door opens onto a narrow corridor, the walls of which are decorated with lurid reliefs of varying but always base nature, carved by some ghoulish artisan, most likely Lolth herself, exercising her will over the chaotic substance that forms her web. A second door lies at the far end of this chamber, lit by flickering torchlight, and from this direction a foul odor indeed rises... ~ 0 3153928 0 D3 ~ ~ 1031 -1 31561 D8 ~ ~ 1027 -1 31554 S #31561 Barrier of Blades~ Stepping into this section of the corridor, you are suddenly assaulted by a series of slashing, whirling blades, that materialize rapidly all around you. Deep cuts score your armor and flesh, and your blood begins to flow, pooling on the floor and running along channels in the floor to the north, from where a low moan rises... This dark chamber is the only other escape from the slashing blades, other than turning tail and fleeing like a rabbit... ~ 0 3153928 0 D0 ~ ~ 0 -1 31562 D1 ~ ~ 1031 -1 31560 > entry_prog 100~ mpforce $n vis if isimmort($n) else mpdamage $n 400 mpoload 31538 endif ~ > rand_prog 100~ if ispc($r) mpdamage $r 400 mpdamage $r 400 endif ~ | S #31562 The Three Thrones~ A spacious chamber, honored by three great thrones of bronze set with elven skulls and lined with human flesh, opens before you, boasting numerous other grim trophies, including a series of cadaverous visages, carved into the floor, where the blood flowing from the south pools, pouring into their open mouths. With growing horror, you realize that the visages are the faces of undead beasts, animated by your lifeblood and rising to take more! The occupants of the thrones cackle and cavort as they watch the spectacle, preparing to battle you when you are done. ~ 0 3153928 0 D0 ~ ~ 0 -1 31563 D1 ~ ~ 0 -1 31565 D2 ~ ~ 0 -1 31561 D3 ~ ~ 0 -1 31564 > entry_prog 100~ mpforce $n vis mpforce $n twitch ~ > rand_prog 100~ if ispc($r) mpe _dch Bolts of negative energy streak through the chamber! mpdamage $r 250 endif ~ > rand_prog 100~ if ispc($r) mpe _red A pillar of flame strikes down from above, scorching $r! mpdamage $r 250 endif ~ > rand_prog 100~ if ispc($r) mpe _lbl A deathly chill fills the room... mpdamage $r 250 endif ~ | S #31563 Throne of Chaos~ The vile furnishings of this fell domain pale in comparison to the demonic inhabitants that avail themselves of them; each throne is the seat of power for a drow cleric of the foulest demeanour... A dreadful, calamitous wailing arises as you approach the wantonly lewd drow sprawled in the throne, but a single indication of the unholy creature confined in the beguilingly beauteous elfin frame. ~ 0 3153928 0 D2 ~ ~ 0 -1 31562 S #31564 Throne of Chaos~ The vile furnishings of this fell domain pale in comparison to the demonic inhabitants that avail themselves of them; each throne is the seat of power for a drow cleric of the foulest demeanour... A dreadful, calamitous wailing arises as you approach the wantonly lewd drow sprawled in the throne, but a single indication of the unholy creature confined in the beguilingly beauteous elfin frame. ~ 0 3153928 0 D1 ~ ~ 0 -1 31562 S #31565 Throne of Chaos~ The vile furnishings of this fell domain pale in comparison to the demonic inhabitants that avail themselves of them; each throne is the seat of power for a drow cleric of the foulest demeanour... A dreadful, calamitous wailing arises as you approach the wantonly lewd drow sprawled in the throne, but a single indication of the unholy creature confined in the beguilingly beauteous elfin frame. ~ 0 3153928 0 D3 ~ ~ 0 -1 31562 S #31566 A Mass Grave~ The loosely packed earth that fills the bottom third of this chamber is littered with debris, most of it items you would expect to find in a charnel house. Scraps of cloth, bits of bone and pieces of flesh lie scattered in profusion about the dirt, while the clawed hands of those interred in this foul place protrude at random intervals; it is with a growing dread in the pit of your stomach that you notice some of them start to scrabble at the surrounding earth... ~ 0 3153929 0 D6 ~ ~ 1027 -1 31550 S #31567 The Blazing Pit~ This small chamber is dominated by a deep pit, which is filled with hellfire, the heat almost too intense to stand within even fifty feet of. Thick layers of soot obscure the walls and roof, though you doubt there was ever much there that mortal eyes would care to gaze upon. A sense of loathing fills your heart as you gaze at the pit; you must get out, and quickly! ~ 0 3153929 0 D8 ~ ~ 1027 -1 31549 > rand_prog 100~ if ispc($r) mea $r _red The flames suddenly rise to consume you! mptrans $r 31568 endif ~ | S #31568 Imminent Peril~ The fires of Glabrezu have hurled you yet again further into the web of the Queen of Spiders; this time, the point of your destination appears to be an art gallery, of a sort. Lewd and lascivious artwork covers the walls; expliict scenes of interaction between drow and demons the most common theme, though monstrous arachnids with elven upper bodies also feature prominently. Lolth is a mistress of utter depravity and perversion, in truth, but can she be stopped here, in her own realm, which so easily molds to her will? ~ 0 0 1 D2 ~ ~ 0 -1 31569 S #31569 Halls of Orange~ Twisting corridors of orange stone, walled with the same thick mists, penetrate the void of the Abyss, stretching out before you. Howls and moans echo through these empty halls, totally devoid of furnishings or life. Only the somber wooden portals, spaced sporadically along the walls, provide any alternate route, and even then a risky one... One such door lies to the southeast. ~ 0 3153929 0 D6 ~ ~ 0 -1 31570 D8 ~ door~ 1027 -1 31582 S #31570 Halls of Orange~ Twisting corridors of orange stone, walled with the same thick mists, penetrate the void of the Abyss, stretching out before you. Howls and moans echo through these empty halls, totally devoid of furnishings or life. Only the somber wooden portals, spaced sporadically along the walls, provide any alternate route, and even then a risky one... One such door lies to the northeast. ~ 0 3153929 0 D6 ~ door~ 1027 -1 31590 D8 ~ ~ 0 -1 31571 D9 ~ ~ 0 -1 31569 S #31571 Halls of Orange~ Twisting corridors of orange stone, walled with the same thick mists, penetrate the void of the Abyss, stretching out before you. Howls and moans echo through these empty halls, totally devoid of furnishings or life. Only the somber wooden portals, spaced sporadically along the walls, provide any alternate route, and even then a risky one... ~ 0 3153929 0 D7 ~ ~ 0 -1 31570 D9 ~ ~ 0 -1 31572 S #31572 Halls of Orange~ Twisting corridors of orange stone, walled with the same thick mists, penetrate the void of the Abyss, stretching out before you. Howls and moans echo through these empty halls, totally devoid of furnishings or life. Only the somber wooden portals, spaced sporadically along the walls, provide any alternate route, and even then a risky one... One such door lies to the southeast. ~ 0 3153929 0 D6 ~ ~ 0 -1 31571 D8 ~ door~ 1027 -1 31591 D9 ~ ~ 0 -1 31573 S #31573 Halls of Orange~ Twisting corridors of orange stone, walled with the same thick mists, penetrate the void of the Abyss, stretching out before you. Howls and moans echo through these empty halls, totally devoid of furnishings or life. Only the somber wooden portals, spaced sporadically along the walls, provide any alternate route, and even then a risky one... One such door lies to the northwest. ~ 0 3153929 0 D3 ~ ~ 0 -1 31574 D6 ~ ~ 0 -1 31572 D7 ~ door~ 1027 -1 31600 S #31574 Halls of Orange~ Twisting corridors of orange stone, walled with the same thick mists, penetrate the void of the Abyss, stretching out before you. Howls and moans echo through these empty halls, totally devoid of furnishings or life. Only the somber wooden portals, spaced sporadically along the walls, provide any alternate route, and even then a risky one... One such door lies to the southeast. ~ 0 3153929 0 D1 ~ ~ 0 -1 31573 D7 ~ ~ 0 -1 31575 D8 ~ ~ 1027 -1 31610 S #31575 Halls of Orange~ Twisting corridors of orange stone, walled with the same thick mists, penetrate the void of the Abyss, stretching out before you. Howls and moans echo through these empty halls, totally devoid of furnishings or life. Only the somber wooden portals, spaced sporadically along the walls, provide any alternate route, and even then a risky one... One such door lies to the north. ~ 0 3153929 0 D0 ~ door~ 1027 -1 31620 D7 ~ ~ 0 -1 31576 D8 ~ ~ 0 -1 31574 S #31576 Halls of Orange~ Twisting corridors of orange stone, walled with the same thick mists, penetrate the void of the Abyss, stretching out before you. Howls and moans echo through these empty halls, totally devoid of furnishings or life. Only the somber wooden portals, spaced sporadically along the walls, provide any alternate route, and even then a risky one... One such door lies to the east. ~ 0 3153929 0 D1 ~ door~ 1027 -1 31650 D6 ~ ~ 0 -1 31577 D8 ~ ~ 0 -1 31575 S #31577 Halls of Orange~ Twisting corridors of orange stone, walled with the same thick mists, penetrate the void of the Abyss, stretching out before you. Howls and moans echo through these empty halls, totally devoid of furnishings or life. Only the somber wooden portals, spaced sporadically along the walls, provide any alternate route, and even then a risky one... One such door lies to the northeast. ~ 0 3153929 0 D6 ~ door~ 1027 -1 31660 D8 ~ ~ 0 -1 31578 D9 ~ ~ 0 -1 31576 S #31578 Halls of Orange~ Twisting corridors of orange stone, walled with the same thick mists, penetrate the void of the Abyss, stretching out before you. Howls and moans echo through these empty halls, totally devoid of furnishings or life. Only the somber wooden portals, spaced sporadically along the walls, provide any alternate route, and even then a risky one... An open door to the north opens onto another orange hall. ~ 0 3153929 0 D0 ~ ~ 1 -1 31579 D7 ~ ~ 0 -1 31577 S #31579 Halls of Orange~ Twisting corridors of orange stone, walled with the same thick mists, penetrate the void of the Abyss, stretching out before you. Howls and moans echo through these empty halls, totally devoid of furnishings or life. Only the somber wooden portals, spaced sporadically along the walls, provide any alternate route, and even then a risky one... You suddenly notice that the passage behind you has disappeared, and you feel a strange pulling sensation... ~ 0 3153933 0 S #31580 Caer Sidi~ A dark forest filled with mildewed, rotting oaks surrounded by thick clumps of weeds and vines surrounds you, almost suffocating you with humidity and the strong odor of rotting vegetation. Shapes move about the wood, for the most part not bothering you, yet still making sure to mark your progress. ~ 0 3153925 3 D0 ~ ~ 0 -1 31581 D1 ~ ~ 0 -1 31580 D2 ~ ~ 0 -1 31583 D3 ~ ~ 0 -1 31584 S #31581 Caer Sidi~ A dark forest filled with mildewed, rotting oaks surrounded by thick clumps of weeds and vines surrounds you, almost suffocating you with humidity and the strong odor of rotting vegetation. Shapes move about the wood, for the most part not bothering you, yet still making sure to mark your progress. ~ 0 3153921 3 D0 ~ ~ 0 -1 31582 D1 ~ ~ 0 -1 31581 D2 ~ ~ 0 -1 31581 D3 ~ ~ 0 -1 31580 S #31582 Caer Sidi~ A dark forest filled with mildewed, rotting oaks surrounded by thick clumps of weeds and vines surrounds you, almost suffocating you with humidity and the strong odor of rotting vegetation. Shapes move about the wood, for the most part not bothering you, yet still making sure to mark your progress. A shimmering portal to the northwest affords an escape from this alternate world. ~ 0 3153921 3 D0 ~ ~ 0 -1 31581 D1 ~ ~ 0 -1 31582 D2 ~ ~ 0 -1 31582 D3 ~ ~ 0 -1 31583 D7 ~ portal~ 1027 -1 31569 S #31583 Caer Sidi~ A dark forest filled with mildewed, rotting oaks surrounded by thick clumps of weeds and vines surrounds you, almost suffocating you with humidity and the strong odor of rotting vegetation. Shapes move about the wood, for the most part not bothering you, yet still making sure to mark your progress. ~ 0 3153921 3 D0 ~ ~ 0 -1 31583 D1 ~ ~ 0 -1 31582 D2 ~ ~ 0 -1 31580 D3 ~ ~ 0 -1 31585 S #31584 Caer Sidi~ A dark forest filled with mildewed, rotting oaks surrounded by thick clumps of weeds and vines surrounds you, almost suffocating you with humidity and the strong odor of rotting vegetation. Shapes move about the wood, for the most part not bothering you, yet still making sure to mark your progress. ~ 0 3153921 3 D0 ~ ~ 0 -1 31584 D1 ~ ~ 0 -1 31580 D2 ~ ~ 0 -1 31585 D3 ~ ~ 0 -1 31586 S #31585 Caer Sidi~ A dark forest filled with mildewed, rotting oaks surrounded by thick clumps of weeds and vines surrounds you, almost suffocating you with humidity and the strong odor of rotting vegetation. Shapes move about the wood, for the most part not bothering you, yet still making sure to mark your progress. ~ 0 3153921 3 D0 ~ ~ 0 -1 31584 D1 ~ ~ 0 -1 31585 D2 ~ ~ 0 -1 31583 D3 ~ ~ 0 -1 31587 S #31586 Caer Sidi~ A dark forest filled with mildewed, rotting oaks surrounded by thick clumps of weeds and vines surrounds you, almost suffocating you with humidity and the strong odor of rotting vegetation. Shapes move about the wood, for the most part not bothering you, yet still making sure to mark your progress. ~ 0 3153921 3 D0 ~ ~ 0 -1 31584 D1 ~ ~ 0 -1 31587 D2 ~ ~ 0 -1 31586 D3 ~ ~ 0 -1 31586 S #31587 Caer Sidi~ A dark forest filled with mildewed, rotting oaks surrounded by thick clumps of weeds and vines surrounds you, almost suffocating you with humidity and the strong odor of rotting vegetation. Shapes move about the wood, for the most part not bothering you, yet still making sure to mark your progress. ~ 0 3153921 3 D0 ~ ~ 0 -1 31586 D1 ~ ~ 16777216 -1 31588 D2 ~ ~ 0 -1 31585 D3 ~ ~ 0 -1 31587 S #31588 A Guard Tower~ Rising out of the forest is a tower, of dressed grey stone, where the elves maintain an outpost, and from where they can launch assaults against these new arrivals to their world. Numerous weapons and pieces of armor, curiously all of bronze and not steel or mithril, line the walls, while a narrow stair winds up to the next level. ~ 0 1036 0 D2 ~ ~ 0 -1 31587 D4 ~ ~ 0 -1 31589 S #31589 The Main Chamber~ This chamber appears to have been hastily converted to a council chamber, where the ruler of this region can plan new campaigns against the bugbear hordes of Lolth. The elves are hard pressed indeed by the sheer weight of numbers Lolth is bringing to bear against them, and are more than willing to ally themselves with any who would seek to do her harm, as long as they weren't also seeking to do Caer Sidi harm... ~ 0 3153928 0 0 0 8 D5 ~ ~ 0 -1 31588 S #31590 Foul Weather~ The door opens onto an ice-filled cavern, which opens to the east onto a raging blizzard. Even from here, the pure force of the mighty storm assaults you, chilling you to the bone and blowing you against the far wall. It would be suicide, not to mention impossible, to try to progress into