A Whitebox Fantastic Medieval Adventure Game Character *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Name: Suspen Me Level 1 Elf Fighter/Magic-User Alignment: Neutral Age: 438 STR: 16 (+1) INT: 9 WIS: 16 (+1) CON: 5 (-1) DEX: 13 CHA: 8 (max: 3 loyalty: -1) HP: 4 AC: 7 [12] SAV: 14 BHB: 0 XP Bonus: 10% Spells: Charm person Armor: Leather Shield: None Helm: None Weapons: Polearm [1d6+1] Long Bow [1d6] Equipment: 6 torches backpack bedroll waterskin 5 days dried rations flint & steel 50' hemp rope 2 flasks oil 12 iron spikes hammer 9 GP Quiver & 20 arrows Racial Abilities: Elves may use either the Fighter or Magic-user class advancement charts, to be announced at the start of an adventure. When an Elf adventures as a Magic-user, the character has the same weapon and armor limitations as a Magic-user. The exception to this would be magic armor, which may still be worn even when the Elf is acting as a Magic-user. Elves gain an extra +1 ("to-hit" or to damage) when fighting goblins, orcs, intelligent undead, and lycanthropes. Elves are also immune to paralysis caused by undead such as ghouls. Elves are good at spotting hidden and concealed doors (1-4 on a d6 when searching, 1-2 on a d6 if just passing by). Elves can speak with gnolls, goblins, orcs, and hobgoblins.