Game type: Rougelike Magic moments?: killing a ghost smashing a window sneaking/sneak-eliminating an enemy (hitman-eqsue enemy take-downs) Main point: The main point is discovery. Player wanders around the map looking for resources, possibly building a shelter/base for himself. The main theme is technology and computer hacking. Throughout the game there are various security systems that the player can disarm. The player can set traps for enemies as well. There are also ghosts and occasional horror elements. When wandering around, the player should feel a sense of dread. Base building doesn't need skills but materials and a general upgrade is made via some interface-object Feature set: Randomly generated: dungeons levels maps houses items Permadeath Light mechanics: more/less light based on equipment Equipment system: torso pants shoes gloves weilding Dynamically generated lore?: ---- Progression: Level progression? Equipment progression -> getting better items over-time or based on level Theme: Dark/moody Hackish Dystopian world Hitman Character generation: Stats Traits Skills: Computers/Hacking Survival Mechanics Stealth Guns Melee Trap Disarm Elevator pitch: --------- 1 setnence description: Sci-fi Horror Hacker-Assassin the Rougelike .