tremove extra delta_t increase - sphere - GPU-based 3D discrete element method algorithm with optional fluid coupling
HTML git clone git://src.adamsgaard.dk/sphere
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---
DIR commit 19ee874f4e41593048ba67442f06de93a3eb7c3a
DIR parent 9cf1ddce58685e261bac0c142e788d7eae415c85
HTML Author: Anders Damsgaard <andersd@riseup.net>
Date: Tue, 9 May 2017 11:28:40 -0400
remove extra delta_t increase
Diffstat:
M src/contactmodels.cuh | 3 ---
1 file changed, 0 insertions(+), 3 deletions(-)
---
DIR diff --git a/src/contactmodels.cuh b/src/contactmodels.cuh
t@@ -362,9 +362,6 @@ __device__ void contactLinear(
// Static frictional limit
Float f_t_limit = devC_params.mu_s * length(f_n-f_c);
- // Add tangential displacement to total tangential displacement
- delta_t = delta_t0 + vel_t * devC_dt;
-
// Store energy dissipated in tangential viscous component
*ev_dot += 0.5 * devC_params.gamma_t * vel_t_length * vel_t_length;