that blizzard; apparently this portal opens onto a world that has already fallen to the taint of Lolth, and all that is left is this winter wasteland... ~ 0 3153929 0 D9 ~ door~ 1027 -1 31570 S #31591 A Tiny Purple Island~ This tiny island is the only visible land mass in an endless ocean that stretches away on all sides. The waters of this water-covered world are not as yours, however; this salty brine is pinkish in color, and flows beneath a yellow sky, lit by a blue sun. The rocky island is purplish in color, and revolts the eye that is unused to such odd shades for familiar subjects. Lolth is currently seeking to conquer this realm, her agents are undoubtedly already here... ~ 0 3153924 10 D0 ~ ~ 0 -1 31592 D1 ~ ~ 0 -1 31596 D2 ~ ~ 0 -1 31591 D3 ~ ~ 0 -1 31591 D7 ~ door~ 1027 -1 31572 S #31592 Sailing the Strangely-Hued Sea~ Spray from the pinkish waters strikes you in the face as you make your way across them; the water is salty as you would expect, and is in all regards the same as ocean waters in your world, save for the color. A hot bluish sun beats down on you, making it difficult to see very far, though the seemingly endless waters boast little of interest. ~ 0 3153920 7 D0 ~ ~ 0 -1 31591 D1 ~ ~ 0 -1 31593 D2 ~ ~ 0 -1 31595 D3 ~ ~ 0 -1 31592 S #31593 Sailing the Strangely-Hued Sea~ Spray from the pinkish waters strikes you in the face as you make your way across them; the water is salty as you would expect, and is in all regards the same as ocean waters in your world, save for the color. A hot bluish sun beats down on you, making it difficult to see very far, though the seemingly endless waters boast little of interest. ~ 0 3153920 7 D0 ~ ~ 0 -1 31594 D1 ~ ~ 0 -1 31593 D2 ~ ~ 0 -1 31592 D3 ~ ~ 0 -1 31593 S #31594 Sailing the Strangely-Hued Sea~ Spray from the pinkish waters strikes you in the face as you make your way across them; the water is salty as you would expect, and is in all regards the same as ocean waters in your world, save for the color. A hot bluish sun beats down on you, making it difficult to see very far, though the seemingly endless waters boast little of interest. ~ 0 3153920 7 D0 ~ ~ 0 -1 31595 D1 ~ ~ 0 -1 31597 D2 ~ ~ 0 -1 31594 D3 ~ ~ 0 -1 31593 S #31595 Sailing the Strangely-Hued Sea~ Spray from the pinkish waters strikes you in the face as you make your way across them; the water is salty as you would expect, and is in all regards the same as ocean waters in your world, save for the color. A hot bluish sun beats down on you, making it difficult to see very far, though the seemingly endless waters boast little of interest. ~ 0 3153920 7 D0 ~ ~ 0 -1 31596 D1 ~ ~ 0 -1 31598 D2 ~ ~ 0 -1 31594 D3 ~ ~ 0 -1 31592 S #31596 Sailing the Strangely-Hued Sea~ Spray from the pinkish waters strikes you in the face as you make your way across them; the water is salty as you would expect, and is in all regards the same as ocean waters in your world, save for the color. A hot bluish sun beats down on you, making it difficult to see very far, though the seemingly endless waters boast little of interest. ~ 0 3153920 7 D0 ~ ~ 0 -1 31595 D1 ~ ~ 0 -1 31599 D2 ~ ~ 0 -1 31596 D3 ~ ~ 0 -1 31591 S #31597 Sailing the Strangely-Hued Sea~ Spray from the pinkish waters strikes you in the face as you make your way across them; the water is salty as you would expect, and is in all regards the same as ocean waters in your world, save for the color. A hot bluish sun beats down on you, making it difficult to see very far, though the seemingly endless waters boast little of interest. ~ 0 3153920 7 D0 ~ ~ 0 -1 31597 D1 ~ ~ 0 -1 31598 D2 ~ ~ 0 -1 31597 D3 ~ ~ 0 -1 31594 S #31598 Sailing the Strangely-Hued Sea~ Spray from the pinkish waters strikes you in the face as you make your way across them; the water is salty as you would expect, and is in all regards the same as ocean waters in your world, save for the color. A hot bluish sun beats down on you, making it difficult to see very far, though the seemingly endless waters boast little of interest. ~ 0 3153920 7 D0 ~ ~ 0 -1 31598 D1 ~ ~ 0 -1 31597 D2 ~ ~ 0 -1 31599 D3 ~ ~ 0 -1 31595 S #31599 A Small Island~ This tiny island rises out of the pinkish waters, its rough purplish volcanic surface a strange sight to one accustomed to blue waters washing up on yellow sand. Lotuslike flowers sprout randomly across the rocky island, save where a section has been cleared to construct a dock, where a single ship is currently moored; its captain has put ashore for supplies. Lolth's taint is not strong here; evidently she has yet to conquer the rulers of this watery world. ~ 0 3153924 10 D0 ~ ~ 0 -1 31596 D1 ~ ~ 0 -1 31596 D2 ~ ~ 0 -1 31598 D3 ~ ~ 0 -1 31596 S #31600 The Black Fen~ Soft, stinking mud, intermixed with rotting vegetation and human bones, impedes progress through the treacherous swamp that surrounds you on all sides. An overwhelming sense of evil and loathing fills you, a legacy of the horrors unleashed by Lolth and her armies on this pitiful remnants of a world. What manner of beasts could reside in such a place? ~ 0 3153921 3 D0 ~ ~ 0 -1 31600 D1 ~ ~ 0 -1 31601 D2 ~ ~ 0 -1 31600 D3 ~ ~ 0 -1 31602 D8 ~ portal~ 1027 -1 31573 S #31601 The Black Fen~ Soft, stinking mud, intermixed with rotting vegetation and human bones, impedes progress through the treacherous swamp that surrounds you on all sides. An overwhelming sense of evil and loathing fills you, a legacy of the horrors unleashed by Lolth and her armies on this pitiful remnants of a world. What manner of beasts could reside in such a place? ~ 0 3153921 3 D0 ~ ~ 0 -1 31600 D1 ~ ~ 0 -1 31608 D2 ~ ~ 0 -1 31601 D3 ~ ~ 0 -1 31603 S #31602 The Black Fen~ Soft, stinking mud, intermixed with rotting vegetation and human bones, impedes progress through the treacherous swamp that surrounds you on all sides. An overwhelming sense of evil and loathing fills you, a legacy of the horrors unleashed by Lolth and her armies on this pitiful remnants of a world. What manner of beasts could reside in such a place? ~ 0 3153921 3 D0 ~ ~ 0 -1 31603 D1 ~ ~ 0 -1 31600 D2 ~ ~ 0 -1 31602 D3 ~ ~ 0 -1 31604 S #31603 The Black Fen~ Soft, stinking mud, intermixed with rotting vegetation and human bones, impedes progress through the treacherous swamp that surrounds you on all sides. An overwhelming sense of evil and loathing fills you, a legacy of the horrors unleashed by Lolth and her armies on this pitiful remnants of a world. What manner of beasts could reside in such a place? ~ 0 3153921 3 D0 ~ ~ 0 -1 31607 D1 ~ ~ 0 -1 31602 D2 ~ ~ 0 -1 31601 D3 ~ ~ 0 -1 31605 S #31604 The Black Fen~ Soft, stinking mud, intermixed with rotting vegetation and human bones, impedes progress through the treacherous swamp that surrounds you on all sides. An overwhelming sense of evil and loathing fills you, a legacy of the horrors unleashed by Lolth and her armies on this pitiful remnants of a world. What manner of beasts could reside in such a place? ~ 0 3153921 3 D0 ~ ~ 0 -1 31602 D1 ~ ~ 0 -1 31604 D2 ~ ~ 0 -1 31605 D3 ~ ~ 0 -1 31604 S #31605 The Black Fen~ Soft, stinking mud, intermixed with rotting vegetation and human bones, impedes progress through the treacherous swamp that surrounds you on all sides. An overwhelming sense of evil and loathing fills you, a legacy of the horrors unleashed by Lolth and her armies on this pitiful remnants of a world. What manner of beasts could reside in such a place? ~ 0 3153921 3 D0 ~ ~ 0 -1 31606 D1 ~ ~ 0 -1 31603 D2 ~ ~ 0 -1 31604 D3 ~ ~ 0 -1 31605 S #31606 