twhen rendering, dont check values - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
DIR Log
DIR Files
DIR Refs
DIR LICENSE
---
DIR commit 5379ed77ad3917674c12f19a303e21aed69d8cd1
DIR parent 46310f2068bb6f90f90f5567bb9ee3390e3a7e48
HTML Author: Anders Damsgaard <adc@geo.au.dk>
Date: Wed, 28 Nov 2012 15:12:36 +0100
when rendering, dont check values
Diffstat:
M src/main.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
---
DIR diff --git a/src/main.cpp b/src/main.cpp
t@@ -79,8 +79,10 @@ int main(const int argc, const char *argv[])
else if (argvi == "-n" || argvi == "--dry")
dry = 1;
- else if (argvi == "-r" || argvi == "--render")
+ else if (argvi == "-r" || argvi == "--render") {
render = 1;
+ checkVals = 0;
+ }
else if (argvi == "-dc" || argvi == "--dont-check")
checkVals = 0;