2025-10-08 ---------- On H.P. Lovecraft I became interested in the works of H.P. Lovecraft (HPL) in the late 1990s. It wasn't a strictly literary interest, though, but rather an interest provoked by a computer game inspired by HPL, which a friend of mine strongly encouraged me to play -- Alone in the Dark 2 (AITD2), released in 1992. I was intrigued by many things: the story, the atmosphere, the gameplay mechanics, the related trivia, and more. Whether you think computer games are or aren't serious enough to satisfy intellectual curiosity, they can certainly carry a baggage of enormously rich cultural references. And even though AITD2 is not directly related to HPL's works, it clearly draws from them in various aspects. It led me to play the two remaining parts of the original Alone in the Dark trilogy, and then Alone in the Dark: The New Nightmare (2001) -- the first major reboot of the series. As I immersed myself in those worlds, my interest in HPL's prose grew. Today, I find myself having read most of his canonical works -- stories exploring the so-called Cthulhu Mythos and beyond, a few dozen titles in total. HPL's texts feel somewhat uneven to me at times, but they still draw me in; I find his prose deeply engaging and his personality genuinely intriguing. If you haven't read any and would like to try, here are a few suggestions: I. If you're after Cthulhu and related stories, try these: - The Call of Cthulhu - The Shadow over Innsmouth II. Among non-Cthulhu stories, the best probably include: - The Music of Erich Zann - The Case of Charles Dexter Ward If you're also inclined toward computer games, there are a number of titles worth exploring. Apart from the aforementioned Alone in the Dark series, I would certainly recommend these: - Shadow of the Comet - Call of Cthulhu: Dark Corners of the Earth