The Black Fen~ Soft, stinking mud, intermixed with rotting vegetation and human bones, impedes progress through the treacherous swamp that surrounds you on all sides. An overwhelming sense of evil and loathing fills you, a legacy of the horrors unleashed by Lolth and her armies on this pitiful remnants of a world. What manner of beasts could reside in such a place? ~ 0 3153921 3 D0 ~ ~ 0 -1 31606 D1 ~ ~ 0 -1 31605 D2 ~ ~ 0 -1 31607 D3 ~ ~ 0 -1 31606 D7 ~ ~ 16777216 -1 31609 S #31607 The Black Fen~ Soft, stinking mud, intermixed with rotting vegetation and human bones, impedes progress through the treacherous swamp that surrounds you on all sides. An overwhelming sense of evil and loathing fills you, a legacy of the horrors unleashed by Lolth and her armies on this pitiful remnants of a world. What manner of beasts could reside in such a place? ~ 0 3153921 3 D0 ~ ~ 0 -1 31607 D1 ~ ~ 0 -1 31608 D2 ~ ~ 0 -1 31603 D3 ~ ~ 0 -1 31606 S #31608 The Black Fen~ Soft, stinking mud, intermixed with rotting vegetation and human bones, impedes progress through the treacherous swamp that surrounds you on all sides. An overwhelming sense of evil and loathing fills you, a legacy of the horrors unleashed by Lolth and her armies on this pitiful remnants of a world. What manner of beasts could reside in such a place? ~ 0 3153921 3 D0 ~ ~ 0 -1 31608 D1 ~ ~ 0 -1 31601 D2 ~ ~ 0 -1 31608 D3 ~ ~ 0 -1 31607 S #31609 A Small Cave~ A small cave opens onto the stinking swamp, haven of the guardian of the creatures in this region, placed here undoubtedly by Lolth herself to ensure all remains as she wills it. Woe betide any that fall under the shadow of this foul beast's temper! ~ 0 3153929 0 D8 ~ ~ 0 -1 31606 S #31610 The Labyrinth of Arachne~ Twisting, shadowy corridors, intermittently lit by smoldering torches thrust into corroded iron sconces, lead away in every direction. Long shadows, cast by the arachnid masters of this subterranean realm, seem to follow every step you take. Piles of bones cocooned in spider web abound, as do broken weapons and pools of dried blood. ~ 0 3153929 0 D0 ~ ~ 0 -1 31610 D1 ~ ~ 0 -1 31612 D2 ~ ~ 0 -1 31614 D3 ~ ~ 0 -1 31610 D7 ~ ~ 1027 -1 31574 S #31611 A Secret Chamber~ This cramped crawlspace is the abode of a pitiful wretch who has somehow managed to survive after being cast into this maze to feed Lolth's newly bred spiders, from which she selects the finest specimens to serve in her armies. His lair contains little, save for a crudely fashioned table and a few bone weapons. ~ 0 3153929 0 D3 ~ ~ 0 -1 31616 S #31612 The Labyrinth of Arachne~ Twisting, shadowy corridors, intermittently lit by smoldering torches thrust into corroded iron sconces, lead away in every direction. Long shadows, cast by the arachnid masters of this subterranean realm, seem to follow every step you take. Piles of bones cocooned in spider web abound, as do broken weapons and pools of dried blood. ~ 0 3153929 0 D0 ~ ~ 0 -1 31612 D1 ~ ~ 0 -1 31615 D2 ~ ~ 0 -1 31613 D3 ~ ~ 0 -1 31610 S #31613 The Labyrinth of Arachne~ Twisting, shadowy corridors, intermittently lit by smoldering torches thrust into corroded iron sconces, lead away in every direction. Long shadows, cast by the arachnid masters of this subterranean realm, seem to follow every step you take. Piles of bones cocooned in spider web abound, as do broken weapons and pools of dried blood. ~ 0 3153929 0 D0 ~ ~ 0 -1 31613 D1 ~ ~ 0 -1 31613 D2 ~ ~ 0 -1 31616 D3 ~ ~ 0 -1 31612 S #31614 The Labyrinth of Arachne~ Twisting, shadowy corridors, intermittently lit by smoldering torches thrust into corroded iron sconces, lead away in every direction. Long shadows, cast by the arachnid masters of this subterranean realm, seem to follow every step you take. Piles of bones cocooned in spider web abound, as do broken weapons and pools of dried blood. ~ 0 3153929 0 D0 ~ ~ 0 -1 31617 D1 ~ ~ 0 -1 31615 D2 ~ ~ 0 -1 31610 D3 ~ ~ 0 -1 31614 S #31615 The Labyrinth of Arachne~ Twisting, shadowy corridors, intermittently lit by smoldering torches thrust into corroded iron sconces, lead away in every direction. Long shadows, cast by the arachnid masters of this subterranean realm, seem to follow every step you take. Piles of bones cocooned in spider web abound, as do broken weapons and pools of dried blood. ~ 0 3153929 0 D0 ~ ~ 0 -1 31616 D1 ~ ~ 0 -1 31618 D2 ~ ~ 0 -1 31612 D3 ~ ~ 0 -1 31614 S #31616 The Labyrinth of Arachne~ Twisting, shadowy corridors, intermittently lit by smoldering torches thrust into corroded iron sconces, lead away in every direction. Long shadows, cast by the arachnid masters of this subterranean realm, seem to follow every step you take. Piles of bones cocooned in spider web abound, as do broken weapons and pools of dried blood. ~ 0 3153929 0 D0 ~ ~ 0 -1 31619 D1 ~ ~ 16777216 -1 31611 D2 ~ ~ 0 -1 31613 D3 ~ ~ 0 -1 31615 S #31617 The Labyrinth of Arachne~ Twisting, shadowy corridors, intermittently lit by smoldering torches thrust into corroded iron sconces, lead away in every direction. Long shadows, cast by the arachnid masters of this subterranean realm, seem to follow every step you take. Piles of bones cocooned in spider web abound, as do broken weapons and pools of dried blood. ~ 0 3153929 0 D0 ~ ~ 0 -1 31617 D1 ~ ~ 0 -1 31618 D2 ~ ~ 0 -1 31614 D3 ~ ~ 0 -1 31617 S #31618 The Labyrinth of Arachne~ Twisting, shadowy corridors, intermittently lit by smoldering torches thrust into corroded iron sconces, lead away in every direction. Long shadows, cast by the arachnid masters of this subterranean realm, seem to follow every step you take. Piles of bones cocooned in spider web abound, as do broken weapons and pools of dried blood. ~ 0 3153929 0 D0 ~ ~ 0 -1 31619 D1 ~ ~ 0 -1 31615 D2 ~ ~ 0 -1 31618 D3 ~ ~ 0 -1 31617 S #31619 The Labyrinth of Arachne~ Twisting, shadowy corridors, intermittently lit by smoldering torches thrust into corroded iron sconces, lead away in every direction. Long shadows, cast by the arachnid masters of this subterranean realm, seem to follow every step you take. Piles of bones cocooned in spider web abound, as do broken weapons and pools of dried blood. ~ 0 3153929 0 D0 ~ ~ 0 -1 31619 D1 ~ ~ 0 -1 31619 D2 ~ ~ 0 -1 31616 D3 ~ ~ 0 -1 31618 S #31620 The Kingdom of Maldev~ The portal opens onto a rocky mountain pass, that winds northward, heading past small forts built on the hillsides to the west and then the east, towards a mighty dwarven fortress that towers above even the mountains, its gleaming spires under constant assault by the hordes of the Queen of Spiders. It would seem there is no end to her insatiable thirst for conquest. Troops of Lolth can be seen even from here moving about the pass, and in the vast area before the gates of the fortress. ~ 0 3153924 5 D0 ~ ~ 0 -1 31621 D2 ~ portal~ 1025 -1 31575 S #31621 A Wooden Palisade~ At this point a narrow path runs up to the gates of a wooden palisade, occupied by one of the two sides in this terrible war. Both this and the other fort you spied are of dwarven make, to be sure, but you can not tell from here whether dwarves still occupy the structure, or if it has been taken over by Lolth's hordes. ~ 0 0 5 D2 ~ ~ 0 -1 31620 D4 ~ ~ 0 -1 31622 D6 ~ ~ 0 -1 31627 S #31622 The Gates of the Palisade~ A pair of wooden gates, bound with bronze, bar entrance to the fort, which is constructed of treated wood lashed together with rope then reinforced with wooden crossbeams. A watchtower rises from the interior; doubtless your arrival has been