ifwiki: Library extension
See also [games/source/tads](../../../games/source/tads/) for examples of co
especially Colossal Cave Revisited; it is meant as a tutorial.
The standard TADS library files "adv.t" and "std.t" are not found here;
these should have been supplied with your TADS compiler.
If not, you can download them from the
[programming/tads2/library/](../library/) directory.
1 Subdirectory:
DIR worldclass
103 items:
TEXT Readme
[8-Nov-2001]
The charter of this directory, by Neil K. Guy
BIN actor.zip
[8-Nov-2001]
actor.t, a module which adds functionality to the base
movableActor class, by Stephen Granade
BIN adhint.zip
[8-Nov-2001]
An adaptive hint module which tracks game state to give
"good" hints, by Dave Allen with a few modifications by
Stephen Granade. Last update: 22nov96.
TEXT again.t
[8-Nov-2001]
A solution to the "again" problem in TADS, which causes
problems with commands directed toward indistinguishable
objects. Version 2.0, written by Kevin Forchione.
BIN animate.zip
[8-Nov-2001]
An animation library for HTML TADS, by Gabriel McKean.
TEXT answerme.t
[8-Nov-2001]
A bit of code by Scott Steinfath that allows the player to
answer questions asked by the game; similar to Infocom's
"You sound rather positive."
BIN askabout.zip
[8-Nov-2001]
A simple "knowledge database" so NPCs can reply to
"ask about", by Dave Allen
TEXT asktell.t
[8-Nov-2001]
A TADS module to implement "ask"/"tell" conversations.
Version 1.0, written by Suzanne Skinner.
TEXT brackets.t
[8-Nov-2001]
A simple use of the parseError function to enclose special
parser messages in brackets, by Bryan Weber.
Requires at least TADS 2.0, due to the use of parseError.
TEXT bugs.t
[8-Nov-2001]
Bug fixes for the TADS 2.2 library, by Stephen Granade.
Last update: v1.8, 19jan98.
BIN chatter.zip
[8-Nov-2001]
An NPC Interaction Library for TADS 2.5.1 or newer,
by Suzanne Skinner.
TEXT checks.t
[8-Nov-2001]
A module to check the interpreter's version number, as
well as whether the game is running on a HTML runtime and
whether or not the interpreter can handle graphics,
by Stephen Granade.
MAC clothing.sit.hqx
[8-Nov-2001]
A very simple way to give clothing a more realistic
behavior, by Jonathan D. Feinberg.
Existing source code will work without modification, but
the addition of a few lines of code will enhance certain
kinds of clothing. Requires TADS 2.1 or later.
Macintosh archive.
BIN clothing.zip
[8-Nov-2001]
A very simple way to give clothing a more realistic
behavior, by Jonathan D. Feinberg.
Existing source code will work without modification, but
the addition of a few lines of code will enhance certain
kinds of clothing. Requires TADS 2.1 or later.
Windows/Unix archive.
TEXT cmdprmpt.t
[8-Nov-2001]
Anonymous sample of a commandPrompt function; it replaces the
standard ">" prompt with a longer prompt for the first few
turns
TEXT compass.t
[8-Nov-2001]
A library which converts TADS travel verbs into an Inform-
style compass mechanism.
Version 1.0, written by Kevin Forchione.
BIN composite.zip
[8-Nov-2001]
A library to help with the creation of composite objects.
Version 3.0, written by Kevin Forchione.
BIN consult.zip
[8-Nov-2001]
A library extension for HTML TADS games, by Kevin Forchione.
It allows for the easy implementation of objects such as
encyclopaedias and other reference books in which the player
can consult or look things up. Sample game included.
BIN converse.zip
[8-Nov-2001]
Converse v1.0 (22mar97), by James Cole
a system for Monkey Island style conversations using TADS;
contains versions for adv.t and for WorldClass
(Version 2.01, for WorldClass only, is in
HTML /if-archive/programming/tads2/examples/worldclass/#converse.zip
BIN cyoa.zip
[8-Nov-2001]
A library for creating hybrid adventures which feature both
standard and menu (Choose Your Own Adventure) commands,
written by Garth Dighton. Archive contains the library
cyoa.t and cyexample.t, a simple example.
BIN cyoa_lib.zip
[8-Nov-2001]
Choose Your Own Adventure library, a TADS module to help
create multiple choice adventure games. Also includes source
code for a sample game. Written by Mark J. Musante.
TEXT d2array.t
[8-Nov-2001]
A two-dimensional array object for TADS, by John Baker
TEXT daemon.t
[8-Nov-2001]
A library for maintaining greater control over the execution
order of daemons and fuses, by Dan Schmidt.
BIN ddialog.zip
[8-Nov-2001]
Directed Dialog, by Trevor Powell.
Compile and run the example in this file if you want to know
what Directed Dialog is (that's what README.TXT says)
TEXT demo22.t
[8-Nov-2001]
A demo of the new features of TADS 2.2, by Gerry Kevin Wilson
TEXT dijkstra.t
[8-Nov-2001]
An object-oriented implementation of the Dijkstra algorithm
for determining single-source shortest paths, version 1.1,
by Kevin Forchione.
TEXT disambig.t
[8-Nov-2001]
A library to facilitate automatic disambiguation,
by Dan Schmidt.
BIN dooritem.zip
[8-Nov-2001]
A library extension for HTML TADS, by Kevin Forchione,
version 2.0. It allows for the easy implementation of
doorItem and lockableDoorItem class objects, which are
dynamically created TADS doorways.
TEXT doors.t
[8-Nov-2001]
A library extension for HTML TADS, by Kevin Forchione,
version 1.0. It provides an easy way to code a door object,
without having to code separate doorway objects. It can be used
for both one-sided and two-sided doors.
BIN dvehicle.zip
[8-Nov-2001]
A library extension for HTML TADS, by Kevin Forchione.
Unlike TADS vehicle class, the dvehicle class will take a command
such as 'north', 'south', 'up', or 'out' and attempt to move the
vehicle in the direction indicated, but will not pass through
obstacles such as closed doors. Sample game included.
BIN eliza.zip
[8-Nov-2001]
Four implementations of an Eliza style keyword parser,
one in BASIC (from Creative Computing), two in LISP (one from
GNU Emacs and one by Phil Goetz), and one in TADS by Dave Allen
TEXT event.t
[19-Aug-2003]
A module that implements an event handling model,
by Shadow Wolf.
TEXT exitslister.t
[19-Dec-2002]
A module that lists a room's exits in several formats.
Version 1.1, by Steve Breslin.
TEXT extend.t
[8-Nov-2001]
An extension set for adv.t by Neil deMause, 26mar96.
Many new verbs, a couple of new object classes, some useful
functions, and a couple of fixes for parser oddities.
TEXT floating.t
[4-Mar-2002]
Replaces the standard validDoList() in adv.t with one which
determines whether or not each floatingItem object should be
included in the list. By Kevin Forchione.
TEXT footnote.t
[8-Nov-2001]
implements footnotes as seen in later Infocom and Adventions
Iames, by David Etherton, updated by Cody Sandifer
TEXT footnote.t.original
[8-Nov-2001]
David's unchanged original
TEXT full.t
[8-Nov-2001]
A 'plug-and-play' TADS source file for a 'fullscore' command
that tells you precisely how the current score has been
reached, version 1.61 (14apr97), by David Glasser
BIN funcs.zip
[8-Nov-2001]
Two functions by Bob Newell:
strtok(string) converts a string to a token list,
pause(seconds) loops for the specified time.
BIN golddemo.zip
[13-Apr-1998]
HTML IFDB entry
The Golden Skull, a complete working demonstration
game for HTML TADS with images and sounds,
by Neil K. Guy.
Requires the HTML TADS interpreter.
BIN goldsrc.zip
[8-Nov-2001]
Source code for The Golden Skull, along with all the
required source image and sound files, by Neil K. Guy.
BIN goto.zip
[13-Jul-2002]
A library to allow the player to walk directly to any room
that he has already seen, and that can be reached without
special actions. Written by Lars Joedal and updated by
Andrew Pontious.
BIN hear.cpt
[8-Nov-2001]
A user exit for TADS that plays sounds on a Macintosh,
by Eric D. Schwab. Executable, C source code, and a small
example adventure (with source).
BIN inform.zip
[8-Nov-2001]
A collection of useful modules for TADS, implementing
ideas from the Inform library, including: actor grammar,
enterable class objects, sack objects, enhanced scoping,
preparse objects and more.
Includes source code to Museum of TADS release 2.
Version 4.0, written by Kevin Forchione.
TEXT instruct.t
[8-Nov-2001]
INSTRUCTIONS command by Michael J. Roberts, displays a full
set of instructions for using a generic TADS game
TEXT jeffslib.doc
[8-Nov-2001]
Detailed description of jeffslib.zip, by Jeff Laing
(jeffslib.zip contains a copy of this file)
BIN jeffslib.zip
[8-Nov-2001]
Jeff Laing's collection of all the functions, classes, and
objects he wrote for his game projects
TEXT liquid_parser.t
[17-Mar-2002]
A sample game which adds handling of liquids using parser
techniques, by Steve Breslin.
BIN lit_verb.zip
[6-Sep-2002]
A module that implements "literal capture" verbs: those
that record the exact text typed after the verb and let
the verb handle the text itself. By Steve Breslin.
TEXT marry.t
[8-Nov-2001]
TADS code for arranging PC/NPC or NPC/NPC marriages,
by Christopher Nebel.
