URI:
       tadd note on clang-3.8 in README - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
  HTML git clone git://src.adamsgaard.dk/sphere
   DIR Log
   DIR Files
   DIR Refs
   DIR LICENSE
       ---
   DIR commit 1e6f5ae916b9d9664d7db00e9975753606971b21
   DIR parent f892592dcad73329dce16040772caa240511678b
  HTML Author: Anders Damsgaard <andersd@riseup.net>
       Date:   Thu,  7 Sep 2017 12:57:44 -0700
       
       add note on clang-3.8 in README
       
       Diffstat:
         M README.rst                          |       5 +++++
       
       1 file changed, 5 insertions(+), 0 deletions(-)
       ---
   DIR diff --git a/README.rst b/README.rst
       t@@ -27,6 +27,11 @@ See `LICENSE.txt <LICENSE.txt>`_ for more information.
        
        Important release notes
        -----------------------
       +2017-09-07: CUDA 8 comes with new requirements to the host CC/C++ compiler.  If 
       +GCC5 is not available on the system, run the following command before invoking 
       +`cmake .`:
       +`export CC=$(which clang-3.8) && export CXX=$(which clang++-3.8) && cmake .`.
       +
        2016-08-16: Scale-invariant grain-contact model implemented based on Ergenzinger 
        et al 2010 and Obermayr et al 2013.  To use specify a positive Young's modulus 
        with ``setYoungsModulus(<value>)`` in the Python module.  This overrides any