tAdded destructor declaration - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
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---
DIR commit 93c5f6246dd86ad37eda1e614afdbb8009cb769d
DIR parent 287f0082450f6709173703f7a43f708676d4f29e
HTML Author: Anders Damsgaard Christensen <adc@geo.au.dk>
Date: Fri, 26 Oct 2012 23:08:16 +0200
Added destructor declaration
Diffstat:
M src/sphere.h | 3 +++
1 file changed, 3 insertions(+), 0 deletions(-)
---
DIR diff --git a/src/sphere.h b/src/sphere.h
t@@ -74,6 +74,9 @@ class DEM {
const int verbosity = 1,
const int checkVals = 1);
+ // Destructor
+ ~DEM(void);
+
// Read binary input file
void readbin(const char *target);