noticed, unless you took exceptional care. Those who are quartered within may well treat you with hostility, irrespective of which side they are on... ~ 0 3153920 5 D3 ~ ~ 7 -1 31623 D5 ~ ~ 0 -1 31621 S #31623 Within the Fort~ The interior of the fort is swathed in darkness, both to foil attempts to see what forces may lie within, and also because those who occupy the fort are well used to operating in such a medium. The floors are swept clean, but show signs of combat in the form of indelible blood stains and deep gouges in the wood. ~ 0 3153929 0 D1 ~ ~ 16777223 -1 31622 D3 ~ ~ 0 -1 31625 D4 ~ ~ 0 -1 31624 S #31624 A Watch Tower~ This enclosed watchtower affords an excellent view of the pass, as well as the battlefield before the fortress, which is strewn with bodies and the hordes of Lolth, wide stretches of the ground seeming to ripple with the movement of troops. ~ 0 3153929 0 D5 ~ ~ 0 -1 31623 S #31625 Within the Fort~ The interior of the fort is swathed in darkness, both to foil attempts to see what forces may lie within, and also because those who occupy the fort are well used to operating in such a medium. The floors are swept clean, but show signs of combat in the form of indelible blood stains and deep gouges in the wood. ~ 0 3153929 0 D0 ~ ~ 0 -1 31626 D1 ~ ~ 0 -1 31623 S #31626 A Small Office~ This chamber is dominated by a desk littered with battleplans and maps, while the walls are papered with the same, including a series of missives from the dwarven king, exhorting his generals to better efforts. Despite their valor, the dwarves appear doomed to failure; the hordes outnumber them grossly, and are being reinforced all the time. ~ 0 3153929 0 D2 ~ ~ 0 -1 31625 S #31627 Approaching Kandelspire~ The pass continues, winding its way towards the bloodsoaked plains before the fortress, where the heart of the battle is. Sounds of combat ring in your ears, as do the cries of the dying. The dwarves certainly appear to be dealing significant damage to the hordes, but they cannot hope to prevail against such punishing odds. ~ 0 3153920 5 D0 ~ ~ 0 -1 31628 D9 ~ ~ 0 -1 31621 S #31628 A Wooden Palisade~ At this point a narrow path runs up to the gates of a wooden palisade, occupied by one of the two sides in this terrible war. Both this and the other fort you spied are of dwarven make, to be sure, but you can not tell from here whether dwarves still occupy the structure, or if it has been taken over by Lolth's hordes. The pass opens onto the decimated valley before Kandelspire to the northwest. ~ 0 3153920 5 D2 ~ ~ 0 -1 31627 D4 ~ ~ 0 -1 31629 D7 ~ ~ 16777216 -1 31635 S #31629 The Gates of the Palisade~ A pair of wooden gates, bound with bronze, bar entrance to the fort, which is constructed of treated wood lashed together with rope then reinforced with wooden crossbeams. A watchtower rises from the interior; doubtless your arrival has been noticed, unless you took exceptional care. Those who are quartered within may well treat you with hostility, irrespective of which side they are on... ~ 0 3153920 5 D1 ~ ~ 7 -1 31630 D5 ~ ~ 0 -1 31628 S #31630 Within the Fort~ The interior of the fort is swathed in darkness, both to foil attempts to see what forces may lie within, and also because those who occupy the fort are well used to operating in such a medium. The floors are swept clean, but show signs of combat in the form of indelible blood stains and deep gouges in the wood. ~ 0 3153929 0 D1 ~ ~ 0 -1 31632 D3 ~ ~ 16777223 -1 31629 D4 ~ ~ 0 -1 31631 S #31631 A Watch Tower~ This enclosed watchtower affords an excellent view of the pass, as well as the battlefield before the fortress, which is strewn with bodies and the hordes of Lolth, wide stretches of the ground seeming to ripple with the movement of troops. ~ 0 3153929 0 D5 ~ ~ 0 -1 31630 S #31632 Within the Fort~ The interior of the fort is swathed in darkness, both to foil attempts to see what forces may lie within, and also because those who occupy the fort are well used to operating in such a medium. The floors are swept clean, but show signs of combat in the form of indelible blood stains and deep gouges in the wood. ~ 0 3153929 0 D0 ~ ~ 0 -1 31633 D3 ~ ~ 0 -1 31630 S #31633 Quarters of the Demon~ This chamber has been gutted by fire, and boasts only a throne of twisted, burnt bronze as furnishings, the seat for the general of the armies that even now rampage across Maldev, laying waste to all they encounter. The general has waged a very successful campaign thus far, and now all that remains is to strike the final coup de grace against the beleagured dwarf fortress of Kandelspire. Thus he spends many hours here, revelling in his exceptional ability, enjoying the company of slaves when he feels the urge. ~ 0 3153929 0 D2 ~ ~ 0 -1 31632 S #31634 The Battlefield of Maldev~ The valley before the fortress is a scene of utter horror. Mangled bodies of dwarf and bugbear alike lie strewn about the rocky ground, as well as the corpses of humans, bears and ogres. Arrows and rocks rain down from the sheer walls of the fortress itself, which looms to the north, its tall spires under aerial assault from dragon and peryton. Dwarves shriek in dismay as they are blasted from the battlements, while bugbears howl as they are scattered by falling rocks and darts. ~ 0 3153920 5 D0 ~ ~ 0 -1 31637 D1 ~ ~ 0 -1 31635 > rand_prog 100~ if rand(50) mpe The hordes scatter as a volley of arrows shoots out from the fortress! if ispc($r) mea $r _red You are struck by several darts! mpdamage $r 50 endif else mpe A massive boulder is hurled from a catapult on the battlements! mpe _red A dozen bugbears explode in a shower of gore as the rock strikes! mpasound Bugbears scream in agony as a rock crushes several of them. endif ~ | S #31635 The Battlefield of Maldev~ The valley before the fortress is a scene of utter horror. Mangled bodies of dwarf and bugbear alike lie strewn about the rocky ground, as well as the corpses of humans, bears and ogres. Arrows and rocks rain down from the sheer walls of the fortress itself, which looms to the north, its tall spires under aerial assault from dragon and peryton. Dwarves shriek in dismay as they are blasted from the battlements, while bugbears howl as they are scattered by falling rocks and darts. ~ 0 3153920 5 D0 ~ ~ 0 -1 31638 D1 ~ ~ 0 -1 31636 D3 ~ ~ 0 -1 31634 D8 ~ ~ 16777216 -1 31628 > rand_prog 100~ if rand(50) mpe The hordes scatter as a volley of arrows shoots out from the fortress! if ispc($r) mea $r _red You are struck by several darts! mpdamage $r 50 endif else mpe A massive boulder is hurled from a catapult on the battlements! mpe _red A dozen bugbears explode in a shower of gore as the rock strikes! mpasound Bugbears scream in agony as a rock crushes several of them. endif ~ | S #31636 The Battlefield of Maldev~ The valley before the fortress is a scene of utter horror. Mangled bodies of dwarf and bugbear alike lie strewn about the rocky ground, as well as the corpses of humans, bears and ogres. Arrows and rocks rain down from the sheer walls of the fortress itself, which looms to the north, its tall spires under aerial assault from dragon and peryton. Dwarves shriek in dismay as they are blasted from the battlements, while bugbears howl as they are scattered by falling rocks and darts. ~ 0 3153920 5 D0 ~ ~ 0 -1 31639 D3 ~ ~ 0 -1 31635 > rand_prog 100~ if rand(50) mpe The hordes scatter as a volley of arrows shoots out from the fortress! if ispc($r) mea $r _red You are struck