URI:
       twrong unit in pressure prediction - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
   DIR Log
   DIR Files
   DIR Refs
   DIR LICENSE
       ---
   DIR commit d4d46bfe646485d0011d5dd7d342995be9a6b076
   DIR parent 3612eea4288909cbecd771feca55d1bd8ca89401
  HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Fri, 23 May 2014 10:46:46 +0200
       
       wrong unit in pressure prediction
       
       Diffstat:
         M src/debug.h                         |       4 ++--
         M src/navierstokes.cuh                |       3 +--
       
       2 files changed, 3 insertions(+), 4 deletions(-)
       ---
   DIR diff --git a/src/debug.h b/src/debug.h
       t@@ -52,7 +52,7 @@ const int conv_log_interval = 10;
        // simulation of particulate systems: Theoretical developments".
        // SET_2 corresponds approximately to Model A in Zhu et al. 2007.
        // Choose exactly one.
       -#define SET_1
       -//#define SET_2
       +//#define SET_1
       +#define SET_2
        
        #endif
   DIR diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh
       t@@ -2071,7 +2071,6 @@ __global__ void findPredNSvelocities(
                    f_i = MAKE_FLOAT3(0.0, 0.0, 0.0);
        
                const Float dt = ndem*devC_dt;
       -        const Float mu = devC_params.mu;
                const Float rho = devC_params.rho_f;
        
                // Find pressure gradient
       t@@ -2107,7 +2106,7 @@ __global__ void findPredNSvelocities(
        #ifdef SET_1
                Float3 v_p = v
                    + pressure_term         // pressure gradient
       -            - dt/(mu*phi)*f_i       // particle fluid interaction
       +            - dt/(rho*phi)*f_i       // particle fluid interaction
                    + dt/(rho*phi)*div_tau  // diffusion
                    + MAKE_FLOAT3(devC_params.g[0], devC_params.g[1],
                            devC_params.g[2])*dt  // gravity