tconstants.h - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
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tconstants.h (419B)
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1 #ifndef CONSTANTS_H_
2 #define CONSTANTS_H_
3
4 #include "typedefs.h"
5 #include "version.h"
6
7 ////////////////////////
8 // SYMBOLIC CONSTANTS //
9 ////////////////////////
10
11 // Define the max. number of walls
12 #define MAXWALLS 6
13
14 const Float PI = 3.14159265358979;
15
16 // Number of dimensions (1 and 2 NOT functional)
17 const unsigned int ND = 3;
18
19 // Max. number of contacts per particle
20 //const int NC = 16;
21 const int NC = 32;
22
23 #endif