URI:
       tremove const keyword - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
   DIR Log
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       ---
   DIR commit e88c31d85127b10c21a8b375a9ca5f11e7584f9b
   DIR parent e728720b1d67c2781a1533aaf5d3b1b1dc972736
  HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Fri, 23 May 2014 13:31:22 +0200
       
       remove const keyword
       
       Diffstat:
         M src/navierstokes.cuh                |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
       ---
   DIR diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh
       t@@ -2828,7 +2828,7 @@ __global__ void findInteractionForce(
                const Float V_p = dx*dy*dz - phi*dx*dy*dz;
                const Float Re  = devC_params.rho_f*d*phi*v_rel_length/devC_params.mu;
                Float Cd  = pow(0.63 + 4.8/pow(Re, 0.5), 2.0);
       -        const Float chi = 3.7 - 0.65*exp(-pow(1.5 - log10(Re), 2.0)/2.0);
       +        Float chi = 3.7 - 0.65*exp(-pow(1.5 - log10(Re), 2.0)/2.0);
        
                if (v_rel_length < 1.0e-6) { // avoid Re=0 -> Cd=inf, chi=-nan
                    Cd = 0.0;