by several darts! mpdamage $r 50 endif else mpe A massive boulder is hurled from a catapult on the battlements! mpe _red A dozen bugbears explode in a shower of gore as the rock strikes! mpasound Bugbears scream in agony as a rock crushes several of them. endif ~ | S #31637 The Battlefield of Maldev~ The valley before the fortress is a scene of utter horror. Mangled bodies of dwarf and bugbear alike lie strewn about the rocky ground, as well as the corpses of humans, bears and ogres. Arrows and rocks rain down from the sheer walls of the fortress itself, which looms to the north, its tall spires under aerial assault from dragon and peryton. Dwarves shriek in dismay as they are blasted from the battlements, while bugbears howl as they are scattered by falling rocks and darts. ~ 0 3153920 5 D1 ~ ~ 0 -1 31638 D2 ~ ~ 0 -1 31634 > rand_prog 100~ if rand(50) mpe The hordes scatter as a volley of arrows shoots out from the fortress! if ispc($r) mea $r _red You are struck by several darts! mpdamage $r 50 endif else mpe A massive boulder is hurled from a catapult on the battlements! mpe _red A dozen bugbears explode in a shower of gore as the rock strikes! mpasound Bugbears scream in agony as a rock crushes several of them. endif ~ | S #31638 The Gates of Kandelspire~ The massive valves that guard the entrance to this dwarven citadel stand firm against the hordes, who have parted to allow mighty umber hulks the chance to smash the gates asunder, or to undermine the mighty walls. Dwarves plummet from the walls, struck down by boulders or dragonfire, while the besieged defenders frantically hurl everything they can out the windows on the invading army below. Despite their valiant efforts, it would seem they are doomed to fall to the innumerable hordes. ~ 0 3153924 1 D0 ~ ~ 8388615 -1 31640 D1 ~ ~ 0 -1 31639 D2 ~ ~ 0 -1 31635 D3 ~ ~ 0 -1 31637 D4 ~ ~ 16777280 -1 31647 > rand_prog 100~ if rand(50) mpe The hordes scatter as a volley of arrows shoots out from the fortress! if ispc($r) mea $r _red You are struck by several darts! mpdamage $r 50 endif else mpe A massive boulder is hurled from a catapult on the battlements! mpe _red A dozen bugbears explode in a shower of gore as the rock strikes! mpasound Bugbears scream in agony as a rock crushes several of them. endif ~ | S #31639 The Battlefield of Maldev~ The valley before the fortress is a scene of utter horror. Mangled bodies of dwarf and bugbear alike lie strewn about the rocky ground, as well as the corpses of humans, bears and ogres. Arrows and rocks rain down from the sheer walls of the fortress itself, which looms to the north, its tall spires under aerial assault from dragon and peryton. Dwarves shriek in dismay as they are blasted from the battlements, while bugbears howl as they are scattered by falling rocks and darts. ~ 0 3153920 5 D2 ~ ~ 0 -1 31636 D3 ~ ~ 0 -1 31638 > rand_prog 100~ if rand(50) mpe The hordes scatter as a volley of arrows shoots out from the fortress! if ispc($r) mea $r _red You are struck by several darts! mpdamage $r 50 endif else mpe A massive boulder is hurled from a catapult on the battlements! mpe _red A dozen bugbears explode in a shower of gore as the rock strikes! mpasound Bugbears scream in agony as a rock crushes several of them. endif ~ | S #31640 Kandelspire~ The walls of the spacious fortress reverberate with the impact of countless hurled rocks, and tremble as chunks are torn away by dragonfire. Dwarves rush about, nervously anticipating the imminent breach that will spell the doom of their kingdom. Weapons hang between tapestries on the gray walls, though most have been snatched up by citizens to use against the hordes. ~ 0 3153929 0 D0 ~ ~ 0 -1 31643 D1 ~ ~ 0 -1 31642 D2 ~ ~ 8388615 -1 31638 D3 ~ ~ 0 -1 31641 S #31641 Kandelspire~ The walls of the spacious fortress reverberate with the impact of countless hurled rocks, and tremble as chunks are torn away by dragonfire. Dwarves rush about, nervously anticipating the imminent breach that will spell the doom of their kingdom. Weapons hang between tapestries on the gray walls, though most have been snatched up by citizens to use against the hordes. A set of stairs leads up to the battlements. ~ 0 3153929 0 D1 ~ ~ 0 -1 31640 D4 ~ ~ 0 -1 31644 S #31642 Kandelspire~ The walls of the spacious fortress reverberate with the impact of countless hurled rocks, and tremble as chunks are torn away by dragonfire. Dwarves rush about, nervously anticipating the imminent breach that will spell the doom of their kingdom. Weapons hang between tapestries on the gray walls, though most have been snatched up by citizens to use against the hordes. A set of stairs leads up to the battlements. ~ 0 3153929 0 D3 ~ ~ 0 -1 31640 D4 ~ ~ 0 -1 31646 S #31643 Kandelspire~ The walls of the spacious fortress reverberate with the impact of countless hurled rocks, and tremble as chunks are torn away by dragonfire. Dwarves rush about, nervously anticipating the imminent breach that will spell the doom of their kingdom. Weapons hang between tapestries on the gray walls, though most have been snatched up by citizens to use against the hordes. A set of stairs leads up to the battlements. ~ 0 3153929 0 D2 ~ ~ 0 -1 31640 D4 ~ ~ 0 -1 31645 S #31644 The Battlements of Kandelspire~ Peering over the crenelated battlements is like looking into the mouth of hell. Screaming, howling hordes of bugbears and trolls tear across the valley, charging towards the walls as giants hurl massive rocks at them, tearing huge holes in the defenses. A massive dragon soars high above, searing dwarves from the battlements with dragonfire, while a flock of perytons swoop down to pluck up and then drop dwarves into the hordes below, where they are torn to pieces. ~ 0 3153920 1 D5 ~ ~ 0 -1 31641 > rand_prog 100~ if rand(25) mpe The catapult whistles loudly as it propels a boulder skyward. else if rand(50) mpe The dwarves let loose another volley of missiles into the horde. else mpe _red Dragonfire sears the battlements, melting stone and burning flesh! if ispc($r) mpdamage $r 200 endif endif endif ~ | S #31645 The Battlements of Kandelspire~ Peering over the crenelated battlements is like looking into the mouth of hell. Screaming, howling hordes of bugbears and trolls tear across the valley, charging towards the walls as giants hurl massive rocks at them, tearing huge holes in the defenses. A massive dragon soars high above, searing dwarves from the battlements with dragonfire, while a flock of perytons swoop down to pluck up and then drop dwarves into the hordes below, where they are torn to pieces. ~ 0 3153920 1 D2 ~ ~ 64 -1 31647 D4 ~ ~ 16777280 -1 31649 D5 ~ ~ 0 -1 31643 > rand_prog 100~ if rand(25) mpe The catapult whistles loudly as it propels a boulder skyward. else if rand(50) mpe The dwarves let loose another volley of missiles into the horde. else mpe _red Dragonfire sears the battlements, melting stone and burning flesh! if ispc($r) mpdamage $r 200 endif endif endif ~ | S #31646 The Battlements of Kandelspire~ Peering over the crenelated battlements is like looking into the mouth of hell. Screaming, howling hordes of bugbears and trolls tear across the valley, charging towards the walls as giants hurl massive rocks at them, tearing huge holes in the defenses. A massive dragon soars high above, searing dwarves from the battlements with dragonfire, while a flock of perytons swoop down to pluck up and then drop dwarves into the hordes below, where they are torn to pieces. ~ 