tdon't cleanup before relaxation step - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
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---
DIR commit 49fff9de10707f0592afc22fd615963fe1a6e478
DIR parent 33ad1b0819d543205cc99cf47192ad8ae1a902d7
HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Sat, 21 Jun 2014 21:12:48 +0200
don't cleanup before relaxation step
Diffstat:
M python/shortening.py | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
DIR diff --git a/python/shortening.py b/python/shortening.py
t@@ -74,7 +74,7 @@ sim.x[:,2] = sim.x[:,2] - min_z
sim.defineWorldBoundaries(L=[numpy.max(sim.x[:,0] + sim.radius[:]), Lz*3, Ly])
sim.k_t[0] = 2.0/3.0*sim.k_n[0]
-sim.cleanup()
+#sim.cleanup()
sim.writeVTK()
print(sim.np[0])