tfix object name - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
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DIR commit f7c44f8a26363e508d1c2c4702980921b2506e1d
DIR parent b973449d963504e65e168bbb3190043e2a81bf40
HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Mon, 1 Sep 2014 11:29:50 +0200
fix object name
Diffstat:
M python/capillary-cohesion2.py | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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DIR diff --git a/python/capillary-cohesion2.py b/python/capillary-cohesion2.py
t@@ -72,7 +72,7 @@ for z in range(nz):
cube.x[i,2] + z*dz ]
sim.addParticle(pos, radius=cube.radius[i], color=grid[z,x])
-cellsize_min = 2.1 * numpy.amax(self.radius)
+cellsize_min = 2.1 * numpy.amax(sim.radius)
sim.defineWorldBoundaries([Lx, Ly, Lz], dx = cellsize_min)
sim.zeroKinematics()
sim.checkerboardColors()