0 3153920 1 D5 ~ ~ 0 -1 31642 > rand_prog 100~ if rand(25) mpe The catapult whistles loudly as it propels a boulder skyward. else if rand(50) mpe The dwarves let loose another volley of missiles into the horde. else mpe _red Dragonfire sears the battlements, melting stone and burning flesh! if ispc($r) mpdamage $r 200 endif endif endif ~ | S #31647 The Skies of Maldev~ The skies of Maldev are aflame. Countless burning bodies plummet from the walls, seared by Dragonfire, while flaming skulls issue from a fort near the walls, cast by some dread necromancer, smashing into and igniting the defenses of the fortress. Numerous creatures soar through the skies, in the process of inflicting more losses on the beleagured dwarves. Far below, reinforcements can be seen flowing in to join the hordes. Bolts and arrows tear through the sky, fired by dwarves on the battlements, while large rocks are lobbed by their steam catapults. ~ 0 19931136 9 D0 ~ ~ 64 -1 31645 D4 ~ ~ 64 -1 31648 D5 ~ ~ 64 -1 31638 S #31648 The Skies of Maldev~ The skies of Maldev are aflame. Countless burning bodies plummet from the walls, seared by Dragonfire, while flaming skulls issue from a fort near the walls, cast by some dread necromancer, smashing into and igniting the defenses of the fortress. Numerous creatures soar through the skies, in the process of inflicting more losses on the beleagured dwarves. Far below, reinforcements can be seen flowing in to join the hordes. ~ 0 19931136 9 D0 ~ ~ 64 -1 31649 D5 ~ ~ 64 -1 31647 S #31649 The Skies of Maldev~ The skies of Maldev are aflame. Countless burning bodies plummet from the walls, seared by Dragonfire, while flaming skulls issue from a fort near the walls, cast by some dread necromancer, smashing into and igniting the defenses of the fortress. Numerous creatures soar through the skies, in the process of inflicting more losses on the beleagured dwarves. Far below, reinforcements can be seen flowing in to join the hordes. ~ 0 19931136 9 D2 ~ ~ 64 -1 31648 D5 ~ ~ 64 -1 31645 S #31650 An Overgrown Courtyard~ The portal opens onto a courtyard, of an ancient castle long fallen into ruin. Thick, grayish weeds choke the life out of twisted, gnarled trees that have sprouted through the broken, crumbling flagstones. A pair of bronze double doors lie to the north, at the far end of this courtyard, while an archway opens onto a shadowy passage to the east. The whole place reeks of death and decay, smolder and sin. ~ 0 3153929 0 D0 ~ ~ 0 -1 31651 D1 ~ ~ 0 -1 31655 D3 ~ door~ 16778243 -1 31576 S #31651 A Weed-Choked Fountain~ Pale moonlight illuminates a dry fountain, choked with weeds and leaves, emanating a noxious stench that is a combination of rotting vegetation and blood. Several skeletons surround the fountain, the only other sign of habitation thus far. The bronze valves loom menacingly to the north, radiating waves of unease and apprehension. ~ 0 3153929 0 D0 ~ ~ 3 -1 31652 D2 ~ ~ 0 -1 31650 S #31652 A Darkened Hallway~ The thick layer of dust that carpets this corridor indicates that no living thing has passed this way in quite some time; and nor would they have any pressing need to. This foul place is death, darkness and doom at once, permeated with sickening amounts of evil and gloom, oppressing even the darkest soul with its force. ~ 0 3153929 0 D1 ~ ~ 0 -1 31654 D2 ~ ~ 3 -1 31651 D3 ~ ~ 0 -1 31653 S #31653 A Darkened Hallway~ The thick layer of dust that carpets this corridor indicates that no living thing has passed this way in quite some time; and nor would they have any pressing need to. This foul place is death, darkness and doom at once, permeated with sickening amounts of evil and gloom, oppressing even the darkest soul with its force. A rune-covered portal bars passage to the north. ~ 0 3153929 0 D0 ~ ~ 3 -1 31658 D1 ~ ~ 0 -1 31652 S #31654 A Darkened Hallway~ The thick layer of dust that carpets this corridor indicates that no living thing has passed this way in quite some time; and nor would they have any pressing need to. This foul place is death, darkness and doom at once, permeated with sickening amounts of evil and gloom, oppressing even the darkest soul with its force. A rune-covered portal bars passage to the north. ~ 0 3153929 0 D0 ~ ~ 3 -1 31659 D3 ~ ~ 0 -1 31652 S #31655 A Darkened Hallway~ The thick layer of dust that carpets this corridor indicates that no living thing has passed this way in quite some time; and nor would they have any pressing need to. This foul place is death, darkness and doom at once, permeated with sickening amounts of evil and gloom, oppressing even the darkest soul with its force. Rune covered portal lie to the north and south. ~ 0 3153929 0 D0 ~ ~ 3 -1 31656 D2 ~ ~ 3 -1 31657 D3 ~ ~ 0 -1 31650 S #31656 Unholy Sepulchre~ Tainted shrouds cover corpses decades old, dessicated and drained of blood by some fiend, then placed within this ancient crypt. The stale air is an insult accompanying every nervous inhalation, while the clouds of dust stirred up by the tread of your booted feet clouds your vision. Cobwebs as thick as a human's wrist carpet the ceiling; what other ancient evils lie in wait here? ~ 0 3153929 0 D2 ~ ~ 3 -1 31655 S #31657 Unholy Sepulchre~ Tainted shrouds cover corpses decades old, dessicated and drained of blood by some fiend, then placed within this ancient crypt. The stale air is an insult accompanying every nervous inhalation, while the clouds of dust stirred up by the tread of your booted feet clouds your vision. Cobwebs as thick as a human's wrist carpet the ceiling; what other ancient evils lie in wait here? ~ 0 3153929 0 D0 ~ ~ 3 -1 31655 S #31658 Unholy Sepulchre~ Tainted shrouds cover corpses decades old, dessicated and drained of blood by some fiend, then placed within this ancient crypt. The stale air is an insult accompanying every nervous inhalation, while the clouds of dust stirred up by the tread of your booted feet clouds your vision. Cobwebs as thick as a human's wrist carpet the ceiling; what other ancient evils lie in wait here? ~ 0 3153929 0 D2 ~ ~ 3 -1 31653 S #31659 Unholy Sepulchre~ Tainted shrouds cover corpses decades old, dessicated and drained of blood by some fiend, then placed within this ancient crypt. The stale air is an insult accompanying every nervous inhalation, while the clouds of dust stirred up by the tread of your booted feet clouds your vision. Cobwebs as thick as a human's wrist carpet the ceiling; what other ancient evils lie in wait here? ~ 0 3153929 0 D2 ~ ~ 3 -1 31654 S #31660 A Barren Desert~ The door opens onto a sandy desert, albeit one with curiously defined limits; in each direction it ends at a shimmering, translucent wall, beyond which you can see the void of outer space. This flat world is apparently artificial, created (or stolen) by Lolth to house special "guests" in the bone cage that lies nearby. Some of the bones have fallen from the cage, and appear to have formed a crude outline of a massive humanoid... ~ 0 3153920 10 0 0 4 D9 ~ door~ 1027 -1 31577 D10 ~ cage~ 133120 -1 31661 S #31661 The Cell of Trinax~ The interior of this tiny cell barely has room for one, let alone two occupants. Yet the skeleton that lies shackled to one wall indicates that the cell once did in fact house two pitiful foes of Lolth, rather than the single man who remains, apparently unconcerned by his woeful predicament. ~ 0 3154441 0 0 0 2 D10 ~ ~ 133120 -1 31660 S #31698 Realm of Horrors~ ~ 0 3153929 0 D0 ~ ~ 0 -1 31699 S #31699 Realm of