URI:
       tfix function and variable type - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
   DIR Log
   DIR Files
   DIR Refs
   DIR LICENSE
       ---
   DIR commit 660e8f0c3984cffeee85f6c2f1b22615450a68e1
   DIR parent 31cb03e32d6bc463635b897c1cdb815368c8a835
  HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Tue,  3 Jun 2014 16:25:32 +0200
       
       fix function and variable type
       
       Diffstat:
         M src/navierstokes.cuh                |      12 ++++++------
       
       1 file changed, 6 insertions(+), 6 deletions(-)
       ---
   DIR diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh
       t@@ -2952,7 +2952,7 @@ __global__ void findInteractionForce(
                const Float phi = dev_ns_phi[cellidx];
        
                const Float v_x   = dev_ns_v_x[vidx(i_x,i_y,i_z)];
       -        const Float v_x_p = dev_ns_v_x[vidx(i_x+1,y,i_z)];
       +        const Float v_x_p = dev_ns_v_x[vidx(i_x+1,i_y,i_z)];
                const Float v_y   = dev_ns_v_x[vidx(i_x,i_y,i_z)];
                const Float v_y_p = dev_ns_v_x[vidx(i_x,i_y+1,i_z)];
                const Float v_z   = dev_ns_v_x[vidx(i_x,i_y,i_z)];
       t@@ -3193,9 +3193,9 @@ __global__ void interpolateCenterToFace(
                const Float3 zn = dev_in[idx(x,y,z-1)];
                const Float3 center = dev_in[idx(x,y,z)];
        
       -        const Float3 x_val = (center.x - xn.x)/2.0;
       -        const Float3 y_val = (center.y - yn.y)/2.0;
       -        const Float3 z_val = (center.z - zn.z)/2.0;
       +        const Float x_val = (center.x - xn.x)/2.0;
       +        const Float y_val = (center.y - yn.y)/2.0;
       +        const Float z_val = (center.z - zn.z)/2.0;
        
                __syncthreads();
                dev_out_x[faceidx] = x_val;
       t@@ -3229,7 +3229,7 @@ __global__ void interpolateFaceToCenter(
                const Float z_n = dev_in_x[vidx(x,y,z)];
                const Float z_p = dev_in_x[vidx(x,y,z+1)];
        
       -        const val = MAKE_FLOAT3(
       +        const Float3 val = MAKE_FLOAT3(
                        (x_n + x_p)/2.0,
                        (y_n + y_p)/2.0,
                        (z_n + z_p)/2.0);
       t@@ -3241,7 +3241,7 @@ __global__ void interpolateFaceToCenter(
        
        // Launch per cell face node. Set velocity ghost nodes beforehand.
        // Find div(tau) at all cell faces.
       -__global__ findFaceDivTau(
       +__global__ void findFaceDivTau(
                Float* dev_ns_v_x,
                Float* dev_ns_v_y,
                Float* dev_ns_v_z,