URI:
       tfix typo - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
   DIR Log
   DIR Files
   DIR Refs
   DIR LICENSE
       ---
   DIR commit 9d86f9e4d22489fe4f96d4ad9c70a9237e5422b9
   DIR parent 0a6a4c9f38e0a21a5202a659e9ca4edad507e6f1
  HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Mon, 19 Jan 2015 09:58:00 +0100
       
       fix typo
       
       Diffstat:
         M src/device.cu                       |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
       ---
   DIR diff --git a/src/device.cu b/src/device.cu
       t@@ -1822,7 +1822,7 @@ __host__ void DEM::startTime()
                        }
        
                        if (walls.nw > 0 &&
       -                        (walls.wmode[0] == 1 || walls.wmode[0] == 3) {
       +                        (walls.wmode[0] == 1 || walls.wmode[0] == 3)) {
                            wall0_iz = walls.nx->w/(grid.L[2]/grid.num[2]);
                            /*setDarcyTopWallPressure
                              <<<dimGridFluid, dimBlockFluid>>>(