URI:
       [HN Gopher] Show HN: Putt.day a daily mini golf game
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       Show HN: Putt.day a daily mini golf game
        
       Author : ellg
       Score  : 178 points
       Date   : 2026-06-12 22:56 UTC (11 hours ago)
        
  HTML web link (putt.day)
  TEXT w3m dump (putt.day)
        
       | darkgray wrote:
       | Prove you can get in the hole in just 6 putts, damn you.
        
         | daemonologist wrote:
         | You can bounce the ball up slightly (presumably the spin from
         | rolling is modeled or approximated, and gives lift when hitting
         | a bumper), which might be enough to skip from the tee to near
         | the end of the course. Not sure that should be considered for
         | "par" though. Took me 14.
        
         | cluckindan wrote:
         | I made it in 3. Git gud.
        
           | keraf wrote:
           | It's possible to do it in 2 ;-)
        
         | jdauriemma wrote:
         | I scored 5. Bank at max power at 5 o'clock from tee, the ball
         | bounces over the wall and skips most of the course.
        
           | mcapodici wrote:
           | Thanks for the tip. Was 26. Now 4.
           | 
           | More specifically: aim back, and where the left side (as you
           | now face) starts to ramp down there aim for the spot where it
           | starts to slope down. Full power.
        
         | foco_tubi wrote:
         | edit LocalStorage and you can have whatever score you like
         | 
         | https://ibb.co/nNBYzWPp
        
         | wtfHN26 wrote:
         | https://ibb.co/VYwvY4qN
         | 
         | It's possible. Done in 4.
         | 
         | Bounce it off the left wall in your first shot and you can land
         | close to the end of the course.
        
       | 2OEH8eoCRo0 wrote:
       | Par 6 my ass
        
         | ben0x539 wrote:
         | https://i.imgur.com/PzlgXnD.png skill issue
         | 
         | edit: https://i.imgur.com/9xnntqB.mp4 fairly reliable trick
         | shot
        
           | Retr0id wrote:
           | Mind giving a description for the jurisdictionally
           | challenged? (imgur self-censors in the UK)
        
             | duncancarroll wrote:
             | There's a shortcut
        
             | ben0x539 wrote:
             | screenshot of finishing with 4 strokes / 6 par (tho my
             | locked-in daily result was 14 strokes).
             | 
             | The video is bouncing the ball of a wall right at the start
             | to make it jump over the wall, water, and corner behind the
             | start, to skip most of the track.
        
             | amiga386 wrote:
             | 1. Download Tor Browser from
             | https://www.torproject.org/download/
             | 
             | 2. Visit the site in Tor Browser
             | 
             | 3. Tell everyone you know about 1 and 2, and remind them
             | that if they ever actually "verify their age" or any other
             | bullshit, they're likely to have their identity stolen and
             | their details leaked. Never do this. Tell the government to
             | suck a fat one.
             | 
             | 4. Use https://www.writetothem.com/ to write to your MP and
             | tell them to repeal the Online Safety Act. It's a
             | censorship and surveillance regime, it makes nobody any
             | safer.
             | 
             | 5. Consider joining https://www.openrightsgroup.org/
             | 
             | 6. Vote Labour out of power at the next election. Tell all
             | the other parties that they'll have your vote if they
             | repeal the Online Safety Act
        
               | Retr0id wrote:
               | Honestly I assumed imgur blocked tor exits, but you're
               | right, it doesn't (at least not in my test just now).
               | 
               | I configured my host-based proxy multiplexer to use tor
               | for *.imgur.com, and now I'm free!
        
             | bauble wrote:
             | Before making the first shot, turn around and face
             | backwards. Shoot back and to the left toward the barrier.
             | After the ball ricochets, it should hit the downward-angled
             | barrier on the opposite side and hop over it to the end
             | section, where it's not too hard to sink the ball with
             | three or four more shots.
        
         | spython wrote:
         | You can go from the starting position to the last u-turn,
         | skipping nearly the whole course. But I doubt that's
         | intentional.
        
         | wuliwong wrote:
         | Got dat Birdie son!
        
       | Retr0id wrote:
       | Feels like there's too much rolling resistance, even with a
       | perfectly lined up shot there's not so far you can go. And
       | definitely not enough to make it in 6!
       | 
       | Also if the camera angle is too high, you can't pull back far
       | enough to reach maximum speed.
        
         | ellg wrote:
         | tweaking this currently, thanks for the feedback
        
           | Retr0id wrote:
           | My pasteable "scorecard" was fairly simplistic, just 8 solid
           | green circles followed by an ellipsis. I think you could
           | improve this by dividing the course into regions (either
           | visibly or invisibly - same number of regions as the par) and
           | considering each hit to be green if it makes forward
           | progress, amber if it doesn't, or red if it goes backwards.
           | And don't truncate it if it takes more than 8 shots!
        