Horrors~ ~ 0 3153929 0 D2 ~ ~ 0 -1 31698 S #0 #RESETS R 0 31580 3 R 0 31581 3 R 0 31582 3 R 0 31583 3 R 0 31584 3 R 0 31585 3 R 0 31586 3 R 0 31587 3 R 0 31591 3 R 0 31592 3 R 0 31593 3 R 0 31594 3 R 0 31595 3 R 0 31596 3 R 0 31597 3 R 0 31598 3 R 0 31599 3 R 0 31600 3 R 0 31601 3 R 0 31602 3 R 0 31603 3 R 0 31604 3 R 0 31605 3 R 0 31606 3 R 0 31607 3 R 0 31608 3 R 0 31610 3 R 0 31612 3 R 0 31613 3 R 0 31614 3 R 0 31615 3 R 0 31616 3 R 0 31617 3 R 0 31618 3 R 0 31619 3 M 1 31507 4 31502 M 1 31508 4 31503 D 0 31505 7 1 M 1 31509 2 31506 D 0 31506 3 1 M 1 31508 4 31507 M 1 31510 2 31508 M 1 31507 4 31510 M 1 31507 4 31512 M 1 31508 4 31513 D 0 31513 7 1 M 1 31510 2 31514 M 1 31509 2 31516 M 1 31508 4 31517 M 1 31507 4 31518 D 0 31519 0 1 M 1 31501 4 31521 M 1 31501 4 31521 M 1 31501 4 31521 M 1 31501 4 31521 D 0 31521 8 1 M 1 31502 1 31522 E 1 31504 1 5 E 1 31505 1 16 G 1 31506 1 D 0 31522 1 2 D 0 31522 2 1 M 1 31503 3 31523 M 1 31503 3 31523 M 1 31503 3 31523 D 0 31523 3 2 M 1 31504 12 31524 M 1 31504 12 31524 M 1 31504 12 31524 M 1 31504 12 31524 M 1 31504 12 31524 M 1 31504 12 31524 M 1 31504 12 31524 M 1 31504 12 31524 M 1 31504 12 31524 M 1 31504 12 31524 M 1 31504 12 31524 M 1 31504 12 31524 D 0 31524 1 1 M 1 31505 3 31525 E 1 31507 1 16 M 1 31505 3 31525 E 1 31507 1 16 M 1 31505 3 31525 E 1 31507 1 16 M 1 31506 1 31526 D 0 31526 8 1 M 1 31566 2 31527 M 1 31566 2 31527 D 0 31529 9 1 M 1 31569 2 31530 M 1 31569 2 31530 D 0 31532 6 1 M 1 31567 2 31536 M 1 31567 2 31536 D 0 31537 7 1 M 1 31568 2 31538 M 1 31568 2 31538 D 0 31541 7 1 M 1 31511 6 31544 E 1 31508 1 18 E 1 31509 1 16 M 1 31511 6 31544 E 1 31508 1 18 E 1 31509 1 16 M 1 31511 6 31544 E 1 31508 1 18 E 1 31509 1 16 M 1 31511 6 31544 E 1 31508 1 18 E 1 31509 1 16 M 1 31511 6 31544 E 1 31509 1 16 E 1 31508 1 18 M 1 31511 6 31544 E 1 31508 1 16 E 1 31509 1 18 D 0 31544 8 1 O 1 31510 1 31545 D 0 31545 7 1 M 1 31512 1 31546 E 1 31511 1 16 E 1 31512 1 18 E 1 31513 1 5 E 1 31514 1 3 G 1 31515 1 E 1 31516 1 1 E 1 31517 1 0 D 0 31546 9 1 M 1 31513 1 31547 E 1 31519 1 16 D 0 31547 8 1 M 1 31514 1 31548 D 0 31548 8 1 M 1 31570 2 31549 M 1 31570 2 31549 D 0 31549 7 1 D 0 31550 9 1 M 1 31571 2 31551 M 1 31571 2 31551 M 1 31572 2 31553 M 1 31572 2 31553 D 0 31554 7 1 M 1 31573 3 31556 M 1 31573 3 31556 M 1 31573 3 31556 D 0 31558 8 1 M 1 31515 1 31559 E 1 31520 1 12 E 1 31521 1 3 E 1 31522 1 16 E 1 31523 1 8 O 1 31524 1 31559 D 0 31559 7 1 D 0 31560 3 2 D 0 31560 8 1 O 1 31538 1 31561 D 0 31561 1 2 M 1 31522 4 31562 M 1 31522 4 31562 M 1 31522 4 31562 M 1 31522 4 31562 M 1 31518 1 31563 E 1 31525 1 5 E 1 31526 1 11 E 1 31527 1 1 E 1 31531 1 16 G 1 31532 1 M 1 31519 1 31563 E 1 31525 1 5 E 1 31526 1 11 E 1 31529 1 16 E 1 31533 1 12 E 1 31534 1 17 M 1 31516 1 31564 E 1 31525 1 5 E 1 31526 1 11 E 1 31527 1 1 E 1 31528 1 16 M 1 31517 1 31564 E 1 31525 1 5 E 1 31526 1 11 E 1 31527 1 1 E 1 31529 1 16 G 1 31530 1 M 1 31520 1 31565 E 1 31525 1 5 E 1 31526 1 11 E 1 31528 1 16 E 1 31535 1 20 M 1 31521 1 31565 E 1 31525 1 5 E 1 31526 1 11 E 1 31529 1 16 M 1 31523 4 31566 M 1 31523 4 31566 M 1 31523 4 31566 M 1 31523 4 31566 O 1 31539 1 31566 D 0 31566 6 1 M 1 31524 1 31567 O 1 31540 1 31567 D 0 31567 8 1 D 0 31569 8 1 D 0 31570 6 1 D 0 31572 8 1 D 0 31573 7 1 D 0 31574 8 1 D 0 31575 0 1 D 0 31576 1 1 D 0 31577 6 1 D 0 31578 0 0 M 1 31500 1 31579 E 1 31501 1 6 E 1 31502 1 19 E 1 31503 1 5 M 1 31528 1 31580 E 1 31507 1 16 M 1 31525 6 31581 E 1 31508 1 16 M 1 31525 6 31581 E 1 31508 1 16 M 1 31525 6 31581 E 1 31508 1 16 D 0 31582 7 1 M 1 31525 6 31583 E 1 31508 1 16 M 1 31525 6 31583 E 1 31508 1 16 M 1 31525 6 31583 E 1 31508 1 16 M 1 31529 2 31584 M 1 31529 2 31586 M 1 31526 1 31587 E 1 31541 1 16 G 1 31542 1 G 1 31543 1 E 1 31544 1 5 E 1 31545 1 11 M 1 31532 1 31588 M 1 31530 1 31589 E 1 31546 1 16 E 1 31547 1 5 E 1 31548 1 11 E 1 31549 1 1 G 1 31550 1 M 1 31531 1 31589 E 1 31551 1 16 E 1 31552 1 3 E 1 31553 1 14 E 1 31553 1 15 M 1 31533 1 31590 D 0 31590 9 1 D 0 31591 7 1 M 1 31535 1 31593 M 1 31536 3 31594 M 1 31536 3 31594 M 1 31536 3 31594 M 1 31537 1 31595 M 1 31538 3 31598 M 1 31538 3 31598 M 1 31538 3 31598 M 1 31534 1 31599 E 1 31556 1 18 E 1 31556 1 16 E 1 31557 1 10 M 1 31539 3 31599 M 1 31539 3 31599 M 1 31539 3 31599 M 1 31541 2 31600 M 1 31541 2 31600 D 0 31600 8 1 M 1 31543 3 31603 M 1 31543 3 31603 M 1 31543 3 31603 M 1 31542 1 31604 M 1 31544 2 31606 M 1 31544 2 31608 M 1 31540 1 31609 M 1 31546 4 31610 D 0 31610 7 1 M 1 31545 1 31611 E 1 31559 1 16 M 1 31546 4 31613 M 1 31547 1 31615 M 1 31546 4 31618 M 1 31546 4 31618 D 0 31620 2 0 D 0 31622 3 2 M 1 31548 3 31623 E 1 31560 1 5 E 1 31561 1 16 M 1 31548 3 31623 E 1 31561 1 16 E 1 31560 1 5 M 1 31548 3 31623 E 1 31560 1 5 E 1 31561 1 16 D 0 31623 1 2 M 1 31549 1 31624 E 1 31561 1 16 E 1 31560 1 5 M 1 31550 1 31626 E 1 31560 1 5 E 1 31561 1 16 E 1 31561 1 18 D 0 31629 1 2 M 1 31552 3 31630 E 1 31564 1 16 E 1 31565 1 5 M 1 31552 3 31630 E 1 31564 1 16 E 1 31565 1 5 M 1 31552 3 31630 E 1 31564 1 16 E 1 31565 1 5 D 0 31630 3 2 M 1 31553 1 31631 M 1 31551 1 31633 E 1 31558 1 1 E 1 31562 1 3 E 1 31563 1 9 M 1 31556 12 31634 M 1 31556 12 31634 M 1 31556 12 31634 M 1 31557 2 31635 M 1 31557 2 31635 M 1 31555 3 31635 M 1 31556 12 31636 M 1 31556 12 31636 M 1 31556 12 31636 M 1 31556 12 31637 M 1 31556 12 31637 M 1 31556 12 31637 M 1 31555 3 31637 M 1 31554 1 31638 D 0 31638 0 2 M 1 31556 12 31639 M 1 31556 12 31639 M 1 31556 12 31639 M 1 31555 3 31639 M 1 31560 2 31640 E 1 31560 1 5 E 1 31561 1 16 M 1 31560 2 31640 E 1 31560 1 5 E 1 31561 1 16 D 0 31640 2 2 M 1 31563 7 31643 M 1 31563 7 31643 M 1 31563 7 31643 M 1 31563 7 31643 M 1 31563 7 31643 M 1 31563 7 31643 M 1 31563 7 31643 M 1 31561 3 31644 E 1 31566 1 16 E 1 31560 1 5 O 1 31567 1 31644 M 1 31561 3 31645 E 1 31566 1 16 E 1 31560 1 5 O 1 31567 1 31645 M 1 31561 3 31646 E 1 31560 1 5 E 1 31566 1 16 O 1 31567 1 31646 M 1 31559 2 31647 M 1 31559 2 31647 M 1 31558 1 31648 M 1 31562 2 31649 M 1 31562 2 31649 D 0 31650 3 1 D 0 31651 0 1 D 0 31652 2 1 D 0 31653 0 1 D 0 31654 0 1 D 0 31655 0 1 D 0 31655 2 1 M 1 31565 6 31656 M 1 31565 6 31656 D 0 31656 2 1 M 1 31565 6 31657 M 1 31565 6 31657 D 0 31657 0 1 M 1 31565 6 31658 M 1 31565 6 31658 D 0 31658 2 1 M 1 31564 1 31659 E 1 31568 1 12 D 0 31659 2 1 M 1 31574 1 31660 E 1 31569 1 16 D 0 31660 9 1 M 1 31575 1 31661 E 1 31571 1 3 S #SHOPS 0 #REPAIRS 31502 3 4 0 160 2 0 23 ; Trose 0 #SPECIALS M 31500 spec_cast_cleric M 31501 spec_fido M 31502 spec_cast_cleric M 31503 spec_fido M 31506 spec_cast_undead M 31507 spec_janitor M 31508 spec_fido M 31509 spec_poison M 31510 spec_janitor M 31512 spec_cast_undead M 31513 spec_cast_mage M 31514 spec_breath_gas M 31515 spec_cast_adept M 31516 spec_cast_cleric M 31517 spec_cast_mage M 31518 spec_cast_cleric M 31519 spec_cast_mage M 31520 spec_cast_cleric M 31521 spec_cast_mage M 31524 spec_breath_fire M 31530 spec_breath_any M 31532 spec_fido M 31533 spec_breath_frost M 31534 spec_cast_mage M 31535 spec_cast_cleric M 31536 spec_fido M 31537 spec_fido M 31540 spec_breath_acid M 31541 spec_fido M 31542 spec_poison M 31543 spec_fido M 31544 spec_poison M 31546 spec_fido M 31547 spec_fido M 31551 spec_breath_fire M 31557 spec_fido M 31558 spec_cast_mage M 31562 spec_cast_cleric M 31564 spec_cast_mage M 31565 spec_thief M 31566 spec_janitor M 31567 spec_fido M 31568 spec_poison M 31569 spec_janitor M 31570 spec_janitor M 31571 spec_fido M 31572 spec_poison M 31573 spec_janitor M 31574 spec_breath_gas M 31575 spec_cast_adept S #$