A BLUEHOLME Prentice D&D Character *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Name: Kra Hal Ys Level 1 Dwarf Fighter Alignment: Chaotic Good Age: 113 STR: 15 INT: 15 (Languages: +5) WIS: 13 CON: 11 DEX: 14 (+1) CHA: 11 (4 Followers) HP: 2 AC: 4 XP Bonus: 10% Saves: Breath Weapon: 13 Magic Wand: 11 Gaze: 12 Ray or Poison: 10 Spell or Staff: 14 Armor: Chain mail Shield: Yes Helm: None Weapons: War Hammer Short Bow Equipment: backpack tinder box large sack wine skin lantern 4 flasks oil 1 week iron rations 10' pole 2 small sacks 15 GP Quiver & 20 arrows Racial Abilities: Dwarves can see up to 60' in the dark. They will instinctively notice things like slanting passages, new construction, traps, shifting walls, and the like on a roll of 1-2 on 1d6.