TEXT memory.t
[8-Nov-2001]
TADS code for remembering memories and thoughts. Written by
David Myers, based on (and requiring) Suzanne Skinner's
asktell.t
BIN menu.zip
[8-Nov-2001]
A TADS module plus an example file for implementing simple
menus, written by Daniel Shiovitz
TEXT menus.t
[5-Jan-2003]
A module for implementing Inform-like menus, by Stephen
Granade.
BIN menutalk.zip
[15-Dec-2001]
A library for adding Photopia-style split screen conversation
menus, by Guilherme De Sousa.
BIN monsters.zip
[8-Nov-2001]
Monsters, Weapons and Mazes, by Dave Nault, with minor
modifications for TADS 2.0+ by Bob Newell
BIN multiform.zip
[8-Nov-2001]
TADS module to implement objects which are both containers
and supporters, version 2.0, by Kevin Forchione
BIN music.zip
[8-Nov-2001]
Sounds and Music for DOS in TADS, by Bob Newell
BIN mystery.zip
[8-Nov-2001]
A system for writing mysteries in TADS 2.1 or later.
Includes keeping track of and displaying the current time
as well as useful classes like crimes and secret passages;
by David M. Tuller
BIN ncOutputFilter.zip
[4-Sep-2002]
TADS module for filtering output, to adjust spacing
and insert HTML entities. Originally by Iain Merrick;
this version updated by Nikos Chantziaras.
TEXT notall.t
[8-Nov-2001]
Not-All Utility for TADS 2.2, by Andrew Pontious.
Changes verbs so that adding defaultexception to the list
of an object's superclasses will make it *not* respond
when you use "all" with a verb. Useful for keeping objects
hidden from players till the right time while *not*
cramping their style by disabling "all".
TEXT notify.t
[8-Nov-2001]
Commented TADS source code that notifies the player of score
changes, like: [Your score just went up by 4 points.]
by Gerry Kevin Wilson
BIN observer.zip
[8-Nov-2001]
TADS module to allow communication with NPCs not in the
same room as the player, by Kevin Forchione.
Includes TADS source, documentation and an example.
BIN outputFilter.zip
[8-Nov-2001]
TADS module for filtering output, to adjust spacing
and insert HTML entities, written by Iain Merrick. A
modified version of this is available in
ncOutputFilter.zip
TEXT parseword.t
[8-Nov-2001]
TADS source to assist in the conversion of player input
strings into a list of words for easier use by preparse
routines, by Kevin Forchione
BIN phone.tar.gz
[8-Nov-2001]
A module for creating and using telephones in TADS,
written by Amir Karger. Archive includes the library
file, documentation and a sample game.
BIN plotdag.zip
[19-Oct-1994]
Project paper "The Application of Directed Acyclic
Graphs to First Generation Interactive Fiction"
(WordPerfect document and plain ASCII text) and a
TADS implementation of plot DAGs, by Paul Munn.
BIN plurals.zip
[8-Nov-2001]
Plural-Singular Utility for TADS 2.2, by Andrew Pontious.
Makes adv.t aware of single objects that are referred to in
the plural, like "scissors". Revised 21sep96.
TEXT possess.t
[31-Mar-2002]
A module to handle the use of possessives (his, hers, Jane's)
as adjectives, by Garth Dighton.
TEXT prefs.t
[8-Nov-2001]
A TADS library which allows players to save their
indentation, spacing, notification, verbosity, etc.
preferences between games. The player's prefered settings
will also be loaded up automatically at the start of the
game. This library works with the Standard (ADV/STD) TADS
libraries, Whizzard's ADV (WADV) libraries, or WorldClass.
Written by Patrick Kellum
TEXT quicksort.t
[22-Jan-2003]
An implementation of the quicksort algorithm.
Version 1.0, written by Quintin Stone.
BIN rac-v1.zip
[8-Nov-2001]
Random Actor Comment module version 1, by Tom Raymond.
Works with Stephen Granade's actor.t (see actor.zip above)
and allows you to ask an NPC about something more than once and
get a different answer every time you ask
BIN rap10.zip
[8-Nov-2001]
Reactive Agent Planner 1.0, by Nate Cull. RAP is a
goal-planning library for NPCs implemented in TADS.
BIN rbf1a.zip
[8-Nov-2001]
Shuffle, sort, and vector functions in TADS, by Lon Thomas
BIN realtime.zip
[8-Nov-2001]
Realtime fuctions for TADS, by Avi Gobbler.
TADS source code and a C user exit.
TEXT replaceWith.t
[8-Nov-2001]
A module to provide an easy way to replace string search
values with target values using regular expressions.
Version 1.0, written by Kevin Forchione.
