tremove commented lines - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
DIR Log
DIR Files
DIR Refs
DIR LICENSE
---
DIR commit 4214722dd97aae6fd37939c6d7a2b351725e4da9
DIR parent 9768e6e712769d16a8919dae571519040fcbd4fc
HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Thu, 22 Jan 2015 10:03:06 +0100
remove commented lines
Diffstat:
M src/darcy.cuh | 2 --
1 file changed, 0 insertions(+), 2 deletions(-)
---
DIR diff --git a/src/darcy.cuh b/src/darcy.cuh
t@@ -976,7 +976,6 @@ __global__ void firstDarcySolution(
// Dirichlet BC at dynamic top wall. wall0_iz will be larger than the
// grid if the wall isn't dynamic
if ((bc_bot == 0 && z == 0) || (bc_top == 0 && z == nz-1)
- //|| (z >= wall0_iz - 1 && bc_top == 0))
|| (z >= wall0_iz && bc_top == 0))
dp_expl = 0.0;
t@@ -1129,7 +1128,6 @@ __global__ void updateDarcySolution(
// Dirichlet BC at dynamic top wall. wall0_iz will be larger than the
// grid if the wall isn't dynamic
if ((bc_bot == 0 && z == 0) || (bc_top == 0 && z == nz-1)
- //|| (z >= wall0_iz - 1 && bc_top == 0))
|| (z >= wall0_iz && bc_top == 0))
dp_impl = 0.0;
//p_new = p;