URI:
       tTemporarily removed wmode=1 wall integration - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
   DIR Log
   DIR Files
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   DIR LICENSE
       ---
   DIR commit fb36d7268c42f65243717141868a98060bbcddb2
   DIR parent beba9aac6c98f3bd322dd6f6da14f91d96699318
  HTML Author: Anders Damsgaard <adc@geo.au.dk>
       Date:   Wed,  5 Sep 2012 09:51:21 +0200
       
       Temporarily removed wmode=1 wall integration
       
       Diffstat:
         M src/integration.cuh                 |       8 ++++----
       
       1 file changed, 4 insertions(+), 4 deletions(-)
       ---
   DIR diff --git a/src/integration.cuh b/src/integration.cuh
       t@@ -185,7 +185,7 @@ __global__ void integrateWalls(Float4* dev_w_nx,
            Float dt = devC_dt;
        
            // If wall BC is controlled by deviatoric stress:
       -    if (wmode == 0) {
       +    //if (wmode == 0) {
        
              // Normal load = Deviatoric stress times wall surface area,
              // directed downwards.
       t@@ -199,9 +199,9 @@ __global__ void integrateWalls(Float4* dev_w_nx,
              w_mvfd.y += acc * dt;
            
            // Wall BC is controlled by velocity, which should not change
       -    } else if (wmode == 1) { 
       -      acc = 0.0f;
       -    }
       +    //} else if (wmode == 1) { 
       +    //  acc = 0.0f;
       +    //}
             
            // Update position. Second-order scheme based on Taylor expansion 
            // (greater accuracy than the first-order Euler's scheme)