URI:
       ifwiki: Library extension
       
       See also [games/source/tads](../../../games/source/tads/) for examples of co
       especially Colossal Cave Revisited; it is meant as a tutorial.
       
       The standard TADS library files "adv.t" and "std.t" are not found here;
       these should have been supplied with your TADS compiler.
       If not, you can download them from the
       [programming/tads2/library/](../library/) directory.
       
       
       1 Subdirectory:
   DIR worldclass
       
       
       103 items:
  TEXT Readme
       [8-Nov-2001]
       The charter of this directory, by Neil K. Guy
       
   BIN actor.zip
       [8-Nov-2001]
       actor.t, a module which adds functionality to the base
       movableActor class, by Stephen Granade
       
   BIN adhint.zip
       [8-Nov-2001]
       An adaptive hint module which tracks game state to give
       "good" hints, by Dave Allen with a few modifications by
       Stephen Granade. Last update: 22nov96.
       
  TEXT again.t
       [8-Nov-2001]
       A solution to the "again" problem in TADS, which causes
       problems with commands directed toward indistinguishable
       objects. Version 2.0, written by Kevin Forchione.
       
   BIN animate.zip
       [8-Nov-2001]
       An animation library for HTML TADS, by Gabriel McKean.
       
  TEXT answerme.t
       [8-Nov-2001]
       A bit of code by Scott Steinfath that allows the player to
       answer questions asked by the game; similar to Infocom's
       "You sound rather positive."
       
   BIN askabout.zip
       [8-Nov-2001]
       A simple "knowledge database" so NPCs can reply to
       "ask about", by Dave Allen
       
  TEXT asktell.t
       [8-Nov-2001]
       A TADS module to implement "ask"/"tell" conversations.
       Version 1.0, written by Suzanne Skinner.
       
  TEXT brackets.t
       [8-Nov-2001]
       A simple use of the parseError function to enclose special
       parser messages in brackets, by Bryan Weber.
       Requires at least TADS 2.0, due to the use of parseError.
       
  TEXT bugs.t
       [8-Nov-2001]
       Bug fixes for the TADS 2.2 library, by Stephen Granade.
       Last update: v1.8, 19jan98.
       
   BIN chatter.zip
       [8-Nov-2001]
       An NPC Interaction Library for TADS 2.5.1 or newer,
       by Suzanne Skinner.
       
  TEXT checks.t
       [8-Nov-2001]
       A module to check the interpreter's version number, as
       well as whether the game is running on a HTML runtime and
       whether or not the interpreter can handle graphics,
       by Stephen Granade.
       
   MAC clothing.sit.hqx
       [8-Nov-2001]
       A very simple way to give clothing a more realistic
       behavior, by Jonathan D. Feinberg.
       Existing source code will work without modification, but
       the addition of a few lines of code will enhance certain
       kinds of clothing. Requires TADS 2.1 or later.
       Macintosh archive.
       
   BIN clothing.zip
       [8-Nov-2001]
       A very simple way to give clothing a more realistic
       behavior, by Jonathan D. Feinberg.
       Existing source code will work without modification, but
       the addition of a few lines of code will enhance certain
       kinds of clothing. Requires TADS 2.1 or later.
       Windows/Unix archive.
       
  TEXT cmdprmpt.t
       [8-Nov-2001]
       Anonymous sample of a commandPrompt function; it replaces the
       standard ">" prompt with a longer prompt for the first few
       turns
       
  TEXT compass.t
       [8-Nov-2001]
       A library which converts TADS travel verbs into an Inform-
       style compass mechanism.
       Version 1.0, written by Kevin Forchione.
       
   BIN composite.zip
       [8-Nov-2001]
       A library to help with the creation of composite objects.
       Version 3.0, written by Kevin Forchione.
       
   BIN consult.zip
       [8-Nov-2001]
       A library extension for HTML TADS games, by Kevin Forchione.
       It allows for the easy implementation of objects such as
       encyclopaedias and other reference books in which the player
       can consult or look things up. Sample game included.
       
   BIN converse.zip
       [8-Nov-2001]
       Converse v1.0 (22mar97), by James Cole
       a system for Monkey Island style conversations using TADS;
       contains versions for adv.t and for WorldClass
       (Version 2.01, for WorldClass only, is in
  HTML /if-archive/programming/tads2/examples/worldclass/#converse.zip
       
   BIN cyoa.zip
       [8-Nov-2001]
       A library for creating hybrid adventures which feature both
       standard and menu (Choose Your Own Adventure) commands,
       written by Garth Dighton. Archive contains the library
       cyoa.t and cyexample.t, a simple example.
       
   BIN cyoa_lib.zip
       [8-Nov-2001]
       Choose Your Own Adventure library, a TADS module to help
       create multiple choice adventure games. Also includes source
       code for a sample game. Written by Mark J. Musante.
       
  TEXT d2array.t
       [8-Nov-2001]
       A two-dimensional array object for TADS, by John Baker
       
  TEXT daemon.t
       [8-Nov-2001]
       A library for maintaining greater control over the execution
       order of daemons and fuses, by Dan Schmidt.
       
   BIN ddialog.zip
       [8-Nov-2001]
       Directed Dialog, by Trevor Powell.
       Compile and run the example in this file if you want to know
       what Directed Dialog is (that's what README.TXT says)
       
  TEXT demo22.t
       [8-Nov-2001]
       A demo of the new features of TADS 2.2, by Gerry Kevin Wilson
       
  TEXT dijkstra.t
       [8-Nov-2001]
       An object-oriented implementation of the Dijkstra algorithm
       for determining single-source shortest paths, version 1.1,
       by Kevin Forchione.
       
  TEXT disambig.t
       [8-Nov-2001]
       A library to facilitate automatic disambiguation,
       by Dan Schmidt.
       
   BIN dooritem.zip
       [8-Nov-2001]
       A library extension for HTML TADS, by Kevin Forchione,
       version 2.0. It allows for the easy implementation of
       doorItem and lockableDoorItem class objects, which are
       dynamically created TADS doorways.
       
  TEXT doors.t
       [8-Nov-2001]
       A library extension for HTML TADS, by Kevin Forchione,
       version 1.0. It provides an easy way to code a door object,
       without having to code separate doorway objects. It can be used
       for both one-sided and two-sided doors.
       
   BIN dvehicle.zip
       [8-Nov-2001]
       A library extension for HTML TADS, by Kevin Forchione.
       Unlike TADS vehicle class, the dvehicle class will take a command
       such as 'north', 'south', 'up', or 'out' and attempt to move the
       vehicle in the direction indicated, but will not pass through
       obstacles such as closed doors. Sample game included.
       
   BIN eliza.zip
       [8-Nov-2001]
       Four implementations of an Eliza style keyword parser,
       one in BASIC (from Creative Computing), two in LISP (one from
       GNU Emacs and one by Phil Goetz), and one in TADS by Dave Allen
       
  TEXT event.t
       [19-Aug-2003]
       A module that implements an event handling model,
       by Shadow Wolf.
       
  TEXT exitslister.t
       [19-Dec-2002]
       A module that lists a room's exits in several formats.
       Version 1.1, by Steve Breslin.
       
  TEXT extend.t
       [8-Nov-2001]
       An extension set for adv.t by Neil deMause, 26mar96.
       Many new verbs, a couple of new object classes, some useful
       functions, and a couple of fixes for parser oddities.
       
  TEXT floating.t
       [4-Mar-2002]
       Replaces the standard validDoList() in adv.t with one which
       determines whether or not each floatingItem object should be
       included in the list. By Kevin Forchione.
       
  TEXT footnote.t
       [8-Nov-2001]
       implements footnotes as seen in later Infocom and Adventions
       Iames, by David Etherton, updated by Cody Sandifer
       
  TEXT footnote.t.original
       [8-Nov-2001]
       David's unchanged original
       
  TEXT full.t
       [8-Nov-2001]
       A 'plug-and-play' TADS source file for a 'fullscore' command
       that tells you precisely how the current score has been
       reached, version 1.61 (14apr97), by David Glasser
       
   BIN funcs.zip
       [8-Nov-2001]
       Two functions by Bob Newell:
       
       strtok(string)  converts a string to a token list,
       pause(seconds)  loops for the specified time.
       
   BIN golddemo.zip
       [13-Apr-1998]
  HTML IFDB entry
       The Golden Skull, a complete working demonstration
       game for HTML TADS with images and sounds,
       by Neil K. Guy.
       Requires the HTML TADS interpreter.
       
   BIN goldsrc.zip
       [8-Nov-2001]
       Source code for The Golden Skull, along with all the
       required source image and sound files, by Neil K. Guy.
       
   BIN goto.zip
       [13-Jul-2002]
       A library to allow the player to walk directly to any room
       that he has already seen, and that can be reached without
       special actions. Written by Lars Joedal and updated by
       Andrew Pontious.
       
   BIN hear.cpt
       [8-Nov-2001]
       A user exit for TADS that plays sounds on a Macintosh,
       by Eric D. Schwab.  Executable, C source code, and a small
       example adventure (with source).
       
   BIN inform.zip
       [8-Nov-2001]
       A collection of useful modules for TADS, implementing
       ideas from the Inform library, including: actor grammar,
       enterable class objects, sack objects, enhanced scoping,
       preparse objects and more.
       Includes source code to Museum of TADS release 2.
       Version 4.0, written by Kevin Forchione.
       
  TEXT instruct.t
       [8-Nov-2001]
       INSTRUCTIONS command by Michael J. Roberts, displays a full
       set of instructions for using a generic TADS game
       
  TEXT jeffslib.doc
       [8-Nov-2001]
       Detailed description of jeffslib.zip, by Jeff Laing
       (jeffslib.zip contains a copy of this file)
       
   BIN jeffslib.zip
       [8-Nov-2001]
       Jeff Laing's collection of all the functions, classes, and
       objects he wrote for his game projects
       
  TEXT liquid_parser.t
       [17-Mar-2002]
       A sample game which adds handling of liquids using parser
       techniques, by Steve Breslin.
       
   BIN lit_verb.zip
       [6-Sep-2002]
       A module that implements "literal capture" verbs: those
       that record the exact text typed after the verb and let
       the verb handle the text itself. By Steve Breslin.
       
  TEXT marry.t
       [8-Nov-2001]
       TADS code for arranging PC/NPC or NPC/NPC marriages,
       by Christopher Nebel.
       
  TEXT memory.t
       [8-Nov-2001]
       TADS code for remembering memories and thoughts. Written by
       David Myers, based on (and requiring) Suzanne Skinner's
       asktell.t
       
   BIN menu.zip
       [8-Nov-2001]
       A TADS module plus an example file for implementing simple
       menus, written by Daniel Shiovitz
       
  TEXT menus.t
       [5-Jan-2003]
       A module for implementing Inform-like menus, by Stephen
       Granade.
       
   BIN menutalk.zip
       [15-Dec-2001]
       A library for adding Photopia-style split screen conversation
       menus, by Guilherme De Sousa.
       
   BIN monsters.zip
       [8-Nov-2001]
       Monsters, Weapons and Mazes, by Dave Nault, with minor
       modifications for TADS 2.0+ by Bob Newell
       
   BIN multiform.zip
       [8-Nov-2001]
       TADS module to implement objects which are both containers
       and supporters, version 2.0, by Kevin Forchione
       
   BIN music.zip
       [8-Nov-2001]
       Sounds and Music for DOS in TADS, by Bob Newell
       
   BIN mystery.zip
       [8-Nov-2001]
       A system for writing mysteries in TADS 2.1 or later.
       Includes keeping track of and displaying the current time
       as well as useful classes like crimes and secret passages;
       by David M. Tuller
       
   BIN ncOutputFilter.zip
       [4-Sep-2002]
       TADS module for filtering output, to adjust spacing
       and insert HTML entities. Originally by Iain Merrick;
       this version updated by Nikos Chantziaras.
       
  TEXT notall.t
       [8-Nov-2001]
       Not-All Utility for TADS 2.2, by Andrew Pontious.
       Changes verbs so that adding defaultexception to the list
       of an object's superclasses will make it *not* respond
       when you use "all" with a verb. Useful for keeping objects
       hidden from players till the right time while *not*
       cramping their style by disabling "all".
       
  TEXT notify.t
       [8-Nov-2001]
       Commented TADS source code that notifies the player of score
       changes, like: [Your score just went up by 4 points.]
       by Gerry Kevin Wilson
       
   BIN observer.zip
       [8-Nov-2001]
       TADS module to allow communication with NPCs not in the
       same room as the player, by Kevin Forchione.
       Includes TADS source, documentation and an example.
       
   BIN outputFilter.zip
       [8-Nov-2001]
       TADS module for filtering output, to adjust spacing
       and insert HTML entities, written by Iain Merrick. A
       modified version of this is available in
       ncOutputFilter.zip
       
  TEXT parseword.t
       [8-Nov-2001]
       TADS source to assist in the conversion of player input
       strings into a list of words for easier use by preparse
       routines, by Kevin Forchione
       
   BIN phone.tar.gz
       [8-Nov-2001]
       A module for creating and using telephones in TADS,
       written by Amir Karger. Archive includes the library
       file, documentation and a sample game.
       
   BIN plotdag.zip
       [19-Oct-1994]
       Project paper "The Application of Directed Acyclic
       Graphs to First Generation Interactive Fiction"
       (WordPerfect document and plain ASCII text) and a
       TADS implementation of plot DAGs, by Paul Munn.
       
   BIN plurals.zip
       [8-Nov-2001]
       Plural-Singular Utility for TADS 2.2, by Andrew Pontious.
       Makes adv.t aware of single objects that are referred to in
       the plural, like "scissors". Revised 21sep96.
       
  TEXT possess.t
       [31-Mar-2002]
       A module to handle the use of possessives (his, hers, Jane's)
       as adjectives, by Garth Dighton.
       
  TEXT prefs.t
       [8-Nov-2001]
       A TADS library which allows players to save their
       indentation, spacing, notification, verbosity, etc.
       preferences between games. The player's prefered settings
       will also be loaded up automatically at the start of the
       game. This library works with the Standard (ADV/STD) TADS
       libraries, Whizzard's ADV (WADV) libraries, or WorldClass.
       Written by Patrick Kellum
       
  TEXT quicksort.t
       [22-Jan-2003]
       An implementation of the quicksort algorithm.
       Version 1.0, written by Quintin Stone.
       
   BIN rac-v1.zip
       [8-Nov-2001]
       Random Actor Comment module version 1, by Tom Raymond.
       Works with Stephen Granade's actor.t (see actor.zip above)
       and allows you to ask an NPC about something more than once and
       get a different answer every time you ask
       
   BIN rap10.zip
       [8-Nov-2001]
       Reactive Agent Planner 1.0, by Nate Cull. RAP is a
       goal-planning library for NPCs implemented in TADS.
       
   BIN rbf1a.zip
       [8-Nov-2001]
       Shuffle, sort, and vector functions in TADS, by Lon Thomas
       
   BIN realtime.zip
       [8-Nov-2001]
       Realtime fuctions for TADS, by Avi Gobbler.
       TADS source code and a C user exit.
       
  TEXT replaceWith.t
       [8-Nov-2001]
       A module to provide an easy way to replace string search
       values with target values using regular expressions.
       Version 1.0, written by Kevin Forchione.
       
  TEXT roomdsc.t
       [8-Nov-2001]
       Long descriptions for some items in a room
       by Dan Shiovitz, The Grim Reaper
       
   BIN rredux.zip
       [8-Nov-2001]
       Rogue Redux, a library and example game for developing adult IF
       games. The code contains explicit sexual references.
       
  TEXT sackitem.t
       [8-Nov-2001]
       An implementation of a rucksack item, version 1.0,
       by Kevin Forchione
       
   BIN safe.zip
       [8-Nov-2001]
       A mini-adventure which contains a moderately general system
       for handling substances that come in varying amounts,
       by Greg Ewing
       
   BIN scope.zip
       [8-Nov-2001]
       A module to provide an enhancement of the "visibility" and
       "reachability" concepts in "adv.t".
       Version 2.0, by Kevin Forchione
       
   BIN sense.zip
       [8-Nov-2001]
       A module which provides an enhancement of the accessibility
       rules in "adv.t", which govern concepts such as the
       "visibility" and "reachability" of objects.
       Version 3.2, written by Kevin Forchione.
       Archive includes the TADS module, documentation and
       examples.
       
