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       tflayer.c - plan9port - [fork] Plan 9 from user space
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       ---
       tflayer.c (10337B)
       ---
            1 #include <u.h>
            2 #include <libc.h>
            3 #include <draw.h>
            4 #include <thread.h>
            5 #include <mouse.h>
            6 #include <cursor.h>
            7 #include <keyboard.h>
            8 #include <frame.h>
            9 #include "flayer.h"
           10 #include "samterm.h"
           11 
           12 #define        DELTA        10
           13 
           14 static Flayer        **llist;        /* front to back */
           15 static int        nllist;
           16 static int        nlalloc;
           17 static Rectangle lDrect;
           18 
           19 Vis                visibility(Flayer *);
           20 void                newvisibilities(int);
           21 void                llinsert(Flayer*);
           22 void                lldelete(Flayer*);
           23 
           24 Image        *maincols[NCOL];
           25 Image        *cmdcols[NCOL];
           26 
           27 void
           28 flstart(Rectangle r)
           29 {
           30         lDrect = r;
           31 
           32         /* Main text is yellowish */
           33         maincols[BACK] = allocimagemix(display, DPaleyellow, DWhite);
           34         maincols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DDarkyellow);
           35         maincols[BORD] = allocimage(display, Rect(0,0,2,2), screen->chan, 1, DYellowgreen);
           36         maincols[TEXT] = display->black;
           37         maincols[HTEXT] = display->black;
           38 
           39         /* Command text is blueish */
           40         cmdcols[BACK] = allocimagemix(display, DPalebluegreen, DWhite);
           41         cmdcols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DPalegreygreen);
           42         cmdcols[BORD] = allocimage(display, Rect(0,0,2,2), screen->chan, 1, DPurpleblue);
           43         cmdcols[TEXT] = display->black;
           44         cmdcols[HTEXT] = display->black;
           45 }
           46 
           47 void
           48 flnew(Flayer *l, Rune *(*fn)(Flayer*, long, ulong*), int u0, void *u1)
           49 {
           50         if(nllist == nlalloc){
           51                 nlalloc += DELTA;
           52                 llist = realloc(llist, nlalloc*sizeof(Flayer**));
           53                 if(llist == 0)
           54                         panic("flnew");
           55         }
           56         l->textfn = fn;
           57         l->user0 = u0;
           58         l->user1 = u1;
           59         l->lastsr = ZR;
           60         llinsert(l);
           61 }
           62 
           63 Rectangle
           64 flrect(Flayer *l, Rectangle r)
           65 {
           66         rectclip(&r, lDrect);
           67         l->entire = r;
           68         l->scroll = insetrect(r, FLMARGIN(l));
           69         r.min.x =
           70          l->scroll.max.x = r.min.x+FLMARGIN(l)+FLSCROLLWID(l)+(FLGAP(l)-FLMARGIN(l));
           71         return r;
           72 }
           73 
           74 void
           75 flinit(Flayer *l, Rectangle r, Font *ft, Image **cols)
           76 {
           77         lldelete(l);
           78         llinsert(l);
           79         l->visible = All;
           80         l->origin = l->p0 = l->p1 = 0;
           81         l->f.display = display; // for FLMARGIN
           82         frinit(&l->f, insetrect(flrect(l, r), FLMARGIN(l)), ft, screen, cols);
           83         l->f.maxtab = maxtab*stringwidth(ft, "0");
           84         newvisibilities(1);
           85         draw(screen, l->entire, l->f.cols[BACK], nil, ZP);
           86         scrdraw(l, 0L);
           87         flborder(l, 0);
           88 }
           89 
           90 void
           91 flclose(Flayer *l)
           92 {
           93         if(l->visible == All)
           94                 draw(screen, l->entire, display->white, nil, ZP);
           95         else if(l->visible == Some){
           96                 if(l->f.b == 0)
           97                         l->f.b = allocimage(display, l->entire, screen->chan, 0, DNofill);
           98                 if(l->f.b){
           99                         draw(l->f.b, l->entire, display->white, nil, ZP);
          100                         flrefresh(l, l->entire, 0);
          101                 }
          102         }
          103         frclear(&l->f, 1);
          104         lldelete(l);
          105         if(l->f.b && l->visible!=All)
          106                 freeimage(l->f.b);
          107         l->textfn = 0;
          108         newvisibilities(1);
          109 }
          110 
          111 void
          112 flborder(Flayer *l, int wide)
          113 {
          114         if(flprepare(l)){
          115                 border(l->f.b, l->entire, FLMARGIN(l), l->f.cols[BACK], ZP);
          116                 border(l->f.b, l->entire, wide? FLMARGIN(l) : 1, l->f.cols[BORD], ZP);
          117                 if(l->visible==Some)
          118                         flrefresh(l, l->entire, 0);
          119         }
          120 }
          121 
          122 Flayer *
          123 flwhich(Point p)
          124 {
          125         int i;
          126 
          127         if(p.x==0 && p.y==0)
