URI:
       tAdded missing & - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
   DIR Log
   DIR Files
   DIR Refs
   DIR LICENSE
       ---
   DIR commit ff88ba6c2a4f262e4f784cf7dca32c2302e8c59e
   DIR parent f8cd172bc206c6cda4f2f1fd6071df1ea90eab87
  HTML Author: Anders Damsgaard <adc@geo.au.dk>
       Date:   Thu, 30 Aug 2012 11:47:26 +0200
       
       Added missing &
       
       Diffstat:
         M src/file_io.cpp                     |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
       ---
   DIR diff --git a/src/file_io.cpp b/src/file_io.cpp
       t@@ -122,7 +122,7 @@ int fwritebin(char *target,
            // Walls
            fwrite(&params->nw, sizeof(params->nw), 1, fp); // No. of walls
            for (j=0; j<params->nw; ++j) {
       -      fwrite(params->wmode[j], sizeof(params->wmode), 1, fp);
       +      fwrite(&params->wmode[j], sizeof(params->wmode), 1, fp);
              // Wall normal
              fwrite(&host_w_nx[j].x, sizeof(Float), 1, fp);
              fwrite(&host_w_nx[j].y, sizeof(Float), 1, fp);