tdisable debug output - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
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---
DIR commit fd236db877d48913f2b29d514bbde83f99dc2fb2
DIR parent 87896b646b81db3467f045a34fdcd4818f3b2107
HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Thu, 19 Mar 2015 19:49:55 +0100
disable debug output
Diffstat:
M src/darcy.cuh | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
---
DIR diff --git a/src/darcy.cuh b/src/darcy.cuh
t@@ -490,7 +490,7 @@ __global__ void findDarcyPorositiesLinear(
dev_darcy_phi[cellidx] = phi*c_phi;
dev_darcy_div_v_p[cellidx] = div_v_p;
- printf("\n%d,%d,%d: findDarcyPorosities\n"
+ /*printf("\n%d,%d,%d: findDarcyPorosities\n"
"\tphi = %f\n"
"\tX = %e, %e, %e\n"
"\txr = %e, %e, %e\n"
t@@ -499,7 +499,7 @@ __global__ void findDarcyPorositiesLinear(
phi,
X.x, X.y, X.z,
xr.x, xr.y, xr.z,
- div_v_p);
+ div_v_p);*/
#ifdef CHECK_FLUID_FINITE
(void)checkFiniteFloat("phi", x, y, z, phi);