tRemoved erroneous character, thanks Eli! - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
DIR Log
DIR Files
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---
DIR commit e77e3aa0bc957f59c66b1a61edd9030c1df43730
DIR parent 6394a6f0706f80ffa04cf577586d3f09e15854e5
HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Fri, 29 May 2015 06:57:19 +0200
Removed erroneous character, thanks Eli!
Diffstat:
M src/sphere.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
DIR diff --git a/src/sphere.cpp b/src/sphere.cpp
t@@ -844,7 +844,7 @@ void DEM::forcechains(const std::string format, const int threedim,
cout << f_n
<< i << '\t' << j << endl;
} else {
--
+
// Gnuplot output
// Save contact pairs if they are above the lower limit
// and not fixed at their horizontal velocity