tsmall fix - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
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---
DIR commit 4b18f7a7031d12e356f96a9784dbf9118802d2f8
DIR parent 1731d41b617c946aa516db883c96fb8e49332355
HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Thu, 5 Jun 2014 09:47:58 +0200
small fix
Diffstat:
M src/navierstokes.cuh | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
---
DIR diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh
t@@ -2180,8 +2180,8 @@ __global__ void findPredNSvelocities(
const Float3 div_phi_vi_v = MAKE_FLOAT3(
amean(div_phi_vi_v_xn.x, div_phi_vi_v_c.x),
- amean(div_phi_vi_v_yn.y, div_phi_vi_v_c.y),
- amean(div_phi_vi_v_zn.z, div_phi_vi_v_c.z));
+ amean(div_phi_vi_v_yn.x, div_phi_vi_v_c.y),
+ amean(div_phi_vi_v_zn.x, div_phi_vi_v_c.z));
// Determine the predicted velocity
#ifdef SET_1