          128                 return nllist? llist[0] : 0;
          129         for(i=0; i<nllist; i++)
          130                 if(ptinrect(p, llist[i]->entire))
          131                         return llist[i];
          132         return 0;
          133 }
          134 
          135 void
          136 flupfront(Flayer *l)
          137 {
          138         int v = l->visible;
          139 
          140         lldelete(l);
          141         llinsert(l);
          142         if(v!=All)
          143                 newvisibilities(0);
          144 }
          145 
          146 void
          147 newvisibilities(int redraw)
          148         /* if redraw false, we know it's a flupfront, and needn't
          149          * redraw anyone becoming partially covered */
          150 {
          151         int i;
          152         Vis ov;
          153         Flayer *l;
          154 
          155         for(i = 0; i<nllist; i++){
          156                 l = llist[i];
          157                 l->lastsr = ZR;        /* make sure scroll bar gets redrawn */
          158                 ov = l->visible;
          159                 l->visible = visibility(l);
          160 #define        V(a, b)        (((a)<<2)|((b)))
          161                 switch(V(ov, l->visible)){
          162                 case V(Some, None):
          163                         if(l->f.b)
          164                                 freeimage(l->f.b);
          165                 case V(All, None):
          166                 case V(All, Some):
          167                         l->f.b = 0;
          168                         frclear(&l->f, 0);
          169                         break;
          170 
          171                 case V(Some, Some):
          172                 case V(None, Some):
          173                         if(ov == None || (l->f.b==0 && redraw))
          174                                 flprepare(l);
          175                         if(l->f.b && redraw){
          176                                 flrefresh(l, l->entire, 0);
          177                                 freeimage(l->f.b);
          178                                 l->f.b = 0;
          179                                 frclear(&l->f, 0);
          180                         }
          181                 case V(None, None):
          182                 case V(All, All):
          183                         break;
          184 
          185                 case V(Some, All):
          186                         if(l->f.b){
          187                                 draw(screen, l->entire, l->f.b, nil, l->entire.min);
          188                                 freeimage(l->f.b);
          189                                 l->f.b = screen;
          190                                 break;
          191                         }
          192                 case V(None, All):
          193                         flprepare(l);
          194                         break;
          195                 }
          196                 if(ov==None && l->visible!=None)
          197                         flnewlyvisible(l);
          198         }
          199 }
          200 
          201 void
          202 llinsert(Flayer *l)
          203 {
          204         int i;
          205         for(i=nllist; i>0; --i)
          206                 llist[i]=llist[i-1];
          207         llist[0]=l;
          208         nllist++;
          209 }
          210 
          211 void
          212 lldelete(Flayer *l)
          213 {
          214         int i;
          215 
          216         for(i=0; i<nllist; i++)
          217                 if(llist[i]==l){
          218                         --nllist;
          219                         for(; i<nllist; i++)
          220                                 llist[i] = llist[i+1];
          221                         return;
          222                 }
          223         panic("lldelete");
          224 }
          225 
          226 void
          227 flinsert(Flayer *l, Rune *sp, Rune *ep, long p0)
          228 {
          229         if(flprepare(l)){
          230                 frinsert(&l->f, sp, ep, p0-l->origin);
          231                 scrdraw(l, scrtotal(l));
          232                 if(l->visible==Some)
          233                         flrefresh(l, l->entire, 0);
          234         }
          235 }
          236 
          237 void
          238 fldelete(Flayer *l, long p0, long p1)
          239 {
          240         if(flprepare(l)){
          241                 p0 -= l->origin;
          242                 if(p0 < 0)
          243                         p0 = 0;
          244                 p1 -= l->origin;
          245                 if(p1<0)
          246                         p1 = 0;
          247                 frdelete(&l->f, p0, p1);
          248                 scrdraw(l, scrtotal(l));
          249                 if(l->visible==Some)
          250                         flrefresh(l, l->entire, 0);
          251         }
          252 }
          253 
          254 int
          255 flselect(Flayer *l)
          256 {
          257         int ret;
          258         if(l->visible!=All)
          259                 flupfront(l);
          260         frselect(&l->f, mousectl);
          261         ret = 0;
          262         if(l->f.p0==l->f.p1){
          263                 if(mousep->msec-l->click<Clicktime && l->f.p0+l->origin==l->p0){