TEXT roomdsc.t
[8-Nov-2001]
Long descriptions for some items in a room
by Dan Shiovitz, The Grim Reaper
BIN rredux.zip
[8-Nov-2001]
Rogue Redux, a library and example game for developing adult IF
games. The code contains explicit sexual references.
TEXT sackitem.t
[8-Nov-2001]
An implementation of a rucksack item, version 1.0,
by Kevin Forchione
BIN safe.zip
[8-Nov-2001]
A mini-adventure which contains a moderately general system
for handling substances that come in varying amounts,
by Greg Ewing
BIN scope.zip
[8-Nov-2001]
A module to provide an enhancement of the "visibility" and
"reachability" concepts in "adv.t".
Version 2.0, by Kevin Forchione
BIN sense.zip
[8-Nov-2001]
A module which provides an enhancement of the accessibility
rules in "adv.t", which govern concepts such as the
"visibility" and "reachability" of objects.
Version 3.2, written by Kevin Forchione.
Archive includes the TADS module, documentation and
examples.
TEXT shoc.t
[8-Nov-2001]
Implements an electrically live and dangerous object,
by Neil K. Guy.
TEXT simpleSense.t
[8-Nov-2001]
A module that provides minimal requirements for allowing an
author to pass senses across top-level locations.
Version 1.0, by Kevin Forchione.
TEXT smartlist.t
[8-Nov-2001]
A module to enhance the standard "adv.t" listing functions.
Version 1.0, by Kevin Forchione
BIN srgmods.zip
[8-Nov-2001]
A collection of useful TADS modules put together by Stephen
Granade. Some are original, some modified versions of
other peoples modules. Many are from jeffslib.zip by Jeff
Laing.
TEXT stack.t
[8-Nov-2001]
An implementation of dynamically created FIFO and LIFO
stacks. Version 1.0, written by Kevin Forchione.
BIN surface.zip
[8-Nov-2001]
Suggested changes to class: surface and the
showcontcont: function in adv.t, by rjn
BIN t2combat.zip
[1-Sep-2003]
A module for simulating combat. Written by Steve Breslin,
based on Nate Cull's Reactive Agent Planner.
TEXT t2dd.t
[26-Nov-2003]
TADS 2 Dungeon Digger, version 0.9 BETA, by Steve Breslin.
A prototyping tool for creating a new game map from within
the game space.
TEXT tads-tip-sheet.txt
[8-Nov-2001]
TADS Tip Sheet version 0.3b, 23dec97, by Neil K. Guy.
A collection of tips for beginning TADS authors.
BIN tadsmap.zip
[6-Sep-2002]
A TADS module (source code and images) that creates a
dynamically-generated graphical map using HTML TADS tags
and PNG files. By Andrew Pontious.
TEXT timedisp.t
[8-Nov-2001]
Changes to std.t to display the time and day of the week on
the status line instead of score/moves, by J. Menichelli
BIN timesys.zip
[8-Nov-2001]
A timekeeping system for HTML TADS, providing an alternative
to the standard "turns" style passage of time.
Version 3.1.1, written by Kevin Forchione
TEXT tmorph.t
[8-Nov-2001]
A module which provides a simple randomised "text morphing"
mechanism for TADS users.
Version 3.0, written by Kevin Forchione.
TEXT tmorph2.t
[19-Aug-2003]
An extension and rewrite of Kevin Forchione's tmorph module,
by Shadow Wolf.
TEXT trackactor.t
[8-Nov-2001]
A module which helps with the implementation of an NPC which
follows a specified track.
Version 3.0, written by Kevin Forchione.
BIN uxsys.zip
[8-Nov-2001]
Borland C and TADS source for a TADS user exit to allow DOS
commands to be executed from within a TADS game program,
by Michael J. Roberts
BIN wadv.tar.Z
[8-Nov-2001]
Whizzard's adv.t file v1.0, a compartmentalized version
of the adv.t and std.t files that come with TADS;
by Gerry Kevin Wilson. Requires TADS 2.2 or higher.
Unix version with LFs only as line separators.
BIN wadv.zip
[8-Nov-2001]
Same contents as wadv.tar.Z; DOS version with CRLFs.
TEXT walls.t
[8-Nov-2001]
A module to implement walls, celings, and floors for actor
locations. Version 1.1, written by Kevin Forchione.
BIN water.zip
[8-Nov-2001]
A TADS implementation of a water-filled room; allows you to
float, sink, get wet, drown etc., by Gerry Kevin Wilson
TEXT wizard.t
[8-Nov-2001]
The Wizard's Toolkit, a variety of useful commands that can
help when testing out a completed game.
Version 1.2, by Neil K. Guy with minor additions by Neil deMause
BIN wysiwyg.zip
[8-Nov-2001]
A TADS module to implement maps and signs, version 2.1,
by Kevin Forchione
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