tdevdraw: cocoa metal screen adds a delayed update (#270) - plan9port - [fork] Plan 9 from user space
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---
DIR commit e995a0c101863688d5f14649ae3de45a7c43789c
DIR parent d4e16c838ab2cccd97ad6e24fc290239666eaaac
HTML Author: Xiao-Yong <xjin@anl.gov>
Date: Wed, 19 Jun 2019 13:32:57 -0500
devdraw: cocoa metal screen adds a delayed update (#270)
The immediate display of the screen sometimes miss the update from
tthe CPU side memory. No obvious synchronization mechanism is available.
In order to make sure the screen updates properly, we set needsDisplay
again after 16ms delay to ensure a second screen update.
Diffstat:
M src/cmd/devdraw/cocoa-screen-metal… | 7 +++++++
1 file changed, 7 insertions(+), 0 deletions(-)
---
DIR diff --git a/src/cmd/devdraw/cocoa-screen-metal.m b/src/cmd/devdraw/cocoa-screen-metal.m
t@@ -212,12 +212,19 @@ threadmain(int argc, char **argv)
+ (void)callsetNeedsDisplayInRect:(NSValue *)v
{
NSRect r;
+ dispatch_time_t time;
r = [v rectValue];
LOG(@"callsetNeedsDisplayInRect(%g, %g, %g, %g)", r.origin.x, r.origin.y, r.size.width, r.size.height);
r = [win convertRectFromBacking:r];
LOG(@"setNeedsDisplayInRect(%g, %g, %g, %g)", r.origin.x, r.origin.y, r.size.width, r.size.height);
[layer setNeedsDisplayInRect:r];
+
+ time = dispatch_time(DISPATCH_TIME_NOW, 16 * NSEC_PER_MSEC);
+ dispatch_after(time, dispatch_get_main_queue(), ^(void){
+ [layer setNeedsDisplayInRect:r];
+ });
+
[myContent enlargeLastInputRect:r];
}