A Moldvay Basic D&D Character *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Name: Er Ek Hol Level 1 Thief Title: Apprentice Alignment: Neutral Age: 37 STR: 7 (-1 to-hit, damage, open doors) INT: 6 (Can write simple Common words) WIS: 8 (-1 save vs. magical attacks) CON: 16 (+2 hit points/hit die) DEX: 9 (+0 missile, A/C, initiative) CHA: 8 (-1,3,6 reaction, max retainers, morale) HP: 5 AC: 7 XP Bonus: None Saves: Death Ray or Poison: 13 Magic Wands: 14 Paralysis or Turn to Stone: 13 Dragon Breath: 16 Rods, Staves or Spells: 15 Armor: Leather Shield: None Helm: None Weapons: Spear (1d6) Equipment: 6 torches backpack tinder box 2 large sacks water/wine skin thieves' tools 1 week iron rations 10' pole 4 GP Thief Skills: Open Lock: 15% Find or Remove Trap: 10% Pick Pockets: 20% Move Silently: 20% Climb Sheer Surfaces: 87% Hide in Shadows: 10% Hear Noise: 1-2 Class Abilities: When striking unnoticed from behind, a thief gains a bonus of +4 on to-hit rolls and inflicts twice the normal amount of damage. A thief's training includes learning how to pick pockets, climb steep surfaces, move silently, hide in shadows, open locks (with a set of lockpicks or burglar's tools), remove small traps (such as poisoned needles), and how to hear noises better than other humans. As a thief progresses in level, he or she becomes more proficient in these skills.