URI:
       fix flip on safari again - webgbcam - [fork] gameboy webcam
  HTML git clone git://src.adamsgaard.dk/webgbcam
   DIR Log
   DIR Files
   DIR Refs
   DIR README
   DIR LICENSE
       ---
   DIR commit 7cffd552de40387d74adab2e4e39d91d6ac886c7
   DIR parent 6a9f7cec7deb3137748e6c4f6b90f978cbb3a57f
  HTML Author: Erin Pinheiro <hello@mynameiser.in>
       Date:   Mon, 24 Jan 2022 22:28:23 -0300
       
       fix flip on safari again
       
       Diffstat:
         M app.js                              |      21 ++++-----------------
         M index.html                          |       2 +-
       
       2 files changed, 5 insertions(+), 18 deletions(-)
       ---
   DIR diff --git a/app.js b/app.js
       @@ -242,8 +242,7 @@ var cameraVars = {
                xOffset: 0,
                yOffset: 0,
                xScale: 1,
       -        yScale: 1,
       -        flipped: false
       +        yScale: 1
        };
        
        const sliderGamma = [
       @@ -750,19 +749,10 @@ function initCameraDrawing() {
                }
                
                // canvas starts flipped for user facing camera
       -        let isSafari = navigator.vendor && navigator.vendor.indexOf('Apple') > -1 &&
       -               navigator.userAgent &&
       -               navigator.userAgent.indexOf('CriOS') == -1 &&
       -               navigator.userAgent.indexOf('FxiOS') == -1;
       -
       -        if(settings.facingMode != 'environment' && !isSafari) {
       -                //cameraView.getContext('2d').setTransform(-1, 0, 0, 1, 0, 0);
       -                cameraVars.flipped = true;
       -                //        cameraView.getContext('2d').scale(-1,1);
       -                //        cameraVars.xOffset *= -1;
       -                //        cameraVars.xScale *= -1;
       +        if(settings.facingMode != "environment") { // not environment = front-facing phone cam or pc webcam, flip
       +                cameraView.getContext('2d').setTransform(-1, 0, 0, 1, cameraVars.width, 0);
                } else {
       -                cameraVars.flipped = false;
       +                cameraView.getContext('2d').setTransform(1, 0, 0, 1, 0, 0);
                }
                console.log(cameraVars);
                
       @@ -834,9 +824,6 @@ function gifFrame() {
        
        function drawFrame() {
                let camctx = cameraView.getContext('2d');
       -        if (cameraVars.flipped) {
       -                camctx.setTransform(-1, 0, 0, 1, cameraVars.width, 0);
       -        }
                camctx.drawImage(cameraStream, cameraVars.xOffset, cameraVars.yOffset, cameraVars.xScale, cameraVars.yScale, 0, 0, cameraVars.width, cameraVars.height);
                
                Filters.filterImage(Filters.gbcamera, cameraView, [cameraVars.dither]);
   DIR diff --git a/index.html b/index.html
       @@ -16,7 +16,7 @@
        <body>
        
                <div class="maple-window">
       -                <div class="maple-window-title"><span>webgbcam v3.1</span></div>
       +                <div class="maple-window-title"><span>webgbcam v3.1-ios-fixes1</span></div>
                        <div id="camera">
                                <canvas id="app-view"></canvas>
                                <canvas id="camera-view"></canvas>