URI:
       tfix host side vidx - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
   DIR Log
   DIR Files
   DIR Refs
   DIR LICENSE
       ---
   DIR commit 3cba4eeb49ac21221e20a93f576466bb220f6c2c
   DIR parent 4df908f08d8b32257ec0e176f7a620382d798e98
  HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
       Date:   Sat, 28 Jun 2014 14:59:50 +0200
       
       fix host side vidx
       
       Diffstat:
         M src/navierstokes.cpp                |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
       ---
   DIR diff --git a/src/navierstokes.cpp b/src/navierstokes.cpp
       t@@ -98,7 +98,7 @@ unsigned int DEM::vidx(
                const int z)
        {
            //return x + (ns.nx+1)*y + (ns.nx+1)*(ns.ny+1)*z; // without ghost nodes
       -    return x + (ns.nx+3)*y + (ns.nx+3)*(ns.ny+3)*z; // with ghost nodes
       +    return (x+1) + (ns.nx+3)*(y+1) + (ns.nx+3)*(ns.ny+3)*(z+1); // with ghost nodes
        }
        
        // Determine if the FTCS (forward time, central space) solution of the Navier