treenable shearing motion - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
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DIR commit 1d3c8b1a74bd578936275736705ddc46fe6bd837
DIR parent 5fd0aa077a0bfe759bec4b999daf8082ebcb3bdc
HTML Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date: Thu, 27 Nov 2014 20:47:00 +0100
reenable shearing motion
Diffstat:
M python/halfshear-darcy-starter.py | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
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DIR diff --git a/python/halfshear-darcy-starter.py b/python/halfshear-darcy-starter.py
t@@ -36,8 +36,8 @@ sim.cleanup()
sim.adjustUpperWall()
sim.zeroKinematics()
-sim.shear(0.0/20.0)
-#sim.shear(1.0/20.0 * velfac)
+#sim.shear(0.0/20.0)
+sim.shear(1.0/20.0 * velfac)
K_q_real = 36.4e9
K_w_real = 2.2e9
K_q_sim = 1.16e9