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       Directory listing for: someodd/opensource/peepy_wmcube
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  TEXT README.txt (2.3KB, 2026-05-13):
                            peepy_wmcube
                            ============
       
       Spinning peepy for your wmcube dockapp.
       
       
       What this is
       ------------
       wmcube is a Window Maker dockapp that shows a rotating 3D wireframe
       which speeds up with CPU load. These .wmc files replace the default
       cube with peepy, the round goose-thing.
       
       Source mesh: "Low poly Peepy (VRChat asset)" by Nam Lemonade
         Item:  https://ko-fi.com/s/14cc6ca22e
         Shop:  https://ko-fi.com/B0B4W0LV/shop
       
       The original is a ~9700-face FBX intended as a VRChat avatar/world
       prop. The dockapp here renders into a 64x64 software framebuffer,
       so detail past ~150 edges turns into mush. This file is a heavily-
       decimated wireframe built for that constraint: 54 vertices, 120
       edges, with all textures, materials, and the original topology
       discarded. If you actually want a peepy you can use in VRChat or
       anywhere else, please buy the original asset from Nam Lemonade.
       
       
       Setup
       -----
       Install wmcube and a dock that can host dockapps. On Debian/Ubuntu:
       
           sudo apt install wmcube wmaker
       
       Start Window Maker (or another dock-capable WM), then:
       
           wmcube -o peepy_80.wmc
       
       wmcube is a dockapp -- it only displays inside a dock. Window Maker's
       Clip and Dock both work; fluxbox's slit works; if you run i3/bspwm/sway
       you'll need a dock runner such as dockd or stalonetray. Outside a dock
       the window stays unmapped. That is a Window Maker convention, not a
       bug in this file.
       
       
       Tuning
       ------
         -d N    rotation speed at idle (default 1 degree/step)
         -r N    speed up by 1 deg every N percent CPU (default 25)
         -b      brighter color
         -G      green wireframe (peepy looks great in green)
         -p      hide the CPU load number
       
       
       How they were made
       ------------------
         1. Extract Peepy.fbx from peepy.unitypackage
         2. Decimate with pymeshlab quadric edge collapse
         3. Center on origin, scale to a ~180-unit extent
         4. Emit WMCUBE_COORDINATES + WMCUBE_LINES
       
       The .wmc format is documented in
       /usr/share/doc/wmcube/3D-objects/README on a wmcube install.
       
       
       Credit
       ------
       Peepy is the work of Nam Lemonade, sold as a VRChat asset on Ko-fi:
         https://ko-fi.com/B0B4W0LV/shop
       
       This .wmc is a derivative: aggressive quadric-edge-collapse decimation
       of the original mesh, then conversion to wmcube's WMCUBE_COORDINATES
       and WMCUBE_LINES format. No textures, materials, rig, or original
       topology are present. If you want the real thing, buy it from Nam.
       
   BIN peepy_80.wmc                                 1.4KB  2026-05-13