tdisable Dirichlet at top wall - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
DIR Log
DIR Files
DIR Refs
DIR LICENSE
---
DIR commit 26cb3f873fc2d80c30a815172c1f80ea5a48b84e
DIR parent b994c80977c52acd84355c628a88b5e52cbcfdf6
HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Wed, 7 Jan 2015 13:35:02 +0100
disable Dirichlet at top wall
Diffstat:
M src/darcy.cuh | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
---
DIR diff --git a/src/darcy.cuh b/src/darcy.cuh
t@@ -952,7 +952,7 @@ __global__ void firstDarcySolution(
// Dirichlet BC at dynamic top wall. wall0_iz will be larger than the
// grid if the wall isn't dynamic
if ((bc_bot == 0 && z == 0) || (bc_top == 0 && z == nz-1)
- || (z >= wall0_iz - 1))
+ || (z >= wall0_iz - 1 && bc_top == 0))
dp_expl = 0.0;
#ifdef REPORT_FORCING_TERMS
t@@ -1104,7 +1104,7 @@ __global__ void updateDarcySolution(
// Dirichlet BC at dynamic top wall. wall0_iz will be larger than the
// grid if the wall isn't dynamic
if ((bc_bot == 0 && z == 0) || (bc_top == 0 && z == nz-1)
- || (z >= wall0_iz - 1))
+ || (z >= wall0_iz - 1 && bc_top == 0))
dp_impl = 0.0;
//p_new = p;