tadd note on clang-3.8 in README - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
DIR Log
DIR Files
DIR Refs
DIR LICENSE
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DIR commit 1e6f5ae916b9d9664d7db00e9975753606971b21
DIR parent f892592dcad73329dce16040772caa240511678b
HTML Author: Anders Damsgaard <andersd@riseup.net>
Date: Thu, 7 Sep 2017 12:57:44 -0700
add note on clang-3.8 in README
Diffstat:
M README.rst | 5 +++++
1 file changed, 5 insertions(+), 0 deletions(-)
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DIR diff --git a/README.rst b/README.rst
t@@ -27,6 +27,11 @@ See `LICENSE.txt <LICENSE.txt>`_ for more information.
Important release notes
-----------------------
+2017-09-07: CUDA 8 comes with new requirements to the host CC/C++ compiler. If
+GCC5 is not available on the system, run the following command before invoking
+`cmake .`:
+`export CC=$(which clang-3.8) && export CXX=$(which clang++-3.8) && cmake .`.
+
2016-08-16: Scale-invariant grain-contact model implemented based on Ergenzinger
et al 2010 and Obermayr et al 2013. To use specify a positive Young's modulus
with ``setYoungsModulus(<value>)`` in the Python module. This overrides any