URI:
       tincrement version number - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
   DIR Log
   DIR Files
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   DIR LICENSE
       ---
   DIR commit 79e28b7527bd5c6a83c125ac9eca1efaaa457069
   DIR parent 9ace0175d14ee2a2ea10c135ac5598d07c059c61
  HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Mon, 28 Jul 2014 15:38:06 +0200
       
       increment version number
       
       Diffstat:
         M python/sphere.py                    |       2 +-
         M src/constants.h                     |       2 +-
       
       2 files changed, 2 insertions(+), 2 deletions(-)
       ---
   DIR diff --git a/python/sphere.py b/python/sphere.py
       t@@ -19,7 +19,7 @@ numpy.seterr(all='warn', over='raise')
        
        # Sphere version number. This field should correspond to the value in
        # `../src/constants.h`.
       -VERSION=1.03
       +VERSION=1.04
        
        class sim:
            '''
   DIR diff --git a/src/constants.h b/src/constants.h
       t@@ -16,7 +16,7 @@ const Float PI = 3.14159265358979;
        const unsigned int ND = 3;
        
        // Define source code version
       -const double VERSION = 1.03;
       +const double VERSION = 1.04;
        
        // Max. number of contacts per particle
        //const int NC = 16;