tfix more typos - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
DIR Log
DIR Files
DIR Refs
DIR LICENSE
---
DIR commit ef3a773219e69849f56ef9e08743e269803a5690
DIR parent 5345cd29ca093a7fde5f1c110a3df5258b87b68f
HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Mon, 28 Jul 2014 10:01:07 +0200
fix more typos
Diffstat:
M src/sphere.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
---
DIR diff --git a/src/sphere.cpp b/src/sphere.cpp
t@@ -20,8 +20,8 @@ DEM::DEM(const std::string inputbin,
const int initCuda,
const int transferConstMem,
const int fluidFlow,
- const int exlusive)
-: verbose(verbosity), navierstokes(fluidFlow), exlusive_mode(exlusive)
+ const int exclusive)
+: verbose(verbosity), navierstokes(fluidFlow), exclusive_mode(exclusive)
{
using std::cout;
using std::cerr;