URI:
       tupdate documentation for addIceFloeCylindrical! - Granular.jl - Julia package for granular dynamics simulation
  HTML git clone git://src.adamsgaard.dk/Granular.jl
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       ---
   DIR commit f8a4b1a273e29811ec8ffaa7775c98e605aac507
   DIR parent 1f2f39e1e34300057dd0d2dbd4631d085f24f3df
  HTML Author: Anders Damsgaard <andersd@riseup.net>
       Date:   Tue, 12 Sep 2017 11:28:23 -0400
       
       update documentation for addIceFloeCylindrical!
       
       Diffstat:
         M src/icefloe.jl                      |      26 +++++++++++++++++++++++---
       
       1 file changed, 23 insertions(+), 3 deletions(-)
       ---
   DIR diff --git a/src/icefloe.jl b/src/icefloe.jl
       t@@ -96,10 +96,30 @@ are optional, and come with default values.  The only required arguments are
        
        # Examples
        The most basic example adds a new ice floe to the simulation `sim`, with a 
       -center at `[1., 2., 3.]`, a radius of `1.` meter, and a thickness of `0.5` 
       -meter.
       +center at `[1., 2.]`, a radius of `1.` meter, and a thickness of `0.5` 
       +meter:
        
       -    SeaIce.addIceFloeCylindrical(sim, [1., 2., 3.], 1., .5)
       +```julia
       +SeaIce.addIceFloeCylindrical!(sim, [1., 2.], 1., .5)
       +```
       +
       +The following example will create a ice floe with tensile strength (cohesion),
       +and a velocity of 0.5 m/s towards -x:
       +
       +```julia
       +SeaIce.addIceFloeCylindrical!(sim, [4., 2.], 1., .5,
       +                              tensile_strength = 200e3,
       +                              lin_vel = [-.5, 0.])
       +```
       +
       +Fixed ice floes are useful for creating walls or coasts, and loops are useful
       +for creating regular arrangements:
       +
       +```julia
       +for i=1:5
       +    SeaIce.addIceFloeCylindrical!(sim, [i*2., 0., 3.], 1., .5, fixed=true)
       +end
       +```
        """
        function addIceFloeCylindrical!(simulation::Simulation,
                                        lin_pos::Vector{Float64},