URI:
       tread correct objects - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
   DIR Log
   DIR Files
   DIR Refs
   DIR LICENSE
       ---
   DIR commit 65ff6aeb21329244d1ea445af386bd55dc296e0d
   DIR parent 554da5b1d9239305348444d2515eb8950f1858d7
  HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Tue, 27 Jan 2015 13:25:08 +0100
       
       read correct objects
       
       Diffstat:
         M python/sphere.py                    |       4 ++--
       
       1 file changed, 2 insertions(+), 2 deletions(-)
       ---
   DIR diff --git a/python/sphere.py b/python/sphere.py
       t@@ -5966,8 +5966,8 @@ class sim:
                                    '--k', label="$Applied shear friction$")
                            ax3.set_ylabel('Shear friction $\\tau\'/\\sigma_0$ [-]')
                            # axis limits
       -                    ax3.set_ylim([self.w_tau_x/sb.sigma_def[0]*0.5,
       -                        self.w_tau_x/sb.sigma_def[0]*1.5])
       +                    ax3.set_ylim([sb.w_tau_x/self.sigma_def[0]*0.5,
       +                        sb.w_tau_x/self.sigma_def[0]*1.5])
        
        
                        if self.fluid: