[haskellcard](https://github.com/someodd/haskellcard) an SDL2 game engine based around the idea of exploring different scenes. Ended up being similar to HyperCard. Kind of a point-and-click type thing, but I wanted to have a lot of real-time support, since I think feel like point-and-clicks are kind of boring or not very fun. The first release was Christmas day, I think. Neat parts: * Build with Nix! * Develop in Nix environment! * JSON-configurable game logic, rendering, rooms, objects, sfx, and more! * Music queue system, so can loop, but also wait for a loop to finish before next song plays * Tweening system ![Cruddy demo from Christmas](/assets/posts/haskellcard/haskellcard-xmas-release.png)