URI:
       tdescribe shear stress boundary condition - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
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       ---
   DIR commit c0b19c1fb3de7d7f11215e6d35473ca7c59fcc8b
   DIR parent 5fbc9d4c2cdfed9c7c9a308b784075808714f25f
  HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Wed, 14 Jan 2015 15:15:36 +0100
       
       describe shear stress boundary condition
       
       Diffstat:
         M src/sphere.cpp                      |       3 +++
       
       1 file changed, 3 insertions(+), 0 deletions(-)
       ---
   DIR diff --git a/src/sphere.cpp b/src/sphere.cpp
       t@@ -406,6 +406,9 @@ void DEM::reportValues()
                else if (walls.wmode[0] == 2)
                    cout << "Velocity, "
                        << walls.mvfd[0].y << " m/s\n";
       +        else if (walls.wmode[0] == 3)
       +            cout << "Shear stress, "
       +                << walls.tau_x[0] << " Pa\n";
                else {
                    cerr << "Top BC not recognized!\n";
                    exit(1);