URI:
       tReadme corrected - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
   DIR Log
   DIR Files
   DIR Refs
   DIR LICENSE
       ---
   DIR commit 98cea6099c2f7996ba63bb5b11e78b10176a7c8a
   DIR parent b318e0cd9d99bc8a3b15e0372bb989c6ca917538
  HTML Author: Anders Damsgaard <adc@geo.au.dk>
       Date:   Mon, 27 Aug 2012 17:17:37 +0200
       
       Readme corrected
       
       Diffstat:
         M README.rst                          |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
       ---
   DIR diff --git a/README.rst b/README.rst
       t@@ -16,7 +16,7 @@ Requirements
        ============
        The build requirements are:
         - A Nvidia CUDA-supported version of Linux or Mac OS X
       - - The GNU Compiler Collection (GNU)
       + - The GNU Compiler Collection (GCC)
         - The Nvidia CUDA toolkit and SDK
        The runtime requirements are:
         - A Nvidia CUDA-enabled GPU and device driver