URI:
       tupdated readme - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
   DIR Log
   DIR Files
   DIR Refs
   DIR LICENSE
       ---
   DIR commit 2aea4a8653243e1d19da0efaddc9c6c74cfaf41a
   DIR parent 274fcaea9e5132e395275bc0a8a046ad35f79630
  HTML Author: Anders Damsgaard Christensen <adc@geo.au.dk>
       Date:   Tue,  4 Dec 2012 22:09:35 +0100
       
       updated readme
       
       Diffstat:
         M README.rst                          |      37 ++++++++++++++++++-------------
       
       1 file changed, 21 insertions(+), 16 deletions(-)
       ---
   DIR diff --git a/README.rst b/README.rst
       t@@ -3,40 +3,45 @@ SPHERE readme
        =============
        Sphere is a 3D discrete element method algorithm utilizing CUDA.
        
       -License
       -=======
        Sphere is licensed under the GNU General Public License, v.3.
        See license.txt for more information.
        
       -Documentation
       -=============
        See the ``doc/`` folder for general reference.
        
        Requirements
        ============
        The build requirements are:
       - - A Nvidia CUDA-supported version of Linux or Mac OS X
       - - The GNU Compiler Collection (GCC)
       - - The Nvidia CUDA toolkit and SDK
       +* A Nvidia CUDA-supported version of Linux or Mac OS X
       +* The GNU Compiler Collection (GCC)
       +* The Nvidia CUDA toolkit and SDK
       +
        The runtime requirements are:
       - - A Nvidia CUDA-enabled GPU and device driver
       +* A Nvidia CUDA-enabled GPU and device driver
       +
        Optional tools, required for simulation setup and data processing:
       - - Python 2
       - - Numpy
       - - Matplotlib
       - - Imagemagick
       - - ffmpeg
       +* Python 2.7
       +* Numpy
       +* Matplotlib
       +* Imagemagick
       +* ffmpeg
       +
       +Optional tools, required for building the documentation:
       +* Sphinx
       +* Doxygen
       +* Breathe
        
        Obtaining SPHERE
        ================
        The best way to keep up to date with subsequent updates, bugfixes
        and development, is to use the GIT version control system.
       +
        To obtain a local copy, execute:
          ``git clone https://github.com/anders-dc/sphere.git``
        
        Build instructions
        ==================
       -  ``cd src/``
       -  ``make``
       + cd src/
       + make
       +
        The compiler will generate a command-line executable in the root 
       -folder, and build the raytracing module separately.
       +folder.