           | taikahessu wrote:
           | Also it was very disorienting especially after making into
           | the circular hole thingy, hard to know which way to aim, some
           | small sign which is the right way would be nice, other than
           | that, quite nice.
        
         | munro wrote:
         | If you bounce off the wall at the start, and RNG gods look down
         | on you, you're lined up to go through castle on first shot.
         | Then knock it through castle, and lined up for 3rd final putt
         | into hole.
         | 
         | But I agree with those points. I feel like real putt putt
         | glides more, then more resistance at slower speeds then slow
         | speeds have more resistance. And then yeah, default camera
         | angles are troublesome--it makes it impossible to do full power
         | shot at some angles too.
        
         | wtfHN26 wrote:
         | Got it done in 4.
         | 
         | https://ibb.co/VYwvY4qN
        
         | shakna wrote:
         | Don't aim forward. Jump the wall to the side, and you'll be in
         | within shout of the hole.
        
       | sergiotapia wrote:
       | Par 6 seem impossible? At least 15 necessary at the least?
        
         | Retr0id wrote:
         | I got it in 15 but overshot the last 2, so I'd say 13 at least
         | is possible. But definitely not 6!
        
         | duncancarroll wrote:
         | There's a trick to it
        
         | cactusplant7374 wrote:
         | I got 12. I'm not going to tell you the secret though.
        
         | recursive wrote:
         | 6 is possible. Just did it. Less is possible. Hitting a wall
         | gives you a vertical impulse. That can be used.
        
         | slopinthebag wrote:
         | I did it in 3, but you need to hit a jump from the start over,
         | and roll far enough to go through the arch on shot 2.
        
         | djmips wrote:
         | 2 :)
         | 
         | https://ibb.co/v6RtSPDM
        
       | Hugsbox wrote:
       | This is really awesome! But par 6 is absolute bullshit. I thought
       | I was doing really good, made great progress with every putt,
       | didn't seem to make any major mistakes... but way over par :(
       | I'll return tomorrow and try again
        
         | wuliwong wrote:
         | I got a Birdie! You don't just have to follow the main
         | path...(mysterious sounds)
        
       | hankbond wrote:
       | It's cute but the physics feel off. Something about the bouncing
       | feels like it dampens the momentum too much, and the rolling
       | resistance also feels like it's too aggressive. I really did not
       | like the ramp that pushes for you.
        
         | ellg wrote:
         | ya its still a wip, I appreciate the feedback though and I do
         | want to keep tweaking stuff like this. Feel free to add
         | feedback at the end of level prompts too if you feel like it,
         | I'll be reading all of them
        
       | therealdrag0 wrote:
       | Congrats on game that can be used in a mobile browser. Thats
       | rare.
        
         | ellg wrote:
         | I made this because I wanted something quick to play while
         | pooping
        
           | Madmallard wrote:
           | how the vibes though
        
       | kjgkjhfkjf wrote:
       | I like the concept. It's fun. Feedback:
       | 
       | 1. The ball seems a bit soft. I suggest you get a real golf ball
       | and putter and see how they behave, if you haven't already.
       | 
       | 2. It would be nice if the camera positioned automatically so
       | that it's roughly in the direction the ball should go on the next
       | shot.
       | 
       | 3. There were a bunch of flying yellow blobs. I was not sure what
       | they were supposed to be.
        
         | em-bee wrote:
         | i agree on the camera direction. that is annoying.
         | 
         | the flying blobs are other players going wild
        
           | Scoundreller wrote:
           | I suggest "feather touch"
           | 
           | you have selected: "POWER DRIVE"
        
       | montag wrote:
       | The score card should reflect your latest playthru even if it
       | "doesn't count."
        
         | em-bee wrote:
         | or the best one, so i can challenge myself to improve.
        
       | lellow wrote:
       | fun little game!
        
       | wuliwong wrote:
       | Freakin awesome. Hahahah, I love that there are 'cheats' and the
       | fact that you can see everyone playing definitely makes it cool!
       | You can even get hints by watching the ghost players. Great job!
        
       | falsaberN1 wrote:
       | Adorable little game, works very well! In today's hole I found a
       | little shortcut by bouncing back from the starting position into
       | just before the little "house" and managed to complete the hole
       | in 4 shots. I like that such things are possible, feels
       | satisfying.
        
       | m1rsh0 wrote:
       | I like it! The graphics are really good but it feels a bit laggy
       | to me. IDK if someone else has experienced this.
        
       | ellg wrote:
       | thanks again for the feedback everyone. I just pushed a few
       | updates around physics and scoring!
        
