tTemporarily removed wmode=1 wall integration - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
DIR Log
DIR Files
DIR Refs
DIR LICENSE
---
DIR commit fb36d7268c42f65243717141868a98060bbcddb2
DIR parent beba9aac6c98f3bd322dd6f6da14f91d96699318
HTML Author: Anders Damsgaard <adc@geo.au.dk>
Date: Wed, 5 Sep 2012 09:51:21 +0200
Temporarily removed wmode=1 wall integration
Diffstat:
M src/integration.cuh | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
---
DIR diff --git a/src/integration.cuh b/src/integration.cuh
t@@ -185,7 +185,7 @@ __global__ void integrateWalls(Float4* dev_w_nx,
Float dt = devC_dt;
// If wall BC is controlled by deviatoric stress:
- if (wmode == 0) {
+ //if (wmode == 0) {
// Normal load = Deviatoric stress times wall surface area,
// directed downwards.
t@@ -199,9 +199,9 @@ __global__ void integrateWalls(Float4* dev_w_nx,
w_mvfd.y += acc * dt;
// Wall BC is controlled by velocity, which should not change
- } else if (wmode == 1) {
- acc = 0.0f;
- }
+ //} else if (wmode == 1) {
+ // acc = 0.0f;
+ //}
// Update position. Second-order scheme based on Taylor expansion
// (greater accuracy than the first-order Euler's scheme)