A BLUEHOLME Prentice D&D Character *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Name: Ysmus the Mysterious Level 1 Dwarf Fighter Alignment: Lawful Good Age: 90 STR: 9 INT: 13 (Languages: +3) WIS: 10 CON: 12 DEX: 8 (-1) CHA: 12 (4 Followers) HP: 2 AC: 3 XP Bonus: None Saves: Breath Weapon: 13 Magic Wand: 11 Gaze: 12 Ray or Poison: 10 Spell or Staff: 14 Armor: Plate mail Shield: None Helm: Yes Weapons: Battle Axe Sling Equipment: backpack tinder box large sack wine skin lantern 4 flasks oil 1 week iron rations 10' pole hammer & 12 iron spikes 5 GP Pouch & 20 stones Racial Abilities: Dwarves can see up to 60' in the dark. They will instinctively notice things like slanting passages, new construction, traps, shifting walls, and the like on a roll of 1-2 on 1d6.