tdescribe shear stress boundary condition - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
DIR Log
DIR Files
DIR Refs
DIR LICENSE
---
DIR commit c0b19c1fb3de7d7f11215e6d35473ca7c59fcc8b
DIR parent 5fbc9d4c2cdfed9c7c9a308b784075808714f25f
HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Wed, 14 Jan 2015 15:15:36 +0100
describe shear stress boundary condition
Diffstat:
M src/sphere.cpp | 3 +++
1 file changed, 3 insertions(+), 0 deletions(-)
---
DIR diff --git a/src/sphere.cpp b/src/sphere.cpp
t@@ -406,6 +406,9 @@ void DEM::reportValues()
else if (walls.wmode[0] == 2)
cout << "Velocity, "
<< walls.mvfd[0].y << " m/s\n";
+ else if (walls.wmode[0] == 3)
+ cout << "Shear stress, "
+ << walls.tau_x[0] << " Pa\n";
else {
cerr << "Top BC not recognized!\n";
exit(1);