          264                         ret = 1;
          265                         l->click = 0;
          266                 }else
          267                         l->click = mousep->msec;
          268         }else
          269                 l->click = 0;
          270         l->p0 = l->f.p0+l->origin, l->p1 = l->f.p1+l->origin;
          271         return ret;
          272 }
          273 
          274 void
          275 flsetselect(Flayer *l, long p0, long p1)
          276 {
          277         ulong fp0, fp1;
          278         int ticked;
          279 
          280         l->click = 0;
          281         if(l->visible==None || !flprepare(l)){
          282                 l->p0 = p0, l->p1 = p1;
          283                 return;
          284         }
          285         l->p0 = p0, l->p1 = p1;
          286         flfp0p1(l, &fp0, &fp1, &ticked);
          287         if(fp0==l->f.p0 && fp1==l->f.p1){
          288                 if(l->f.ticked != ticked)
          289                         frtick(&l->f, frptofchar(&l->f, fp0), ticked);
          290                 return;
          291         }
          292 
          293         if(fp1<=l->f.p0 || fp0>=l->f.p1 || l->f.p0==l->f.p1 || fp0==fp1){
          294                 /* no overlap or trivial repainting */
          295                 frdrawsel(&l->f, frptofchar(&l->f, l->f.p0), l->f.p0, l->f.p1, 0);
          296                 if(fp0 != fp1 || ticked)
          297                         frdrawsel(&l->f, frptofchar(&l->f, fp0), fp0, fp1, 1);
          298                 goto Refresh;
          299         }
          300         /* the current selection and the desired selection overlap and are both non-empty */
          301         if(fp0 < l->f.p0){
          302                 /* extend selection backwards */
          303                 frdrawsel(&l->f, frptofchar(&l->f, fp0), fp0, l->f.p0, 1);
          304         }else if(fp0 > l->f.p0){
          305                 /* trim first part of selection */
          306                 frdrawsel(&l->f, frptofchar(&l->f, l->f.p0), l->f.p0, fp0, 0);
          307         }
          308         if(fp1 > l->f.p1){
          309                 /* extend selection forwards */
          310                 frdrawsel(&l->f, frptofchar(&l->f, l->f.p1), l->f.p1, fp1, 1);
          311         }else if(fp1 < l->f.p1){
          312                 /* trim last part of selection */
          313                 frdrawsel(&l->f, frptofchar(&l->f, fp1), fp1, l->f.p1, 0);
          314         }
          315 
          316     Refresh:
          317         l->f.p0 = fp0;
          318         l->f.p1 = fp1;
          319         if(l->visible==Some)
          320                 flrefresh(l, l->entire, 0);
          321 }
          322 
          323 void
          324 flfp0p1(Flayer *l, ulong *pp0, ulong *pp1, int *ticked)
          325 {
          326         long p0 = l->p0-l->origin, p1 = l->p1-l->origin;
          327 
          328         *ticked = p0 == p1;
          329         if(p0 < 0){
          330                 *ticked = 0;
          331                 p0 = 0;
          332         }
          333         if(p1 < 0)
          334                 p1 = 0;
          335         if(p0 > l->f.nchars)
          336                 p0 = l->f.nchars;
          337         if(p1 > l->f.nchars){
          338                 *ticked = 0;
          339                 p1 = l->f.nchars;
          340         }
          341         *pp0 = p0;
          342         *pp1 = p1;
          343 }
          344 
          345 Rectangle
          346 rscale(Rectangle r, Point old, Point new)
          347 {
          348         r.min.x = r.min.x*new.x/old.x;
          349         r.min.y = r.min.y*new.y/old.y;
          350         r.max.x = r.max.x*new.x/old.x;
          351         r.max.y = r.max.y*new.y/old.y;
          352         return r;
          353 }
          354 
          355 void
          356 flresize(Rectangle dr)
          357 {
          358         int i;
          359         Flayer *l;
          360         Frame *f;
          361         Rectangle r, olDrect;
          362         int move;
          363 
          364         olDrect = lDrect;
          365         lDrect = dr;
          366         move = 0;
          367         /* no moving on rio; must repaint */
          368         if(0 && Dx(dr)==Dx(olDrect) && Dy(dr)==Dy(olDrect))
          369                 move = 1;
          370         else
          371                 draw(screen, lDrect, display->white, nil, ZP);
          372         for(i=0; i<nllist; i++){
          373                 l = llist[i];
          374                 l->lastsr = ZR;
          375                 f = &l->f;
          376                 if(move)
          377                         r = rectaddpt(rectsubpt(l->entire, olDrect.min), dr.min);
          378                 else{
          379                         r = rectaddpt(rscale(rectsubpt(l->entire, olDrect.min),
          380                                 subpt(olDrect.max, olDrect.min),
          381                                 subpt(dr.max, dr.min)), dr.min);
          382                         if(l->visible==Some && f->b){
          383                                 freeimage(f->b);
          384                                 frclear(f, 0);
          385                         }
          386                         f->b = 0;