       | kevinwang wrote:
       | Nice! Also reminds me of https://minigolfle.com/
        
       | chandler5555 wrote:
       | am i dumb how do i get past the first little ledge
        
         | heystefan wrote:
         | lol same
        
         | datenyan wrote:
         | Same here, got stuck in an infinite loop of the booster pad (?)
         | sending slamming me into the wall over and over.
        
         | Wilduck wrote:
         | You don't, you just cheese the level by slamming into the wall
         | just to the left at the start and skip most of the course.
        
         | ellg wrote:
         | i fucked up the random seed and it generated a bunk level, its
         | fixed now sorry
        
       | Rmnesia wrote:
       | Looks quite funny actually. Maybe it could be some multiplayer
       | mode that I can srike and crash my opponent ball.
        
       | purple-leafy wrote:
       | The phrase "how was this hole" was amazing
        
       | fabled-out wrote:
       | Love it! If you added a more useable multiplayer mode, I'd love
       | to share with some friends I usually golf with.
        
       | brikym wrote:
       | I like it. What stack did you use for rendering, physics etc?
        
       | sudo_cowsay wrote:
       | Ain't even loading for my poor laptop. Sounds like a lot of fun
       | though!
        
       | naet wrote:
       | I made my own daily golf game a couple years ago; honestly it
       | isn't even really finished but it gets a couple thousand plays
       | every day somehow.
       | 
       | It's more like a 2d platform golf: https://squigglegolf.com/game/
       | 
       | I had built out a custom level editor and some other fun
       | features, but never really polished off the UI enough to release
       | those. Someday I should really finish / update it.
        
       | passiflora96 wrote:
       | Really love the concept! It was kinda laggy for me tho. Had to
       | stare at a blank screen until i spammed the refresh button. Other
       | than that, pretty cool stuff.
        
       | paulhebert wrote:
       | Really fun idea! Though I agree about the feedback on the
       | physics: the ball doesn't travel as far as I'd like and bounces
       | off the edge too often.
       | 
       | The game also often wanted to reorient me towards the flag which
       | was annoying when I was trying to go another direction.
       | 
       | It also sometimes was tricky to drag the ball - It thought I was
       | trying to pan the perspective.
       | 
       | All that said, this is fucking rad! I think with a few small
       | tweaks you've got something really special. And it could easily
       | be extended with windmills, power-ups, etc. I'm excited to play
       | more and see it progress!
        
       | chrisweekly wrote:
       | incredibly annoying to get close to the hole then go back and
       | forth over the hole on what should be a tap-in. reached it in 3,
       | then got to 22 strokes before saying fuck it, I have better
       | things to do
        
       | cush wrote:
       | On mobile, don't make the ball the hit target to putt, because
       | you can't see where the direction/power under your thumb
        
       | twosky wrote:
       | It's a good game! If I had to give a little feedback, I wish the
       | sound of falling into the water was a bit more natural! Other
       | than that, I'm satisfied.
        
       | ZeWaka wrote:
       | Doesn't seem to render on Firefox.
        
       | verytrivial wrote:
       | Almost complete inability to sink the ball. I though I was meant
       | to get it to stop in the spinning circle? But it is impossible to
       | putt a short distance, it's always a couple of feet, and when I
       | managed to use the edges to bounce away energy and stop the ball
       | on the circle, nothing happened.
        
         | jachee wrote:
         | The hole (like in IRL golf) has a flag in it. :)
         | 
         | The Overview button helps get an idea of where to go.
        
       | kylegalbraith wrote:
       | This is really cool. Probably needs some physics tweaks as a
       | short putt is almost always way to hard. But love the idea!
        
       | mig74 wrote:
       | putt.day #32 14/9 +5
       | 
       | https://putt.day
        
       | andrewshadura wrote:
       | Nothing beats Neverputt. https://enderandrew.com/neverputt/
        
       | camillomiller wrote:
       | Fun but closer to the hole it's impossible to aim. I missed it
       | for time because I have no way to understand fine direction if my
       | thumb covers the indicator at low power
        
       | felooboolooomba wrote:
       | Bug: Show a message that WebGL is disabled instead of blank white
       | screen.
        
       | atoav wrote:
       | The camera auto orientation was 180 degrees wrong after clearing
       | a stage. Maybe you need to give it a sort of "preferential
       | direction"?
        
       | felooboolooomba wrote:
       | A positive AI side effect. The era of "little flash games" is
       | coming back and I love it!
        
         | uludag wrote:
         | I kind of feel like I'm going crazy when I read comments like
         | this. The era of "little flash games" has never left and there
         | have always been countless number of such games developed. The
         | only thing AI is doing is putting AI developed games in front
         | of Hacker News readers.
        
       | anotheryou wrote:
       | I'd love a rotation fixed overhead camera
        
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       (page generated 2026-06-13 10:00 UTC)