tSounds should now be played on receipt of player chat messages. - vaccinewars - be a doctor and try to vaccinate the world
HTML git clone git://src.adamsgaard.dk/vaccinewars
DIR Log
DIR Files
DIR Refs
DIR README
DIR LICENSE
---
DIR commit 70c177455d56d1d1ecaddf0d9e1479eb434e187f
DIR parent 8a1e8e646ed67ef51d33792f96274b7667f9e054
HTML Author: Ben Webb <ben@salilab.org>
Date: Sat, 4 May 2002 17:49:02 +0000
Sounds should now be played on receipt of player chat messages.
Diffstat:
M src/curses_client/curses_client.c | 2 ++
1 file changed, 2 insertions(+), 0 deletions(-)
---
DIR diff --git a/src/curses_client/curses_client.c b/src/curses_client/curses_client.c
t@@ -1002,12 +1002,14 @@ void HandleClientMessage(char *Message, Player *Play)
text = g_strdup_printf("%s: %s", GetPlayerName(From), Data);
display_message(text);
g_free(text);
+ SoundPlay(Sounds.TalkToAll);
break;
case C_MSGTO:
text = g_strdup_printf("%s->%s: %s", GetPlayerName(From),
GetPlayerName(Play), Data);
display_message(text);
g_free(text);
+ SoundPlay(Sounds.TalkPrivate);
break;
case C_JOIN:
text = g_strdup_printf(_("%s joins the game!"), Data);