          387                         if(l->visible!=None)
          388                                 frclear(f, 0);
          389                 }
          390                 if(!rectclip(&r, dr))
          391                         panic("flresize");
          392                 if(r.max.x-r.min.x<100)
          393                         r.min.x = dr.min.x;
          394                 if(r.max.x-r.min.x<100)
          395                         r.max.x = dr.max.x;
          396                 if(r.max.y-r.min.y<2*FLMARGIN(l)+f->font->height)
          397                         r.min.y = dr.min.y;
          398                 if(r.max.y-r.min.y<2*FLMARGIN(l)+f->font->height)
          399                         r.max.y = dr.max.y;
          400                 if(!move)
          401                         l->visible = None;
          402                 frsetrects(f, insetrect(flrect(l, r), FLMARGIN(l)), f->b);
          403                 if(!move && f->b)
          404                         scrdraw(l, scrtotal(l));
          405         }
          406         newvisibilities(1);
          407 }
          408 
          409 int
          410 flprepare(Flayer *l)
          411 {
          412         Frame *f;
          413         ulong n;
          414         Rune *r;
          415         int ticked;
          416 
          417         if(l->visible == None)
          418                 return 0;
          419         f = &l->f;
          420         if(f->b == 0){
          421                 if(l->visible == All)
          422                         f->b = screen;
          423                 else if((f->b = allocimage(display, l->entire, screen->chan, 0, 0))==0)
          424                         return 0;
          425                 draw(f->b, l->entire, f->cols[BACK], nil, ZP);
          426                 border(f->b, l->entire, l==llist[0]? FLMARGIN(l) : 1, f->cols[BORD], ZP);
          427                 n = f->nchars;
          428                 frinit(f, f->entire, f->font, f->b, 0);
          429                 f->maxtab = maxtab*stringwidth(f->font, "0");
          430                 r = (*l->textfn)(l, n, &n);
          431                 frinsert(f, r, r+n, (ulong)0);
          432                 frdrawsel(f, frptofchar(f, f->p0), f->p0, f->p1, 0);
          433                 flfp0p1(l, &f->p0, &f->p1, &ticked);
          434                 if(f->p0 != f->p1 || ticked)
          435                         frdrawsel(f, frptofchar(f, f->p0), f->p0, f->p1, 1);
          436                 l->lastsr = ZR;
          437                 scrdraw(l, scrtotal(l));
          438         }
          439         return 1;
          440 }
          441 
          442 static        int        somevis, someinvis, justvis;
          443 
          444 Vis
          445 visibility(Flayer *l)
          446 {
          447         somevis = someinvis = 0;
          448         justvis = 1;
          449         flrefresh(l, l->entire, 0);
          450         justvis = 0;
          451         if(somevis==0)
          452                 return None;
          453         if(someinvis==0)
          454                 return All;
          455         return Some;
          456 }
          457 
          458 void
          459 flrefresh(Flayer *l, Rectangle r, int i)
          460 {
          461         Flayer *t;
          462         Rectangle s;
          463 
          464     Top:
          465         if((t=llist[i++]) == l){
          466                 if(!justvis)
          467                         draw(screen, r, l->f.b, nil, r.min);
          468                 somevis = 1;
          469         }else{
          470                 if(!rectXrect(t->entire, r))
          471                         goto Top;        /* avoid stacking unnecessarily */
          472                 if(t->entire.min.x>r.min.x){
          473                         s = r;
          474                         s.max.x = t->entire.min.x;
          475                         flrefresh(l, s, i);
          476                         r.min.x = t->entire.min.x;
          477                 }
          478                 if(t->entire.min.y>r.min.y){
          479                         s = r;
          480                         s.max.y = t->entire.min.y;
          481                         flrefresh(l, s, i);
          482                         r.min.y = t->entire.min.y;
          483                 }
          484                 if(t->entire.max.x<r.max.x){
          485                         s = r;
          486                         s.min.x = t->entire.max.x;
          487                         flrefresh(l, s, i);
          488                         r.max.x = t->entire.max.x;
          489                 }
          490                 if(t->entire.max.y<r.max.y){
          491                         s = r;
          492                         s.min.y = t->entire.max.y;
          493                         flrefresh(l, s, i);
          494                         r.max.y = t->entire.max.y;
          495                 }
          496                 /* remaining piece of r is blocked by t; forget about it */
          497                 someinvis = 1;
          498         }
          499 }
          500 
          501 int
          502 flscale(Flayer *l, int n)
          503 {
          504         if(l == nil)
          505                 return n;
          506         return scalesize(l->f.display, n);
          507 }