  TEXT shoc.t
       [8-Nov-2001]
       Implements an electrically live and dangerous object,
       by Neil K. Guy.
       
  TEXT simpleSense.t
       [8-Nov-2001]
       A module that provides minimal requirements for allowing an
       author to pass senses across top-level locations.
       Version 1.0, by Kevin Forchione.
       
  TEXT smartlist.t
       [8-Nov-2001]
       A module to enhance the standard "adv.t" listing functions.
       Version 1.0, by Kevin Forchione
       
   BIN srgmods.zip
       [8-Nov-2001]
       A collection of useful TADS modules put together by Stephen
       Granade. Some are original, some modified versions of
       other peoples modules. Many are from jeffslib.zip by Jeff
       Laing.
       
  TEXT stack.t
       [8-Nov-2001]
       An implementation of dynamically created FIFO and LIFO
       stacks. Version 1.0, written by Kevin Forchione.
       
   BIN surface.zip
       [8-Nov-2001]
       Suggested changes to class: surface and the
       showcontcont: function in adv.t, by rjn
       
   BIN t2combat.zip
       [1-Sep-2003]
       A module for simulating combat. Written by Steve Breslin,
       based on Nate Cull's Reactive Agent Planner.
       
  TEXT t2dd.t
       [26-Nov-2003]
       TADS 2 Dungeon Digger, version 0.9 BETA, by Steve Breslin.
       A prototyping tool for creating a new game map from within
       the game space.
       
  TEXT tads-tip-sheet.txt
       [8-Nov-2001]
       TADS Tip Sheet version 0.3b, 23dec97, by Neil K. Guy.
       A collection of tips for beginning TADS authors.
       
   BIN tadsmap.zip
       [6-Sep-2002]
       A TADS module (source code and images) that creates a
       dynamically-generated graphical map using HTML TADS tags
       and PNG files. By Andrew Pontious.
       
  TEXT timedisp.t
       [8-Nov-2001]
       Changes to std.t to display the time and day of the week on
       the status line instead of score/moves, by J. Menichelli
       
   BIN timesys.zip
       [8-Nov-2001]
       A timekeeping system for HTML TADS, providing an alternative
       to the standard "turns" style passage of time.
       Version 3.1.1, written by Kevin Forchione
       
  TEXT tmorph.t
       [8-Nov-2001]
       A module which provides a simple randomised "text morphing"
       mechanism for TADS users.
       Version 3.0, written by Kevin Forchione.
       
  TEXT tmorph2.t
       [19-Aug-2003]
       An extension and rewrite of Kevin Forchione's tmorph module,
       by Shadow Wolf.
       
  TEXT trackactor.t
       [8-Nov-2001]
       A module which helps with the implementation of an NPC which
       follows a specified track.
       Version 3.0, written by Kevin Forchione.
       
   BIN uxsys.zip
       [8-Nov-2001]
       Borland C and TADS source for a TADS user exit to allow DOS
       commands to be executed from within a TADS game program,
       by Michael J. Roberts
       
   BIN wadv.tar.Z
       [8-Nov-2001]
       Whizzard's adv.t file v1.0, a compartmentalized version
       of the adv.t and std.t files that come with TADS;
       by Gerry Kevin Wilson.  Requires TADS 2.2 or higher.
       Unix version with LFs only as line separators.
       
   BIN wadv.zip
       [8-Nov-2001]
       Same contents as wadv.tar.Z; DOS version with CRLFs.
       
  TEXT walls.t
       [8-Nov-2001]
       A module to implement walls, celings, and floors for actor
       locations. Version 1.1, written by Kevin Forchione.
       
   BIN water.zip
       [8-Nov-2001]
       A TADS implementation of a water-filled room; allows you to
       float, sink, get wet, drown etc., by Gerry Kevin Wilson
       
  TEXT wizard.t
       [8-Nov-2001]
       The Wizard's Toolkit, a variety of useful commands that can
       help when testing out a completed game.
       Version 1.2, by Neil K. Guy with minor additions by Neil deMause
       
   BIN wysiwyg.zip
       [8-Nov-2001]
       A TADS module to implement maps and signs, version 2.1,
       by Kevin Forchione
       
       
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