A Moldvay Basic D&D Character *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Name: Sazen of the Green Cloak Level 1 Halfling Title: Halfling veteran Alignment: Chaotic Age: 39 STR: 10 (+0 to-hit, damage, open doors) INT: 9 (Reads and writes native languages) WIS: 13 (+1 save vs. magical attacks) CON: 9 (+0 hit points/hit die) DEX: 9 (+0 missile, A/C, initiative) CHA: 13 (+1,5,8 reaction, max retainers, morale) HP: 1 AC: 7 XP Bonus: None Saves: Death Ray or Poison: 8 Magic Wands: 9 Paralysis or Turn to Stone: 10 Dragon Breath: 13 Rods, Staves or Spells: 12 Armor: Leather Shield: None Helm: None Weapons: Sword (1d8) Sling (1d4) Equipment: 6 torches backpack tinder box large sack water/wine skin 1 week iron rations 10' pole 7 GP pouch & 20 stones Class Abilities: Halflings are very accurate with all missile weapons and gain a bonus of +1, in addition to Dexterity adjustments, on their to-hit rolls when using them. Due to their small size and skills at dodging, halflings have a bonus of -2 on their armor class when being attacked by creatures larger than man-sized. When rolling for individual initiative (an optional rule) halflings add + 1, in addition to any dexterity adjustments. Outdoors, halflings are difficult to spot, having the ability to vanish into woods or underbrush. Halflings have only a 10% chance of being detected in this type of cover, and even in dungeons there is a one-third chance (a roll of 1 or 2 on 1d6) that a halfling will not be seen in normal light if the character finds some cover (such as shadows), and remains absolutely quiet and still.