URI:
       tvisual formatting - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
   DIR Log
   DIR Files
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   DIR LICENSE
       ---
   DIR commit 9c4bbb242df9040699c0934abd157f5c4bcf0f6a
   DIR parent 1cf2eade186b97fd59e4efc6c84519ebba7cc7ec
  HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Mon,  1 Sep 2014 13:24:54 +0200
       
       visual formatting
       
       Diffstat:
         M src/cohesion.cuh                    |       5 ++---
       
       1 file changed, 2 insertions(+), 3 deletions(-)
       ---
   DIR diff --git a/src/cohesion.cuh b/src/cohesion.cuh
       t@@ -298,8 +298,8 @@ __device__ void capillaryCohesion2_exp(
            else
                r = radius_b/radius_a;
        
       -    const Float lambda = 0.9/1.4142135623730951 * pow(devC_params.V_b, 2.0) * pow(r, -0.5)
       -        * pow(1.0/radius_a + 1.0/radius_b, 0.5);
       +    const Float lambda = 0.9/1.4142135623730951 * pow(devC_params.V_b, 2.0)
       +        * pow(r, -0.5) * pow(1.0/radius_a + 1.0/radius_b, 0.5);
        
            // Calculate cohesional force
            const Float3 f_c =
       t@@ -307,7 +307,6 @@ __device__ void capillaryCohesion2_exp(
        
            // Add force components from this collision to total force for particle
            *N += f_c;
       -
        }
        
        #endif